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[DMM] Flower Knight Girl


Suzume

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Re: [DMM] Flower Knight Girl

Regarding the boxes, first one says the boss is already killed and thus disappeared before you could attack it. Second one is that you have too many girls already, so you need to either sell them or use them for leveling your main girls.
How could it disappear when I just got it? I saw it for a long time under the red button and I clicked it some times. When the boss is killed there is another message and empty area.
Yes, too many girls, thank you, never mind, I understood it by myself when I checked my inventory, sold them, and everything works again. :eek:

About the event girl's skill, no idea yet or it might be written in kanji which I'm terrible at... For all the other girl's skills, better take a look at the wiki.
Here's the page with all girls and skills: and use a translator to make it a bit easier to read :)
No-no-no. I mean girls have levels of skills. As you said: with all the skill. So what the levels give? What the difference between 1 level skill and 5 level skill? Something visible? or girls become stronger? then how much stronger? It's easy to understand what 1 or 4 slots give, but what about skills? And what the difference between different girl's skills? Even for me it is obvious there are different names of skills.
For example.

 
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autizboyz

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Re: [DMM] Flower Knight Girl

How could it disappear when I just got it? I saw it for a long time under the red button and I clicked it some times. When the boss is killed there is another message and empty area.
Yes, too many girls, thank you, never mind, I understood it by myself when I checked my inventory, sold them, and everything works again. :eek:


No-no-no. I mean girls have levels of skills. As you said: with all the skill. So what the levels give? What the difference between 1 level skill and 5 level skill? Something visible? or girls become stronger? then how much stronger? It's easy to understand what 1 or 4 slots give, but what about skills? And what the difference between different girl's skills? Even for me it is obvious there are different names of skills.
For example.

Basicly skill is just increasing her abilities/skill (When she's doing the picture thing when attacking) damage. Max skill = Max skill damage from her skill. Already test it on 2 star girl (which easy to get :rolleyes:)
 

blsisgod

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Re: [DMM] Flower Knight Girl

Increasing the skill level, increases the rate at which she uses the skill. The damage of the skill is a multiple of the girl's base attack damage.
 

Nitebane

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Re: [DMM] Flower Knight Girl

I was under the impression that it was just their chance to trigger the skill that went up with level (the % to the right of the skill in the full stat window), the increase in damage you're seeing from upgrading their skill would be the increase in ATK they're gaining from levels during upgrading them.

As for what the various skills do... yeah, the Wiki's probably your best bet if you can't read kanji. For the most part, the attack skills multiply damage anywhere from 0.7-3x and deal that to one/multiple/all pest(s).
 

iatnehyzarc

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Re: [DMM] Flower Knight Girl

How to differentiate ? well the easiest way probably from map name i guess
I can't read japanese, so I don't know which one is.... nevermind, let just say the one with mostly square kanji as the 2nd word is the ticket bonus one, while the other with katakana in the end is the fairy one. Sadly I need to refill my stamina with flower crystal before I get my 1st try on this map.

Also regarding skill level, AFAIK it's only increase the trigger chance by small amount (about 1-3%) on each level up depend on the type of the skill and the rarity of the card. However some buff skill will target more party member and improved a bit by evolving the girl.
 

blsisgod

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Re: [DMM] Flower Knight Girl

The bonus stage with a bunch of tickets should be called "投票券の隠し場所". Literally it means, "Hiding place of the voting cards".
 

Suzume

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Re: [DMM] Flower Knight Girl

I was under the impression that it was just their chance to trigger the skill that went up with level (the % to the right of the skill in the full stat window), the increase in damage you're seeing from upgrading their skill would be the increase in ATK they're gaining from levels during upgrading them.
Also regarding skill level, AFAIK it's only increase the trigger chance by small amount (about 1-3%) on each level up depend on the type of the skill and the rarity of the card. However some buff skill will target more party member and improved a bit by evolving the girl.
Thank you. Not such a big difference though... +1-3%...
 

Freykling

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Re: [DMM] Flower Knight Girl

Thank you. Not such a big difference though... +1-3%...
A big enough difference to be slightly less annoyed by the fact they will use skills a bit more instead of not at all where they could've won a fight when they used skills...

Something else I noticed with the new girl Leucocoryne. Whenever you use that solar beam attack she gets a 10% attack boost.

Edit: Oh wait, it says so in the wiki..... derp...
 
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erohen

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Re: [DMM] Flower Knight Girl

Anyone know if you can still feed ampules to units who have hit their level cap? Sorry if this has been answered on the wiki already, I couldn't find anything.
 

iatnehyzarc

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Re: [DMM] Flower Knight Girl

Anyone know if you can still feed ampules to units who have hit their level cap? Sorry if this has been answered on the wiki already, I couldn't find anything.
It can since the bonus showed up separately as the blue number.It also still possible to upgrade other thing like skill level and equip slot number but the cost though :p.Since upgrade at that point is about 6k/7k per unit meaning for increasing only 300 hp will cost you 60/70k.
 

erohen

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Re: [DMM] Flower Knight Girl

It can since the bonus showed up separately as the blue number.It also still possible to upgrade other thing like skill level and equip slot number but the cost though :p.Since upgrade at that point is about 6k/7k per unit meaning for increasing only 300 hp will cost you 60/70k.
Ah, thanks! Money doesn't seem like it'll be a concern for me going forward unless they drastically change something, so now I won't have to be worried about hitting a level cap before feeding them ampules.
 

Freykling

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Re: [DMM] Flower Knight Girl

Yay, got strong enough to finally beat the 3rd map of the 2nd event stage. Not ignoring the fairy maps to level up my girls and team placement really helped :)
I had to put my weakest 3rd and 4th teams at the top, main team on 2nd, strong friend team on 3rd and my 2nd team on bottom slot. Also at least one mage in every team as they're all weak to mages. Might help people who are around my total team strength of around 150k.

All that you have left hoping for is RNG to activate your girls' skills as it isn't fool proof, I had plenty of times my main team got wiped out by 2nd mob because they didn't activate their skills...
 
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boukyaku

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Re: [DMM] Flower Knight Girl

I just bought the voting tickets from the shop and will be getting the base event girl. Not even going to waste time working through event maps as too low lv to efficiently collect tickets.

I don't take the "RNG" in this game seriously anymore, it's too rigged. Not worth the time or energy thinking about it as you maybe play the game 2-3 times a day as all is allowed from 50-80 stam maps assuming you log in every 6 hours for searches.
 

Suzume

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Re: [DMM] Flower Knight Girl

Can't wait till tomorrow, and the end of the event, and my prizes.
 

iatnehyzarc

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Re: [DMM] Flower Knight Girl

So the server is already up by 17.00 JST and new event already begin, but there is no last event rewards in my gift box :confused:. They also doing emergency maintenance at 17.30 right after the server up, hopefully to fix that bug. I guess the previous event is too much for them to handle and now they get back with the usual 24 medal event.

Edit: And now I got 40+ item in the gift box after maintenance including last event girl which surprisingly red type girl:D. Just wondering what is the meaning of Japanese word on top right of gift box? (30 thingy), because I thought gift box only able to contain up to 30 items at once.
 
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boukyaku

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Re: [DMM] Flower Knight Girl

Ironically, just for kicks and giggles I used five stones last night on the normal premium gacha and ended up getting the aforementioned most voted for girl, オンシジューム *shrugs*.

The event this time around introduces a new type of "cannon panel" where you can afflict damage to enemy bugs just by stepping on it.

You will need to gather 熱草 in order to get the event girl "ゼラニウム" (yellow).

The event attribute is yellow, so the campaign gacha will increase the chances of yellow cards being drawn.

I really need the red spirits... My inventory is full of everything else except those -_-.
 
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propaganda

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Re: [DMM] Flower Knight Girl

Finally after so long a red type of girls was given as reward.But her passive and skill seem weak for a 5 star girl.

Edit: that amount of material given once reach 4k ticket.....each type give 11 material.....time to feed them to my cactus
 
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Altrius

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Re: [DMM] Flower Knight Girl

39 item mailed to my mail box -.-
Well time to try out the new event map
so whats the new girl skill aoe ? single ? and her passive ability?

Can't load map atm with work net
 

erohen

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Re: [DMM] Flower Knight Girl

Despite not really needing any spear units, I liked the new gacha girls too much to resist. I ended up spending all 100 of the stones I've been saving in a matter of seconds and only reconfirmed
that flower knight girl is too good to me. Second rainbow get! She might not be one of the new gacha girls, but I was pulling for her when she first came out as well so I'm quite pleased.
 
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