Re: [DMM] Troy Game Princess
My favorite class so far might be Archers. Warriors and Mages are a bit confusing to build since they are pulled between Fire and Ice and Warriors have a ton of skills that seem all around the same usefulness right now. I think the major problem is that skills are capped at level 5 right now, so it's difficult to tell how useful they'll be in the future. Some receive cooldowns while leveling for example.
Archers seem pretty easy to build and they have great damage and ranged basic attacks. They seem the easiest on potion consumption too. Warriors drink health and mana pots at a pretty quick pace, and Mages chug mana pots like no tomorrow. Archers consume like quarter/half of the potions they both do.
Mage:
Pros:
1: Great CC with Ice (Best slow skill among the 3 classes and a strong root skill), great burst with Fire
2: Aoes at the third tier of Fire and Ice, making them pretty annoying in pvp if used well
3: A teleport skill (Though it's difficult for me to use quickly, you need to activate the skill and aim-click it within its range or it won't work) giving you ways to fight and escape unpredictably.
Cons:
1: Chugs MP potions like no tomorrow. Their skill rotation in early 20's can cost up to like 800 mana per enemy.
2: Will get focused and killed quickly in pvp, hard to get kills in pvp without aoes (Though you are amazing support for your team as Ice).
3: Fire and Ice have split skills for mana reduction and damage buffs, making you choose between which to use well.
4: Healing is rather pointless right now as everybody has auto potions, that and targeting people to heal is a bit of a pain anyways.
Warrior:
Pros:
1: Amazing survivability with block and high HP, people usually don't want to focus you in pvp
2: Amazing CC, their slow ability is decent but better yet is their stun that can last up to 3 seconds, plenty of time to kill just about any player in pvp
3: They have a 15m dash that can be used every 2 seconds at max rank. I haven't acquired it yet but it seems absolutely amazing for pvp
Cons:
1: Kind of low damage, probably the worst class to try to fight a higher level player with in pvp
2: Choosing between their skills is difficult and you get the feeling you need about everything on them, so skilling properly is difficult
Hunter:
Pros:
1: Probably the best soloer, easier on potions than the others and has a ranged basic attack. Their damage is pretty even with Mages too.
2: "Step Back" is their escape, seems pretty awesome though I don't have it yet. Though it may be more predictable than a Mage's teleport, the cooldown is much shorter. If it automatically works on button press, I'd prefer this over the Mage's teleport since you have to choose the destination manually for that.
3: They gain a lot of CC eventually and some pretty nifty traps as well
4: Movement speed buff and a range extension skill that puts them beyond the reach of Mages
Cons:
1: They seem to have the worst slow among the 3, though at least it's ranged unlike a Warrior's
Overall: The classes feel too similar to me right now. Everybody has a dot, everybody has a slow, everybody has a root/stun, everybody has an escape skill, etc, etc. I wish they would have diversified them more to make them feel more unique. They don't even really hide the fact that they're so similar very well, all the slows and roots and such work in the same way. They could really balance out the skills too, most dps rotations are inferior to just spamming your level 1 attack skill.
After level 23, it's a bit hard to level up.... D you guys know a good grinding spot?
Don't think there is one in particular, some mobs may have different CG item drops you may want to aim for. If you hit the star icon near the minimap, you'll get an exp boost for killing monsters for 2 hours. I think you get that once a day and it helped me reach 24 fairly quickly.
P.S: For those unaware, the main city you start in has many additional merchants. The blacksmith that can upgrade your equipment and the horse salesmen that will sell you quicker mounts to name a couple. So it's meant to be the "Hub" for players as with most MMOs.
Oh, and the dudes around the map with glowy circles behind them teleport you around.