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Jesus

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Re: (currently unnamed) Metroidvania H-game

Large sprites seem like a great idea when you're doing the player, but can really start to slow things down once you start doing the rest of the graphics. Even 50% of the sprite size you're using would be plenty of space for high detail,
i know this post is a year old but i disagree. the reasons i like your and similarly scaled art less than i could is that because of the size, for me it can be too lacking in detail and means having to use more of my imagination than i 'should' with porn/hentai being a primarily visual medium, the more detail the better. My favourite sprite based H-games have similar scaled sprites to this, like unholy jail, anthophobia etc. Not to say that i don't still enjoy games with smaller sprites - for some i guess it would be a plus point, but not me. Anyway Anon has since proved he can handle it
 

Papanomics

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

I gotta admit, I've always been kinda skeptical about breast expansion. The way you did it though, that's well done, I think I see it in a new light.

I'm sorry for not being able to tell the difference, but is the soldier still tit fucking her or is he actually doing a little nipple penetration?

Good luck with upcoming updates, and keep up the nice work!
 
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Anon42

Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

I gotta admit, I've always been kinda skeptical about breast expansion. The way you did it though, that's well done, I think I see it in a new light.

I'm sorry for not being able to tell the difference, but is the soldier still tit fucking her or is he actually doing a little nipple penetration?

Good luck with upcoming updates, and keep up the nice work!
No worries, it is lined up in a way that makes it kinda hard to tell which it is. It gets a lot more obvious next update when the climax animation is there, but it's titfucking, not nipple penetration. There WILL be a nipple pen animation, though (and as always, it will be an option you can turn off if you don't like it.)

Glad I could sway you with breast expansion, too! Can't say I've ever turned anyone on to a fetish they didn't like before, so that's kind of awesome :p

@Jesus - Thanks man :) I'm with you about the art size. Kyrieru has fantastic art and animation - certainly more professional than mine - but it was always just too small for me to really get off to, aside from a few choice animations. It works great as video game art, not so well as hentai game art. That was why I made the decision to use somewhat higher resolution art. Even then, there are tons of H-games out there with higher resolution character art than Crisis Point has. Either way, I knew I could handle it, even if it made the art take a while.

If I ever do a game with lower resolution artwork - which I am considering for my next project - then I plan on using a sort of 'cut-out window' for H-scenes, sort of like how Violated Heroine does it. The in-game artwork would be at a lower resolution, so it's easy to work with from a game standpoint, but the H-scene animations would have unique camera angles and be likely even higher resolution than Crisis Point is. Of course, then there's the potential problem of H and Game feeling too separated. Food for thought, if nothing else.
 

jadex

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (April 25th)

Now that the replies are done, it's time for the exciting part: The v.11 public release!

UPDATE v.11 CHANGES
-Implement Gamepad controls
-Add in 'teleporters' to skip past old content (go left from starting point!)
-New enemy (breast expanders) - with Warped Soldier, Tentacle, and Insect animation variants
-Introduce new area
-Create more content (areas)
-Fix more minor issues
This update and the animations were fantastic.

Also, I hope you're not going to get rid of the Dummy NPC in the final game. I found Alicia's conversations very entertaining.
 

MacDakka

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

If I ever do a game with lower resolution artwork - which I am considering for my next project - then I plan on using a sort of 'cut-out window' for H-scenes, sort of like how Violated Heroine does it. The in-game artwork would be at a lower resolution, so it's easy to work with from a game standpoint, but the H-scene animations would have unique camera angles and be likely even higher resolution than Crisis Point is. Of course, then there's the potential problem of H and Game feeling too separated. Food for thought, if nothing else.
Aye, but in my opinion, it is a very theoretical potential problem. VH never felt separated to me with that style, on the contrary, I like it very much (and actually miss it a bit in the scenes where it is not done that way - on the other hand, variatio delectat, so having some scenes with the cut-out and some without keeps it spicy, too), and I do not think people would not appreciate more details. :)
To add to the list, there were also some nice scenes with dogs in Adventures of Garnet that had kind of that style, and that one gang rape in Grrl Power, or what it was called. ;)
So, in short: Nice idea, keep it on top of that thought-food pile. :p

Just my tuppence, of course, and I am sure that view steps on some guy's toes who has a fetish for seven-pixels-exactly and will not accept anything else - but that is bound to happen, anyway, innit? ;)
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (April 25th)

This update and the animations were fantastic.

Also, I hope you're not going to get rid of the Dummy NPC in the final game. I found Alicia's conversations very entertaining.
Thanks, I'm glad you like it! I highly doubt Dummy is going anywhere, he's become a very integral part of the game at this point. Almost as important as Alicia herself. I'll find a place for 'im.

@MacDakka - Good to get someone elses opinion on the matter, thanks! With Crisis Point, I'm a little upset with my implementation of H and Game. Outside of the storyline, there's not a whole lot in gameplay that makes the H too meaningful, so I aim to (e)rectify that with my next game by making them mesh better. With the funds I earn from sales of Crisis Point, I'm hoping I can afford to develop a more complex game next time, something that really focuses on blending H and Gameplay together. I already have plenty of ideas swirling around, so we'll just have to wait and see! Crisis Point is still a decent chunk away from being finished, so any thoughts of my next game are just that for now - thoughts.


Oh yes, real quick before I go - here's a sneak peak of the new enemy that's coming in the v.12 update!




I can't remember if I've mentioned it here yet, but public releases are going to continue for one more update. I wasn't able to finish everything for the 2nd boss in time for v.12's release, so I'm pushing the cutoff date back to v.13. After the public release of v.13 (which will be next month, on July 25th), public beta releases will cease, and instead I'll be releasing all information about Crisis Point (screenshots, livestreams, descriptions, etc) simultaneously for everyone. After that, there will only be one more public demo, and that will be once the game is nearly finished - an official demo, if you will, with all of the polish and extra touches the game will be getting later on. It's most likely going to have less content than v.13 will, though, so Patreon will be the only way to play newer versions of the game until release.
 

Jesus

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (April 25th)

It's most likely going to have less content than v.13 will, though
I dont get it, if you're publicly releasing .13 which has more content, why would people choose to play the "official" demo over that?
 

Tesseract

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (April 25th)

I dont get it, if you're publicly releasing .13 which has more content, why would people choose to play the "official" demo over that?
...

an official demo, if you will, with all of the polish and extra touches the game will be getting later on
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (April 25th)

I dont get it, if you're publicly releasing .13 which has more content, why would people choose to play the "official" demo over that?
Precisely what Tesseract pointed out below you. The official demo will be much more polished, and representative of the quality the full release of Crisis Point will have. There's a lot of polish stuff that simply doesn't exist in the current version because it's not high-priority in creating a functioning game. Inbetween animations for most of Alicia's actions don't exist, she has no animation for shooting her blaster, many sound effects are missing and the music might be changed later on, secrets and collectibles haven't been placed around the world yet, the backgrounds will be polished with more unique landmarks and objects, there will be a storyline, an intro cutscene, menus for things like starting the game and customizing controls... I think you get the point.

The current version of the game is alpha testing. The official demo will be release quality, just with less content - because it's simply there to give people a taste so they know if the game is to their liking or not, allowing them to make an informed decision on whether or not to buy it. It's not there for the purpose of getting a community involved with the project like the current alphas are, because by that time the game will basically be done.
 
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Xeen18

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

First of all: this game is really awesome, and the sex sprites are awesome! (My favorite is the tentacle's one... and the game-over with the worms)
Second: I had some trouble with the hook, couldn't fire it while aiming up or while jumping, but I can fire both the power shot and the normal shot. It's only a bug or it's been programmed like that?
Third: Probably will be fixed later, but when you get Alicia's breasts enlarged, you can't escape from sex grabs and the sex grab doesn't stop. Another bug?

Anyway, it's a great game with lots of potential, so keep it up! Reminds me a bit of Lab Still Alive, which I simply ADORE, so I expect really something fantastic, and this alpha versions sure are a great anticipation.

Last question: when the full game will be released, will there be, like in Lab Still Alive, both a Omake CG gallery and an "active" gallery, will there be only a normal gallery or no-gallery at all?
 

Jesus

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

Second: I had some trouble with the hook, couldn't fire it while aiming up or while jumping, but I can fire both the power shot and the normal shot. It's only a bug or it's been programmed like that?
Are you pressing space to switch to it?
 
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Xeen18

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

Are you pressing space to switch to it?
Yes. I can fire it, but when I try to aim with L or I jump and try to use it, I can't fire it.
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

First of all: this game is really awesome, and the sex sprites are awesome! (My favorite is the tentacle's one... and the game-over with the worms)
Second: I had some trouble with the hook, couldn't fire it while aiming up or while jumping, but I can fire both the power shot and the normal shot. It's only a bug or it's been programmed like that?
Third: Probably will be fixed later, but when you get Alicia's breasts enlarged, you can't escape from sex grabs and the sex grab doesn't stop. Another bug?

Anyway, it's a great game with lots of potential, so keep it up! Reminds me a bit of Lab Still Alive, which I simply ADORE, so I expect really something fantastic, and this alpha versions sure are a great anticipation.

Last question: when the full game will be released, will there be, like in Lab Still Alive, both a Omake CG gallery and an "active" gallery, will there be only a normal gallery or no-gallery at all?
Hey there! Glad to hear you're enjoying the game! As for the issues you mentioned, both of them are very much intentional. The Wire Shot can only be fired on the ground, and it can't be fired diagonally - there's no point in the game where those things will be necessary, and both of them would cause some major issues to arise, so I opted to just not include them. As for the breast expansion scenes, you can't escape from them for a reason. When you say "the sex grab doesn't stop", do you mean the enemy never lets go of Alicia? If so, that definitely is a bug, and one I haven't encountered yet. Breast Expansion is just supposed to make it so you can't struggle during H-scenes, as well as obviously making Alicia's boobs bigger. If you do get stuck in an infinite sex loop, would you mind telling me what enemy causes that and where? Thanks.

As for your last question, there will definitely be a gallery mode for the animations, but the addition of a CG Gallery will depend entirely on if I even HAVE CGs or not. I'm not much of an artist, so I won't be drawing CG myself, and honestly I don't value CG in H-games all that much, so I can't say for sure if I'll even have it - especially since that means saving up money to hire an artist. I make a living off of my Patreon campaign, and while I certainly earn enough to get by, I don't end up having a lot of excess income after taxes, so being able to afford something like that would be tricky. Still, it's not a definite no. I'm not opposed to the idea if everything turns out well.
 

mayaktheunholy

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

As for your last question, there will definitely be a gallery mode for the animations, but the addition of a CG Gallery will depend entirely on if I even HAVE CGs or not. I'm not much of an artist, so I won't be drawing CG myself, and honestly I don't value CG in H-games all that much, so I can't say for sure if I'll even have it - especially since that means saving up money to hire an artist. I make a living off of my Patreon campaign, and while I certainly earn enough to get by, I don't end up having a lot of excess income after taxes, so being able to afford something like that would be tricky. Still, it's not a definite no. I'm not opposed to the idea if everything turns out well.
Some artists might be willing to do some cg's just to get their name out there, or because they like the game. Future Fragments already has fan art, for example.

I would do one or a few, but I'm a 3D guy and it would likely look out of place without some serious postwork.
 
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Xeen18

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

Hey there! Glad to hear you're enjoying the game! As for the issues you mentioned, both of them are very much intentional. The Wire Shot can only be fired on the ground, and it can't be fired diagonally - there's no point in the game where those things will be necessary, and both of them would cause some major issues to arise, so I opted to just not include them. As for the breast expansion scenes, you can't escape from them for a reason. When you say "the sex grab doesn't stop", do you mean the enemy never lets go of Alicia? If so, that definitely is a bug, and one I haven't encountered yet. Breast Expansion is just supposed to make it so you can't struggle during H-scenes, as well as obviously making Alicia's boobs bigger. If you do get stuck in an infinite sex loop, would you mind telling me what enemy causes that and where? Thanks.

As for your last question, there will definitely be a gallery mode for the animations, but the addition of a CG Gallery will depend entirely on if I even HAVE CGs or not. I'm not much of an artist, so I won't be drawing CG myself, and honestly I don't value CG in H-games all that much, so I can't say for sure if I'll even have it - especially since that means saving up money to hire an artist. I make a living off of my Patreon campaign, and while I certainly earn enough to get by, I don't end up having a lot of excess income after taxes, so being able to afford something like that would be tricky. Still, it's not a definite no. I'm not opposed to the idea if everything turns out well.
The only enemy which had an endless sex loop was one of the bugs in the last map/room/part, when you find the max health upgrade.
And thanks for the answer about the gallery mode.
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

Some artists might be willing to do some cg's just to get their name out there, or because they like the game. Future Fragments already has fan art, for example.

I would do one or a few, but I'm a 3D guy and it would likely look out of place without some serious postwork.
This is certainly an option, but I'm very much a stickler for quality. Even for free, I wouldn't be willing to put CGs in the game if they weren't up to snuff - plus, the workload for creating CGs would be pretty heavy with the amount of enemies I have planned, and I would feel terrible about working an artist that meets my quality standards without paying them. I'm not into the idea of hiring several different artists for different enemies, so that's out of the question too.

@Xeen18 - Thanks for the report! I'm honestly not sure if I fixed that glitch for v.12 or not, but I haven't heard any other reports of that particular problem, so hopefully the.. hehe... bug is fixed.


On top of those replies, time for another small update! Sorry I haven't posted anything in a while. My ladyfriend recently came back from a long vacation, so I've been spending every possible moment with her. Kinda stopped paying attention to threads for a while, lol. But enough of that! Pretty picture time!



This one is very much related to the new enemy coming in v.12, and I have a feeling many of you will like him quite a bit, considering there's been a lot of requests for this particular position. As always, v.12 will come out in a few days, on the 25th, and there are actually several pictures for me to post between now and then, so yay.

I honestly can't remember if I ever updated you guys on the situation of ending public updates either, so I'll just say it again. I didn't get everything I wanted in v.12 done, specifically the second boss fight's animations, so I'm extending public update releases to v.13. After v.13 goes public next month, there will be no more public alpha releases, but I'll be making livestreams and text/picture updates public immediately rather than being Patron-exclusive for a month. Hopefully it'll be a good way to keep everyone updated on the game's progress!
 

Mistah F.

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

I'm a bit late, but I wanted to say that the breasts aren't quite noticeably expanded by the breast expander. They're only noticably larger in the new soldier titfuck animation.

I like the belly inflation and jiggle when the wasp cums in her, nice detail.
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

I'm a bit late, but I wanted to say that the breasts aren't quite noticeably expanded by the breast expander. They're only noticably larger in the new soldier titfuck animation.

I like the belly inflation and jiggle when the wasp cums in her, nice detail.
Thanks for the feedback on the breast expanders. I've had a few people point that out, so I'll be updating their animations for v.14 - probably won't have enough time for v.13, unfortunately. I'll make sure the bigger breasts are more noticeable, though. Glad you like the bug animation, at least!


Another quick update for v.12, by the way.


Nothing too different from the last update, but I figure you guys might like it anyway. I believe I should have one update to post every day until v.12 goes public, so look forward to that!
 

MacDakka

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)



Nothing too different from the last update, but I figure you guys might like it anyway.
You bet. Cannot wait to see that one in action! :D
 
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Anon42

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Re: Crisis Point: Extinction - Metroidvania H-game - NEW PUBLIC UPDATE! (May 25th)

Time for today's small update!



As usual, this more or less speaks for itself, but it's the Warped Soldier's breast expansion climax. This should make it a lot more obvious that the scene is a titfuck, not nipple penetration!
 
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