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[Nutaku] Lord of Valkyrie


Eab1990

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Re: [Nutaku] Lord of Valkyrie

By performing minimal alterations, just like with the Camus image above. Quick rule of thumb - they can be petite or they can be flat chested; they can't be both petite and flat chested.
So any girls like Pure Girl Marin is fair game. Alrighty then.

the main reason they choose Aigis and LOV is because of the actual gameplay.
yes said games have a higher H content than Aigis and LOV but most of said content is already online. (if you look closely enough youll find most of TA already leaked on the web)

in the end what players want are games that can be played for huge amounts of time and can still keep getting more content
Yeah, like Kantai Collection. *cough*
 

NaoSoul

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Re: [Nutaku] Lord of Valkyrie

Anon here, I'm done with the game now...too much effort for too little H.
I am gonna be real honest here. If you are after hentai scenes, then this is an odd choice of game, because it was clear to me in the first 20 minutes of playing that this game is all about grinding.
The H scenes are just a small, 30 seconds eye candy reward. I ,personally, play it because it is fun to grind, not for H.
 

sir drake

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Re: [Nutaku] Lord of Valkyrie

I am gonna be real honest here. If you are after hentai scenes, then this is an odd choice of game, because it was clear to me in the first 20 minutes of playing that this game is all about grinding.
The H scenes are just a small, 30 seconds eye candy reward. I ,personally, play it because it is fun to grind, not for H.
i second that.
The h-scenes or more of a bonus reward to the grinding
 

Bluts

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Re: [Nutaku] Lord of Valkyrie

i second that.
The h-scenes or more of a bonus reward to the grinding
And they r not that awesome ... I skip them or fast forward them xD
But anyways I plan to collect them all :D
 

blobzerz

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Re: [Nutaku] Lord of Valkyrie

I honestly hope we will get some events soon, i'm few exp short of lvl50 and quite frankly it's getting boring.
 

OnyxShadow

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Re: [Nutaku] Lord of Valkyrie

I honestly hope we will get some events soon, i'm few exp short of lvl50 and quite frankly it's getting boring.
Yeah. I'm at level 63, and there's just not enough released yet. The highest level players have been "done" with current content for weeks now.

The game probably has a couple weeks or so before it starts hemorrhaging most of its most enthusiastic players and becomes basically dead. Surely there can't be that much development time needed for content that already exists in nearly finished form in a fairly basic game...

A few pages back I mentioned being a little peeved by how mega bosses came in waves that either left you with nothing to do (stupid glimmers) or overwhelmed you. Right now I have 5 comrades who requested help on mega bosses. ALL are dreadnoughts. Considering all the different things that can spawn, the chances of that being simply random is very low.

I'm wondering how everyone else is doing on building their main card squad. I'm still using a single R++ but have others that were all single max leveled. I have one SR++ Sandra single maxed that I rushed. I also have a triple maxed SR++ Rebecca who wrecks everything (12k/19k). I'm working on a second SR++ Sandra that I'm planning on going 4M, but that is just started. The game has still only dropped a single Mabel/Hana for me.
 
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ffworld

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Re: [Nutaku] Lord of Valkyrie

Sorry....but i just droped to the floor and started laughing xD

mostly because a lot of people will still be pissed off at this
It's to be expected. First thing I did when I found out about this game is to see where Nutaku is based. USA and Ireland addresses pretty much means that all loli content has to go. Come in with no expectations, and you won't get disappointed or angry. :)

*EDIT*: I was just thinking...if Nutaku does get the rights to Kancolle with it's huge cast of lolis... I'd love to see a loli oppai shimakaze lol. Oh, and I wonder what they'd do with Ryuujou, since her fandom is pretty much built around how flat she is.
 
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OnyxShadow

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Re: [Nutaku] Lord of Valkyrie

I really feel like the game needs a force reimburse mechanic. One of the most frustrating things you can do is see a mega boss you started time out at 20% HP or a mega boss your comrade requested assistance for time out at 1%. I understand the need for making mega bosses cost you to attack, but the way its set up is counter-intuitive. Right now we rush to assist comrades that don't need help because they have a slew of other powerful comrades, and we are encouraged by the game's mechanics to ignore or wait it out on comrades that just barely can beat these bosses with the comrades they have. So players that don't need the help as much get more than they need, and players that need all the help they can get either can't finish the bosses or just barely. And the more you see a guy's boss come down to the wire, the less you are likely to help him in the future. This will result in players quitting.

What could help this situation is getting back all (or at least half) of the force you use when the boss escapes. There is no compelling reason to discourage helping your comrades. It will in fact damage the game in the long run if left as is.
 

hrpgheaven

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Re: [Nutaku] Lord of Valkyrie

I really feel like the game needs a force reimburse mechanic. One of the most frustrating things you can do is see a mega boss you started time out at 20% HP or a mega boss your comrade requested assistance for time out at 1%. I understand the need for making mega bosses cost you to attack, but the way its set up is counter-intuitive. Right now we rush to assist comrades that don't need help because they have a slew of other powerful comrades, and we are encouraged by the game's mechanics to ignore or wait it out on comrades that just barely can beat these bosses with the comrades they have. So players that don't need the help as much get more than they need, and players that need all the help they can get either can't finish the bosses or just barely. And the more you see a guy's boss come down to the wire, the less you are likely to help him in the future. This will result in players quitting.

What could help this situation is getting back all (or at least half) of the force you use when the boss escapes. There is no compelling reason to discourage helping your comrades. It will in fact damage the game in the long run if left as is.
Can you please elaborate? From what I can understand, you're talking about when some people lack the power to kill a mega boss? Or when the starter forgets to last hit? Or when you can't do enough damage to receive the helper reward because someone else hit it meanwhile?
 

OnyxShadow

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Re: [Nutaku] Lord of Valkyrie

Can you please elaborate? From what I can understand, you're talking about when some people lack the power to kill a mega boss? Or when the starter forgets to last hit? Or when you can't do enough damage to receive the helper reward because someone else hit it meanwhile?
All of the above, really. Think about it. What is the reasoning behind punishing players for:

1) helping their friends that struggle
2) not having enough friends assist to kill a mega boss
3) having comrades forget to deal the finishing blow

The point of having mega bosses require force is to have a cost associated with getting the new cards/equipment. The current model is frustratingly punishing for too many things that either are beneficial to the game (helping weaker comrades) or not the player's fault (having comrades forget to finish off the mega boss). This is not a good design choice.
 

Eab1990

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Re: [Nutaku] Lord of Valkyrie

It's to be expected. First thing I did when I found out about this game is to see where Nutaku is based. USA and Ireland addresses pretty much means that all loli content has to go. Come in with no expectations, and you won't get disappointed or angry. :)

*EDIT*: I was just thinking...if Nutaku does get the rights to Kancolle with it's huge cast of lolis... I'd love to see a loli oppai shimakaze lol. Oh, and I wonder what they'd do with Ryuujou, since her fandom is pretty much built around how flat she is.
Shouldn't make a difference since KanColle isn't hentai.

God forbid some SJWs get up-in-arms over the damaged portraits.
 

ffworld

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Re: [Nutaku] Lord of Valkyrie

Shouldn't make a difference since KanColle isn't hentai.

God forbid some SJWs get up-in-arms over the damaged portraits.
Not hentai, but sexually suggestive, which is a huge no no. If you've been following US and EU releases of asian games, you'd see that not a single suggestively dressed loli has survived the transition without alterations.
 

clavat_k

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Re: [Nutaku] Lord of Valkyrie

All of the above, really. Think about it. What is the reasoning behind punishing players for:

1) helping their friends that struggle
2) not having enough friends assist to kill a mega boss
3) having comrades forget to deal the finishing blow

The point of having mega bosses require force is to have a cost associated with getting the new cards/equipment. The current model is frustratingly punishing for too many things that either are beneficial to the game (helping weaker comrades) or not the player's fault (having comrades forget to finish off the mega boss). This is not a good design choice.
indeed....but the problem is that this is a core mechanic of the game. wich comes from systems and beliefs of the japanesse culture (working together is a big thing and failing your friends is seen as big failure so people try not to do that. iin western culture we look for our own benefit. and only for our own. so....we only work for things that we need not what the comunity needs.)
 

hrpgheaven

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Re: [Nutaku] Lord of Valkyrie

All of the above, really. Think about it. What is the reasoning behind punishing players for:

1) helping their friends that struggle
2) not having enough friends assist to kill a mega boss
3) having comrades forget to deal the finishing blow

The point of having mega bosses require force is to have a cost associated with getting the new cards/equipment. The current model is frustratingly punishing for too many things that either are beneficial to the game (helping weaker comrades) or not the player's fault (having comrades forget to finish off the mega boss). This is not a good design choice.
Oh ok, you meant full refund regardless of the situation.

Well, I see Mega Bosses like... an instance in a MMORPG. Probably this is just in my mind but it feels similar, if you fail, you need a better team, or in this case, better comrades.

If your comrade forgets to last hit or lacks the strength to do it, either politely alert him to do it and keep track if he does it again/often, which might make you want to reconsider your comrades. In HRPG Heaven we have a saying called: "Pulling a Dalock", guess how that become a thing...

Personally I can't relate to that much because we (me and most of my comrades) swiftly deal with all mega bosses, a couple people can testify that in these forums, RichInsanity, Calerian, AyeCo, NutakuDev etc.

To me it just sounds like, you need better overall comrades, speaking of which, sent you an invite.
 

sir drake

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Re: [Nutaku] Lord of Valkyrie

you know what could also be a great help for managing your comrades is if the game added their last login date on your comrade list.
Would make it a lot easier cleaning the quiters and slackers
 
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krisslanza

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Re: [Nutaku] Lord of Valkyrie

Not hentai, but sexually suggestive, which is a huge no no. If you've been following US and EU releases of asian games, you'd see that not a single suggestively dressed loli has survived the transition without alterations.
Eeeeh. More that Kantai, as a game alone (counting no other merchandise) is a barely profitable enterprise. That's probably why it's never been considered for localization. Unless they see a market for it, they'd probably just lose a lot of money in the venture.
 

Suranis

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Re: [Nutaku] Lord of Valkyrie

you know what could also be a great help for managing your comrades is if the game added their last login date on your comrade list.
Would make it a lot easier cleaning the quiters and slackers

Speaking of them... I just got rid of some.
I am currently lvl 47 and have some free space now, feel free to add me please :)

On a sidenote: Is there some way to get your hands on a Asklepios-Staff without gold lottery?

User name: Suranis
 
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OnyxShadow

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Re: [Nutaku] Lord of Valkyrie

Is it normal to not be able to sacrifice (combine) a card with another of itself? Sandra won't feed Sandra to Sandra! For some reason I thought I had been doing this up until now.
 

sir drake

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Re: [Nutaku] Lord of Valkyrie

Is it normal to not be able to sacrifice (combine) a card with another of itself? Sandra won't feed Sandra to Sandra! For some reason I thought I had been doing this up until now.
I had the same problem.
cards on the same evolution level can't be used as food.
However if you use a sandra to level up a sandra+ or ++ then it'll work
 
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