Re: An Innocent Campaign - IC
DM
Tag:Ellana
Ellana has a good sniff of the poison, feeling momentarily woozy.. did one of the pictures on the walls move? Nah, that must have been her imagination. She isn't quite sure what the goo is yet, perhaps if she tries investigating it once more, a little closer..
DM
Tag: Mara
Mara leads the way, not giving the hallucinations-distracted Taya a chance to examine the entrance closer. Propably no good reason for it either, its not like she has to check if she is dextrous enough to avoid some sort of poisoned dart pricking much of her exposed skin at a disadvantage.
DM
Goblin Cave
Tag: All
The main cave opens up before you, dimly lit by Ellanas fire magic.
its a 100 ft large, uneven circle, with small, muddy tent like buildings partially submerged in water at the end of the cave, and a small stone pyramid with a statue of the lobster-woman you've seen about before atop of it, about man-high in size.. higher than any of the fish-creatures.
At the end of the cavewall is a perch, within which you see a trapped woman with dark hair, though the eye is more immediatly drawn to a larger figure and another blonde.
There is a total of 4 goblins in the cave. One, the guard you injured earlier is blubbering quickly with a larger figure in actual armor wielding a staff. Two more are attempting to drag a woman with a swollen belly and a dazed smile back towards the slave tents.. its not like she struggles, rather, she doesn't move much to aid her captors either.
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The fish creature turns as soon as you enter, growling and blubbering. The other two 'goblins' let go of the prisoner, who just drops where she stands, masturbating furiously, rushing to the air of their leader, whilest the guard you priorly injured takes up the flank. It seems you got yourself a fight. worse, with the lighting conditions in the cave, the enemies might have the upper hand on you! Distracted by the visions and the bad lighting, you are faced with a dangerous challenge, as the creatures ready themselves.
Suprise round:
Kuo-toa whip: Init 1
Kuo-toa guards x3: Init 8
Dark haired slave lady: Init 14
The trapped slave observes you, her expression seems hopeful, though, trapped as she is, she doesn't seem in a position to help you, neither does she seem to try and break out seeing you there, even with the cage not looking too sturdy, considering the fate of her companion, none can blame her.
The fishy guards pull forth jagged blades and smirk, as they lift their loincloths. their eyes leering over your forms as they stroke themselvs, bubbling contently, with the half stripped Mara winning most of the attention, even if all of you seem to be quite comely to the creatures as they climax, their nasty inhuman shafts release a gushing of .. black.. goo.. that answers that riddle, and might make some of you feel more apprehensive...
They take the goo and coat their weapons with it, rubbing it into the jagged edges. you have a feeling it'd be dangerous to be hit by that. Even the injured one seems.. encouraged by having a bunch of friends around.
The 'goblins' leader chants in a bubbling language, turning to the idol upon the pyramid and bowing down.. you see a shimmering shield of energy engulfing him, a dark glow with a hint of rippling and bubbling at the edges, as if it was deep waters. You have a bad feeling about this one.
You are 20 ft away from a group of Kuo-toa guards, 25 ft from their leader behind them. You are in a natural cave, containing a set of obstacles, on the northwest wall, about 60 ft from you is a slave pen, halfway to there is a
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that seems too dazed to take any action.
In the slave you spot
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who remarks, in common, with a slight accent:
"Oh hey! Could you deal with those icky fishy peoples please? I'd rather not become a breeding slave for them.. and have you join me on top of it! Finish off that injured one and try to distract the one with the staff, don't let him just cast all those nasty spells!" Her spirit doesn't seem as.. broken as the other ones, for certain..