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(Nutaku) Hellfire Girls


fallendrgmaster

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Re: (Nutaku) Hellfire Girls

Looking at the rewards and the raid title, I'm guessing chicks is probably a good bet for getting ready...of course I have barely any chicks.
 

Xraagen

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Re: (Nutaku) Hellfire Girls

Maaaan... I started so late on this game; I really hope I can place in the top 50 for that event, but I highly doubt it. I still have no idea what I'm doing, really, haha!
 

Mangomon

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Re: (Nutaku) Hellfire Girls

I'm excited to see how wrong I've been doing everything.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

On the brightside we have the most active community for hellgirls, so we should be decently off along with any of our lurkers.

On the other hand money seems to have a huge effect on this game as to if you can roll a high rarity card.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

Looking at the rewards and the raid title, I'm guessing chicks is probably a good bet for getting ready...of course I have barely any chicks.
Yea, Ayaka Tomoda looks like a chick card.
However, unless you have her as a card, I don't think you get any bonuses.
I searched my catalogue and I never got a card of her, so meh.

That said, the reward seems to be a teen... I mean "Climax carnival with teen bitches"?

And this is the worst.
My 48h oil magnate is the quest that is now stuck...

My rewards are supposed to be:
Veteran Trainer (Rare+) x1
Staminan V (Bound) x3
6000 Eros x1
 
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Xraagen

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Re: (Nutaku) Hellfire Girls

So, correct me if I'm wrong, but it seems as though Affection doesn't need to be maxed on the parent cards before Training occurs, as it simply transfers directly to the new card, but doesn't actually raise the ceiling affection of the new card. IE: If I put two Common cards with max affection through training, I get 40/100 affection on the new card, but if I put two Common cards with only half (10 affection each) then I get a card with 20/100 affection. Just thought I'd put this observation out there, as it will really help to speed up my Training process. Again, this is just what I'm seeing from my own experimentation, so please feel free to correct me if I'm mistaken, and I'll edit my post.

^Just to confirm, I still max-level the parent cards, as this does affect the final stats of the new card, but you don't have to max-affection them (so it seems). Any affection that you do gain on either or both of the parent cards will be directly transferred to the new card (therefore you are never "wasting" affection gained on cards that you plan to use for Training).

EDIT: ^Above proven untrue.
ShinVeritas said:
The affection bonus is applied once, only at max affection. A card at zero affection has the same stats at any affection level until it reaches max, at which point it gains a bonus.
 
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fallendrgmaster

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Re: (Nutaku) Hellfire Girls

So, correct me if I'm wrong, but it seems as though Affection doesn't need to be maxed on the parent cards before Training occurs, as it simply transfers directly to the new card, but doesn't actually raise the ceiling affection of the new card. IE: If I put two Common cards with max affection through training, I get 40/100 affection on the new card, but if I put two Common cards with only half (10 affection each) then I get a card with 20/100 affection. Just thought I'd put this observation out there, as it will really help to speed up my Training process. Again, this is just what I'm seeing from my own experimentation, so please feel free to correct me if I'm mistaken, and I'll edit my post.

^Just to confirm, I still max-level the parent cards, as this does affect the final stats of the new card, but you don't have to max-affection them (so it seems). Any affection that you do gain on either or both of the parent cards will be directly transferred to the new card (therefore you are never "wasting" affection gained on cards that you plan to use for Training).
I did a check way back at the beginning of the thread max affection on parents card does increase the stats of the resulting card I'll edit in the test once I find it.

Base card Kotomi Nagisa C

Max Level Max Affection Training results: (Lv10 base/ Lv10 Training)

Attack Power 510 Defense Power 345 Lv: 1 Affection Level 40/100
--------------------------------------------------------------------------------------------
Base Card Training results (Lv1 Base/ Lv1 Training)

Attack Power 364 Defense Power 263 Lv: 1 Affection Level 0/100
--------------------------------------------------------------------------------------------
(Lv1 Base / Lv10 Training)

Attack Power 390 Defense Power 278
---------------------------------------------------------------------------------------------
(Lv 10 Base/ Lv10 Training) Affection Points 0

Attack Power 502 Defense Power 340


As you can see the first card (both max level max affection) has higher stats than the fourth(only max level), the difference seems small but Kotomi is one of the weakest cards in the game so i expect the difference grows with stats.
 
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ShinVeritas

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Re: (Nutaku) Hellfire Girls

Are you sure the affection bonus isn't included in the stat inheritance? Affection itself is summed between two fused cards for the resultant card, but starting stats of said card is affected by the stats of the fused cards, isn't it?

EDIT: Got ninja'd.
 

Xraagen

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Re: (Nutaku) Hellfire Girls

I did a check way back at the beginning of the thread max affection on parents card does increase the stats of the resulting card I'll edit in the test once I find it.

Base card Kotomi Nagisa C

Max Level Max Affection Training results: (Lv10 base/ Lv10 Training)

Attack Power 510 Defense Power 345 Lv: 1 Affection Level 40/100
--------------------------------------------------------------------------------------------
Base Card Training results (Lv1 Base/ Lv1 Training)

Attack Power 364 Defense Power 263 Lv: 1 Affection Level 0/100
--------------------------------------------------------------------------------------------
(Lv1 Base / Lv10 Training)

Attack Power 390 Defense Power 278
---------------------------------------------------------------------------------------------
(Lv 10 Base/ Lv10 Training) Affection Points 0

Attack Power 502 Defense Power 340


As you can see the first card (both max level max affection) has higher stats than the fourth(only max level), the difference seems small but Kotomi is one of the weakest cards in the game so i expect the difference grows with stats.

Yes, however notice that in your example the card with max affection came out with 40 affection due to its parents having 20 affection each (hence the stat boost). My hypothesis is that if you took the last example (max level/no affection) card and raised its affection to 40 post-Training, it should then have the exact same stats as your first example :)
 

ShinVeritas

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Re: (Nutaku) Hellfire Girls

Yes, however notice that in your example the card with max affection came out with 40 affection due to its parents having 20 affection each (hence the stat boost). My hypothesis is that if you took the last example (max level/no affection) card and raised its affection to 40 post-Training, it should then have the exact same stats as your first example :)
The affection bonus is applied once, only at max affection. A card at zero affection has the same stats at any affection level until it reaches max, at which point it gains a bonus.
 

Xraagen

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Re: (Nutaku) Hellfire Girls

The affection bonus is applied once, only at max affection. A card at zero affection has the same stats at any affection level until it reaches max, at which point it gains a bonus.
Ahh, okay, that's why I posted this here just to make sure I wasn't creating more work for myself than necessary. I'll edit my posts a bit to ensure I don't confuse others. Thank you for the clarification!
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Did the assignment problem solve itself for anyone else by just running a second time automatically? I don't remember when I started Major Foreign Company but I've got 2 Mid-Level Trainers waiting to be discovered.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

Did the assignment problem solve itself for anyone else by just running a second time automatically? I don't remember when I started Major Foreign Company but I've got 2 Mid-Level Trainers waiting to be discovered.
Haven't seen any indication on my end that it is fixed, my missions still are saying that they are complete as soon as I start them,at least for the short duration ones.

On the bright side at least they are working behind the scenes, you just have the time them yourself.
 

Mangomon

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Re: (Nutaku) Hellfire Girls

Just started an Intermediate Three Cheers missions. It should be 1 hour but the timer says 2. We'll see what happens.

Edit: So instead of adding 12 hours for no reason it only added 1 extra. I guess that's progress.
 
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Captainkobold

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Re: (Nutaku) Hellfire Girls

So, I've been playing this game for a week and see that a mission/Event is coming up.

Does anyone know what there like?

Thanks, also everyone in this thread has been very helpful and you insight and knowledge is appreciated.
 

fallendrgmaster

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Re: (Nutaku) Hellfire Girls

@Nordland

Have we had anyword on what the heck has been going on with assignment timers?

More feedback
-Both the Bingo Mission? and List of Bonuses buttons on the Bingo screen result in an error. (The page at pf.nutaku.info says: An error has occured)

-Attempting to change the comment for the babe bank results in the following error message: (Connection to the server was interrupted.)

-For puzzle selections it would be nice if after looking at a players stats, if when you click back it went back to the list of players that have that puzzle piece, instead of all the way back to the puzzle selection screen.

-On sound: seperate BGM and Sound effect sliders would be nice instead of a single master slider.



@Captainkobold

I don''t know much more than is written in the help tab underneath the game that might give you a little idea of what to expect. The japanese wiki is kinda sparse on information and didn't seem very up to date.
 
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Xanduras

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Re: (Nutaku) Hellfire Girls

Looks like another patch was realized which may have fixed the Assignment timers.

However, the timer reduction items are still bugged


Mid-level trainer:
R @ 11: 562%
R @ 30: 544%
SR @ 48: 604%
UR @ 30: 855%

Veteran-level trainer:
R @ 11: 1062%
R @ 30: 997% (maxed it out at lvl 40, but I imagine I didn't lose much XP considering the value at level 11)
SR @ 48: 1126% (maxed it out at lvl 60, so can't say how much it actually should be)
UR @ 30: 1621%
 
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Mangomon

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Re: (Nutaku) Hellfire Girls

Looks like another patch was realized which may have fixed the Assignment timers.

However, the timer reduction items are still bugged


[Will Update these values in 1 hour, after my R 30 card comes out of an assignment. I may have to level up a lvl 25 or so rare to get more accurate values though)

Mid-level trainer:
R @ 30:
SR @ 48: 604%
UR @ 30: 855%

Veteran-level trainer:
R @ 30:
SR @ 48: 1126% (maxed it out at lvl 60, so can't say how much it actually should be)
UR @ 30: 1621%
Looks like it worth it eros-wise to not level a card above lvl20. Justifies the assignment duration times though.

I've gotten too cocky lately and have been underestimating opponents, so much lost potential affection....
 

Nordland

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Re: (Nutaku) Hellfire Girls

@Nordland

Have we had anyword on what the heck has been going on with assignment timers?
The developers are well aware of the issue with the assignment timers. It is because of a time zone discrepancy and is being resolved as we speak. They will be sending out a token in your gift box shortly to thank you for your patience. We are hoping for a speedy fix as well.
 

Xanduras

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Re: (Nutaku) Hellfire Girls

What i'm wondering about the event is:
does event is if it uses attack points, or energy, and if defense points is required...

@Nordland,
Ignoring #1 (which is already in-game), here's a list of some UI suggestions.
http://www.ulmf.org/bbs/showpost.php?p=685663&postcount=105
Note that #2 ideally would be implemented for #1 as well (a small icon, maybe a star or a +, for cards that you have the + version of).

Also a few more things to add to that list:
1. Battle screen, Puzzle tab issue:
When you click "fight" on a player (and can see their girls and defense points), and then click back. it bounces you all the way back to the "Select Puzzle" screen.

It really should send you back to the "Select battle partner" screen, possibly with a new list of partners.

This will reduce the number of screens a user has to go through (select the puzzle, then select the puzzle piece, then select a battle partner).
 
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