this game is only a small part of a much larger concept i haveI enjoyed the Demo, It was fun and I really enjoyed the CG and the Sprite Sex. It'll be a while before I can buy though because of Banking issues that will last for another month or so.
8/10, Would play again.
7 concepts that are in the queue and I seem to have a better affinity for them than metroidvania design7 ideas or 7 games?
How many games do you work on at the same time?
I think it's mainly an issue of quality, I must not be at the level where people will discuss my games regardless of language, i know kurovadis got the attention of a lot of japanese forums (since it sold so well in opening week)Sorry to hear that your games aren't selling as well as you'd hoped. Have you asked Kyrieru how he managed to generate such a big buzz about his games? I don't know what he managed to do there.
(His games are great, don't get me wrong! I just don't see why you haven't gotten the same press.)
we clearly have different work ethics, I believe even beginners should be paid for their hard work, otherwise thank you for the feedbackI haven't read much of this thread so maybe you already know some of the shortcoming of this, but just a review here:
No storyline, weird mismatched music (Songs with lyrics are generally frowned upon in games like this because of repetition.), no description ingame of skills or what you're suppose to be doing. If you didn't know this was a "tower defense" game from reading the post here or that everything was trying to kill you, you probably wouldn't even know what to do.
The spriting needs work, there doesn't seem to be any shading/lighting or color variations to show details. Spriting is deceitfully difficult. You seem to know about Kyrie so checking out his smaller sprites or look up some mugen characters for ideas on that.
The game size/window is extremely tiny by default and it's difficult to even tell what's going on. It's easy to click outside the window with the default size, that should be fixed.
I mean this is useful for practice but I wouldn't personally ever try to sell something like this. It's a good start but I'd say you need more experience.
Yeah it's good that you're trying to finish things anyways. That's a step above most people who don't complete anything, in some aspects.we clearly have different work ethics, I believe even beginners should be paid for their hard work, otherwise thank you for the feedback
Pretty much.And besides, if a fool buys something that isn't worth any money, he STILL can't complain as long as he hasn't been misled.
I don't think it takes a fool to buy my game, many of the people who bought it enjoyed it and thought it was worth the price.And besides, if a fool buys something that isn't worth any money, he STILL can't complain as long as he hasn't been misled.
Knowledge and the skills to implement and use that knowledge properly are quite different. The latter takes a lot of practice and experience, usually years, whereas the knowledge can be easily found. For instance people who don't have experience drawing can notice anatomy mistakes of an artist but they themselves wouldn't be able to fix them or draw anything similar.I think it's well and clear right now that a lot of people are willing to help you out in a variety of ways, beta test, and give you some of the support this project probably could have used from square one. It's becoming a team project with flow, a continual growth of information and education... maybe even...