What's new

YummyTiger

Tentacle God
Joined
Feb 7, 2014
Messages
831
Reputation score
296
Re: Renfield

The only thing that really impressed me on this account was Bodyslide. It allowed you to set an ideal body type and morphed the outfits for you. But it really just allowed you to set a 0 weight and a 100 weight template. There wouldn't be any real randomness.
Enter Everybody's Different:

There was also a mod that did something similar in Oblivion. VanderApp's Real Bodies or something. It is actually built into Wrye Bash (but you still need the resources).

Random bodies is a huge improvement in both games, and was sorely lacking at the onset.

As for the challenge in getting this stuff setup, I concur. Make sure you are using the SKSE 1.7+ or the memory patch, that and ENB (with or without the actual ENB presets) created a stable Skyrim for me. Oblivion is more challenging, but I finally got my load stable there too. I've probably dedicated more time to learning the tools and mods than playing :D
 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

I've probably dedicated more time to learning the tools and mods than playing
Yeah that's what it comes down to.
That mod you linked is pretty remarkable.
I plan to approach various modders at Nexus and offer to buy resources from them.
So many talented people are making great faces, bodies, clothes, animations, etc.
 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

I'm nearing the end of the CG capture process.
Animated scenes might have been less work after all.
It gets easier as I learn more about the software.



Development of other NPCs has also begun.
The towns, farms and other locations will have 25 unique characters in addition to various generic ones.
 

bgnac

Demon Girl Master
Joined
Jul 9, 2014
Messages
493
Reputation score
132
Re: Renfield

I have always been interested in knowing if the Japanese have any interest in this art style. Yes, I know some games exist on dlsite with this style, but feedback seemed really limited and it just doesn't appear to be popular on the whole.
 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

I have always been interested in knowing if the Japanese have any interest in this art style.
That's a very good question.

I would say that there exists a tremendous demand for it.
Some of the most complex H-mods for Bethesda games were made by Japanese modders.

Also, many east asian rpgs have a medieval fantasy theme coupled with semi-realistic art styles.


Hopefully there's a sizable market for this type of art.
Most of the sales of Renfield will likely come from the Japanese side of DLSite.
 

MajorKagami

Tentacle God
Joined
Apr 10, 2011
Messages
899
Reputation score
256
Re: Renfield

well that right there is like my favorite/hated position. can't think of a more helpless and horrifying position to be raped in then that. really wish there was something I could do to help you other then cheer you on.
 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

really wish there was something I could do to help you other then cheer you on.
The comments help me more than anything.
Helps me keep going.
 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

Slowly but surely putting the basics of the engine together.
Here's the inventory and character sheet.



Once I've got the towns laid out I'll release another playable alpha.
 

datanony

Demon Girl Pro
Joined
Sep 20, 2012
Messages
141
Reputation score
56
Re: Renfield

Nevermind the sword, that floating building in the far right is lraving my depth perception discombobulated!
 

MajorKagami

Tentacle God
Joined
Apr 10, 2011
Messages
899
Reputation score
256
Re: Renfield

katana.....lame I want a big ass axe looking to do some killing not butter toast.
 

Darkstrain

Evard's Tentacles of Forced Intrusion
Joined
Aug 26, 2013
Messages
585
Reputation score
87
Re: Renfield

i want a dildo sword, make it happen
 

Yes

Demon Girl
Joined
Jul 8, 2012
Messages
144
Reputation score
14
Re: Renfield

Ha looks nice, the UI reminds me a little of Everquest1.
 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

katana.....lame I want a big ass axe looking to do some killing not butter toast.


Pick 2 of these.
One for the 1-handed war axe, another for the 2-handed greataxe.
The size, color, shader and tint can all be changed.

Or you can suggest your own design.
These 6 axe models were free.
But if you know of a good axe model that isn't too expensive I could use that.

 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

It makes me feel better about my own project when I find terrain glitches in a AAA title.



On another note, I'd forgotten how simple the combat was in Elder Scrolls games.
That too makes me feel less insecure about the combat in Renfield.
 

MajorKagami

Tentacle God
Joined
Apr 10, 2011
Messages
899
Reputation score
256
Re: Renfield

now that is more of what I'm looking for! 1st one for the 1H, and 2nd from last for 2H. lol can you change there sizes? cause it would be awesome if the 2H was crazy big like presea's axe.
 

textbook703

Evard's Tentacles of Forced Intrusion
Joined
Aug 22, 2012
Messages
690
Reputation score
177
Re: Renfield

I am extremely busy right now and haven't gone through this thread in detail, but I'd just like to suggest that you may be too ambitious with this project. 1H/2H weapon systems is indicative of a level of depth that most people simply don't care about in an h-game. Most people want porn with a tiny bit of pretext and maybe some context, not skyrim with porn on the side.

I wouldn't want to see someone so ambitious burn out because they started a game that was too, well, ambitious.
 

thswherizat

Evard's Tentacles of Forced Intrusion
Joined
Jul 4, 2011
Messages
770
Reputation score
82
Re: Renfield

It makes me feel better about my own project when I find terrain glitches in a AAA title.

On another note, I'd forgotten how simple the combat was in Elder Scrolls games.
That too makes me feel less insecure about the combat in Renfield.
I've never played the Elder Scrolls for the combat unless we're talking about sneak assassin or archery. Everything else is just boring. However, the combat WORKS because the game is primarily about being a character. I'd make sure for your game just focus on the parts you want to make substantial and people aren't going to bug you too much about the combat.
 
OP
KleptoLizard

KleptoLizard

Grim Reaper
Joined
Jun 21, 2012
Messages
482
Reputation score
29
Re: Renfield

I am extremely busy right now and haven't gone through this thread in detail, but I'd just like to suggest that you may be too ambitious with this project. 1H/2H weapon systems is indicative of a level of depth that most people simply don't care about in an h-game. Most people want porn with a tiny bit of pretext and maybe some context, not skyrim with porn on the side.

I wouldn't want to see someone so ambitious burn out because they started a game that was too, well, ambitious.
Yeah I keep downsizing the project as it progresses.
The finished release will be maybe 1% of what I originally planned.

But after the initial release I plan to keep adding and expanding.
Eventually I want a game that can stand on its gameplay merits alone.
 
Top