I can't beat her either, but i'll let you know if I do, that is assuming I knew what it is I was doing.I can't beat the spider. She puts up some bullshit counter and I can never dodge her grab. Not to mention every time I reset to try and gain some levels, all of my stats seem to reset.
I could not beat her at first too. ^^"I can't beat the spider. She puts up some bullshit counter and I can never dodge her grab.
Neither of the two.is this wolfrpg games?
or standard rpgmaker?
That's the trap end, after the first tengu fight in the meat/stomach dungeon, get killed by one of the trap(There's 2, Meat wall, and Slime)Is there any way to get a missing cg / scene after defeating the final boss?
Because, for some reason I miss the first scene in the third row of the gallery...
Aha!That's the trap end, after the first tengu fight in the meat/stomach dungeon, get killed by one of the trap(There's 2, Meat wall, and Slime)
If she get's her attack off on you, there's outright no way to recover from it.That look on the tengu's face doesn't really imply that's going to end well for her...
My one time seeing a vore game with a character in a situation like that (that uhh. Demon one with the girlish boy protag) ended up with him being ground up into bloody chunks and slurped up... so just saying, it's probably not going to end well for our heroine.If she get's her attack off on you, there's outright no way to recover from it.
The charm that free's you from grabs fizzles out when you try to use it, and no amount of struggling is going to get you free from it ether.
I was somehow about to get out of the attack (the one where she catches you in her breasts right?). I think you need to use the 2nd option first.If she get's her attack off on you, there's outright no way to recover from it.
The charm that free's you from grabs fizzles out when you try to use it, and no amount of struggling is going to get you free from it ether.
Technically speaking, this is a Kirikiri tools game. As a bonus, that means it is absurdly easy to create a translation patch for, on a technical level. I've already managed to extract all the files, so all that's left is to actually translate, but I don't really have a lot of time on my hands to devote to this at the moment.Neither of the two.
You should not need any additional software to play.
I would like to second this request!someone can upload a full save game ?
Buy the bottom option from the vendor, and use the move you gain from it before every seventh turn.How the fck do you beat the snail slime girl?...
I get insta dead on the 7th turn. Do I have to increase attack damage or hp? None of those? What?
You don't apparently. Pick the bottom right choice and flee.Anyone here that can tell me how you beat the moth lady?
You do know that before the final nine tail fight, after you "die" you can restart, oir respawn back at the start location to grind level, before the next fight. due to the help of the white hair loli, which the final boss break.If she get's her attack off on you, there's outright no way to recover from it.
The charm that free's you from grabs fizzles out when you try to use it, and no amount of struggling is going to get you free from it ether.
Have to say a lot of the fights where pretty creative with the system, but I guess I kinda hate how you only unlock the option to replay areas AFTER you beat the game outright. I think I preferred the first one's system of pick a location, grind it out, allowing you to build up cash/upgrading stuff/stockpiling on items as necessary, as this one really kinda forces you to buy very selective things in a selective order or you'll end up screwed ( You need the 'counter' for the slug, You'll need so much health to successfully struggle out of the worm, You'll need your sword at such and such a power rating to not get gimped, ect ect. ), what in turn leaves you almost never buying the consumables. Still, Camel's vore is always grand, and what was there was very creative and entertaining.
You can post the text file.Technically speaking, this is a Kirikiri tools game. As a bonus, that means it is absurdly easy to create a translation patch for, on a technical level. I've already managed to extract all the files, so all that's left is to actually translate, but I don't really have a lot of time on my hands to devote to this at the moment.
If anyone wants to take a stab at translating this game, I can either show you how to extract and repack the text files as a patch, or just provide the text files and do all the technical parts myself (I used to do translations with kirikiri tools back in the day, so that part comes really easy and doesn't take much time). PM me if any of this interests you.
If no one else does, I may try to translate this game, but it would be months for anything more than a a quick and dirty translation of the battle system.