Re: [D&D 3.5]Campaign Interest
EDIT: And the character is public now. And I appear to be retarded, because I can't figure out what my base attack bonus is as a level 6 human barbarian.
That would be +6, with a second attack at +1 (written as +6/+1). An easy way to remember for all of the fighting classes (except for monks) is that the BAB is equal to their level, assuming they don't multiclass.
Also, your base saves should be +5 for fortitude, and +2 for both reflex and will bringing you up to a total of +6, +4, and +2.
Also, more of a nit-picking really, your armor gives a +6 bonus, but you've listed it in the AC calculation bar as +7, but neglected your ring of protection, which I assume you've added in to that. Rings of Protection provide a deflection bonus to AC, which meens they work against pretty much anything, while armor doesn't provide protection against touch attacks. The AC bar has a spot for deflection bonuses, you can put the +1 from the ring there. This will slightly improve your touch AC, so it's a good thing to do.
Next, you forgot the ability boost at level 4. Pick one of your main stats and bring it up by one. Constitution looks like it could benefit from that.
You also get two bonus languages for your intelligence (an intelligent barbarian, what is the world coming to?),
And finally, how much money do you have left over?
Otherwise, pretty solid sheet.