theshadowm
Mystic Girl
- Joined
- Jan 16, 2013
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Re: Aegis Thousand Year War - DMM Online Game
It should be noted that it's not as if I actually dropped a ton of them. It was more like I was pretty lucky with the CRing. As you can see, most of the skills weren't that high in the end.
I truly lucked out with the Emilia's though... only intended to see if I could get a copy for the heck of it but I didn't think it would drop every single run, I kept running it just to see how far the luck would go. Then if that wasn't enough, almost every single copy of it gave -1CR +1skill.
On a different topic...
I feel like attack really is an inaccurate measure of damage once accounting for attack speed. Could be a placebo but although Ricca doesn't have the highest attack among my units, Ricca seems to attack somewhat faster while Chloe seems to attack at valk speed or so. I assume Erenia is the same? Didn't really pay attention to her speed. I've consulted wiki but it seems like some of the rarer unit types don't have their aspds measured.
On the other hand if I'm not misunderstanding how damage works, low damage high speed has the fault of being useless against high def units where units that have high attack (even if slower speed) can get through the def and deal proper damage. I guess it's a trade off in the end.
Speaking of Ricca, her usage so far is a little troublesome because of being unable to heal and her natural regeneration is hardly enough to catch up to the damage against somewhat harder hitting enemies. She's tough but at the same time not really a unit I'd want to use for any heavy duty work. A bit contradictory for me since usually I'd want to throw strong units like her up to the frontlines.
Then there's also Emilia and Chloe and their significantly varying effectiveness depending on their skill activation... why do I feel like my team is gradually being filled with units like these. I'm beginning to think a 30% CD reduction Lian would be useful for my team.
Considering I started a month ago, should be pretty obvious that I had nothing, as for SC I lost track of my SC because of the SC from daily login + event + I 3 starred some maps in the middle but I probably spent over 30 SC?While you posting those.....
Mind asking how many SC you spended on them *honestly* and from what CR / skill you start with ?
Gold rush drop rate was noted quite low event though the cost to enter map pretty cheap (unless you have kikyo or the other 1 forgot name)
So if you able to get at least CR-3 its already felt like lucky
It should be noted that it's not as if I actually dropped a ton of them. It was more like I was pretty lucky with the CRing. As you can see, most of the skills weren't that high in the end.
I truly lucked out with the Emilia's though... only intended to see if I could get a copy for the heck of it but I didn't think it would drop every single run, I kept running it just to see how far the luck would go. Then if that wasn't enough, almost every single copy of it gave -1CR +1skill.
On a different topic...
I feel like attack really is an inaccurate measure of damage once accounting for attack speed. Could be a placebo but although Ricca doesn't have the highest attack among my units, Ricca seems to attack somewhat faster while Chloe seems to attack at valk speed or so. I assume Erenia is the same? Didn't really pay attention to her speed. I've consulted wiki but it seems like some of the rarer unit types don't have their aspds measured.
On the other hand if I'm not misunderstanding how damage works, low damage high speed has the fault of being useless against high def units where units that have high attack (even if slower speed) can get through the def and deal proper damage. I guess it's a trade off in the end.
Speaking of Ricca, her usage so far is a little troublesome because of being unable to heal and her natural regeneration is hardly enough to catch up to the damage against somewhat harder hitting enemies. She's tough but at the same time not really a unit I'd want to use for any heavy duty work. A bit contradictory for me since usually I'd want to throw strong units like her up to the frontlines.
Then there's also Emilia and Chloe and their significantly varying effectiveness depending on their skill activation... why do I feel like my team is gradually being filled with units like these. I'm beginning to think a 30% CD reduction Lian would be useful for my team.
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