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(Nutaku) Milenium War Aigis (English Version)


salking

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Re: (Nutaku) Milenium War Aigis (English Version)

Damn it, just started a round of banquet II and firefox crashed on me...

There's no way a support ticket would bring back stamina lost in a browser crash would it?
 

akoss

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Re: (Nutaku) Milenium War Aigis (English Version)

Sure, we're on here all the time looking for feedback to pass along. Every day we push for more content, especially events - but in the end, it's their game, and they decide what what will or will not appear.

Aigis has been very popular so far. Honestly, the enthusiasm has been great. I expect we'll moving towards a parity between JP and ENG events - just not this week.
Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

@Nutaku

any word yet on a date for taimanin asagi?

i've tried asking on FB and twitter with no response and im not sure if you handles those too, but i thought i may as well ask here too.
 

heVOICESad

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Re: (Nutaku) Milenium War Aigis (English Version)

Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
What he said.
 

Lafate

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Re: (Nutaku) Milenium War Aigis (English Version)

Well my curiosity has been stated... I look into a majority of the events that happen in the JP Version.

Farm Event = 23
Completion Event = 8
Collection Event = 8

It seems the majority of these events (Farm and Completion) do not need crystals to get a perfect unit. So now I feel better about spending crystals
 
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NutakuDev

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Re: (Nutaku) Milenium War Aigis (English Version)

@Nutaku

any word yet on a date for taimanin asagi?

i've tried asking on FB and twitter with no response and im not sure if you handles those too, but i thought i may as well ask here too.
Probably in the fall. PeroPero, Girls Union, and a few others will be released before that.

Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
Alright, noted.
 

Haunter7

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Re: (Nutaku) Milenium War Aigis (English Version)

Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
I second this, but it looks like it's been decided (by the jp devs I guess) already and we can only speculate about which few of the old events we will actually get and what will be the way to obtain the units from the events we won't see, assuming they won't all go into the premium gatcha like Liana... If this is what they're gonna do then I'm afraid the "great anthusiasm" Nutaku Dev was talking about may become a bit less great soon.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

Originally Posted by akoss View Post
Can I give my input and say I would much rather be a year behind than skip a year's worth of events and units? I'm sure min cost soldiers are common enough that maps are pretty much balanced around them by now, but we have skipped both of the soldier events already.
Alright, noted.
For me I'm fine with skipping events provided that they are at least repeating events, as we can get them our first time once their rotation comes up. A one time only event is generally going to be frowned upon (and rightly so IMO) by most payers here if they are skipped. I think it's a reasonable request for the Devs to consider.

Edit*
Also given what was stated earlier in the thread, I believe it is very safe to assume there is a large disdain for units being put directly into gatcha that were not released as an event first as they were in JP.
 
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Haunter7

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Re: (Nutaku) Milenium War Aigis (English Version)

For me I'm fine with skipping events provided that they are at least repeating events, as we can get them our first time once their rotation comes up. A one time only event is generally going to be frowned upon (and rightly so IMO) by most payers here if they are skipped. I think it's a reasonable request for the Devs to consider.
If I remember well, it was mentioned in this thread by someone (Altrius most likely) that repeating events only means grinding a map for 2 days (weekend) trying to get some kind of items that u can then use to buy units or save for future use, though the amount u can get without spending money is barely enough to get like 2 copies of a unit, so u can forget about min-costing it etc. So it's not really a replacement but rather a way to get an extra copy if u failed to max a unit out during the actual event.
 

heVOICESad

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Re: (Nutaku) Milenium War Aigis (English Version)

I second this, but it looks like it's been decided (by the jp devs I guess) already and we can only speculate about which few of the old events we will actually get and what will be the way to obtain the units from the events we won't see, assuming they won't all go into the premium gatcha like Liana... If this is what they're gonna do then I'm afraid the "great anthusiasm" Nutaku Dev was talking about may become a bit less great soon.
It's not that sticking them in the premium rolls can't work, it's that it can't work with the current distribution of crystals. Keeping event units to premium rolls only could work if they increased the number of crystals players received according to their performance. Like adding that the first 3-star completed H level daily every day rewards a crystal. Or, to give starting players an equal chance, give the first 3 star of each tier a progressively higher chance to drop one (E - 25%, N - 33%, H - 50% or what have you. Too lazy to do the math to optimize it). Also, with the increased frequency of people rolling, the temptation to drop a few dollars for a couple extra rolls gets more and more attractive. We're pretty much playing slots, and anyone who's played will tell you that it's not an attractive game until you try a couple times and win just a little bit. Increasing a normal crystal distribution also keeps players on a bad luck streak from being frustrated to the point of quitting. The guy who spent $10 on two silvers is less likely to be frustrated if he knows that he'll get another shot for free in 5 days rather than 25.
 
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Haunter7

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Re: (Nutaku) Milenium War Aigis (English Version)

It's not that sticking them in the premium rolls can't work, it's that it can't work with the current distribution of crystals. Keeping event units to premium rolls only could work if they increased the number of crystals players received according to their performance. Like adding that the first 3-star completed H level daily every day rewards a crystal. Or, to give starting players an equal chance, give the first 3 star of each tier a progressively higher chance to drop one (E - 25%, N - 33%, H - 50% or what have you. Too lazy to do the math to optimize it). Also, with the increased frequency of people rolling, the temptation to drop a few dollars for a couple extra rolls gets more and more attractive. We're pretty much playing slots, and anyone who's played will tell you that it's not an attractive game until you try a couple times and win just a little bit.
Sounds quite interesting, maybe that could work. Or just increase the amounts we're getting from login bonuses. I'd still prefer regular events, but that's better than nothing :)
 

heVOICESad

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Re: (Nutaku) Milenium War Aigis (English Version)

Sounds quite interesting, maybe that could work. Or just increase the amounts we're getting from login bonuses. I'd still prefer regular events, but that's better than nothing :)
I would prefer regular events as well, but seeing as how they're already overloading themselves, what with a planned three or four new ports in six months or less, I figured this would be an easier, more feasible way to:
1) Increase player retention
2) Keep levels of interest high between events (gotta CC and 100% affection those new units, you know)
3) Increase revenue so maybe they can hire one or two more hands so they don't burn themselves out
4) Increase revenue and prove to the JP dev's that the English ports are profitable and worth investing time/effort in, resulting in more/longer events, then see points 1, 2, and 3 again.
 

NutakuDev

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Re: (Nutaku) Milenium War Aigis (English Version)

I would prefer regular events as well, but seeing as how they're already overloading themselves, what with a planned three or four new ports in six months or less...
Important distinction to make: we're don't create or manage Aigis events. That's the Japanese dev team. So the number and frequency of events has nothing to do with the release schedule of upcoming titles, which is handled by different, independent teams of people.

For some of those other upcoming titles, we'll handle the events more directly, and you can expect that they will be delivered on a weekly basis.
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

interesting. so i have a new question. does that mean for games you do have a bit of freedom to manipulate. does that mean you will be creating nutaku's very own made events?
 

Nirhael

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Re: (Nutaku) Milenium War Aigis (English Version)

It's not that sticking them in the premium rolls can't work, it's that it can't work with the current distribution of crystals. Keeping event units to premium rolls only could work if they increased the number of crystals players received according to their performance. Like adding that the first 3-star completed H level daily every day rewards a crystal. Or, to give starting players an equal chance, give the first 3 star of each tier a progressively higher chance to drop one (E - 25%, N - 33%, H - 50% or what have you. Too lazy to do the math to optimize it). Also, with the increased frequency of people rolling, the temptation to drop a few dollars for a couple extra rolls gets more and more attractive. We're pretty much playing slots, and anyone who's played will tell you that it's not an attractive game until you try a couple times and win just a little bit. Increasing a normal crystal distribution also keeps players on a bad luck streak from being frustrated to the point of quitting. The guy who spent $10 on two silvers is less likely to be frustrated if he knows that he'll get another shot for free in 5 days rather than 25.
That's... not why Event units don't work for Premium rolls.

The main reason they don't work is because, due to the fact that they're Event units, most of them are already weaker and have a higher cost than Premium roll units. Odette would be one of the extreme examples, she's a Platinum Mage and those usually come at a 31(36 after CC) cost, but Odette starts at 35(40) and in addition to that, her skill goes up to 16 (5% to 20% Magic Resistance). If you end up rolling her from Premium, you pretty much got a dud, she's nearly unusable and her skill's virtually useless.

Giving people more Crystals is just a terrible idea, financially, considering they already hand out a ton, it's just going to make them lose potential buyers.
 
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Haunter7

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Re: (Nutaku) Milenium War Aigis (English Version)

Important distinction to make: we're don't create or manage Aigis events. That's the Japanese dev team. So the number and frequency of events has nothing to do with the release schedule of upcoming titles, which is handled by different, independent teams of people.
Yup we're aware of that, but I'm assuming u still have something to say in this matter since u're seeing things from a closer perspective and have a direct contact with the community :) They'll do what they want in the end, but at least u can suggest them something they may or may not take into consideration. The jp devs should be willing to hear ur opinion especially due to the cultural differences between us and them, that's why we're suggesting things here in (probably vain) hope this may change something :p
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

On another note. Did get three witches yesterday, all but first failed CR. :(
But do have all the units I will need for some time, some of which are being saved now for when empowering is implemented. Think I got enough archers yet?

Too Much?
 

dagonlies88

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Re: (Nutaku) Milenium War Aigis (English Version)

So for awakening, we can use CCed Silvers? I don't see myself getting multiple Golds to use as fodder.
 

Xovian

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Re: (Nutaku) Milenium War Aigis (English Version)

So for awakening, we can use CCed Silvers? I don't see myself getting multiple Golds to use as fodder.
I'm going by the JP wiki and translation but seems to be the case. Golds or CC'ed silver can be used. What's required unit wise will depend on unit of course. Word of advise for those who have princesses, save your valks/witches, you'll need em.
 

dartred

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Re: (Nutaku) Milenium War Aigis (English Version)

only have themis. 2 questions

can princesses be awakened?

how "good" is she anyways? she has a def up skill and her affection increases health. basically she is a duelist, but has skills to tank. wouldn't sending out a HA be more productive? (unless there are future maps that send out strong, but few HA enemies)
 
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