Acid release September 15, 2022 06:10
Sudden update
Since the motivation for the new work is depressed because of the past, I played around with the past work as a change of pace. It was fun (angry)
Please download it if you need it.
BARRAGE (special update version only)
Add or modify text
Various operation changes and improvements
graphics and balancing
Modifications and specification changes for some enemies, addition of preliminary movements and flinching, etc.
Most mission changes
minor bug fixes
Standby instruction to subordinate NPCs, resuscitation added (Invalid for independent NPCs)
Add cutscene
Reflecting surviving NPCs in the cutscene when clearing a stage
New slim HUD and new/old HUD switching function added
Language switching function
A lot of parts that were ugly were refurbished.
I changed it considerably, so I'm only writing the main points here (details are in the manual).
Mission change: The target is about 70% of the whole. There are things that have changed significantly and things that have remained in minor adjustments.
The overall policy is to change the monotonous parts and increase the number of NPCs and explosions.
Standby Instructions and Revive: I think I used to say that the implementation of standby instructions was tough, but looking back based on my experience so far, I was able to screw it up.
Because the operation is affected, I change the robot's missile to the A key.
It's pretty fun once you put it in.
Resurrection is the EDF method, and instead the useless death weapon drop has been abolished.
Reflection of living NPCs: Some cutscenes have been branched and remodeled for this. Also, if you clear the abyss after rescuing an NPC in the cave, you will participate in an escape battle.
New HUD: The old HUD was too big and I couldn't see the upper left, so I made it.
I think that it is easy to grasp the remaining HP because it is a gauge type.
Language switching: A by-product of integrating the English version.
There are some imperfections because it is only added for debugging purposes.
pig iron explorer
reworked some maps
Various elements and balance adjustments, corrections, changes, etc.
Added area map function
Added standby instruction function here
Changed Aperi's computer for NPC events
Adding or modifying text, etc.
Added 3 new modules
It mainly focuses on changing the game system and fixing problems that were noticed later.
This one is pretty extensive, so I'll skip it.
Area map: Kemomimi type map.
I didn't want to fix 264 places, but I implemented it at this time.
You can use it if you meet the conditions for each area (details are in the hint collection).
New module: I had an idea, so I made it. The location is written in the hint book.
others
I'm also adding dialogue and messing around with the design.
Kemomimi Treasure Hunters
Minor text correction
Add Bottomless Diff
Password: Bitashi
It's a bottomless difference that I've been requesting before, so I made it.
The text correction is only one expression that may cause misunderstanding on the equipment screen.
others
Wandering City and EL have changed the contents of the manual, but the contents are almost not touched.