Gear47demon
Tentacle God
- Joined
- May 15, 2013
- Messages
- 793
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- Thread Starter
- #61
Re: Rift Touched
The results are in and it seems you all voted for
PSA: Long post. Read spoiler above for more info. That is all.
Edit: So remember when I said I wouldn’t have super long posts like earlier? Turns out I may have lied. So…yeah that happened. Super long fun posts guys! (please don't kill me )
~~~~~~
Explanation of magic crystals, health, ability ranks, etc.
2:02 pm
He doesn’t know where I’m at, he’s weakened, and he’s hurt. It looks like the ball is in my court now. Time to end this before he can hurt anyone else! Before I do that, though, I should heal my wound.
With your mind made up you focus your mind on the gold crystal and call upon the healing energies within. A dim gold light permeates your body and you can feel your cut closing and healing; you rub the area where your cut should be and notice it’s completely gone. Out of caution you check to see if the goblin noticed and, thankfully, it seems he’s still too preoccupied with his anger to notice. Renewed, you grip your short sword, hunker down, and slip from your hiding spot and make your way towards what you hope to be your final encounter with the goblin chieftain. Still flailing about and screaming his head off the chieftain doesn’t notice your silent approach in the slightest. You come within approximately fifteen feet of him and stop – despite being weakened and oblivious to you, he is still dangerous approach if for no other reason than his axe flailing about; you don’t want to get close to land a killing blow only to be struck by his axe in his current stupor. You sit and wait, practically prone at this point so as to avoid detection and slowly crawl forward a few more feet, but still out of sight, to get into the best position possible to end the fight while the chieftain begins to pace back and forth now, axe in hand and striking at the air occasionally.
If only he would stop swinging that blasted axe everywhere for only a few seconds! you think in frustration.
As if to mimic your thoughts the goblin chieftain slams the axe into the ground again, huffing and panting for breathe. “Argh! Why, why, why, why?! Why does everythingz goes wrongsezz today?! I Needz something to killz!” the chieftain bellows while still panting for breath. The opportunity you’ve been waiting for presented to you, you don’t give the angry goblin a chance for another round of angry ranting before you pull yourself up back into a crouch and move around adjacent to him. You’re now within a few feet of him and, not wanting to deal with that axe of his any longer, you grip your short sword with both hands, raise yourself a little higher and just outside his peripheral vision, and rush the bastard and bring your sword down on the hand holding the axe, severing it cleanly from the wrist.
The “fight” with the feral goblin berserker
“Huff, finally…dead. Gods, remind me to never tangle with a berserker ever again. Huff Ha…haha…at least you won’t be running around killing anymore horses”. You continue to chuckle and catch your breath while bent over, hands on your knees. A few more moments pass with you catching your breath before you straighten out and look down at your handiwork. “Alright, let’s see what you have on you” you say to yourself, before kneeling next to the still corpse of the former feral chieftain. You take a moment to rub some of the blood on your sword off on the still attached pant leg of the chieftain before rummaging through the pockets.
You rummage the first pocket then the second, which produces a small key which you remember the chieftain pocketing earlier after opening and closing his footlocker. You take the key and continue to search the body. Finding nothing further of value you stand up, kick the goblin in the side out of spite, and make your way through the brush back towards the entrance of the cave.
Wait, wasn’t there two of them? Where’s the other one at? you think as you reach the mouth of the cave, looking around a bit to making sure you don’t get surprised by an ambush after your recent victory. Not taking any chances you quietly move into the cave and reach the bend before poking your head around the corner. You look around a bit before your eyes land on the badly burnt feral chef lying on his stomach. You step out and carefully make your way towards him and, upon reaching his head; you give it a quick kick. With no apparent reaction you kneel down and examine his form for signs of life. Finding none, you roll the dead chef onto his back to determine a cause of death.
“Are you kidding me?” you dryly speak down to the lifeless husk. “You fell on your knives! Who does that?” Well, he could hardly stand and he probably wouldn’t have lived long anyways with these burn wounds, so apparently near-dead, well done feral goblins do! you think upon noticing the puss leaking from the severe burns that cover the body from knees to chest. With nothing of value on the chef you go about examining the cave before finally reaching the footlocker. With nothing to lose you brandish the key you looted earlier, put it into the keyhole of the chest, and open it.
Now, time to gather my reward. Alright we have a pair of iron shackles. Useless. A copper amulet with what looks to be a garnet in the center. I’ll take that. You pull off your pack and place the amulet inside before continuing your search. Satisfied you’ve found everything of value you put your pack back on and continue out the cave and back towards the road.
Not a great haul, but better than nothing I suppose. Made off with a garnet encrusted copper amulet, 48 gold pieces, a silver ring which seems to have a minor enchantment, and a lock pick of all things! But more than that it was worth it to keep my home safe, you think and smile as you walk through the tall grass.
You finally reach the road again next to Horace and Kielra’s wagon and continue on your way down the road after gathering your bearings.
2:39 pm
The results are in and it seems you all voted for
D2 to heal and A2 to sneak up and strike him with the short sword. I also sped things up a bit. I don’t think you would have wanted to have another post or two dealing with looting, resting, healing, etc. If I’m wrong then let me know and I won’t do this again. This is the main reason why this post is so gosh darned long, so sorry about that.
PSA: Long post. Read spoiler above for more info. That is all.
Edit: So remember when I said I wouldn’t have super long posts like earlier? Turns out I may have lied. So…yeah that happened. Super long fun posts guys! (please don't kill me )
~~~~~~
Explanation of magic crystals, health, ability ranks, etc.
The learning system: What I wanted to do for this is instead of having a level up system, you have a "learning up" system of sorts where you learn by doing. While on our grand adventure there will be many choices, and from these choices you will be able to specify how to deal with these siuations, e.g. sneak up behind evil warlock and stab him through the back with shortsword, or seduce the shopkeeper for a discount or information, blast the cute little bunny with a fireball. In each instance you're using a skill or a weapon, and the more you use it the better you'll be at it. Everything has 4 ranks and they are as follows:
Rank 0/4 - You can't even use it because you suck at it! (Yes I know I said 4, but deal with it!)
Rank 1/4 - Novice level (You can use it, not recommended but given time you'll improve)
Rank 2/4 - Journeyman level (You're pretty darn good. Better than most people in fact)
Rank 3/4 - Expert level (You're a professional and it shows. Others have a hard time keeping up with you as an expert)
Rank 4/4 - Master level (Others are in awe. What you do is second nature and has no equal)
So in short, if you sneak around during options more, or use a bow, or charm, or whatever more often then I'll improve the rank which will make things easier and inevitably change the dialogue to reflect your skill.
Magic Crystals: Magic crystals are my way of introducing magic to the adventure. The only creatures that can use magic without the use of magic crystals are magical beings and magical monsters (tentacle beasts, succubi, incubi, vampires) that absolutely need magic energy in order to survive. Thus if a succubus keeps using fireballs without finding a means to recover their reserves then they are weakening themselves. For non-magical beings such as us, we use magic crystals which are created from magical rifts. They fit in the palm of your hand and, as long as have it on your person, you can call upon the magics inside (kinda like materia for you FF7 fans). Each crystal has 3 charges at rank 1/4 with one spell that uses 1 charge, 4 charges at rank 2/4 that uses 2 charges when used, 5 charges at rank 3/4 with a spell that uses 3 charges, and at rank 4/4 you get a really powerful spell that uses up all the charges.
Now if you've been paying attention (or not, it's okay I understand) I may have mentioned magical reserves, or MR, a few times. Think of MR as mana; after the charges on your crystal are used up then you resort to the natural magics in your body to cast spells. For example, say you have 0/3 charges left on your Red crystal and can't shoot a fireball and have 50/50 MR, well then you're in luck! You can use, lets say, 10 MR in place of a charge which leaves you with 40/50 MR. Be wary, as it takes 1 hour for 10 MR to recharge (if you have Magical Regeneration Decay then it's cut in half).
If a being that needs magic to survive gets your essence (blood or sexes you up) don't worry, you won't lose your MR! Instead it will heal them, e.g. You have 50 total MR then they are healed the equivalent of being in caution level health to barely in fine levels of health, but with Source of Energy this effect doubles, so if you have 50 total MR then it would heal double.
This leads me to my next explanations - Health: Health is pretty simple actually. Think of Resident Evil going from "Fine" to "Caution" to "Danger". Things will get progressively worse for our heroine from there, but I will try to refrain from killing her of and instead treat it as her being knocked out. You get health back by eating, drinking, resting, healing spells, and health potions.
Passives: This one is is what I like to call "passives". These are similar to the powers you chose in the first round of voting in that some effect things in small ways. As you Colette adventures along she may come across people or things, wear certain clothes, etc. that give her passive effects that may last as long as a requirement is met or forever. For example, if Colette wears a corset then she'll have a passive that will lead people to look at her breasts more which would increase her charm, or she could be bestowed a power from a god or goddess that improves her eyesight. They won't be all over the place but they'll be there to get if conditions are met, and some won't be readily apparant.
Inventory/Appearance: I'll list all the things that Colette is carrying and wearing and how she looks at the current moment. Simple as that.
Recharging Magic Crystals: Remember how I said that magic crystals have charges? That doesn't mean that once all the charges are gone then the crystal is useless. It simply needs to be recharge! To recharge a magic crystal you can do one of two things. First: Wait. One charge replenishes itself once every 24 hours due to absorbing the natural magics in the world. Second: Find a magical rift. Get close enough to a magical rift with a magic crystal on you and it will fully recharge a magic crystal. That's all there is to it guys!
Rank 0/4 - You can't even use it because you suck at it! (Yes I know I said 4, but deal with it!)
Rank 1/4 - Novice level (You can use it, not recommended but given time you'll improve)
Rank 2/4 - Journeyman level (You're pretty darn good. Better than most people in fact)
Rank 3/4 - Expert level (You're a professional and it shows. Others have a hard time keeping up with you as an expert)
Rank 4/4 - Master level (Others are in awe. What you do is second nature and has no equal)
So in short, if you sneak around during options more, or use a bow, or charm, or whatever more often then I'll improve the rank which will make things easier and inevitably change the dialogue to reflect your skill.
Magic Crystals: Magic crystals are my way of introducing magic to the adventure. The only creatures that can use magic without the use of magic crystals are magical beings and magical monsters (tentacle beasts, succubi, incubi, vampires) that absolutely need magic energy in order to survive. Thus if a succubus keeps using fireballs without finding a means to recover their reserves then they are weakening themselves. For non-magical beings such as us, we use magic crystals which are created from magical rifts. They fit in the palm of your hand and, as long as have it on your person, you can call upon the magics inside (kinda like materia for you FF7 fans). Each crystal has 3 charges at rank 1/4 with one spell that uses 1 charge, 4 charges at rank 2/4 that uses 2 charges when used, 5 charges at rank 3/4 with a spell that uses 3 charges, and at rank 4/4 you get a really powerful spell that uses up all the charges.
Now if you've been paying attention (or not, it's okay I understand) I may have mentioned magical reserves, or MR, a few times. Think of MR as mana; after the charges on your crystal are used up then you resort to the natural magics in your body to cast spells. For example, say you have 0/3 charges left on your Red crystal and can't shoot a fireball and have 50/50 MR, well then you're in luck! You can use, lets say, 10 MR in place of a charge which leaves you with 40/50 MR. Be wary, as it takes 1 hour for 10 MR to recharge (if you have Magical Regeneration Decay then it's cut in half).
If a being that needs magic to survive gets your essence (blood or sexes you up) don't worry, you won't lose your MR! Instead it will heal them, e.g. You have 50 total MR then they are healed the equivalent of being in caution level health to barely in fine levels of health, but with Source of Energy this effect doubles, so if you have 50 total MR then it would heal double.
This leads me to my next explanations - Health: Health is pretty simple actually. Think of Resident Evil going from "Fine" to "Caution" to "Danger". Things will get progressively worse for our heroine from there, but I will try to refrain from killing her of and instead treat it as her being knocked out. You get health back by eating, drinking, resting, healing spells, and health potions.
Passives: This one is is what I like to call "passives". These are similar to the powers you chose in the first round of voting in that some effect things in small ways. As you Colette adventures along she may come across people or things, wear certain clothes, etc. that give her passive effects that may last as long as a requirement is met or forever. For example, if Colette wears a corset then she'll have a passive that will lead people to look at her breasts more which would increase her charm, or she could be bestowed a power from a god or goddess that improves her eyesight. They won't be all over the place but they'll be there to get if conditions are met, and some won't be readily apparant.
Inventory/Appearance: I'll list all the things that Colette is carrying and wearing and how she looks at the current moment. Simple as that.
Recharging Magic Crystals: Remember how I said that magic crystals have charges? That doesn't mean that once all the charges are gone then the crystal is useless. It simply needs to be recharge! To recharge a magic crystal you can do one of two things. First: Wait. One charge replenishes itself once every 24 hours due to absorbing the natural magics in the world. Second: Find a magical rift. Get close enough to a magical rift with a magic crystal on you and it will fully recharge a magic crystal. That's all there is to it guys!
2:02 pm
He doesn’t know where I’m at, he’s weakened, and he’s hurt. It looks like the ball is in my court now. Time to end this before he can hurt anyone else! Before I do that, though, I should heal my wound.
With your mind made up you focus your mind on the gold crystal and call upon the healing energies within. A dim gold light permeates your body and you can feel your cut closing and healing; you rub the area where your cut should be and notice it’s completely gone. Out of caution you check to see if the goblin noticed and, thankfully, it seems he’s still too preoccupied with his anger to notice. Renewed, you grip your short sword, hunker down, and slip from your hiding spot and make your way towards what you hope to be your final encounter with the goblin chieftain. Still flailing about and screaming his head off the chieftain doesn’t notice your silent approach in the slightest. You come within approximately fifteen feet of him and stop – despite being weakened and oblivious to you, he is still dangerous approach if for no other reason than his axe flailing about; you don’t want to get close to land a killing blow only to be struck by his axe in his current stupor. You sit and wait, practically prone at this point so as to avoid detection and slowly crawl forward a few more feet, but still out of sight, to get into the best position possible to end the fight while the chieftain begins to pace back and forth now, axe in hand and striking at the air occasionally.
If only he would stop swinging that blasted axe everywhere for only a few seconds! you think in frustration.
As if to mimic your thoughts the goblin chieftain slams the axe into the ground again, huffing and panting for breathe. “Argh! Why, why, why, why?! Why does everythingz goes wrongsezz today?! I Needz something to killz!” the chieftain bellows while still panting for breath. The opportunity you’ve been waiting for presented to you, you don’t give the angry goblin a chance for another round of angry ranting before you pull yourself up back into a crouch and move around adjacent to him. You’re now within a few feet of him and, not wanting to deal with that axe of his any longer, you grip your short sword with both hands, raise yourself a little higher and just outside his peripheral vision, and rush the bastard and bring your sword down on the hand holding the axe, severing it cleanly from the wrist.
The “fight” with the feral goblin berserker
The axe, with the hand still attached to the shaft, falls to the ground with an audible clank while the goblin – blood spurting from the stump where his hand used to be – screams in pain before he notices you. In a bid to defend himself he throws a punch at you with his good hand which you easily side-step away from while he screams “My hand! Youz cut off my hand!” while still clumsily throwing punches with his good hand. You put one foot behind you and bring your sword down again, this time in a diagonal arc, along the side of his stomach causing a deep laceration that oozes blood and creates a very large tear along his worn vest. The goblin, seeming to realize that he won’t survive his wounds, makes a last ditch effort to kill you and lunges at you with a guttural shriek.
“RAAAAAAAAAAAAAAAAARGGGGHHHH! YOU! DIE! KILLZ! NOW!” He rages, losing any semblance of coherent speech.
You let out your own roar of anger as you grip your short sword one more time with both hands and drive the tip of your blade through the tear in his chest that you created earlier. This doesn’t seem to stop the goblin, however, as he continues to drive himself down your sword to the hilt, grabbing it and holding it in place while snapping his teeth trying to lunge for your throat. The sword protruding from the goblin’s back, his hand on the hilt of your sword in a death grip above your own, him still snapping his teeth trying to inch himself closer to you, and your heart fiercely thumping in your ears and chest all come to a head in an adrenaline rush as you gather up your strength and knee the goblin as hard as you can right in the family jewels. The action seems to take the goblin by surprise and causing him to loosen his grip on your sword as he grunts in pain and tries to kneel over, but can’t because of the sword still in his chest. Not wasting a moment you roar once again and pull your sword from his chest before kicking him in the knee of his badly burnt leg, causing him to buckle and kneel down.
The goblin looks up at you with hate filled eyes one last time before you scream out “Just die already!” before bringing your sword down directly on the top of his skull. The blade sinks down just above his nose with a sickening pop and slurp as your sword carves through bone and flesh. The chieftain slumps forward slightly and hangs on the sword, dead, until you finally pull the blade from his skull with another grizzly schlip before his body falls forward in the tall grass, blood seeping from the gap in his skull.
“RAAAAAAAAAAAAAAAAARGGGGHHHH! YOU! DIE! KILLZ! NOW!” He rages, losing any semblance of coherent speech.
You let out your own roar of anger as you grip your short sword one more time with both hands and drive the tip of your blade through the tear in his chest that you created earlier. This doesn’t seem to stop the goblin, however, as he continues to drive himself down your sword to the hilt, grabbing it and holding it in place while snapping his teeth trying to lunge for your throat. The sword protruding from the goblin’s back, his hand on the hilt of your sword in a death grip above your own, him still snapping his teeth trying to inch himself closer to you, and your heart fiercely thumping in your ears and chest all come to a head in an adrenaline rush as you gather up your strength and knee the goblin as hard as you can right in the family jewels. The action seems to take the goblin by surprise and causing him to loosen his grip on your sword as he grunts in pain and tries to kneel over, but can’t because of the sword still in his chest. Not wasting a moment you roar once again and pull your sword from his chest before kicking him in the knee of his badly burnt leg, causing him to buckle and kneel down.
The goblin looks up at you with hate filled eyes one last time before you scream out “Just die already!” before bringing your sword down directly on the top of his skull. The blade sinks down just above his nose with a sickening pop and slurp as your sword carves through bone and flesh. The chieftain slumps forward slightly and hangs on the sword, dead, until you finally pull the blade from his skull with another grizzly schlip before his body falls forward in the tall grass, blood seeping from the gap in his skull.
“Huff, finally…dead. Gods, remind me to never tangle with a berserker ever again. Huff Ha…haha…at least you won’t be running around killing anymore horses”. You continue to chuckle and catch your breath while bent over, hands on your knees. A few more moments pass with you catching your breath before you straighten out and look down at your handiwork. “Alright, let’s see what you have on you” you say to yourself, before kneeling next to the still corpse of the former feral chieftain. You take a moment to rub some of the blood on your sword off on the still attached pant leg of the chieftain before rummaging through the pockets.
You rummage the first pocket then the second, which produces a small key which you remember the chieftain pocketing earlier after opening and closing his footlocker. You take the key and continue to search the body. Finding nothing further of value you stand up, kick the goblin in the side out of spite, and make your way through the brush back towards the entrance of the cave.
Wait, wasn’t there two of them? Where’s the other one at? you think as you reach the mouth of the cave, looking around a bit to making sure you don’t get surprised by an ambush after your recent victory. Not taking any chances you quietly move into the cave and reach the bend before poking your head around the corner. You look around a bit before your eyes land on the badly burnt feral chef lying on his stomach. You step out and carefully make your way towards him and, upon reaching his head; you give it a quick kick. With no apparent reaction you kneel down and examine his form for signs of life. Finding none, you roll the dead chef onto his back to determine a cause of death.
“Are you kidding me?” you dryly speak down to the lifeless husk. “You fell on your knives! Who does that?” Well, he could hardly stand and he probably wouldn’t have lived long anyways with these burn wounds, so apparently near-dead, well done feral goblins do! you think upon noticing the puss leaking from the severe burns that cover the body from knees to chest. With nothing of value on the chef you go about examining the cave before finally reaching the footlocker. With nothing to lose you brandish the key you looted earlier, put it into the keyhole of the chest, and open it.
Now, time to gather my reward. Alright we have a pair of iron shackles. Useless. A copper amulet with what looks to be a garnet in the center. I’ll take that. You pull off your pack and place the amulet inside before continuing your search. Satisfied you’ve found everything of value you put your pack back on and continue out the cave and back towards the road.
Not a great haul, but better than nothing I suppose. Made off with a garnet encrusted copper amulet, 48 gold pieces, a silver ring which seems to have a minor enchantment, and a lock pick of all things! But more than that it was worth it to keep my home safe, you think and smile as you walk through the tall grass.
You finally reach the road again next to Horace and Kielra’s wagon and continue on your way down the road after gathering your bearings.
2:39 pm