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Demon Girl Pro
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Hello everyone. I have been working on an H-Game based around the themes of Mind Control and Transformation for quite a while. Since I just finished a new release of it, I thought I might share it and maybe get some feedback.
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The general premise of the game is that you are a new student at essentially a college for potential adventurers (Every character in the game is 18+, as that is the minimum enrollment age for the school). Every student has a gift for some kind of magic, which influences exactly what spells they will learn as they grow. Your character's gift, however, is for control magic.
Whether you use your powers for only good, indulge in a few temptations, or conquer the school entirely is up to you.
The gameplay is sort of a hybrid of a Visual Novel and an RPG. The dungeons play out like a maze with random encounters where you can practice your spells on monsters, and learn new spells as your proficiency improves. Hidden within the dungeon are notes that will unlock secret classes that will give you a substantial boost to the associated school of magic, and are required for graduation.
Outside of the dungeon, the game plays more like a Visual novel with fairly frequent dialogue choices that impact how characters feel about you and where the story goes. There is a bit of a twist though; at any time during most conversations, you can cast spells on the person you are talking to in order to help, manipulate, or even outright enslave them.
Features
- 20 characters who can be put under your control.
- Ability to change the personalities of most characters you control.
- Turn based RPG combat with unique spells for every character
- Romance options for the heroic path.
- Multiple main storylines based on your choices and actions
Here's a sample of some screen shots from the game. I am working with an artist on improving the game's artwork. So far, we've got most of the character portraits and a lot of the scenes updated.
Anyways, any feedback would be good to have. This is my first time to work on a project of this size, and I am working mostly alone so I'm sure I have overlooked some features here and there. I have been putting an effort into fixing bugs as soon as I hear about them, and trying to include requested features as quickly as I can figure out an effective way to code them.
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