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RPG Patreon Active Unknown/Hiatus RPG Maker [SHOEGAZER] Dungeons and Prisoners (RJ113419)


krisslanza

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Re: RJ113419 - Dungeons and Prisoners

where do I find those bandits everyone is talking about?
When you reach the port town, talk to the maid standing by a building. She'll break a hole in the wall and you can get Miene horribly raped by bandits within (most likely).

It's just there for testing purposes to try out the mechanics.
 

FallenAngelMen

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Re: RJ113419 - Dungeons and Prisoners

When you reach the port town, talk to the maid standing by a building. She'll break a hole in the wall and you can get Miene horribly raped by bandits within (most likely).

It's just there for testing purposes to try out the mechanics.
cheers
 

Rystel

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Re: RJ113419 - Dungeons and Prisoners

i read about other people using some aphrodisiac. how do i use it and where would i get it?
You have to kill all the plants in the Forest, then when you talk to one of the fairies, you'll recieve it as a reward (to talk to them, simply move forward them. Do not press the enter button, as you'll probably just end attacking them and you can say goodbye to the reward! :eek: ).

The plants are a moderately difficult fight, but are an easy picking with a bow, if you can't defeat them.
 

thinien

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Re: RJ113419 - Dungeons and Prisoners

You have to kill all the plants in the Forest, then when you talk to one of the fairies, you'll recieve it as a reward (to talk to them, simply move forward them. Do not press the enter button, as you'll probably just end attacking them and you can say goodbye to the reward! :eek: ).

The plants are a moderately difficult fight, but are an easy picking with a bow, if you can't defeat them.
so basically i already had them, but how do i use them? are they the 12 items i have in the event section of items?
 
B

bleahblah

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Re: RJ113419 - Dungeons and Prisoners

Demo s end up that situation. to have an intermission, and a main story begins at full version.

umm...it's a bit hard work. If do this, I must create all of hand / leg / boots / sox type sex sprites.
However, her face act smile or something is possible.
Thank you for responding! Couldnt you float a small hand image that looks like its reaching from under her legs while she is laying down? That way you could use existing images and still have something that matches up to the spread legs skill. I think the smile on her for accept pleasure is a good idea as well!
 
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squark

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Re: RJ113419 - Dungeons and Prisoners

Having the characters' names as well as the classes, menus and items in English is nice. But I'd still love to know just wtf is going on...
I like the game so far, though ^^
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

Thank you for responding! Couldnt you float a small hand image that looks like its reaching from under her legs while she is laying down? That way you could use existing images and still have something that matches up to the spread legs skill. I think the smile on her for accept pleasure is a good idea as well!
hmm...I love it. a masturbation hand sprite useable to it. my work is not hard to this. and, I LOVE IT.
one more idea. I think if her desire or corruption is high enough, she will spread pussy by her finger and simle slutty with spread leg action.

Oh but, I want to do this for anal, too.
 
B

bleahblah

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Re: RJ113419 - Dungeons and Prisoners

hmm...I love it. a masturbation hand sprite useable to it. my work is not hard to this. and, I LOVE IT.
one more idea. I think if her desire or corruption is high enough, she will spread pussy by her finger and simle slutty with spread leg action.

Oh but, I want to do this for anal, too.
I think that's great!

Could even do a skill for spread pussy or spread ass and try to convince the NPC to use her there. Possibly getting her double anal or double vaginal in groups.;)
 

Maker

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Re: RJ113419 - Dungeons and Prisoners

Found 3 unexpeced behavours in version 1.21a maybe they are already fixed but maybe not.

The one on the first pictures happend when fighting lyne in the ship tutorial in a dress and the eco panties. See knocked Miene down and wanted to strip her -> crash.
dp1.jpg

The other on the second picture I did encountered when breaking out of the slavery from the bar and being pregnant. Again after being knocked down and a ruffian makes a sexual attack the game crash.
dp2.jpg

Last thing I noticed is that Miene still have the skills to do a knee strike, strugle and bite even with obedience level 3 (last picture).
dp3.jpg

I attached save games which will reproduce the bug savegame 17 is for the first bug and 18 for the second bug.
View attachment Save.zip
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

Found 3 unexpeced behavours in version 1.21a maybe they are already fixed but maybe not.

The one on the first pictures happend when fighting lyne in the ship tutorial in a dress and the eco panties. See knocked Miene down and wanted to strip her -> crash.
View attachment 13669

The other on the second picture I did encountered when breaking out of the slavery from the bar and being pregnant. Again after being knocked down and a ruffian makes a sexual attack the game crash.
View attachment 13670

Last thing I noticed is that Miene still have the skills to do a knee strike, strugle and bite even with obedience level 3 (last picture).
View attachment 13672

I attached save games which will reproduce the bug savegame 17 is for the first bug and 18 for the second bug.
View attachment 13673
Tanks to report. but already fixed 1 and 2.
3 is not a bug, but it's a inconsistency between action set and skill menu.
I'll change these skill can not useable at high submission.

I think that's great!
Could even do a skill for spread pussy or spread ass and try to convince the NPC to use her there. Possibly getting her double anal or double vaginal in groups.;)
Oops, I like bouble penetration. but I have no time to make these animations.
 
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Roven-Pan

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Re: RJ113419 - Dungeons and Prisoners

Hello, I'm a huge fan of this game and I've been following it for quite some time now, and in addition to just playing the demo, I've also been translating it. I began this endeavor a little while back, in complete ignorance of the developer having been active on an English forum, and also in ignorance that there was already a translation effort underway!

I currently have up to about the first conversation with Thunderbolt done, and nearly all of the interface and the item/skill/enemy names; I'm not sure how far Habisain or any others have gotten on the project, and since the demo seems to be a constantly-updated entity, it's hard to measure exact amounts of progress when a single update could break or overwrite a translation. However, that's besides the point; I'm here to ask a few questions.

  1. Is it confirmed that an English translation patch is wanted by the developer? (it seems so, from reading the thread, but I just want to be 100% sure)
  2. How much progress has been made by Habisain et al. in their translation efforts?
  3. Would there be an issue if my progress and Habisain's were to be merged, and we could work on a single patch for the game?

I have other miscellaneous questions for both any translators and for the Developer as well, for things like names and other clarifications.

Anyway, tools are not an issue; I have full ability to translate the game's contents and the game is totally playable. There are almost no, if any, technical problems. Therefore, I can see this game being very easy to translate in comparison to other works I've contributed to, such as old Alicesoft RPGs that have no extraction tools or have critical bugs on newer systems. In fact, the game seems like a piece of cake to get at, really; the only work that has to be done is the actual translation, and that's what I'm here for.

So, in conclusion, to Habisain: Are you interested in collaboration, and would it be feasible? And to the Developer: Thank you for all your hard work on this amazing game, and I really hope you let us devoted fans bring your works to an English-speaking audience.

Sincerely, Roven-Pan
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

I'm here to ask a few questions.
  1. Is it confirmed that an English translation patch is wanted by the developer? (it seems so, from reading the thread, but I just want to be 100% sure)
  2. How much progress has been made by Habisain et al. in their translation efforts?
  3. Would there be an issue if my progress and Habisain's were to be merged, and we could work on a single patch for the game?

I have other miscellaneous questions for both any translators and for the Developer as well, for things like names and other clarifications.

Sincerely, Roven-Pan
Thanks to your kindness.
Only I can answer is 1; I am deeply impressed with English translation patch. but if it is free. I can't pay any rewards for you.

If you have question to names and other clarifications, then mail me.
However I'm planning to release final demo. may you do it after final demo is released?
 
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habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

So, in conclusion, to Habisain: Are you interested in collaboration, and would it be feasible?
No, no! Stop!!!

OK, seriously, I would welcome some help, at least for the full version, because it will be a lot to translate. However, would I be right in assuming you're editting the game directly? This isn't such a great idea because if the game is updated (e.g. new version of demo, demo becoming the full game), progress gets lost - something that isn't the case if using my (incomplete) tools.

Before any proper translation efforts get underway, I need to get my toolkit up to scratch. RPGMaker Trans based translations go gracefully from one version to another, but the tools aren't quite there yet. I'm still sorting out a few bugs. Once the tools are ready, we can start talking about working together. And also, RPGMaker Trans-based tools would make collaboration much easier.
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

Then I respect habisain's opinion.
 

Roven-Pan

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Re: RJ113419 - Dungeons and Prisoners

Thanks to your kindness.
Only I can answer is 1; I am deeply impressed with English translation patch. but if it is free. I can't pay any rewards for you.

If you have question to names and other clarifications, then mail me.
However I'm planning to release final demo. may you do it after final demo is released?
I didn't expect payment, because after all, this is a labor of love, so yes, that's perfectly fine. I would be happy to work on the translation after the final demo is released, because that way, there won't be a need to keep up with updates. Which, as Habisain says:

This isn't such a great idea because if the game is updated (e.g. new version of demo, demo becoming the full game), progress gets lost - something that isn't the case if using my (incomplete) tools.
is an issue, and it is. I'll be waiting until the final demo is released to work on anything, then. Thanks again for answering questions and being so in touch with the community, it's rare that a Japanese eroge developer is this attentive and close to their English fans.

To Habisain:

No, no! Stop!!!

OK, seriously, I would welcome some help, at least for the full version, because it will be a lot to translate.
Indeed it would, my eyes went a bit wide when I saw how many chapters there are!

However, would I be right in assuming you're editting the game directly?
You would be correct. It's very easy to translate and playtest that way; however, I see the issue with updating. So in the end, such a method isn't feasible in the long-term.

progress gets lost - something that isn't the case if using my (incomplete) tools.

Before any proper translation efforts get underway, I need to get my toolkit up to scratch. RPGMaker Trans based translations go gracefully from one version to another, but the tools aren't quite there yet. I'm still sorting out a few bugs. Once the tools are ready, we can start talking about working together. And also, RPGMaker Trans-based tools would make collaboration much easier.
Alright, so it seems we're just waiting on the tools, then? If there's anything I can do to help with said tools or for testing and whatnot, let me know.

For now, I'll just put my translation efforts on hold, since all the progress would be lost in an update anyway. Once the final demo is out and your tools are up to scratch, then we can get started on it. Does that sound good?
 
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habisain

habisain

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Re: RJ113419 - Dungeons and Prisoners

Once the final demo is out and your tools are up to scratch, then we can get started on it. Does that sound good?
Well, on the off-chance that my tools are ready first, we can start work on it then (as I've had my pre-alpha-patch going since version 1, and almost all the stuff I translated back then is still in the game now). But yeah, that's sounds pretty good.
 

karmapowered

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Re: RJ113419 - Dungeons and Prisoners

I believe ILL-san's game has opened a new era in the H-game industry ^.~

I really keep my fingers crossed for this game to succeed beyond my wildest expectations. It's fantastic to see talented and generous people collaborating in such a way.
 

BigJohnny

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Re: RJ113419 - Dungeons and Prisoners

ILL, would it be possible to add a "combat mode" button? This way you wouldn't, for example, attack the fairies by accident.
 

ILL

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Re: RJ113419 - Dungeons and Prisoners

ILL, would it be possible to add a "combat mode" button? This way you wouldn't, for example, attack the fairies by accident.
Indeed. I'm planning to battle map use for every town in main story (if it possible.
Combat / Safe mode is need for it.

I believe ILL-san's game has opened a new era in the H-game industry ^.~
I can't believe it. So many eroge creater hates foreign forums. why? everybody know why.
and how many eroge creater can reading / speaking English? probably it's very very few.
If they know that I'm working on here, maybe they slander me at anonymous forum (However. I don't care it.
I think, forum of pirates is so much better than JP anonymous forum. Almost forum in Japan is scumbucket of shit.
Everybody in this thread loves and support my game.
Gave me to good idea. Make donation to me. then, I'm here.
 
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moogles

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Re: RJ113419 - Dungeons and Prisoners

Indeed. I'm planning to battle map use for every town in main story (if it possible.
Combat / Safe mode is need for it.
Interesting, I've been randomly thinking (not sure why!)... "what if I aphrodisiac potion the cat in meine's room..." :eek:
 
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