Re: [ScaleGarden] Rhode's Fortress
The game, as a story is good. I love the artwork as well.
As a technical expression of a game, it's perfect, with the player being given some freedom at a specific point. My only quibble as I keep saying are the mechanics. If it works for SG and drums up sales, then good for them. To reach a wider audience I just think a couple of things need changing, not removal.
All the same, I am looking forward to seeing what they give us next - and hope to the gods of coding that they don't feel so constrained as to remove so much content that it feels half-done like Saki Quest. I liked SoG, because there was actually a lot to do in Free Mode.
Rhode's hotness only counts for so much, on the other hand. Usually it takes me 3-4 playthroughs to find even half the stuff. I got 99% of this in two go-arounds. I know time is always a factor (and it did take them YEARS to give us this) but I do hope they're more comfortable with RPGMXP to not have to cut stuff out.
Their art is beautiful, and such detail takes a long time, that's true. And this is why I really hope it's not a two-man show. Having finished SoG, I noticed about 3 or 4 different names. Probably typical, but perhaps it's time for them to expand.
* Should I be calling it Sangeki no Gear, or Flash-Strike Gear? I've been wondering that.