By the time you posted this, I had learned the power of the CTRL key to try out the demo. And yeah, I have to sadly agree it's just a lot of words.
Which I guess is not inherently bad. But when you can't read it at all, it sort of means 99% of the 'game' is just holding down CTRL, then picking two options. One of which means you win, the other means you lose. Which is pretty much the worst kind.
While I can't read them, I'd only think the like, last choice at the end of the demo is the 'best' implemented? If only because it doesn't seem to be color-coded, and doesn't seem to just be an option that seems to just be, "I guess I give up". Though, I think it falls into the top option is always win, bottom is always lose thing.
I don't remember any battle in the second chapter, but I did try that demo a long, long time ago. And maybe it wasn't in the demo, or I picked the wrong event order to trigger it...
But I generally do agree. The first demo was kind of interesting, even if I think the 'battle' part was pretty lame as it wasn't an actual battle. But now it just seems to be words, words, words. There is some interesting designs, but without someone wanting to fully translate this entire thing, even the H-content is pretty limiting. Especially as I don't think you can texthook it.