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ACT [ DHM ] Monsters 'n Girls RE138022 RJ138022


laarix

Jungle Girl
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Re: [Act] - RJ138022 - 大デスホモマン村

I beat it on my own in under 2 hours... I'm not saying the game doesn't have some shoddy programming, but it's definitely beatable and has some interesting gameplay elements.

Just be persistent and dont give up... but... that ending doesn't really feel worth it.
I just don't have the patience/skill required for these games. After the nth time that i die i just start losing my patience and so all the following tries just get worse for it.
I mainly play strategic and rpg games and sometimes play fps, platform or fighting but nothing that it is too hard. I wouldn't really even bother for these games if it wasn't for the H element. In fact i remember getting quite mad about Sakybasu no Tatakai because it had good H but no way to see it if not by playing as there was no easy way to crack it or cheat.
I know that many game makers here and in other forums/sites strive to make a fun and complex gameplay so that their games won't be just cg collections but sometimes i get the feeling that in doing so they set the requirements in terms of skill too high for players like me that simply didn't grow up on Supermario Bros and Sonic but instead on Populous, Ufo and Syndicate.
Just my opinion, i hope i do not offend anyone with my noobness :V
 

darkwhite1602

Evard's Tentacles of Forced Intrusion
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Re: [Act] - RJ138022 - 大デスホモマン村

i probably had 2 shots at the plant boss because i keep dying on the way to her, i think i'll wait for a save file or something
 

Drakeero

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Re: [Act] - RJ138022 - 大デスホモマン村

The approach to the first boss is fairly straightforward, and these are the easiest chests to explore. I'd recommend getting the golden armor before confronting the boss.

I never was able to figure out her patterns since they vary. But if you use the gold armors charge move to get super-lances you can take her out right away with a blitz if you aim carefully.

The next area isn't as hard as it looks at first. Focus on the harpies first, and count your shots. One shot, one kill. Be very methodical. The slime girls are much easier when they're on the platform trying to crawl over to you. (I also don't know if they have any h-scenes, wasn't able to trigger any). When the level opens up to the right just book it. Kill only what you absolutely have to and ignore the rest.

The plant section will be an absolute pain in the ass if you're not yet familiar with the jump section. You've probably noticed that when you jump, you're locked into your jump trajectory. This is actually somewhat of a blessing here. Also, the side scrolling platforms run on clockwork, there's nothing random about them. This whole area is actually fairly short and set-up like clock-work. There are many places where you're about to get pulled into a plant girl and just need to do a simple vertical jump to safetly land on whatever happens to be below. There's only one area where the timing is intentionally off a cycle so you have to jump backwards on some platforms. This also affords you time to get and break the chest which pretty much happens to always have a golden armor.

The plant boss is... well... I used a mix of luck and practice with her. You want to be familiar with how to jump in one direction while attacking in the other. If you jump away, and press towards her, you'll turn and be able to shoot backwards. This is good. If you hit her enough she'll back off. If you accidently switch keys or get hit by one of her projectiles its usually an insta-kill as it will send you flying straight into her.

The monsters in the tree-trunks are easier than you may think. They will fire on your position - assuming you are standing. They won't account for you kneeling and the shots will always graze over the top of your head as long as you keep kneeling.

Spiders are difficult. Don't fall down, don't pick up the hatchet weapon by accident, use the time delay on the collapsing platforms to fully kill the spider on the next "safe" platform before actually jumping across it. You will then have a falling platform sequence dropping down into a huge cavern. Don't spend too much time trying to memorize the pattern. Get as far right as you can. If you jump off of the upper-right platform you'll land safetly past an ambush succubus. If you fall a little but can still recover you can jump from a "safe" platform and make it to safe ground as well... but have to deal with a high-health succubus.

The following boss will roll spiked balls at you, while attacking from below with area-denial tentacles, while moving water pushes you back towards an instant kill pit. Golden armor, charge up, introduce her to immense pain before she has a chance to get her pattern started, and all it will take is a few more hits.

The next areas introduce another type of succubi. They evade your attacks and will dive-bomb you. Interesting note: the dive bombs won't actually hit you (at least they never did me). It's also the only time you can hit them without them dodging. So wait for them to fly above and perforate them.

There will be two plant bosses later on as a gateway but they're more stationary. Good place to practice jumping right before attacks so they fly high rather than at you. Not nearly as hard now. Than you come against the succubus queen herself. Her pattern is counter-intuitive in that you can hit her while she's in batform. You won't do damage but you can sorta deflect her charge. Now for the finesse part. Remember those special jumps for the first plant boss? And the leading of the shots for the pair of them? Yeah, both of those techniques now. Though its not really worth beating her. It really is better to let her seduce you or backtrack to one of the flower bosses (you can climb back down the ladder) and just surrender your heroic struggle into one of their eager bodies... again and again.
 

dienow

Evard's Tentacles of Forced Intrusion
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Re: [Act] - RJ138022 - 大デスホモマン村

Lizard girl is just ducking the jumps until she's close enough to want to use her shockwave punch. Quite easy. Get the Golden Armor + Knives and you can bum rush her.

Plant girl is easy. She fires two at you, then one higher than you. What you want to do is be off screen, throwing at her face level. Just keep hurling stuff while keeping her off screen. Honestly, getting to her is harder than beating her.

Octopus boss is easy if you have Golden Armor + Knives. If you have it, just bum rush her. If you don't? She has a pattern, but you're probably going to die.

Dual plant girls are super easy. They don't move. Don't attempt to lead their attacks. Just jump the first attack, jump the second attack, and both will fire over your head for the third attack. Fire while you're at maximum jump height. Kill one plant, jump away, fire at distance for last one.

Succubus boss consists of firing at her and dodging hearts, throwing knives at her bat form to make it raise up, and running away from her when she's at ground level. She's quite easy once you figure out you can raise her bats.

Final boss is just kiting the lasers. Make sure the lasers fire at ground that you don't need. Spam the crystals to kill them. Hit the boss once for great victory.

Red Arremer expy succubi are easy. Walk toward them, wait for them to swoop over you, and rapid fire knives above you. Don't try to get them on the same level as you. You'll fail.
 

TitanAnteus

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Re: [Act] - RJ138022 - 大デスホモマン村

Well I guess if we're posting strategies.

Lizard Girl does big jumps first, whenever she does a short jump that's when you know she'll shoot her hadoken thing.

Plant Girl, jump left, face right in the air and throw. Don't be too offensive though, you want to wait until a bullet's near you before you jump.

Squid Girl, jump forward and attack when you're very close to the back tentacle. Don't worry too much about the front tentacle.

Double Plant Girl... Dont go in the room. Go under them and attack up.

Succubus Boss... evade the kisses and attack the bats. The main thing here is that you want as much distance between the two of you when actually hitting her.

Secret Final Boss... I don't know what to say... this one's just skill and luck, there's really nothing I can say.
 

dienow

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Re: [Act] - RJ138022 - 大デスホモマン村

Go under them and attack up.
Only works with the axe, the crappiest of all weapons...

If you're playing arcade, you will suffer for it after beating them. Better to kill them with knives, the OP weapon.
 

TitanAnteus

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Re: [Act] - RJ138022 - 大デスホモマン村

Only works with the axe, the crappiest of all weapons...

If you're playing arcade, you will suffer for it after beating them. Better to kill them with knives, the OP weapon.
What? I loved the axe. While you do get more throws with the knife, I thought the axe was great because nothing stopped that shit.
 

Dataslycer

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Re: [Act] - RJ138022 - 大デスホモマン村

I think the axe is a turn-off for some people because of its diagonal trajectory while standing. While it is does pierce through enemies, this may end up being a liability at some situation due to decreasing in horizontal range. I haven't done a playthrough with axe yet but I think it does have its own merit, albeit require a different style than lance/knife.

When against the final boss, does the piercing quality allow you to repel the succubus's mist form with one axe?
 

Drakeero

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Re: [Act] - RJ138022 - 大デスホモマン村

What? I loved the axe. While you do get more throws with the knife, I thought the axe was great because nothing stopped that shit.
And that ended up a huge problem. There might be a special trick to them, but I didn't find it. For monsters like the spider girls that take three or more hits, the axes go right through them... and going.... and going... and still holding up your projectile count.

By the time they despawn and you throw the rest the girls are already having their way with you.

Admittedly the upwards diagonal was nice in some places, but very difficult for enemies that bum-rushed you quickly and you'd have to start landing hits even off screen before they got on top of you.
 

Someone92

Demon Girl
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Re: [Act] - RJ138022 - 大デスホモマン村

For all the guys that are waiting for a savegame:
Not sure about the requirement but I was able to go to AppData\Local\Monsters_n_Girls\save and edit my save (10) directly to access it for the true final boss.
 

dienow

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Re: [Act] - RJ138022 - 大デスホモマン村

All things aside, I like the game. Needs a double-jump, more monsters, more actual levels, and a better final boss... but, it's good.

Cheap as hell, too.
 

TitanAnteus

Tentacle Monster
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Re: [Act] - RJ138022 - 大デスホモマン村

app data? where? how? explain?
App Data is a hidden folder that's located outside of your My Documents.

So the folder that has the my documents, my music, my videos, commonly named your name has a hidden folder called app data in it.

GM normally saves in Local.

C:\Users\[snipped]\AppData\Local\[Game Name]
 

Lancelot

Demon Girl
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Re: [Act] - RJ138022 - 大デスホモマン村

I like kind of this game, but this game is very hard to defeat. :(
 

nanaya1234

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Re: [Act] - RJ138022 - 大デスホモマン村

link is down laready damn haha.
 

drewbit

Demon Girl
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Re: [Act] - RJ138022 - 大デスホモマン村

This games lack of gallery infuriates me.
 

darkwhite1602

Evard's Tentacles of Forced Intrusion
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Re: [Act] - RJ138022 - 大デスホモマン村

Coming from an earlier post, i found a way to easily "Cheat"

Type "debugojisan" while playing in a stage and you should get a sound that confirms debug is enabled.
[1-6]: Go to corresponding stage
0: Back to title
F1: swap weapon to spear
F2: " dagger
F3: " axe
F4: geek cannon (???)
F11: Enable arcade flag
F12: Enable second week flag (?)
Space: Increase armor
Pageup: Gain 1 life
 

Anowon

Demon Girl
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Re: [Act] - RJ138022 - 大デスホモマン村

Demo's pretty good. any chance of a re-up?
 

Minis

Demon Girl
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Re: [Act] - RJ138022 - 大デスホモマン村

can some1 re-up. or sent a PM with it :) ?
 
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