Re: Ayame's Adventure - Public Demo Release
The demo seems great for what it is, but I've got a few questions after I saw the demo here they are:
1- That dog from the front of ayame house is going to serve for anything? if you know what I mean(That dog or any other dog)
2-Will there be a way to change clothes at home? like a dresser or somesort that would be great.
3-For the costumes you already showed at your patrons page, are you thinking of adding more? some more slutty costumes, no need to be slutty but a more... relaxed ones or party themed ones, just saying this because the Main costume isn't very much sexy I dunno maybe its just me.
4-Was only on the demo or are you planing of making the game linear? Because I do like some exploration, even tho on demos I tend not to waste much time on that, but I did find the slums event which was nice, and I'd like more of that, where you could skip your job and wander around exploring and do some normal stuff like going for the pub/nightclub (Not as a whore) do normal stuff where people could try to grope you and fuck you I guess, the normal stuff of nightclubes.
By the way, for those who say this wasn't much for the 1 year. Yes its a small chunk of what should have been But you have to understand that people dont Think of one thing and go for it 100% and they probably feel like at some point they needed to change stuff and go back and fourth and futher more coding and stuff is a bit complicated I dont know how the RPG maker code is but if its anything like C or Java, it may give some headaches at some points. And then comes the part where its only a team of 3 ou 2 I dont know. Oh well anyway I hope to see more of this even tho I'm not going to patreon my self because The method I use doesn't work on patreon for buying stuff online, I will surelly buy the game when it comes out, seems like a solid game once it gets polished.
1- Maybe in a DLC, no plans so far. (All DLC's will be free).
2- No, that would be too much unnecessary work, there's two ways of going about doing that effectively, one requires an insane amount of work, the other looks bad (which is "you need to be wearing X to get this scene").
3- Yes, we have already thought of some others.
4- I don't want the game to be linear at all, the demo was more of a intro.
"5"- We haven't been around for a year, and when we started we had close to zero, LITERALLY, people like to talk that we haven't put in work but it's always people who haven't coded a single line in their entire life, people with zero credibility, but it's the internet, you don't need credibility to spread rumours, but if you have a credibility, you have to defend it.
Many of these guys are on their 10'ish account, it's easy to act like an asshole that hates patreon or anything from hrpgheaven because of old stories, because they can't get stuff for free and they don't work for anything on their life, or because they made a project and it failed miserably, or because they hired other people to make their project and it didn't sell as much as they thought so they didn't pay the people who worked for them, seriously, there's a bunch of known stories, pick your favorite
Yet name another RPG maker game (english or japanese) that allows you to switch menus so you don't grow bored or "it hurts your eyes", or allows you to change movement speed of the character by default so you don't die of boredom, or allows you to turn x-ray or voice acting on or off, ok yeah, you'll have to see the next two patches for those since right now all you see is menu options but I might just put a public update or a video for people to check it out. Hell, I had no idea how much work it would be to give everyone different expressions depending on their lines, that stuff is increeedibly time consuming!
We didn't know jack of ruby, a lot of people said "sure, pay us, we'll help" but in the end, guess how many delivered? We had to learn it and do everything by ourselves, yet our demo is 3 or 4 times bigger than most demos with 4~5 updates.
I'm happy with what we got, I'm happy with where we're going, and I'm happy a lot of you guys gave us such a warm, positive review.
All in all, when it depended on me I never left ulmf hanging, I've had my stresses here as anyone with such an exposure as me would probably have, but in sum, heaven studios is mine and two other people's, we all have love for ulmf and we won't leave you guys hanging, I won't promise stuff now, but I did promise the demo and it's here, and I can say there's going to be more cool stuff on the future, and no one can say that sooner or later I didn't deliver everything I set out to do, rather was it games, translations, whatever it was, and Ayame's Adventure won't be an exception.