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[PIXEL FACTORY[ parasite in city (RJ123294)


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ToxicShock

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Re: parasite in city

- Reloading without emptying the clip blows ammo. You never really need all the ammo anyway, but this is a lazy design from 1987 that should not still be showing up.
You're a moron. This is A) how it really works B) a concept MORE popular today than it was in 1987, something that actually grew as first/third person shooters grew, as everything started with ammo pools C) a mechanic often used in games that focus on survival instead of the firefight. This is a horror themed h game, not Battlefield. Oh wait, you can lose bullets for reloading in that, too.
 

RyonaMasta

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Re: parasite in city

You're a moron. This is A) how it really works B) a concept MORE popular today than it was in 1987, something that actually grew as first/third person shooters grew, as everything started with ammo pools C) a mechanic often used in games that focus on survival instead of the firefight. This is a horror themed h game, not Battlefield. Oh wait, you can lose bullets for reloading in that, too.
Only game does that is American Army and ARMA(Which only catering to a small group of players), Maybe old BF2. All other games such as BF3, BF4, COD you don't lose the ammo in your previous clip when you reload.

It's not realistic, But anyone looking for realism that doesn't contribute to game play is plain retarded.
 

thswherizat

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Re: parasite in city

Only game does that is American Army and ARMA(Which only catering to a small group of players), Maybe old BF2. All other games such as BF3, BF4, COD you don't lose the ammo in your previous clip when you reload.

It's not realistic, But anyone looking for realism that doesn't contribute to game play is plain retarded.
And without a doubt, CoD is a horror game, and the type of playing we should be trying to emulate in a H game.
 

ombre vengeresse

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Re: parasite in city

Hello fellow human. I have no idea what you mean! However, DRM always falls. And this game is not substantial enough to warrant it.
You understood. Dlsite provides DRM for the developper but this really bad for have great on niche games.

--To me, the only things this game is missing are:

- A sad lack of sex animations when several zombies/creatures are involved.
- A lack of a finishing animation...whether it be a guro vore finisher or a sex finisher. As is, she gets hit and then just falls to the ground and the screen goes black.
- Of course, the game being rather short(But sweet) and shallow on the roster of enemies.
It is true that animation gang bang with zombies missing in the game. It would add a fun side in the game and would add a finish with the tide of zombies on level 3.
 
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textbook703

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Re: parasite in city

Only game does that is American Army and ARMA(Which only catering to a small group of players), Maybe old BF2. All other games such as BF3, BF4, COD you don't lose the ammo in your previous clip when you reload.

It's not realistic, But anyone looking for realism that doesn't contribute to game play is plain retarded.
It's not realistic, But anyone looking for realism that doesn't contribute to game play is plain retarded.
anyone looking for realism that doesn't contribute to game play is plain retarded.
lol
 

test1243143

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Re: parasite in city

You understood. Dlsite provides DRM for the developper but this really bad for have great sales on niche games.
<3

I would appreciate the admin team simply edit rather than remove my post. It was not inflammatory, and it was sincere.
 

ToxicShock

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Re: parasite in city

Only game does that is American Army and ARMA(Which only catering to a small group of players), Maybe old BF2. All other games such as BF3, BF4, COD you don't lose the ammo in your previous clip when you reload.

It's not realistic, But anyone looking for realism that doesn't contribute to game play is plain retarded.
Actually BF does go for realism often. The only ones it didn't happen in were AA (cuz you kept the partially emptied clip) and 3. Last I tried 4, it depended on what you're doing, where reloading out of conflict puts it back in the pool while reloading in conflict lost em.

<3

I would appreciate the admin team simply edit rather than remove my post. It was not inflammatory, and it was sincere.
I just deleted your shared link and any following post that referenced it. You said yourself so what to if you were "censored"
 

test1243143

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CLIPS CLIPS CLIPS

You're a moron. This is A) how it really works B) a concept MORE popular today than it was in 1987, something that actually grew as first/third person shooters grew, as everything started with ammo pools C) a mechanic often used in games that focus on survival instead of the firefight. This is a horror themed h game, not Battlefield. Oh wait, you can lose bullets for reloading in that, too.
Ad hominems aside, your statement regarding what's more commonplace is not statistically supported. Regardless, 'how it really works' is not debatable. No one throws away bullets with a clip. They change clips when empty. If there is ammo left in the clip, it will be reserved till downtime to reload clips. Additionally, it's not likely to find 6 compatible clips in good working order and in a survival/horror scenario or otherwise.
 

c1684668

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Re: parasite in city

There's a bug where she can get stuck in a push animation whenever there are live enemies in the way. It's impossible to get out of and enemies don't knock her out of it.
youtube.com/watch?v=C0Ai8cyLR3M
 

ToxicShock

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Re: CLIPS CLIPS CLIPS

Ad hominems aside, your statement regarding what's more commonplace is not statistically supported. Regardless, 'how it really works' is not debatable. No one throws away bullets with a clip. They change clips when empty. If there is ammo left in the clip, it will be reserved till downtime to reload clips. Additionally, it's not likely to find 6 compatible clips in good working order and in a survival/horror scenario or otherwise.
Statistical like your lone numerical citation of games in 1987? You wanted that kind of accuracy? People are trained to fire all their shots or until the target stops moving, so they reload when not under fire, because the idea of trying to put together all those individual bullets again in battle is ridiculous. And it's funny you talking about ad hominem, since it was what you kinda started with and the only reason my posting style is hostile right now. Regardless, it won't be an influence my decision-making.
 

ToxicShock

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Re: parasite in city

If you don't trust me, that's fine, but I've had countless disagreements with plenty of people in this section. Ask any of them if they felt I had used my powers to abuse them. The only 'abuse' that may exist is that there tends to be a general perception that I'm usually right and shouldn't be disagreed with, so doing so automatically makes you look like the wrong, but I don't think that's correct. *edit: However, if arguments break out, I retain and will use the ability to put my 'mod foot down' and stop the argument there, with any following posts up to my whim*

Also, I honestly can't think of a game that uses the magazine type reload with bullet loss previous to 1997, let alone 87.

I've thought up 36 games where it was used and graphed them for "statistical support"

(Excuse the poor website format I used, I did it up quick)
 
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Zodiark69

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Re: parasite in city

If you don't trust me, that's fine, but I've had countless disagreements with plenty of people in this section. Ask any of them if they felt I had used my powers to abuse them. The only 'abuse' that may exist is that there tends to be a general perception that I'm usually right and shouldn't be disagreed with, so doing so automatically makes you look like the wrong, but I don't think that's correct. *edit: However, if arguments break out, I retain and will use the ability to put my 'mod foot down' and stop the argument there, with any following posts up to my whim*

Also, I honestly can't think of a game that uses the magazine type reload with bullet loss previous to 1997, let alone 87.

I've thought up 36 games where it was used and graphed them for "statistical support"

(Excuse the poor website format I used, I did it up quick)
And it's not there. o.o
 

ToxicShock

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Re: parasite in city

And it's not there. o.o
Damn. Can no one see it?

The basic breakdown of the list of games I was able to remember ranged from years 1999 to 2013 games with that reload function being: 1-0-1-4-3-1-6-6-3-3-2-2-1-1-2.
Meaning it started in 1999 and blipped off for 2000 before returning, reaching more commonplace only six years ago, and hasn't disappeared completely as we still had more this year than last.

It really is masterful trolling. A chart and everything. I wonder when he goes to sleep?
I don't think people know what trolling means anymore.

I work 13+ hours each day, I rarely have time for sleep. Plus the world invented this fancy new concept called time zones, where I may actually exist inside of them.
 

test1243143

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Re: parasite in city

Damn. Can no one see it?

I don't think people know what trolling means anymore.
You made a stats chart based on what you remember to support your position. I never suggested stats were on my side, only that you couldn't support yours.

You called me a moron in reply to my post (complaining about the clips with a hyperbolic date reference and denigrating no one) not directed at you. You brought stats into an argument with positions neither of us can support with facts. Et cetera.

Working a 13 hour day sounds tough, and it's not right that anyone should have to do that. I hope you at least enjoy your work. :(
 

Zodiark69

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Re: parasite in city

Alright, let's get back on track here, guise. And that's talking about this game.

...

Gameplay wise, it doesn't really bother me. Oh sure, level 3 is brutal, but hey, levels gotta get harder as the game goes, especially if it short. Enjoy the game, play it more, and challenge yourself, like trying to beat the whole thing without firing a single shot.
 

Vinceras

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Re: parasite in city

Wasn't my fault this time....oh wait....fuck me...yeah it was. -_-'
 
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