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RPG RPG Maker [ スケイルガーデン ] 砦のローデス (RJ125552)


Leriexner

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Re: [ScaleGarden] Rhode's Fortress

So.. I've just had sex with Wolf two times, in two different scenes, and I have no clue where to go now, any help appreciated.

Edit: Nvm, I found it.. Was where you entered the basement.
 
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Sergejim

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Re: [ScaleGarden] Rhode's Fortress

Does anybody have a walkthrough? I finished the game but I feel like I just did the obvious.
 

madman3237

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Re: [ScaleGarden] Rhode's Fortress

Does anybody have a walkthrough? I finished the game but I feel like I just did the obvious.
Will try to put one together tonight. Here are a couple things that are not so obvious.

Go back to goblin area and lose at least once to giant cyclops for a scene and then win to unlock upper right room of cg room.

There is a chest in north of forest that contains "tusk of a tiger" (hit rate rises)

Best accessory is found in chest near golden skull - beat red skeleton (and I think he is only one that battles you) for key to room.

When you return to fort for final battles, you can assist the fallen soldiers in mess hall, one friendly and one of wolf's, to dormitory for treatment - no scene just story.
 

Cailveh

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Re: [ScaleGarden] Rhode's Fortress

Does anybody have a walkthrough? I finished the game but I feel like I just did the obvious.
You're gonna be so sad when you notice that you have seem all scenes in less than 3 hours without walkthrough =.='
 

Nimrod

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Re: [ScaleGarden] Rhode's Fortress

The story is the good part in scalegarden's games, if you don't read the story it's your fault for doing it wrong, not the game's for being bad.
 

KHTA

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Re: [ScaleGarden] Rhode's Fortress

The story is the good part in scalegarden's games, if you don't read the story it's your fault for doing it wrong, not the game's for being bad.
Have to agree partly with this statement. This IS the fourth game made by SG, it should be obvious by now just how much work he puts into the story and all 4 games had really engaging stories.

It's just that this game, the story was sadly more enjoyable then the H. The ideas he came up with were fantastic...if he had fully took advantage of them. The CG quality is something I'm still surprised to see in a RPG Maker XP game....but the lack of variation quickly had me focusing back on the story. The main heroine is, imo, the best yet. Cute, beautiful, keeping her strength despite what happens to her.....and no "but" this time. She's really the only one of the 4 that had a chance at love but was denied not for her doing but because of the men themselves. A desperate brother trying to save his sister...and a pathetic childhood friend who couldn't even get the hints when it was thrown in his face.

edit: Sorry, she's actually the 2nd of the 4. Just remember Seiren Harp heroine had a thing for the sailor and even offered herself to him but he chicken out and so she looked elsewhere for sexual relief.
 
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dardamex

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Re: [ScaleGarden] Rhode's Fortress

The problem with the game is the lack of events. This one has roughly 15 or so, whereas his second game, A Breath of Iron and Fire, had nearly 30, probably closer to 40 if you count all the smaller scenes that happen during the story, like her constantly being forced to do stuff with the adventurers.

And don't give me that bollocks about "Oh, he'd have had to spent a ton of time making more CGs!" because A Breath of Iron and Fire only really has maybe 12 unique CGs but are recycled repeatedly, which he could have easily done with this game as well.

The weirdest thing is that this game's initial concept -- a princess training in an isolated fort with almost nothing but men -- is a perfect set-up for a ton of hentai events. Yet that set-up is barely used at all.
 

Lionfist

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Re: [ScaleGarden] Rhode's Fortress

Woop, out of the lurking I go.
I have to disagree with the "negative" statements.
I played all of Scale Garden's games until now and somehow I enjoyed this the most.
I think it was quite a real scenario and Rhode was his best character yet (not taking these awesome tits into account), a strong-willed woman able to fight and tell her opinion - shes not always trying to be polite and nice, is honest, falls in love (and gets fucked up for doing so) etc etc
Sure the H-Count was minimal and he couldve done more, but I'm still way more than satisfied with what I got.

I'd totally replay it as soon as someone pops up a translation for this (even though that counts for all his games I guess.)
 

Sergejim

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Re: [ScaleGarden] Rhode's Fortress

It seems to me this (great) game has a large unexploited potential.

You can clearly feels the author intended to make more use of the "appeal" (and probably "crawl").
For instance when you swim in the lake with lot of soldiers peeping, you can't but feel like there's a appeal->gangbang which was eventually not implemented.

Maybe there will be updates that scales the game up later?
 

Cailveh

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Re: [ScaleGarden] Rhode's Fortress

I agree that this game was really fun and well draw, good story, etc...
But there are things that we were waiting way too much, due previous games...
This chick has those huge tits, but they only bounce in the fight... and she has this weird stance in there...
Some events won't prevent you to change her clothes, even though they make no sense...
He has put a lot of effort into making her nude in all events, but exhibitionism is not even a word in this game...
In fact, we put a lot of pressure in the creator, and also expected way too much x.x!
We really can't blame this game...
 

Lionfist

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Re: [ScaleGarden] Rhode's Fortress

I really wish Scale Garden would visit this forum once or that there'd be an english way to communicate. I'd be so curious about what "hindered" the progress of the game and if feedback is wished for. God damn it. :)
 

sgb3

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Re: [ScaleGarden] Rhode's Fortress

It feels more like he should be making visual novels instead of trying to throw the thin gameplay in there. He's pretty good at stories and has good artwork, but the pacing between the dialogue and gameplay sections in this one is awful for those expecting a true jRPG. Even then the battles against simple trash mobs are needlessly drawn out due to the battle system, which doesn't help the pacing either. It was a good attempt at an interesting battle system, but I personally feel it hinders the game more than add to it; it ironically lacks depth once you realize how it works, as there's never any more added to it as the game progresses. His other games all had the same problem with the battle system; little to no character progression to keep things fresh.

I think he'd benefit tremendously from partnering with someone to make the core game and mechanics, and then he does the artwork and writing.
 

DMasta

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Re: [ScaleGarden] Rhode's Fortress

I agree with Lionfist. I actually enjoyed this one the most.

No grinding to level up to progress the story.
The animations are always amazing, and this one actually has the sex scenes animated which i enjoyed the most. Which also implies that future games of scgardens will have animated sex scenes and that has me excited.

I was dissapointed in the lack of use of "crawl, and "appeal" which i thought you would use alot in this game and thought that would be a cool aspect.

This was the first one i actually finished of scgardens games without saying screw the grinding let me just see the rest of the sex scenes.

Overall really enjoyed this game would of enjoyed it more if it was in english but was dissapointed in the lack of different sex (anal, titjob) and it seemed like it jumped into the "sex stage" of the game early. One of my fav games now though.
 
J

JackalMask

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Re: [ScaleGarden] Rhode's Fortress

Does anyone know why when I try to extract the game, I get "unable to create output file audio/BGS/nyou.wav" ?
 

madman3237

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Re: [ScaleGarden] Rhode's Fortress

Does anyone know why when I try to extract the game, I get "unable to create output file audio/BGS/nyou.wav" ?
No. But here it is. (Zipped so I could upload it here.)
 

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dagecko

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Re: [ScaleGarden] Rhode's Fortress

Have only played through the trail, so I can't comment on the full game:

with that in mind, however I found this game a huge irritation! I liked where I *thought* it was going, the graphics are awesome, the characters deep (for an H-game), and an actual plot with good writing... and then suddenly the main character starts down a path I cannot even conceive a real person even thinking of, much less DOING! Totally broke all immersion... and I just started getting more and more irritated with 'her' as she rationalized intentionally having a relationship with her manipulating (and rather thuggish) rapist when there was no reason to. It is one thing for a person caught or already in an abusive relationship but for one *not* to go after it?!?! :confused: Hell, at that point her just deciding to go out and find a tentacle monster to molest for sex would have made more sense!

... oh, and (again, in the trial) while it is difficult, it is very possible to be victorious over her attacker/rapist (without cheating) when he lures her outside to show her his 'secret' technique - but the game treats it like you still lost. This leads to some very nonsensical dialog/actions and invalidates a lot of the follow-up - the programmer should have either allowed for victory or scripted the player's loss.
 

KHTA

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Re: [ScaleGarden] Rhode's Fortress

Have only played through the trail, so I can't comment on the full game:

with that in mind, however I found this game a huge irritation! I liked where I *thought* it was going, the graphics are awesome, the characters deep (for an H-game), and an actual plot with good writing... and then suddenly the main character starts down a path I cannot even conceive a real person even thinking of, much less DOING! Totally broke all immersion... and I just started getting more and more irritated with 'her' as she rationalized intentionally having a relationship with her manipulating (and rather thuggish) rapist when there was no reason to. It is one thing for a person caught or already in an abusive relationship but for one *not* to go after it?!?! :confused: Hell, at that point her just deciding to go out and find a tentacle monster to molest for sex would have made more sense!

... oh, and (again, in the trial) while it is difficult, it is very possible to be victorious over her attacker/rapist (without cheating) when he lures her outside to show her his 'secret' technique - but the game treats it like you still lost. This leads to some very nonsensical dialog/actions and invalidates a lot of the follow-up - the programmer should have either allowed for victory or scripted the player's loss.
You haven't played SG other games, have you!? Don't answer, it's obvious. This is a common theme with the main girl to get caught up with the least deserving guy. This heroine is actually curious about sexual things and love, and shortly after losing contact with her first love you'll start to see a WHOLE new way she regards that guy. Telling any more would be spoilers, so play the full game.

That battle was changed in the full game, you no longer have a chance against him. Unless you try to dodge and actually get a % higher than 0 and manage to dodge.
 

qs1988

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Re: [ScaleGarden] Rhode's Fortress

hmmm...the lack of exhibitionism in this game is a bit disappointing. the best she could do is walk around in a half transparent swimsuit during the day and the only place you can visit in town is the inn, with only one event.
 

squark

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Re: [ScaleGarden] Rhode's Fortress

All thing considered, I was hugely disappointed.
Personally, I enjoyed Sangeki most so far, though I do prefer Rhodes (I think that's her name) because it felt more like an RPG and had a LOT more locations - though I didn't much enjoy having to grind to have a chance against the stronger enemies. It does have one or two things I like more, though:
A main love interest that isn't dependent on mind breaking
Utterly gorgeous main character without boobs that go "bloop"
Lack of grinding (which, in this game's case works but feels more like a bizarre mix between ARPG, TRPG and ADVRPG)
Having to think about my attack and defense

But as for what I didn't like:
Scale Garden's modus operandi of "You're gonna get raped. You've been raped, now go do whatever". I think the next one needs a hard-to-find way out of being raped.
Less emphasis on the discovery element of RPGs
Feeling trapped in the fort even during Free mode
Not being told how to use special skills
One weapon upgrade and one only - there's swords all over the place
Needing equipment to made evasion more likely
Lack of choice *
Ugly-ass villains **
Moronic childhood friend
Scenes that could have had more but didn't ***

* I'd have liked the chance to go back to castle and confront the King about what Lord Wolf said.
** Seriously. This has to change. What about a handsome, dashing, charismatic and well-dressed guy that happens to be the main villain? That ugly bald guy in this game made me want to make the game world more beautiful - though he's not all bad, just mostly. It seems to me that there's always some kind of oily bald guy in SG's games. Change is good.
*** Voyeurs at the lake comes to mind, so does hide the clothes instead of taking them. He could have looked the hero, too - by staging a confrontation with the other guards to return her clothes. That would have been more interesting.

What I never understood is why she doesn't just hole up in the woods for a while instead of jumping into bed with the main villain.
Given that there was nothing to do in the fort besides repeat scenes over and over, it got dull quickly. I never really understood why there was a brothel stuck where it was. If it wasn't a brothel, then what was it?
So much of this game seems "tacked on". I wanted to buy this, but I'm actually glad I didn't.
That room full of skeletons - wtf do I do the get that open? Seems like there's a lot of blind alleys like that that were left out for some reason.
 

madman3237

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Re: [ScaleGarden] Rhode's Fortress

~snip~
What I never understood is why she doesn't just hole up in the woods for a while instead of jumping into bed with the main villain. Alfred and later Gonza were being held hostage for her good behavior.
Given that there was nothing to do in the fort besides repeat scenes over and over, it got dull quickly. I never really understood why there was a brothel stuck where it was. If it wasn't a brothel, then what was it? Brothel is really recruitment center for cult.
So much of this game seems "tacked on". I wanted to buy this, but I'm actually glad I didn't.
That room full of skeletons - wtf do I do the get that open? You don't. Red skeleton is only one you can fight other than one by golden skull. Seems like there's a lot of blind alleys like that that were left out for some reason.
Did you use a translation program? Did you go back to goblin village and fight cyclops?
 
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