Lusy is best girl
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Great news. I'm sure some of you guys may have known that Boko's been working on GBH3 for a while now. Well, he just released the test version in Japanese not too long ago for his supporters. Since CP2 and CP1 are both in this thread, I'll just mention this here instead of making a new one.
The contents are a test fight with Senri, the shrine maiden, and a test fight with the bunny girls, which can be edited to change the number of girls involved in the fight (They all only use one attack right now.).
He made this test version in RPG maker MZ instead of MV, which is what he usually uses. I don't really know enough about them to say what difference that makes, but I can talk about how different the game is now.
So the fights are still using turn based combat from a first person perspective, but the combat UI changed a lot. It's similar to the UI in UFG2, with up being attack, left to use magic, right for items, and down to...do stuff that make you lose intentionally, I guess? It's just do nothing or plead at the moment.
From a gameplay perspective, it seems GBH3 may use a style of gameplay that's a little similar to UFG2, with a rock-paper-scissor-ish system. Unlike the previous games, you no longer have a generic attack option. Instead, you're given 4 options whenever you select attack: Heavy Slash, Quick Slash, Slash Wave, and Hard Tackle.
-Heavy slash consumes no MP now, and it is the strongest attack. I assume it's going to be slow and hard to land most of the time in the full game.
-Quick slash is fast and seems to let you attack first. I'm guessing it'll also be more accurate and reliable than heavy slash.
-Slash Wave seems to be a replacement for thunder blade, and it is where things get interesting. Unlike the other attacks, it's a ranged attack.
-Hard Tackle seems to be the weakest attack, and I think it's intended to just get the girl off of you when you're in trouble. It can knock them down and get you a free turn when used at the right time.
The fight with Senri seems to be designed to show off how these attacks work and, I assume, how Boko plans on designing the fights from now on, because your attacks might not work if you make a bad choice. For example, if Senri uses her ice attack, she will freeze your legs and most of your attacks won't work because you can't reach her. But the ranged attack will. So it looks like it will be far more important than Thunder Blade ever was.
Senri only has 3 attacks so there isn't much going on right now, but I'm looking forward to see what Boko will make with a system like this. It kind of feels like a system from a visual novel RPG like MGQ. I just hope it won't be too simple and on the nose with its hints. Like "The enemy is charging up a really big move right now! Use block! Use the Block button or you'll lose, OK? Do it!". Now that I think about it, there's no block button right now. Weird.
Oh, and magic only has 4 spells now, Refresh, heal, Void, and Omni-Boost. Not surprising since most of the other spells were either rarely used, if ever, or just other buffs. So not much of value was lost.
The items seem to only include HP recovery, MP recovery, Status recovery, and an Elixir for now.
The video in the tweet has pretty much all of the animations for Senri.
And these are the bunny girls and the edit mode for their fight.
I hope Auphemia-sama doesn't take too long to make a come back...
The contents are a test fight with Senri, the shrine maiden, and a test fight with the bunny girls, which can be edited to change the number of girls involved in the fight (They all only use one attack right now.).
He made this test version in RPG maker MZ instead of MV, which is what he usually uses. I don't really know enough about them to say what difference that makes, but I can talk about how different the game is now.
So the fights are still using turn based combat from a first person perspective, but the combat UI changed a lot. It's similar to the UI in UFG2, with up being attack, left to use magic, right for items, and down to...do stuff that make you lose intentionally, I guess? It's just do nothing or plead at the moment.
From a gameplay perspective, it seems GBH3 may use a style of gameplay that's a little similar to UFG2, with a rock-paper-scissor-ish system. Unlike the previous games, you no longer have a generic attack option. Instead, you're given 4 options whenever you select attack: Heavy Slash, Quick Slash, Slash Wave, and Hard Tackle.
-Heavy slash consumes no MP now, and it is the strongest attack. I assume it's going to be slow and hard to land most of the time in the full game.
-Quick slash is fast and seems to let you attack first. I'm guessing it'll also be more accurate and reliable than heavy slash.
-Slash Wave seems to be a replacement for thunder blade, and it is where things get interesting. Unlike the other attacks, it's a ranged attack.
-Hard Tackle seems to be the weakest attack, and I think it's intended to just get the girl off of you when you're in trouble. It can knock them down and get you a free turn when used at the right time.
The fight with Senri seems to be designed to show off how these attacks work and, I assume, how Boko plans on designing the fights from now on, because your attacks might not work if you make a bad choice. For example, if Senri uses her ice attack, she will freeze your legs and most of your attacks won't work because you can't reach her. But the ranged attack will. So it looks like it will be far more important than Thunder Blade ever was.
Senri only has 3 attacks so there isn't much going on right now, but I'm looking forward to see what Boko will make with a system like this. It kind of feels like a system from a visual novel RPG like MGQ. I just hope it won't be too simple and on the nose with its hints. Like "The enemy is charging up a really big move right now! Use block! Use the Block button or you'll lose, OK? Do it!". Now that I think about it, there's no block button right now. Weird.
Oh, and magic only has 4 spells now, Refresh, heal, Void, and Omni-Boost. Not surprising since most of the other spells were either rarely used, if ever, or just other buffs. So not much of value was lost.
The items seem to only include HP recovery, MP recovery, Status recovery, and an Elixir for now.
The video in the tweet has pretty much all of the animations for Senri.
And these are the bunny girls and the edit mode for their fight.
I hope Auphemia-sama doesn't take too long to make a come back...