What's new

ACT [erobotan] Blitz Angel Spica (RJ168056)


Welkin

Grim Reaper
Joined
Jul 23, 2015
Messages
432
Reputation score
45
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Currently I'm farming for Lv 999 and 100 Million Credits
1/3 of the way.... kinda bored actually... since actually I already beat the game technically
Thank you for supporting my point. A game needs to be fun to be worth grinding :p
 

Welkin

Grim Reaper
Joined
Jul 23, 2015
Messages
432
Reputation score
45
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

What do you mean cap by story? and please explain why my grunts is meaningless, otherwise I can't fix them lol.

My gaming habit is very casual so I don't know anything about this kind of stuff XD

Cap by story => You need to defeat a certain boss to raise a your stats past a certain point.
For example, you need to beat the samurai to raise armor past 60, etc.

And this goes back to my earlier point about how you can reuse some of your boss arts...
Once you beat the boss, you need to trigger a H event with the beaten boss in the ready room to unlock the stat past a certain threshold.


As for the grunts, since there are so few/weak, it`s hard for them to do any H to spica.
It`s like bum rush + normal attack = dead. I suppose we do need bum rush fodders...
Maybe bum rush would have a knockback (out of melee range) or knock down effect?
 
Last edited:
OP
E

erobotan

Guest
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Cap by story => You need to defeat a certain boss to raise a your stats past a certain point.
For example, you need to beat the samurai to raise armor past 60, etc.

And this goes back to my earlier point about how you can reuse some of your boss arts...
Once you beat the boss, you need to trigger a H event with the beaten boss in the ready room to unlock the stat past a certain threshold.


As for the grunts, since there are so few/weak, it`s hard for them to do any H to spica.
It`s like bum rush + normal attack = dead. I suppose we do need bum rush fodders...
Maybe bum rush would have a knockback (out of melee range) or knock down effect?
But my game has no story & it doesn't match her personality to rape bosses ... plus i have to draw more sprite animations, I don't have the budget ^^;

They're pretty strong in the previous version but I've made another new grunt .. I think it will be overkill if the new one is even stronger so I weakened the old grunt instead. Oh, and I'm talking about their movesets, not their stat.

burn rush? you mean blade rush? if it's about blade rush skill, the next combo won't connect if it has knockback/knockdown effect.
 

nguyentri666force

Demon Girl Master
Joined
Jul 16, 2015
Messages
226
Reputation score
20
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

burn rush? you mean blade rush? if it's about blade rush skill, the next combo won't connect if it has knockback/knockdown effect.
I think he's talking about her dash attack(the one where she slams the enemy with her butt). He really did mean bum rush not burn rush, bum = butt.
 
OP
E

erobotan

Guest
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

I think he's talking about her dash attack(the one where she slams the enemy with her butt). He really did mean bum rush not burn rush, bum = butt.
Oooh!!! my sleepy eyes deceived me lol! I totally read it as burn instead of bum lol.

But that attack already knockback right?
 

Larcx

Tentacle God
Joined
Aug 10, 2012
Messages
3,829
Reputation score
213
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Thank you for supporting my point. A game needs to be fun to be worth grinding :p
What do You mean?
It is fun , just I'm a little bit bored
Still , like the 2 Previous game
I will 999 ing the Lv and 100 Million Credit
All for Platinum!!!!!!!!!:p

As for Spica , if it's possible to Max all the Stat. I will
Though it's not all that nescesary like erobotan say
And no Achievement / Platinum here;)
 

lesath

Jungle Girl
Joined
Dec 16, 2012
Messages
13
Reputation score
3
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

btw, forgot to mention in my previous post (too busy bug reporting :p) - great work! I really like the way you respond. I wish all devs were as cooperative and responding :)
 
OP
E

erobotan

Guest
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

btw, forgot to mention in my previous post (too busy bug reporting :p) - great work! I really like the way you respond. I wish all devs were as cooperative and responding :)
Thanks! Comments & feedbacks are important for the game balance X3

As for Spica , if it's possible to Max all the Stat. I will
Though it's not all that nescesary like erobotan say
And no Achievement / Platinum here;)
In the "new game+" all your skills are unlocked from the start so hopefully you have more doki doki cells to get more stats :D. For now this is all i can do without changing the current game balance too much ^^;
 

Welkin

Grim Reaper
Joined
Jul 23, 2015
Messages
432
Reputation score
45
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

But my game has no story & it doesn't match her personality to rape bosses ... plus i have to draw more sprite animations, I don't have the budget ^^;
Think Raidy 2, when Raidy meet up with the old bosses from the first game, she lets them have their way with her in exchange for their "help" :D

In your game's context, maybe they can be added as "Date" to help give Doki points, or let Spica raise certain stats... Just thinking out loud.
 
OP
E

erobotan

Guest
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Think Raidy 2, when Raidy meet up with the old bosses from the first game, she lets them have their way with her in exchange for their "help" :D

In your game's context, maybe they can be added as "Date" to help give Doki points, or let Spica raise certain stats... Just thinking out loud.
That's certainly interesting idea but sadly I don't have the time & resource to implement it T__T
 

candyfloss

Sex Demon
Joined
Oct 13, 2013
Messages
303
Reputation score
446
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Yay! A game inspired by escalayer. Always loved those by Alicesoft. Kept wondering why no other circle(until recently) tried to imitate that style from Alicesoft. They do went for the Rance/strategy-war type games though..


So.. my personal opinions after trying out the game.

Good features:
Upgrade systems - I felt that any game with a decent upgrade system is already a good one as it automatically means there is some form of gameplay. It also makes the game addictive as people upgrades the skills to see how crazily overpowered the stats could make their character.''
Clothing Damage
3P - Not many beat em up h games goes for that!
Corruption system
Dating System
Good animations and decent fighting mechanics

All in all I think you have a fantastic beatemup h-game in the making that consist of the most desired features in them, along with some unique features that isn't that common.


Stuff I think this game is lacking (I guess it's in the making huh?):
Some form of story
Japanese Language - If you are making a h-game, you should definitely translate the settings and story and makes it available to Japanese market.
CGs - In your Patreon it's stated as a possible expansion. I really do hope you make those. Although the game is unique enough since it has battle rape, CGs are like mandatory to h-games and it's pretty risky to not have any.
Gallery/Recollection room - Don't forget this one!
 

Welkin

Grim Reaper
Joined
Jul 23, 2015
Messages
432
Reputation score
45
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

That's certainly interesting idea but sadly I don't have the time & resource to implement it T__T
Think of it as upgrading your doki doki date function into an in-game gallery ;)
 

Welkin

Grim Reaper
Joined
Jul 23, 2015
Messages
432
Reputation score
45
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Japanese Language - If you are making a h-game, you should definitely translate the settings and story and makes it available to Japanese market.
Why? A picture is worth a thousand words. If you can tell a story with mostly visual (like Samurai Jack), you will do just fine. Are we so incapable of imagination that we need to spell out everything? :p
 
OP
E

erobotan

Guest
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Yay! A game inspired by escalayer. Always loved those by Alicesoft. Kept wondering why no other circle(until recently) tried to imitate that style from Alicesoft. They do went for the Rance/strategy-war type games though..


So.. my personal opinions after trying out the game.

Good features:
Upgrade systems - I felt that any game with a decent upgrade system is already a good one as it automatically means there is some form of gameplay. It also makes the game addictive as people upgrades the skills to see how crazily overpowered the stats could make their character.''
Clothing Damage
3P - Not many beat em up h games goes for that!
Corruption system
Dating System
Good animations and decent fighting mechanics

All in all I think you have a fantastic beatemup h-game in the making that consist of the most desired features in them, along with some unique features that isn't that common.


Stuff I think this game is lacking (I guess it's in the making huh?):
Some form of story
Japanese Language - If you are making a h-game, you should definitely translate the settings and story and makes it available to Japanese market.
CGs - In your Patreon it's stated as a possible expansion. I really do hope you make those. Although the game is unique enough since it has battle rape, CGs are like mandatory to h-games and it's pretty risky to not have any.
Gallery/Recollection room - Don't forget this one!
Yeah, I wish people pay more attention to escalayer, it's been years & no one translate it T__T .. and Jast USA pick Beat Blade Haruka instead of Escalayer T__T

Thanks for the review! But what is "3P"?

Ideally the game will have a proper story but I'm not sure if I can do that considering the budget ..

I'll think about CGs ^^; .. and yes there will be gallery ^^
Think of it as upgrading your doki doki date function into an in-game gallery ;)
that's so hard to do x__X .. no budget ...

Why? A picture is worth a thousand words. If you can tell a story with mostly visual (like Samurai Jack), you will do just fine. Are we so incapable of imagination that we need to spell out everything? :p
but adding a simple story is much much easier than adding cutscenes/artworks >.<
 

candyfloss

Sex Demon
Joined
Oct 13, 2013
Messages
303
Reputation score
446
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

aha.. Beat Blade Haruka is such a forgotten game.. at least Escalayer had a remake so I kinda like the decision to translate Beat Blades Haruka instead.

3P = Threesome.. most side-scrollers just do 1-to-1 for most mobs. So it's kind of unique.

..yeah. Considering there's no CG so far.. would be a bit ambitious. I still think it's pretty necessary though..

Story wise... I think it's pretty nice when h-games have some sort of a "moral of the story" or character development.. but if you are short of budget and have to choose, I would prioritize CG over story.
 

saga55555

Evard's Tentacles of Forced Intrusion
Joined
Apr 3, 2010
Messages
712
Reputation score
85
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

Yeah CG for each boss :D But how many bosses ?

About story, I think at least put 1 text page for story.
Most 90% of ACT game always use this method :p
 
OP
E

erobotan

Guest
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

aha.. Beat Blade Haruka is such a forgotten game.. at least Escalayer had a remake so I kinda like the decision to translate Beat Blades Haruka instead.

3P = Threesome.. most side-scrollers just do 1-to-1 for most mobs. So it's kind of unique.
My favorite girl in Haruka is one of the enemy T__T .. the glasses girl who sit on top of a house miniature. If she's one of the protagonist then it will be instant favorite for me!

ooh, so it's three some lol, I thought it was 3 planes .. glad that I'm asking first instead of jumping into conclusion XD
Yeah CG for each boss :D But how many bosses ?

About story, I think at least put 1 text page for story.
Most 90% of ACT game always use this method :p
There are 7 bosses at the moment, pretty tasking since I'm slow at drawing CG >.< ...

And good idea for the story! it's easy to code too lol!
..yeah. Considering there's no CG so far.. would be a bit ambitious. I still think it's pretty necessary though..

Story wise... I think it's pretty nice when h-games have some sort of a "moral of the story" or character development.. but if you are short of budget and have to choose, I would prioritize CG over story.
With Saga's idea I think it will be easy to implement story X3, no need to create cutscenes etc :D
 

saga55555

Evard's Tentacles of Forced Intrusion
Joined
Apr 3, 2010
Messages
712
Reputation score
85
Re: Blitz Angel Spica (Mahou Shoujo Beatemup/Fighting)

There are 7 bosses at the moment, pretty tasking since I'm slow at drawing CG >.< ...
7 :confused:
Nurse, Samurai, Slime ,Wrestler, Monk, Mistress

One new comer :eek:
 
Top