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[DMM] Flower Knight Girl


boukyaku

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Re: [DMM] Flower Knight Girl

Yeah, I guess that's what I'll be doing as well. Going for affection items to up the stats of the girls I use currently. I managed to barely 2* the 4th event map thanks to a very strong friend, but my weaker teams can't kill the smaller bosses so I have to level them up with the affection items and the fairies from daily maps.

On a sidenote, anyone else doing the daily pachinko game like I do? For every 100 points you get in the pachinko you get 10 DMM points which you can use on whatever game. It's a daily download of 90mb, but I think it's worth it anyway. I saved up over 200 DMM points now, better than nothing :)
You can find it on the netgame page left side under your profile pic and stuff.
「ポイントの交換には電話番号認証が必須です。」

There's no way in living hell that I'm giving them my phone or anything even remotely related to my bio :p.
 

autizboyz

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Re: [DMM] Flower Knight Girl

You're forgetting the fact that there's 2 sub-bosses on the top part, so you need at least 2 on top. But I'll go try and do it slightly different now. I'll try and put my strongest team and friend at the top in the middle of the circle, and the rest of my teams at the bottom tent... Maybe RNG will be generous with skill usage and I might pull through. But first fairy hunting today :)
Yeah i know there are 2 boss on top, on the assist spot and on the other spot (Dont change the assist spot and put the strongest assist you got and put your main team on the other spot) And put the remaining team on the bottom (2 should be on the normal mobs line the other should be on the cannon line)
 

iatnehyzarc

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Re: [DMM] Flower Knight Girl

....anyone else doing the daily pachinko game like I do? For every 100 points you get in the pachinko you get 10 DMM points which you can use on whatever game. It's a daily download of 90mb, but I think it's worth it anyway. I saved up over 200 DMM points now, better than nothing :)
Is it working? I played it once but it only gives some LOW card thingy(I am playing the nutaku version so that useless). How does it works? and how to turn pachinko points into DMM points? Also you get only 1 crystal for 100 points, so 10/day = 1 crystal per 10 day :(
 

Freykling

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Re: [DMM] Flower Knight Girl

Is it working? I played it once but it only gives some LOW card thingy(I am playing the nutaku version so that useless). How does it works? and how to turn pachinko points into DMM points? Also you get only 1 crystal for 100 points, so 10/day = 1 crystal per 10 day :(
Errr, not that game, the one from DMM itself :p
But since I only did it and never went through with collecting the points as pointed out by boukyaku you have to use a mobile number... so for people that don't want spam on their mobile like me, it's better not to do.... a shame though :l

Edit: sjeez... fairy hunt is bad today, only had 3 golden and a couple of bronze plus a bunch of normal ones out of a dozen games or so.
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

I kinda wish I didn't find any rainbows, I'm not really enjoying the game. Just been rushing through stamina usage to go play games I like better. Meh. Too much rng, not enough strategy. I might drop it soon if something doesn't change. Since I doubt that they're going to alter their entire game, that's probably not happening.
 
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Suzume

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Re: [DMM] Flower Knight Girl

Did she always do it (riding on her hammer)? I noticed only now.

 

Freykling

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Re: [DMM] Flower Knight Girl

Bad pulls? Bad pulls... Finally had enough hana stones for the 11 gacha pull, but only 3* and 4* and had them all already :(

Ah well, at least I could level up some skills and slots...
 
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erohen

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Re: [DMM] Flower Knight Girl

On a sidenote, anyone else doing the daily pachinko game like I do? For every 100 points you get in the pachinko you get 10 DMM points which you can use on whatever game. It's a daily download of 90mb, but I think it's worth it anyway. I saved up over 200 DMM points now, better than nothing :)
You can find it on the netgame page left side under your profile pic and stuff.
I was playing it and I had saved up a couple thousand before trying to redeem them and finding out that you can't unless you live in Japan orz


I kinda wish I didn't find any rainbows, I'm not really enjoying the game. Just been rushing through stamina usage to go play games I like better. Meh. Too much rng, not enough strategy. I might drop it soon if something doesn't change. Since I doubt that they're going to alter their entire game, that's probably not happening.
I've been feeling the same way for a while. There's very little strategy involved due to there only being 4 classes, battles are automatic, and the maps are RNG heavy. Once you hit a certain powerlevel you just blow through the monsters and the only thing that stands in your way is RNG which adds nothing but frustration. I've just been dumping tons of stamina into the affection item maps because I don't even know what to do with it half the time and I don't want to sit through story maps hoping the secret stage will appear afterwards.

This was something anyone could see coming the moment they started the game, so I'm hoping the devs have a plan to spice everything up in the next couple weeks/months.
 
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autizboyz

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Re: [DMM] Flower Knight Girl

I've been feeling the same way for a while. There's very little strategy involved due to there only being 4 classes, battles are automatic, and the maps are RNG heavy. Once you hit a certain powerlevel you just blow through the monsters and the only thing that stands in your way is RNG which adds nothing but frustration. I've just been dumping tons of stamina into the affection item maps because I don't even know what to do with it half the time and I don't want to sit through story maps hoping the secret stage will appear afterwards.

This was something anyone could see coming the moment they started the game, so I'm hoping the devs have a plan to spice everything up in the next couple weeks/months.
Well that happend to any game, when you reach an end game (Or like you do) everything will be boring. I dont think they will incrase the difficulty in the near future, even if they do lot of new player will collapse and the reputation for this game will be down heavily, because the difficulty spike. Unless they making all event like the previous event, where newbie still can get max on everything while the higher/stronger player gets better reward. Thats my opinion by the way
 

erohen

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Re: [DMM] Flower Knight Girl

Well that happend to any game, when you reach an end game (Or like you do) everything will be boring. I dont think they will incrase the difficulty in the near future, even if they do lot of new player will collapse and the reputation for this game will be down heavily, because the difficulty spike. Unless they making all event like the previous event, where newbie still can get max on everything while the higher/stronger player gets better reward. Thats my opinion by the way
Keeping things fresh and challenging is where Aigis shines, I think. Flower Knight Girl has potential, but it would need to revamp the gameplay and events a bit in order to keep higher level players interested. Either that or come out with more event girls at a much faster pace like some other DMM games. Hell, a simple short fix would just be to add super difficult 120 event maps that give you ampules, flower stones, or somesuch for going over 24 stars.
 

Nitebane

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Re: [DMM] Flower Knight Girl

It's still pretty early in the game's lifecycle, but they will definitely need to come up with some way to keep long-standing players coming back for more. Some reason for someone who has maxed out all of their current roster to keep doing things, because some people are getting pretty close to that state already.

Personally, I enjoy the game enough for the bit of a distraction it gives me every 2-4 hours throughout the day to keep playing it for a while yet. The devs definitely need to figure out some sort of longer-term draw other than ampoules, though.
 
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FruitSmoothie

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Re: [DMM] Flower Knight Girl

Keeping things fresh and challenging is where Aigis shines, I think. Flower Knight Girl has potential, but it would need to revamp the gameplay and events a bit in order to keep higher level players interested. Either that or come out with more event girls at a much faster pace like some other DMM games. Hell, a simple short fix would just be to add super difficult 120 event maps that give you ampules, flower stones, or somesuch for going over 24 stars.
I was going to compare this to Aegis as well lol. Same thing mentioned, the problem with FKG and a lot of DMM games is that there is no enjoyable end game. Aegis fixes this by actually requiring strategy. I haven't really found any other DMM games that have that same feeling.

I think most of them are designed to just get money out of people and fade into obscurity after a year or less. Maybe that's why their UI and item/inventory management is always poorly planned. They don't invest much time into it unless it's doing well. On the plus side, FKG is still one of their better games and has already received some Quality of Life updates, so maybe there's hope.

That and what is up with FKG raising my core temps to 60-65c when the resting is like 45c? That seems a bit absurd. Hope they optimize the game better.
 
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iatnehyzarc

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Re: [DMM] Flower Knight Girl

That and what is up with FKG raising my core temps to 60-65c when the resting is like 45c? That seems a bit absurd. Hope they optimize the game better.
That could be memory leaks that happen in most flash based games, especially if you use skip command or using the middle mouse button to speed up battles. Because sometimes the graphics loads faster than the sounds resulting in multiple girls voice stacking each other later on. Muting the sounds doesn't help either. Not to mention the game sends a lot of packets of data every second/when you do any action.

Also did they nerfed the red chest / dragon drop rates again? I have like 5 times run in 50 stam map and only get 5 red out of 15 chest (no 100 years). 3x80 stam map with 5 red out of 12 chest and just 1 of them is 100 years dragon.
 

marcus3708

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Re: [DMM] Flower Knight Girl

how exactly should I start this game the current event has garnered my attention. should I keep redoing the first event map until im strong enough to do the next and repeat or should I focus on the main story for a bit until I get enough 3 star girls to form multiple teams? Im lvl 7 currently and I seem to be leveling up before I end up using all of the stamina gauge I believe in only one event mission run even.
 

Nitebane

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Re: [DMM] Flower Knight Girl

how exactly should I start this game the current event has garnered my attention. should I keep redoing the first event map until im strong enough to do the next and repeat or should I focus on the main story for a bit until I get enough 3 star girls to form multiple teams? Im lvl 7 currently and I seem to be leveling up before I end up using all of the stamina gauge I believe in only one event mission run even.
The event maps are generally a pretty good overall return on stamina to be grinding early on. You get a moderate amount of XP, gold, and seeds to use on the basic gacha from them. To get the event girl in just her base form you need to accrue a minimum of 7 total medals, which should be pretty easy even at your level once they add the second half in the next couple days.

Early on you can pretty much just keep spamming through missions as you'll level faster than your stamina will be depleted for a good while. I'd either recommend grinding the first map until you feel you can get somewhere on the second and then hit that to see how you fare... or just pushing through the story missions until you hit a wall and grinding the highest level one you can complete there, as the story missions increase in efficiency as you go and award you 3-star girls for a 3-medal clear on every 5th level.

Fill out your teams with any 3/4-stars you acquire in the basic gacha, but don't be afraid to invest in a choice 2-star or two as a fully levelled one can still last you a long time. Once you have the bulk of your teams sitting in the 30-40 level range I'd recommend focusing solely on a single girl until they're maxed - the highest level girl you have sets the highest level your assists' units can be.

Try to only feed fodder units of the same colour to your girls, as it's more efficient in terms of cost and gain. Eventually you'll realize feeding 2-stars to the other girls isn't really worth the gold cost, but that's more of a luxury for once you're powerful enough to effectively farm the fairy dailies later on.

Saving 50 stones for the bonus draft is personally a good idea at the start, a couple 4/5-stars and/or a lucky 6-star could really set you for a while. After that spend stones on the inventory limit until you're at a comfortable level - I'm at 150 personally, but that's probably too much as I stopped stockpiling shortly afterwards. You only need 80 pieces of equipment total so far, so raising that cap seems pointless to me.

Otherwise, there's a lot of information in this thread that's still relevant to the current game, so it's worth a read. Don't be afraid to ask questions here, and pardon my disjointed rambling. :)
 

propaganda

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Re: [DMM] Flower Knight Girl

how exactly should I start this game the current event has garnered my attention. should I keep redoing the first event map until im strong enough to do the next and repeat or should I focus on the main story for a bit until I get enough 3 star girls to form multiple teams? Im lvl 7 currently and I seem to be leveling up before I end up using all of the stamina gauge I believe in only one event mission run even.
Since u jus started, dun bother doing the event if u cant clear the 20 stam map as this game is heavily rely on the overall team power and RNG. If u really wan the event girl for collection then u can jus aim to get 7 medal for this event girl since this event is similar to aigis star trial event which u jus clear 7 medal and u get the girl after the event end.

For start,best is level up and clear as many story map as possible as story map give free 3 star girl or affection item with hana stone which is good at early stage.

For daily quest, u can clear the mid tier (50 stam) easily with 50k power.High tier (80 stam) varies with ppl. I start around with 75k overall power but is a struggle, 100k power should be enough to farm.

For food/material/affection item that obtain through daily quest,
Fairy- they are the one that give high amount of exp.
Dragon- they are the one for evolving.
affection- increase for extra stat and H-scene at 100%
Fairy is a must farm food since they are the exp source,dragon dun farm till u need them for evolve since they take up space and their exp is trash.affection item have different type for different girl so farming for the quest is up to the ppl as this is the only one that is everyday quest.

For the hana stone.
I mostly use for rolling 11x premium gacha since FKG is kind on giving stone which make 50 stone easy to get but rate of getting 5star or higher rarity girls is very bad so dun get too rage if u try all 3star when rolling gacha.
Increase storage using stone is good but my view is only increase when desperate for space.My current space is 110 and I still can cope with the limit.
Dun bother recover stamina using stone on anything unless there 2x drop rate event on daily like fairies or dragon.Natural regen is good enough.

For the girls,
2 star girls, dun bother leveling them or increase affection unless u wan the free stone since they get replace in no time if u keep playing the event and rolling premium gacha.
3 star girls, depend on different ppl view.I use them during low level but they were totally replace after I reach level 40+.The most i did was leveling them but not increase affection since maxing the affection is hard at low level.
4 star girls, if u got 0 5 or 6 star girls then 4 star is the best to level and increase affection on them as they follow u to late game.But if u can get 5 star and above girls then plan well who u wan to use as most player here who play from the start are starting to replace 4 star girls.
5 and 6 star girls, dun need me to say.Everyone sure like to have them on max level and affection.

That what I can tell u for now since these are the things that I can remember.

EDIT:


After neglecting my main team for so long,they finally reach to the 100k atk power:D That hardship finally pays off
 
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marcus3708

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Re: [DMM] Flower Knight Girl

what determines whether I can 3 star missions or not
 
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