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(Nutaku) Milenium War Aigis (English Version)


Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

im getting pissed off at people not understanding this. so here we go AGAIN!

EVENTS HAPPEN EVERY 3 WEEKS!
Okay lets go over it again.

EVENTS HAPPEN EVERY 3 WEEKS!
IS TOTAL GODDAMN BULLSHIT!! Edit: Clarify, It's a week in between each event, except for last not three weeks between each.

Fuck the bullshit IMO, change our god damn accounts to DMM so we can skip all this Micky Mouse bullshit and actually play the god damn game and not be stuck as some second class game player because we dont have some unrealistic bullshit number of active players and because frankly put the Devs do not give a shit. (proven by their previous actions and statements)

If the devs actually think that we need some magic number before the events someone needs to ask them what kinda fucking drugs are they smoking (and can we have some cause it must be the best shit on the fucking planet). You can get new players every day but if you cant keep what you have no amount of new players will ever get you there PERIOD, fucking common sense. You got to get them and keep them. The delays and little to no transparency (not Nutaku's fault) is shooting themselves in their own ass, they are not trying to help build the game, they just aren't. It's really like "Fucking DUH dumbass" what the hell did you think was gonna happen.

And yall wonder why, i stated before, just put us on the DMM schedule and we are identical to them and we can get past this crap already. If it was simultaneous release, there are no issues then. Waaah waaah waaah we wont have older units blah blah blah. Typically three events running at any given time on DMM, yet we can't even maintain one. They should have done it from the start IMO, we wouldn't even be having this discussion if they had.

As for EN aigis, right now we are still in middle karma event, and ppl already start wanting another event :confused:
If you were playing only EN i doubt there would be any confusion. You wouldn't be playing it (DMM) if you didn't feel our version wasn't missing something.
Right now for all intents and purposes they are completely different games, and it may just be me, but IMO, "Wrong fucking answer".
 
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dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

sybilla has a little sister o.0? flat chest incoming!
 
OP
clavat_k

clavat_k

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Re: (Nutaku) Milenium War Aigis (English Version)

Okay lets go over it again.


IS TOTAL GODDAMN BULLSHIT!!

Fuck the bullshit IMO, change our god damn accounts to DMM so we can skip all this Micky Mouse bullshit and actually play the god damn game and not be stuck as some second class game player because we dont have some unrealistic bullshit number of active players and because frankly put the Devs do not give a shit. (proven by their previous actions and statements)

If the devs actually think that we need some magic number before the events someone needs to ask them what kinda fucking drugs are they smoking (and can we have some cause it must be the best shit on the fucking planet). You can get new players every day but if you cant keep what you have no amount of new players will ever get you there PERIOD, fucking common sense. You got to get them and keep them. The delays and little to no transparency (not Nutaku's fault) is shooting themselves in their own ass, they are not trying to help build the game, they just aren't. It's really like "Fucking DUH dumbass" what the hell did you think was gonna happen.

And yall wonder why, i stated before, just put us on the DMM schedule and we are identical to them and we can get past this crap already. If it was simultaneous release, there are no issues then. Waaah waaah waaah we wont have older units blah blah blah. Typically three events running at any given time on DMM, yet we can't even maintain one. They should have done it from the start IMO, we wouldn't even be having this discussion if they had.


If you were playing only EN i doubt there would be any confusion. You wouldn't be playing it (DMM) if you didn't feel our version wasn't missing something.
Right now for all intents and purposes they are completely different games, and it may just be me, but IMO, "Wrong fucking answer".
Japanesse culture is....ok its totally fucking screwed up. just look at Nintnendo.

they have this idea of how business works. and even if they dont actually work like that they will still work like that for them.

they see us as outsiders and thus they act like assholes. we know this. and its the only thing we can do is actually bring more people to the game. (as much as we hate this.)
 

theshadowm

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Re: (Nutaku) Milenium War Aigis (English Version)

For me I jumped onto the DMM wagon plainly because of auto complete.

I think in a sense the EN version is more friendly to lower level players though. On the DMM version I feel like there's a neverending loop of events that eat away all your stamina, it makes me feel hesitant to even use any for Monday golds which consequentially makes me poor at all times. Moreover I have to hope the event maps I'm doing actually drops the fairies I need since I'm even more hesitant to use my stamina farming challenge maps.

I can see why all of this is horrible for older players on EN version though, since without enough new units and no AW you'd eventually run out of units of importance to level.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

@clavat_k,

We all know what our release schedule is, and most adults know (and understand) why. It is what it is, but we don't need reminders of it, and we certainly don't need to be told it's okay even if it is expected, cause simply put, it's just not.

Don't know what's more maddening, knowing the Devs dont give a shit, or knowing Natuku can't do a thing about it.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

@Xovian
I played DMM ver 1st before the EN aigis out.
The reason i continue playing EN aigis is because i want to try the old event i didn't have the chance to do it from DMM ver which already far away being almost 2 yrs since its out.

Of coz i don't mind playing both, and its true that i focus more of my time in JP ver instead of EN 1, but well the reason pretty simple..... nothing much else to do in EN aigis and don't need to catch up since i start from beginning.
Instead in JP ver i been trying hard to keep up with all the event they gave me and all the challenge enuff that i still failed some mission, the video strat might look easy but in reality if you tried copy those strat timing and a slight status different either being high or too low could show the success or failed in the map (low lvl strat usually hard to copy due to deploy cost difference)

Well collection event felt the same except in JP the map cost 90/12 stm, thats 2 try / day (unless you use SC)
 

theshadowm

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Re: (Nutaku) Milenium War Aigis (English Version)

It honestly sounds like it should be a lot easier to do events for EN than it is for DMM. DMM actually gets new content while for EN all they have to basically do is fetch old content. It's Nutaku who does the translating...right?

Has there actually been an official statement on why we can't get constant events like DMM version?

@Altrius
I agree with that part on following videos. They can basically only be used at the level of a reference most of the time. Especially when coping with rush maps where that single digit difference kills you.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

Has there actually been an official statement on why we can't get constant events like DMM version?
This is what they they stated when aigis officialy out...
We will eventually catch up to JP event....
After a while the fact is there alot event break, and they replied that everything regarding event handling will be left to JP dev team, of coz i think nutaku help recommending which event to be out.

After a while which 3 month old now on EN aigis ? here the fact player know:
Some event skipped
There always event break no idea how long after each event
Some unit (which look like loli) which mention will be replaced or get their CG buffed has never been changed yet, instead they release a recent black unit which i think suppose to replace the old black unit (Black iris <-->Liana (event)) / (Dine <-->Deine)
Some unit which still on demand like Misha still has not been release even now, the news we got last time is "The artist said she is not a loli character she is above 12 yrs old"

This is the fact that i remember / understood regarding Current EN aigis situation.
If i make mistake or making offense to some player here i will say sorry first hand, but i also don't really like sugarcoating it if its true
 
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Prototype909

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Re: (Nutaku) Milenium War Aigis (English Version)

Has there actually been an official statement on why we can't get constant events like DMM version?
Something about not having reached some amount of active players or something, what that number was or if we could even reach it was never mentioned I don't think - just that such a number exists.

Also I assume the reason also has to do with the fact that they have to recode for all the units cut from our version, replacing the data for the event with the replacement units in both the drops/rewards and gatcha
 

Shurelia

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Re: (Nutaku) Milenium War Aigis (English Version)

Once Aigis hits a certain number of players they will consider it successful (profitable) enough to devote enough programmers to work on it consistently so we can get events one after another. As for why they need a dedicated team of programmers is that coding is harder then it looks. Copying and pasting code only works sometimes (I'm guilty of doing this for MATLAB). However often you need to adjust it a lot to work in different environments, changing variables, etc to work with everything as a whole.

Main problem is that we need events to get and keep more players, but to get more players we need more events.
 

theshadowm

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Re: (Nutaku) Milenium War Aigis (English Version)

I get that coding isn't always copy and paste since I've done some of it myself, but being a game like this, I would've thought that they more or less streamlined everything already making it quite easy to put in and take out events. Then again I haven't touched a bit of html5 or whatever the language Aigis was written in so maybe that isn't actually so easy to do.

Replacing units can't possibly be that difficult to do though. Can't really imagine how convoluted your code would have to be to make switching a unit for another one to be time consuming.

Back to the topic though, I see...

...

Putting the pieces together, what are the odds that we actually just have like.... 1 person working on our events and maybe not even full time?
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

Putting the pieces together, what are the odds that we actually just have like.... 1 person working on our events and maybe not even full time?
The short answer: We don't know.

We don't know (reason for my comment about any form of transparency), and currently we don't even know if such information has even been disclosed to Nutaku.

@Nordland,
Any comments here, or only more "silent grumblings for questions you can't answer"?

If i make mistake or making offense to some player here i will say sorry first hand, but i also don't really like sugarcoating it if its true
I'm with ya here. Straight forward and to the point, the way it should be.
And Clavet_k knows I'm not cussing at him, but at the situation, besides he's my bud he don't get offended by such things :)
 
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Gromelon

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Re: (Nutaku) Milenium War Aigis (English Version)

Well, it was more or less obvious the moment they demanded us to meet some number of players for them to even do something: Aigis dev team are morons of Japanese Business level. As in - can't see past their nose and utterly fail to grasp the most basic laws of logic. This really is Nintendo level of stupid - when you are 100% sure random business degree graduates will do better if you put them instead of senile morons who make such retarded decisions.
 

Altrius

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Re: (Nutaku) Milenium War Aigis (English Version)

I think they did sucess in their marketing :p
Not the english version though, but their JP DMM version....

When i 1st join the JP ver on February the banner showed there are 1 million user (this 1.5 yrs old game), but now after 4 month has passed they already making congratulation for 1.5 million player (hence this gold rush VII event)

This just assumption, maybe their main focus marketing of releasing EN aigis is to bait ppl to JP aigis :p
And the more attraction in their original game which in JP DMM on larger site will attract more player :D

O well, if we going to talk about marketing strategy plan there plenty of point i can point out (major and working in marketing), but lets just stop it for now
Minimal there is some effort of announcing en aigis in those advertisement banner.
 
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Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

This just assumption, maybe their main focus marketing of releasing EN aigis is to bait ppl to JP aigis :p
And the more attraction in their original game which in JP DMM on larger site will attract more player :D
I've actually stated that before, they seem more concerned over the original game and pulling people that do first come to EN, than actually trying to support EN with the zeal they have for the original game.

Simply put DMM has a conflict of interest having a second game that competes with their own, even if only at their core are they the same game. However with the way they have done things, they have minimalized the desire for DMM players to move to EN because of it. There's several things like uncensored hentai that might have pulled people from DMM, but seeing what they have done, has pretty much guaranteed no one will leave DMM, especially if any of those players have dropped coin on the game.

Like I said before, it is what it is. I still like Nutaku's version better, I can read the stories and I can read everything else including mission, story goals and even the hentai scenes if I desire. To me that's a big plus.

Here's something to consider, especially among those that have spent. How many people would stay with Nutaku's version if we were given the option to transfer all our units "as is" to a DMM account during their maintenance window? Some how if I was forced to answerer this question myself, I'd be hard pressed to say that I'd stay. No matter how you look at that, that just says we are in a bad place to be.

So for those spenders (if you spent a single cent, peso, euro whatever) what would your answerer be if you were forced to give an honest answer?
For those that play both games, having the option to combine the accounts provided the DMM account is less than 6 months old (EN live date).
 
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Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Honestly.... I'd stay and it is for the same reason I am playing EN instead of JP right now. I had the option to start from the beginning instead of jumping in the middle. As long as I have that option of being there for everything I'm going to take it.

While things have been frustrating from a 'vets' point of view so long as I never hit that wall that is... I have absolutely nothing to do... aka no events, all units including ones 'just for the harem chamber' being maxed out... haven't hit the challenge quest wall of needed classes I don't have access to/awakening I don't have access to... etc.... I'll be fine because I still have something to do, and only really need to get one twice a day to do those things. If we get the auto-clear button then it will just be even better. Get on, take 5 minutes to use resources, and leave. Come back 15(currently) hours later and do it all again.

Hopefully this is just an issue of interest being there... and once some arbitrary threshold is hit. The devs of the games we get will go full force. Until then we just have to deal with it if we choose to play here instead of DMM. No point bitching and complaining about certain things.

EDIT: Though if the english version is ever cancelled.... I'd hope they would bring over the accounts in some form to the DMM version.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

Hopefully this is just an issue of interest being there... and once some arbitrary threshold is hit. The devs of the games we get will go full force. Until then we just have to deal with it if we choose to play here instead of DMM. No point bitching and complaining about certain things.
We rarely agree on anything, and I do not expect that to change.

However, feedback regardless of the type (positive or negative) has it's place.
While I understand the thought process of "choose your battles and/or arguments", you can't expect anything to change if even something minor isn't worth voicing. And frankly put, it is just wrong to tell a customer to "just deal with it". Many business don't stay in business with that type of attitude.

Minor things need to be voiced too. If you were to only list the top 10 bad things about the game that you dislike (arbitrary number), but there are 40 things (arbitrary number again) you actually dislike, then there will never be a goal of getting those things fixed.
Something was brought up on twitter and linked to another post, namely the text files for certain characters and the response that some of them (like Katie) are planned to be fixed. If no one ever brought something minor like this up, it never gets put on the "to do list", even if it isn't something game altering or generally speaking considered a "big deal". But it's nice to see even small fixes when we get them.

Thankfully my complaints are actually quite small in number, I just consider what those complaints are to not be so minor as the text files the characters use. I'm not alone in desiring at least some form of set schedule and for the JP Dev team to at least stick to it. I really don't think I'm asking for much in that regard, and I will continue to support the notion that we will be better off in the long run by keeping content fresh and constantly moving with out large breaks in between events or other related content.
 

Xraagen

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Re: (Nutaku) Milenium War Aigis (English Version)

I just hope we get android support by August. I'm taking a 5-day trip during that month, and I'd really like to be able to continue logging in during that time (more due to help pass any periods of boredom; going to visit family :p ).

To answer Xovian's question, the only way I'd switch is if they closed EN Aigis permanently. Otherwise, I'll just hold out hope that our version eventually picks up to the same pace as the JP version. I have no qualms about catching up in terms of our place in the content, I just would like to see the pace of our content match my initial expectations when I first decided to put all my chips down on this game. If we could just get weekly content updates (and eventually weekend events too), I'd be happy as a clam. Couldn't care less if we never catch up to JP ver.

That, and having the game translated in native English really is that big of a deal for me. I'd only switch to Japanese as a last resort, or if I somehow managed to self-teach myself the written and verbal language (by some miracle).

EDIT: Annnd I just accidentally reloaded the page during the middle of a Dweller run... ugh. Ruins my night just thinking about it. -.-
 

BlueMoon

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Re: (Nutaku) Milenium War Aigis (English Version)

EDIT: Annnd I just accidentally reloaded the page during the middle of a Dweller run... ugh. Ruins my night just thinking about it. -.-
I've accidentally hit the "x" close button on Aigis tab during farming before too because I was browsing other tabs (clicked on the "x" on the tab instead of the tab itself -.-), so you're not alone :p

My mouse also has a convenient "back" button for browsers just right above where your thumb rests - needless to say I've accidentally pushed it a few times too while playing Aigis...
 

Eab1990

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Re: (Nutaku) Milenium War Aigis (English Version)

I've actually stated that before, they seem more concerned over the original game and pulling people that do first come to EN, than actually trying to support EN with the zeal they have for the original game.

Simply put DMM has a conflict of interest having a second game that competes with their own, even if only at their core are they the same game. However with the way they have done things, they have minimalized the desire for DMM players to move to EN because of it. There's several things like uncensored hentai that might have pulled people from DMM, but seeing what they have done, has pretty much guaranteed no one will leave DMM, especially if any of those players have dropped coin on the game.

Like I said before, it is what it is. I still like Nutaku's version better, I can read the stories and I can read everything else including mission, story goals and even the hentai scenes if I desire. To me that's a big plus.

Here's something to consider, especially among those that have spent. How many people would stay with Nutaku's version if we were given the option to transfer all our units "as is" to a DMM account during their maintenance window? Some how if I was forced to answerer this question myself, I'd be hard pressed to say that I'd stay. No matter how you look at that, that just says we are in a bad place to be.

So for those spenders (if you spent a single cent, peso, euro whatever) what would your answerer be if you were forced to give an honest answer?
For those that play both games, having the option to combine the accounts provided the DMM account is less than 6 months old (EN live date).
I think my main issue with that solution is that, simply put, I have no intention of giving DMM my money that way. I dunno what payment options DMM provides, but the current method of having to work through proxy with a Japanese interface or whatever is enough of a turn-off as is. Hell, it was enough of a pain in the ass to pester my bank to release my card for overseas transactions, or to wait this long for Paypal to be implemented.

Even if I kept all of my units (which I'm pretty damn proud of, at least), I'd be hard-pressed to continue in that state, I think.
 
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