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RPG [73号坑道 ] Lilitales -リリテイルズ- (RJ137150)


habisain

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Re: Lilitales -リリテイルズ-

That is correct, though it's not through combat targeting. I don't think the slime knocks you down during combat at all (not that I've noticed); only the ambush on the first floor.
Yeah, but that ambush is the only place where you have to take action, so I assume that's what was meant. In any case, it also works using combat targeting, as well as after being knocked down.
 

Zerrest

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Re: Lilitales -リリテイルズ-

Yeah, I think we could do with an editor. I did mean for it to be Lunarie (because her short name is Luna; so obviously it's short for Lunarie), but misspelled it. >.>

It would be great if you can proofread our translations. You can do so by reading through every line and proofreading/correcting them if need be, then reposting a modified version of the patch once I release it. For example the "patch" I've prepared is currently "v0.010"; if I were to release it, it would be a good idea to rename it to "v0.010-edited" so that people know that any translation version suffixed with "-edited" has been proofread. :)

I personally don't intend to release the script until at least v0.100, but that'll be up to how much T4ke's got done on the UI; we'll see.
I think I can do that, I check this thread every day for new posts anyways
 

etigoya

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Re: Lilitales -リリテイルズ-

finished with the Ruins but unable to proceed to Underground slave market i do the first thing but can't talk to to 情報屋バティル, what to do ?
possibly move out town to バルサ荒, 2nd area go NW for event
 

BYC

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Re: Lilitales -リリテイルズ-

That is correct, though it's not through combat targeting. I don't think the slime knocks you down during combat at all (not that I've noticed); only the ambush on the first floor.

That worked. I thought I tried everything, but obviously not.

Thanks.
 

albozzz

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Re: Lilitales -リリテイルズ-

can someone help me? i cant beat them D: they are toooo stronk what should i do, its the exit of the desert
 

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iamnuff

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Re: Lilitales -リリテイルズ-

can someone help me? i cant beat them D: they are toooo stronk what should i do, its the exit of the desert
If you find a fight that you just can't beat, even on your second or third try, then just use Cheat-Engine to lock your hp value for the duration of the fight.

alternateively, there might be a specific tactic that works on these guys.
 

WolfLance

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Re: Lilitales -リリテイルズ-

can someone help me? i cant beat them D: they are toooo stronk what should i do, its the exit of the desert
i was lvl 4 when i beat them (Without cheats) just spam the counter tactic...is the one that costs...3 i think? (People can correct me on this i'm not sure) then when i didn't have enough mana i used that moment to heal, i used in total 5 normal healing potions and 1 of 250hp i had the starting gear...not that i think you can buy new one at that point, but maybe you can find on the desert, i don't know since i didn't have it :p.
 

T4ke

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Re: Lilitales -リリテイルズ-

Does anyone have a save file with all items and all skills unlocked? It would speed up my cross checks for the UI translation.
 

duck666

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Re: Lilitales -リリテイルズ-

Does anyone have a save file with all items and all skills unlocked? It would speed up my cross checks for the UI translation.
I think the final skill unlocks at lvl 20. Which, I'm only at lvl 17. It would be easier if we can find the exp value. Anyone able to do that?
 

SFrame

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Re: Lilitales -リリテイルズ-

I think the final skill unlocks at lvl 20. Which, I'm only at lvl 17. It would be easier if we can find the exp value. Anyone able to do that?
I would guess that %lvup is the experience variable; otherwise it'd be %dangeon, but I'm pretty such it's the %lvup variable.

This is because under the "戦闘勝利" (combat victory) section, under the *win label, the level up message depends on those variables.
Around line 2871:
;============ 戦闘勝利
*win
mes0


mes "戦闘に勝利した!"
if %dangeon == 10 if %lvup >= ?chr_data[0][lv] & %lvup >= ?chr_data[1][lv] & %lvup >= ?chr_data[2][lv] mes "戦闘経験値を1手に入れた!" ;◎試練アナウンス

click : mes0
gosub *lvup

The *lvup section (under "レベルアップ処理-分岐") also looks for %lvup. Of course, I could be wrong; only spent 5 minutes looking around.

Around line 3022:
;====================================
;  レベルアップ処理-分岐
;====================================
*lvup

if %lvup == 0 return
if %lvup > 0 & %lvup < 100 gosub *siren_lvup ;◎試練の迷宮レベルアップ

if %lvup > 100 & %lvup <= 135 goto *lvup_l ;◎百の位でレベルアップ対象判定、それ以下の位で上がるレベル指定
if %lvup > 200 & %lvup <= 235 goto *lvup_c
if %lvup > 300 & %lvup <= 335 goto *lvup_a
return


;◎============================================■ 試練の迷宮用レベルアップ
*siren_lvup
if %lvup < ?chr_data[0][lv] & %lvup < ?chr_data[1][lv] & %lvup < ?chr_data[2][lv] return ;◎レベル上限設定がどのキャラよりも高い場合return

inc %kazu_battle
if ?bt_data[1][bt_sonzai] == 1 & %nakama == 2 & %346 == 0 mov %346,1 : oto "drop5.ogg" : mes "アイリはディファタイーザを会得した" : click : mes0 ;◎試練戦闘初回で修得

mov %0,%kazu_battle mod 13
if %0 == 8 & ?chr_data[0][lv] < 35 mov %lvup,?chr_data[0][lv]+101
if %0 == 11 & ?chr_data[1][lv] < 35 mov %lvup,?chr_data[1][lv]+201
if %0 == 0 & ?chr_data[2][lv] < 35 mov %lvup,?chr_data[2][lv]+301
return



;◎================================ ルナレベルアップ
*lvup_l
sub %lvup,100 : if ?chr_data[0][lv] >= %lvup return

if ?bt_data[0][bt_sonzai] == 1 dwave 1,"se\kin.ogg" : wait 350 : dwave 2,"se\drop5.ogg" : mes "ルナのレベルが上がった!"

mov ?chr_data[0][lv],%lvup : if ?chr_data[0][lv] > 99 mov ?chr_data[0][lv],99

lvup_st_l %lvup
mov ?chr_data[0][hpmax_c],%91+?chr_data[0][hp_add] : if ?chr_data[0][hpmax_c] > 999 mov ?chr_data[0][hpmax_c],999
mov ?chr_data[0][mpmax_c],%92+?chr_data[0][mp_add] : if ?chr_data[0][mpmax_c] > 99 mov ?chr_data[0][mpmax_c],99
mov ?chr_data[0][atk_c],%93 : if ?chr_data[0][atk_c] > 999 mov ?chr_data[0][atk_c],999
mov ?chr_data[0][def_c],%94 : if ?chr_data[0][def_c] > 999 mov ?chr_data[0][def_c],999
mov ?chr_data[0][int_c],%95 : if ?chr_data[0][int_c] > 999 mov ?chr_data[0][int_c],999
mov ?chr_data[0][men_c],%96 : if ?chr_data[0][men_c] > 999 mov ?chr_data[0][men_c],999
mov ?chr_data[0][agi_c],%97 : if ?chr_data[0][agi_c] > 999 mov ?chr_data[0][agi_c],999
mov ?chr_data[0][luk_c],%98 : if ?chr_data[0][luk_c] > 99 mov ?chr_data[0][luk_c],99
st_keisan 0
 
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Zerrest

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Re: Lilitales -リリテイルズ-

i was lvl 4 when i beat them (Without cheats) just spam the counter tactic...is the one that costs...3 i think? (People can correct me on this i'm not sure) then when i didn't have enough mana i used that moment to heal, i used in total 5 normal healing potions and 1 of 250hp i had the starting gear...not that i think you can buy new one at that point, but maybe you can find on the desert, i don't know since i didn't have it :p.
That is correct, Counter costs 3 MP, and it triggers every time you get hit, so essentially, you attack 3 times every turn you activate it in this fight (since that's all these enemies do)

Lets see, I had Scorpion Tail (+34 attack, earth elemental, chance to inflict poison) has a chance to drop from the scorpion enemies. If you didn't get one by this point, you can leave the desert area the way you came and then try again, the enemies will respawn.
Accessories were: +1 MP, +20 Agility (I think I had it by this point), and +20 HP/1 MP every 5 steps since those were the only accs I had by that point

In the very upper left corner near the healing circle is a point where you can fill up with Heal Drops.

Now, as for the battle, you can wear them down one by one, or all at once. Either way, once the fight starts, I recommend casting Ley Penta (the 1 MP skill that deals damage to all at the end of a turn for 5 turns), it racks up good damage over time for essentially no mp cost. Then use Counter (3 MP). When you don't have enough MP for counter, you'll probably be healing. You're probably going use up those 5 heal drops in this fight (and then a heal bottle), but it's fine because you won't be getting into another fight after this for awhile. Once one of them's down, it'll be in your best interest to start using Thunder Bolt over Counter while peppering in attacks while waiting for MP.

It's a straightforward fight, but it requires you to know how your skills work.
 

SFrame

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Re: Lilitales -リリテイルズ-

Just reinstalled photoshop; currently making Map and Combat Menu labels.

Deciding between two styles; please vote on the newly created blog here:


UPDATE 8/8/2015: Due to the closeness of poll results so far (51%-49%, 36 for Hobo STDs and 35 for Bookman), I will be using Bookman Old Style font for the default translation simply because I think Hobo STDs might make the dialogue and UI text look ugly in comparison, but I will put up an optional pack with Hobo STD font for those that want Hobo STDs. I guess people can't get enough STDs in America. :p


Bookman Old Style:


Hobo STD: (yeah, there's actually a font called Hobo STD...)


I personally like Bookman better, but the public opinion is more important.

If you have any font suggestions that you think would be better, please comment on the wordpress blog post; let's not clog this thread with useless posts. :)

Oh - and no Papyrus. Already tried it; thought it would work well with the middle-eastern theme of Slave City, but it looked too fancy.
 
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T4ke

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Re: Lilitales -リリテイルズ-

Hobo STD looks good.

What's that for a NScript version you are using? Or did you convert the whole game into one the the NScript forks?

I'm nearly done with the Items and UI elements. The Item translation needs more testing because I haven't collected every item in game yet.
 

fasdf

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Re: Lilitales -リリテイルズ-

I tried posting that in comments at the wordpress blog but I don't think it showed up at all, even though if I try to post it again I get a "You've already send that comment" error.

Can we get a Papyrus screenshot for comparison? I don't think it'd look too fancy, in fact, I'd even go for something fancier like Alfred Drake. As long as it's readable, it's cool and it fits the theme of the game.

Just out of these two Bookman looks significantly better.
 

SFrame

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Re: Lilitales -リリテイルズ-

What's that for a NScript version you are using? Or did you convert the whole game into one the the NScript forks?

I'm nearly done with the Items and UI elements. The Item translation needs more testing because I haven't collected every item in game yet.
Awesome; I'm currently wading through the code hunting down $ variables for the enemy names that display on the target selection portion of the combat UI... it's quite a headache. By any chance have you looked into this?



As for the nscript version, I honestly don't know - it's SomeLoliCatgirl's hacked .exe - took care of the word wrapping. It's almost identical to the default game .exe in terms of size, so I'd guess it isn't the 2011 version.
 

Tesseract

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Re: Lilitales -リリテイルズ-

Bookman is slightly easier to read and looks more appropriate in a map setting. Hobo Standard looks a little more modern and 'flash-animationy.' But they both look good, regardless.

Have any of the Lili games ever been fully translated? They all seem really high quality, but I've never gotten around to them.
 

SFrame

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Re: Lilitales -リリテイルズ-

I tried posting that in comments at the wordpress blog but I don't think it showed up at all, even though if I try to post it again I get a "You've already send that comment" error.

Can we get a Papyrus screenshot for comparison? I don't think it'd look too fancy, in fact, I'd even go for something fancier like Alfred Drake. As long as it's readable, it's cool and it fits the theme of the game.

Just out of these two Bookman looks significantly better.
Here's what it looks like in Papyrus:



What I'm worried about with fancy or curvy fonts is the legibility. However they do like quite nice; I'll consider Alfred Drake.
^Edit2: here, have a look:
It's a little too fancy I think, but it does look awesome :p heheh.

As for the commenting thing, it works, but apparently the site wants me to approve them before they're visible... looking into that now.
^Edit1: fixed. I forgot to uncheck some site settings; sorry about that.
 
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SFrame

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Re: Lilitales -リリテイルズ-

Does the full game crash as much as the demo? Played a tiny bit of the demo, and 2 crashes within 5 minutes.
The only times I had any crashes it when I started fiddling around with the script encoding... can't say for sure whether it was my doing or default, but if it was default I'd expect a lot more people posting about it. My copy works perfectly fine thus far.

Bookman is slightly easier to read and looks more appropriate in a map setting. Hobo Standard looks a little more modern and 'flash-animationy.' But they both look good, regardless.

Have any of the Lili games ever been fully translated? They all seem really high quality, but I've never gotten around to them.
Yeah - that was what I was thinking :p. Alfred Drake has a similar appeal. Papyrus is like a middle ground, but not as legible as Bookman. At this rate, I'll default to Bookman for the Slave City and field map labels, but I'll leave the poll out for some more feedback.

For those too lazy to scroll up, your feedback belongs here:
(^just for the sake of making sure this thread stays clean for non-translation topics^)
 
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Zerrest

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Re: Lilitales -リリテイルズ-

I think Bookman has the best balance of legibility and style

On another note, one thing I've been wondering how exp works since there's no visible value for it. It's not like lilipalace where you're on a fixed track is it?

@Tesseract There was an attempt to translate lilipalace but it wasn't very successful as far as I know
 

Sunshaded

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Re: Lilitales -リリテイルズ-

Hey, Misaki from Tunnel 73's other works made a cameo in this game. That was awesome.

Have any of the Lili games ever been fully translated? They all seem really high quality, but I've never gotten around to them.
Not that I'm aware of. Yeah, they're both great. The story progression is a lot more linear in Lilipalace, but in exchange (compared to what I've played of Lilitales so far) the narrative is much stronger.

Lilitales has a clear connection to the storyline of Lilipalace, with several of the characters returning, so I recommend playing Lilipalace first.

It's too bad that people are more interested in translating Lilitales (is there a technical obstacle with Lilipalace?), considering Lilipalace has been out for years and won't be updated anymore.

Speaking of updates, there's a new version of Lilitales out. It's all bug fixes and adjustments.
 
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