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ACT [kyrieru] Eroico RE115470 RJ115470


Vinceras

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Re: Eroico -Develouped by kyrieru-

Well he did say, from the get go, that this was going to be a short one...
 
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Vossryn

Vossryn

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Re: Eroico -Develouped by kyrieru-

Well he did say, from the get go, that this was going to be a short one...
That he did, and don't get me wrong as i'm still happy with my purchase.
 

shadowman

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Re: Eroico -Develouped by kyrieru-

Does that make you better than me?

There are two universes here:
1. I don't purchase this game because I can't afford to spend $5 on anything non-essential.
2. I don't purchase this game because I can't afford to spend $5 on anything non-essential. I pirate and enjoy the game. I write a positive review of the game, recommend the game on this forum, and now know that the author's games are fun and that I should purchase them in the future (or go back and purchase a legitimate copy of this game).


Seriously.
I said nothing of being better. I was asked a question and I answered it.

On a side note, This game was awesome. It brought back memories of the early MegaMan days and I find myself returning to it with the adult content blocked. The creator has one hell of a nack at designing videogames. His first two have been some of the best 2d sidescroller's I've played.
 
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Unnatural Kiwi

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Re: Eroico -Develouped by kyrieru-

- Sprites that can follow you through an entire level are just flat annoying. Evading a harpy (due to not wanting to use the gun?) only to have her and three or four others give chase across great distance seems unfair and irritating, rather than a true challenge.
Just being nitpicky a little, but it IS a flying enemy. Why shouldn't it follow you? They're punishing you for not getting rid of them. Though they are adorable, so I can see why you would want a harpy swarm following you. ;3



As a side note, thank you Kyrieru for the difficulty of the buzzsaw blocks to jump across and the machine gun lasers. It felt rewarding getting past those.
 
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Thundragon

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Re: Eroico -Develouped by kyrieru-

I must say, I really liked this game, and I would probably like Eroico over Kurovadis if it were a little longer and had more variety in the animations, but it's still really fun and worth way more than $5.

The game excels as a platformer and the animations and CGs are good too, I don't see why people complain so much about the difficuly. Maybe it's because I'm a hardcore fan of Megaman/Castlevania games that I didn't find it so hard, so I guess it's a matter of experience. Aside from some bugs, it's probably one of the best H-games out there on sale.

I'm also adding my little piece of fanart here, everyone loves the checkpoint gal!
 

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TwilitFeather

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Re: Eroico -Develouped by kyrieru-

Yay more confetti/checkpoint girl. Kyrieu! Please give her a name and make her your mascot XD I might draw the harpy next, but I won't be able to do that one at work ^^;

Also I concur with Kiwi. Was about to mention that. I refused to harm them and had to figure out how to evade. They give you plenty of time to jump and strike them though if you want to. The 'gun', or spell is rather strong and I like how its limited per checkpoint, so just difference of opinion. Being able to always have it would be a bit excessive.
 
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thetruemaster

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Re: Eroico -Develouped by kyrieru-

I decided to do a little fanfiction on the game, because I felt like it and I wanted some practice in doing third person present narrative.

Includes: m/f, titjob and vaginal penetration



-TheDarkMaster of CoC.

EDIT: Oh yes, and as with all my work, I welcome comments and criticism.

EDIT2: Heh, this is probably going to be berried too fast for many people to actually read it.
 
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sigmazx

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Re: Eroico -Develouped by kyrieru-

I don't think it's hard but I got old and spoiled by checkpoints so making me redo 2 to 3 sections along with getting whatever hidden item there every time I died is just too much.
 

textbook703

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Re: Eroico -Develouped by kyrieru-

I'd rate this game at a 99/100 for what it is. The game felt a little short, but that's to be expected since producing the hentai content eats up so much development time. Still, the gameplay and level design felt like they were incredibly solid, so much so that I'd probably still love the game even without the h-content.

Some thoughts:

-Pacing was great. Every hazard and mechanic were introduced in a benign environment before being expanded upon. I don't know how people managed to get to stage 2 without having learned what the red blocks do.

-Upgrades were kinda vague - small gripe, but it's what stopped me from saying 100/100. I thought my buster (the gun) was bugged when I got the no-aiming-downward-slash upgrade. Would have been nice to have some Mega Man X inspired clarification of what was changing about my character (as someone mentioned earlier).

-On that note, I really enjoyed that the buster had a limited ammo supply. I found myself making interesting decisions about when to use it and forcing myself to get better at fighting some of the more persistent enemies (harpies, witches) to conserve ammo.

-The colors were PHENOMENAL. I really can't stress this enough. The moonlit water in the foreground of stage 3, the falling leaves in the background of stage 1, the level 2/3 sword animations; all fucking spectacular. The level 3 sword animations literally made me grin and say, "oh wow, cool!" to myself. I've never seen someone do so much with 8-bit style visuals. Hell, I even thought the desert level was pretty, and I hate desert levels.

-I thought the difficulty was perfect. There were no hazards that couldn't be overcome by being more cautious on the second attempt. Some things required a few tries, but that's what I want in a game; I want to get better at it, and progress because I've improved.

-No CG for oral sex was lame. Also I didn't see any anal, which was also lame. Granted, those are obviously preferences, but I feel like oral is pretty universally accepted these days, and anal... well, if you are playing an 8-bit-style hentai sidescroller, you probably aren't going to be appalled by the idea of non-reproductive sex acts.

-I like that Kyieru was smart enough to include a save point right before a segment with every enemy in the game. I assume he did this so we could have a gallery of sorts for the animations.

And for Kyieru if he reads this, I found a reproduceable bug (though it may just be a limitation of the gamemaker software). If the player hits the edge of a screen while jumping, he enters the next section at the same altitude; this often means that he is out of bounds and is forced to either jump out of the screen (crashing the game) or restart. I jump a lot in games, so I did this several times throughout the game, with the most memorable example being after the save point in the middle of stage 3. If you jump as you exit to the right, you end up out of bounds. I made the same bug happen in Kurovadis a lot too, so maybe it's the gamemaker software.
 

M N M

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Re: Eroico -Develouped by kyrieru-

I beat the game finally, if anyone is having trouble with the game I strongly advise getting all the health upgrades and the equipment upgrades as it makes the game 10000000000x easier. That being said the game was really fun and reminded me of megaman. Can't wait for the next one.
 

Serifyn

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Re: Eroico -Develouped by kyrieru-

One of my only gripes is that the music in Kurovadis was better, The Mansion and '3rd Area' music are both great, the music in Eroico was fairly generic by comparison.

The Graphical quality is much improved in Eroico including the overall graphics and especially the sprites.

I'm more of a tentacle fan than anything else, and i think you'd be able to express yourself better in a game with a bunch of mutants and aliens. Monster Girls are definitely interesting, but there is only so much you can delve into that as it is still pretty much straight sex between a man and a woman.

You're doing a great job Kyrieru, i'll keep a close eye on your other projects going forward.
 

krisslanza

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Re: Eroico -Develouped by kyrieru-

Come to think of it, didn't Kyrieru try to get someone else to do the H-sprites? That may be why there's a disconnect between the CGs and the sprites sometimes.
 

TwilitFeather

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Re: Eroico -Develouped by kyrieru-

I decided to do a little fanfiction on the game, because I felt like it and I wanted some practice in doing third person present narrative.

Includes: m/f, titjob and vaginal penetration



-TheDarkMaster of CoC.

EDIT: Oh yes, and as with all my work, I welcome comments and criticism.

EDIT2: Heh, this is probably going to be berried too fast for many people to actually read it.
A bit of grammar here and there but great work. Mostly in the middle along with a lot of 'where' instead of 'were'. The characters had the stereotypical personalities, but, in these short stories, its more refreshing and something to tie the reader in more. One part I didn't understand was how she dodged his thrust. (page 3 para 2) "Blunda just barely manages to dodge the boy's sword thrust, by diving forward under him and pulling her axe up behind her." Isn't she a bit too large to dive under a stab? The usual would be to deflect with the pole of her weapon, but she isnt in a position to do that well. He jumped the wide swing, so her weapon is behind her without momentum unless she spins to followup, which she didn't. So her best option should be to jump back. This would better set up the harpy to dive in as well.
 

thetruemaster

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Re: Eroico -Develouped by kyrieru-

A bit of grammar here and there but great work. Mostly in the middle along with a lot of 'where' instead of 'were'. The characters had the stereotypical personalities, but, in these short stories, its more refreshing and something to tie the reader in more. One part I didn't understand was how she dodged his thrust. (page 3 para 2) "Blunda just barely manages to dodge the boy's sword thrust, by diving forward under him and pulling her axe up behind her." Isn't she a bit too large to dive under a stab? The usual would be to deflect with the pole of her weapon, but she isnt in a position to do that well. He jumped the wide swing, so her weapon is behind her without momentum unless she spins to followup, which she didn't. So her best option should be to jump back. This would better set up the harpy to dive in as well.
Thanks. You're right about the how I should have had her move. Originally I was thinking that her weapon was still in front of her after the sweep, Eros jumped up over the weapon and thrusted in the same action. Since he was in a jump, it made sense for her to go forward underneath him, which also put her next to her weapon that he'd jumped over. However, it does make more sense that the sweep would put her weapon behind her, and that she should jump backwards. I'll make the change.

EDIT: Feel free to use comments to highlight specific mistakes so that I can correct them, if you want. It also helps me avoid making the same mistakes in the future.
 
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TwilitFeather

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Re: Eroico -Develouped by kyrieru-

Oh he is still in the air when he does the thrust? Then the dive is feasible, but the momentum of the axe would be a problem.

Sure. I'm not familiar with that, but I'll try it.
 

Penttiseta

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Re: Eroico -Develouped by kyrieru-

I got Virus from the Demo downloaded from kyrierus site called Delta search. Could someone upload clean version to somewhere else ?
 

TwilitFeather

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Re: Eroico -Develouped by kyrieru-

I recall a false positive on kurovadis. The games don contain any malware or viruses but your system might be thinking it does. You'll have to wait for an answer from Kyrieu.

Read after finishing game
Nvm on mascot thing... That surprised me.
 
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Raijinryu

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Re: Eroico -Develouped by kyrieru-

Bought the game, was fun like hell, but I wouldn't rate it a 99/100, for pete's sake.

Maybe 8.5, 9, the artwork looks awesome, and the gameplay really sets a nice pace, platforming was hella fun, but...

As someone mentioned, music. The only memorable song I have on my head is the last boss music. Which was epic.

The mystical bit at the start of the desert music made me feel like I was back in the forest, or some cave, even after it changed the tone.

The forest song made me feel like I was in an open field, it does change later on, but that doesn't last long enough before it goes back for the loop and making me think I am running in the fields in a heroic crusade to get somewhere or do something, not in a forest.

While both songs are awesome, I feel like they don't fit their stages very well.
3rd stage music was damn nice though and really fitting.

Although, I might blame Kurovadis for this, since the mansion reminds me of Richter's Theme, and it sounds freaking awesome, and the 3rd area made me feel like I was reaching the end, being mysterious at the same time. The boss music I couldn't ever get enough off, the constant change between a "Shit just hit the fan" tone to an "keep fighting" and "Don't give up!" tone made me feel like I couldn't let the character die just for the sake of pleasure!

The comparison between the 2 game's music is all personal tastes though, and the actual reason for the 8.5/9.0 is more due to the music not fitting thing and the hcontent being... not on par with the CG?

Another thing was the powerups, like mentioned above. They look awesome, but a longer reach in every upgrade felt... not so useful. I mean, sure, when I got the last range upgrade, I felt like I had a gun for a sword, but the first 2 upgrades felt like nothing, for the sword at least, cuz when you do get it (2nd one), the stage you are doing is filled with enemies that are in your face (ghost, cowgirls) or the mummy which... is better to just jump in front of her (Dunno if a glitch or intended, but she doesn't hit me with the whip, just with the waves, making the waves appear behind me, not hitting me at all close range). I wouldn't have minded longer range on the first stage instead, since the first boss can be the hardest in the game if fought without powerups, having to constantly hit > back dash to stay safe.

Another thing, the bosses. First one, felt nice, second one, I kind of though "Sec, this was a boss?", dunno if luck struck me or anything, but as soon as the fight started I just took cover near a block in the middle (bit to the left) and that was it, none of her attacks can hit you there if you block her bouncing thingies. Final Boss has www dot youtube dot com/watch?v=pDrRnJOCKZc sounds, so... it's insta awesome in my book, especially with the music going off to truly immerse one in the epic match to score 01.

Another another thing was the fact that the main hero had a 2 slash combo. And seeing as how this game tries to make everything useful for something, I kinda hate the fact that if you hold down to block and press attack, you can do the first strike faster than chaining the normal combo making the second slash kind of useless..

Another another another thing was the hcontent and in game rape (just in case, I enjoy the sprite animations a hell of a lot more than the CG, that's just me). While I do admit he hit me hard with the lizard/bj, which I will probably never get enough of, almost 50% of the rape poses look like cowgirl or reverse cowgirl. Hell, I felt trolled as hell when I was "SWEET, Lizard/BJ!" then... I though, "Damn, I might enjoy that CG!" and BAM, cowgirl position, or close enough. Hell, I was kinda suprised the cowgirl didn't... well, you know. This kinda annoyed me, seeing as how some CG's stayed true to their in game sprite rape, while others didn't. This is all coming back to me from Kurovadis though, when the CG I looked forward the most was the dragon one, and it was the demon CG copy. And the in game rape did nothing for the gameplay, I mean, what's the point of having that 2 side bar if it won't do anything? I could have sworn he was gonna do something about it on a previous blog post, but in game, I have yet to see it do something.

Lesee, poses that are cowgirl or at least look cowgirl - Felicia I mean Catgirl, Slimegirl, Fairy, Harpy, Dryad, Mummy, first boss, last boss.

And not a single 69 was given, or something else, dunno.

As for the difficulty, kinda took me less than an hour to finish, and I have to agree with some people here, some of the platforming seems way harder than it should be, and that's what the difficulty setting should have reflected, instead of moar/less damage. I played on hard, and most of the time kind of ignored the gun, till I got the hit all in screen one. Only things I would use it on would be some slimes and some fairies, that was it. But all difficulties feel alike when the hardest spots in the game are in the platforming it self. Putting some blocks in easier difficulties on some of the keep bouncing off wall beams or others would have made the game a lot more easier where people take the most damage. Then again, this is all owned by the fact he will probably post a save pattern edit like he did for Kurovadis, he even left the files unencrypted from the getgo, and it's easy to figured out what does what.

And holy I am writing too much again.
BUT FOR THE FINAL FUN BIT ABOUT THE GAME!

TL; DR - Remember that last boss? She wasn't always female... disgaea.neoseeker.com/wiki/Laharl_%28Disgaea_2%29
 
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Penttiseta

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Re: Eroico -Develouped by kyrieru-

I recall a false positive on kurovadis. The games don contain any malware or viruses but your system might be thinking it does. You'll have to wait for an answer from Kyrieu.

Read after finishing game
Nvm on mascot thing... That surprised me.
It was not false positive, i hadto clean my pc, was only 5 min job, but i cant instal the game becouse of the virus =/. I just gotta figure something out
 
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