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YOU design a platformer RoR game: need opinions!


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Re: YOU design a platformer RoR game: need opinions!

Good post with good points
So I wanted to ask everyone: if I were to write a story or dialogue for this that would mindfuck everyone (think the ending to The Witch's House, if you've played it, or for a more mainstream example, the ending to The Sixth Sense or anything else with a massive gamechanger ending), would it take away from your enjoyment of the game?

I realize most people don't get hardons during/right after being told the entire plot they just got interested in was actually this or that or some other mindfuckery, but I sort of specialize in plots that really screw with people's heads, so in advance if this would be something most of you would dislike I can tone that aspect of my story-writing down a lot.
 

azurezero

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Re: YOU design a platformer RoR game: need opinions!

So I wanted to ask everyone: if I were to write a story or dialogue for this that would mindfuck everyone (think the ending to The Witch's House, if you've played it, or for a more mainstream example, the ending to The Sixth Sense or anything else with a massive gamechanger ending), would it take away from your enjoyment of the game?

I realize most people don't get hardons during/right after being told the entire plot they just got interested in was actually this or that or some other mindfuckery, but I sort of specialize in plots that really screw with people's heads, so in advance if this would be something most of you would dislike I can tone that aspect of my story-writing down a lot.

if you do it well enough i doubt anyone will have complaints
 

Spastus

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Re: YOU design a platformer RoR game: need opinions!

So I wanted to ask everyone: if I were to write a story or dialogue for this that would mindfuck everyone (think the ending to The Witch's House, if you've played it, or for a more mainstream example, the ending to The Sixth Sense or anything else with a massive gamechanger ending), would it take away from your enjoyment of the game?
Personally I think it would be kind of a waste... what I mean by that is that an H-game doesn't really need that much of a deep story or anything, if it was me I would save that kind of stories and twists for a "clean" more commercial game, instead of using it in a hentai game where it won't be as critically appreciated, as if it were let's say a Steam game or something... I rather have those kind of plots in a different game, as far as hentai goes a story that gets the job done with the actual hentai is enough, even if it's simple... but that's just me.
 

azurezero

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Re: YOU design a platformer RoR game: need opinions!

Personally I think it would be kind of a waste... what I mean by that is that an H-game doesn't really need that much of a deep story or anything, if it was me I would save that kind of stories and twists for a "clean" more commercial game, instead of using it in a hentai game where it won't be as critically appreciated, as if it were let's say a Steam game or something... I rather have those kind of plots in a different game, as far as hentai goes a story that gets the job done with the actual hentai is enough, even if it's simple... but that's just me.
if you want to make a game that sells well (especially with the japanese crowd who are the biggest buyers) i'd suggest making a game without much focus on text... megaman is a good example of it :)
 

crow_mw

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Re: YOU design a platformer RoR game: need opinions!

Best of luck with your work I will be looking forward to your release.

I see many opinions in this thread are just fetish likes/dislikes, which probably don't help much. However there is one matter I am surprised has not been brought up before (or I have missed it).

Over the years I have seen many h-games posted here that had quite some potential, but were utterly failed due to Slow gameplay and/or unresponsive controls. Some titles are night unplayable, as it takes your character two minutes to get from one side of the screen to the other.

Now, I know this is fairy obvious, but than again I would have thought it was to authors of those games as well. All in all - it is ridiculous how many platformers / RoR games were banished into oblivion due to such issues.
 
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Re: YOU design a platformer RoR game: need opinions!

Personally I think it would be kind of a waste... what I mean by that is that an H-game doesn't really need that much of a deep story or anything, if it was me I would save that kind of stories and twists for a "clean" more commercial game, instead of using it in a hentai game where it won't be as critically appreciated, as if it were let's say a Steam game or something... I rather have those kind of plots in a different game, as far as hentai goes a story that gets the job done with the actual hentai is enough, even if it's simple... but that's just me.
If you're saying it would be bad to waste a storyline on this, no worries: I have a million storylines, haha.
 

Spastus

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Re: YOU design a platformer RoR game: need opinions!

If you're saying it would be bad to waste a storyline on this, no worries: I have a million storylines, haha.
Not really, I'm all for storylines in h-games actually, I think it's something they should have more often, but a really good storyline with cool twists like the ones you mentioned should be reserved for more high end products, not because an h-game doesn't deserve it, but because it could get more attention and be more praised in a less... "questionable"... game; and because H-games tend to focus the attention of the player in other stuff, so it will fly over most players' heads and won't appreciate the writers work that much as in a more focused game.

But yeah, I'm probably overanalyzing it more than I should, heh.
 

Raxon66

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Re: YOU design a platformer RoR game: need opinions!

Personally, I'd love to see some kind of storyline in the game. If the story is at least somewhat engaging, it'll make it more exciting to proceed through the game to see what happens next :)

As mentioned before me, however, it depends on who you're trying to sell the game to. If the Japanese guys are the biggest buyers, I guess a lot of them will lose interest in the game if it's heavily story-based with lots of english text....
 

Kyrieru

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Re: YOU design a platformer RoR game: need opinions!

and because H-games tend to focus the attention of the player in other stuff, so it will fly over most players' heads and won't appreciate the writers work that much as in a more focused game.
I disagree. I think H-games with well written story prevent it from feeling like a shallow, empty experience.

Ideally, the player is playing your game for what is essentially a waste of time, but instead coming away with a sense of accomplishment, or emotional involvement. If the game make's the player feel something that isn't just pleasure in the groin area, it's made itself worthwhile. (unless the feeling is frustration over terrible gameplay.)

Again, though, you might want to hold off on dialogue until the next game, when you can afford to have it translated. There aren't any examples around to let us know if an english heavy game would turn off non-english buyers.
 
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helhansen84

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Re: YOU design a platformer RoR game: need opinions!

i totally agree with kyrieru and azure.
listen to those guys. they know secrets like wizards.

with optionals artwork and good balance between h-content and gameplay, this game can become one of the best. story is always a good way to connect gameplay and h.
 
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azurezero

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Re: YOU design a platformer RoR game: need opinions!

i totally agree with kyrieru and azure.
listen to those guys. they know secrets like wizards.

with optionals artwork and good balance between h-content and gameplay, this game can become one of the best. story is always a good way to connect gameplay and h.
I can't really talk though...my next rpg isnt going to do well with the japanese players because it is fairly story oriented...

edit- i forgot to say... making a game to sell and making a good game arent always the same thing...

if i could sprite and make a platformer myself id use emoticon bubbles instead of text boxes to tell the story, with the story i had in mind that would be quite easy... but alas i have no talent for animation


edit- also i cant use my games as an example because the number of sales is too low to differentiate...however i have got german, chinese and a few other nationalities i didnt expect
 

qwerpoiu80

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Re: YOU design a platformer RoR game: need opinions!

You guys did say you intend on making a platformer right? It'd be difficult to cram in story for a game genre that doesn't allow for much text. You may be looking at the RPG-Maker genre of games for this.

That being said, its not impossible. I am especially intrigued by the games that rely not on words to do this but imaginative, atmospheric artwork. Kurovadis and Marionette of the Labyrinth are again good examples, along with the more recent Recover the Restarts.

In any case though, I'd rather that idea not be taken too far, at least in this game. lolcats doesn't strike me as a terrible script writer, and I'd love to see at least some of his work~:D
 

helhansen84

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Re: YOU design a platformer RoR game: need opinions!

fairy war 2 by toffi is a platformer or rather fighting game with story.
 

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Re: YOU design a platformer RoR game: need opinions!

the "art" are traces of irisaction and some viper game made really evident since the style between them isn't similar at all. what?
 
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Re: YOU design a platformer RoR game: need opinions!

I disagree. I think H-games with well written story prevent it from feeling like a shallow, empty experience.

Ideally, the player is playing your game for what is essentially a waste of time, but instead coming away with a sense of accomplishment, or emotional involvement. If the game make's the player feel something that isn't just pleasure in the groin area, it's made itself worthwhile. (unless the feeling is frustration over terrible gameplay.)

Again, though, you might want to hold off on dialogue until the next game, when you can afford to have it translated. There aren't any examples around to let us know if an english heavy game would turn off non-english buyers.
I agree with all this: I do know japanese akin to the level of a 1st grader or so (very basic conversation, etc.) but I wouldn't want to risk translating it myself.

Worst case scenario, I have a very large pool of people (from my main job, thousands and thousands of people watch my stuff) that could translate, so I wouldn't want that to derail me from doing a storyline.

You guys did say you intend on making a platformer right? It'd be difficult to cram in story for a game genre that doesn't allow for much text. You may be looking at the RPG-Maker genre of games for this.
There are quite a lot of platformer games that have dialogue and storylines, actually. has a quite developed storyline (although not nearly as much as the one I want to make), lots of dialogue between characters, so forth.

the "art" are traces of irisaction and some viper game made really evident since the style between them isn't similar at all. what?
They're not traces, and other art was posted in this thread showing the artist's skill. If you still think they're tracings, then there's not much else I can do to convince you until the game comes out, so that's on you, lol.

The artist is skilled enough to do a diversity of styles, so...
 

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Re: YOU design a platformer RoR game: need opinions!

I actually lose the ability to get a hard on if the story is TOO good. Like if a story is about rape mostly then if the text is in all gibberish and japanese then I can fap away no problem because it's still hot and I don't really feel anything for the characters.

For stories I DO understand though, it's usually a bit harder because I generally know what's going on, so stuff like NTR and rape starts to get to me more often.

It's even worse when the story is really really good and you feel emotionally invested in those characters. Like when a main character gets her life ruined (and you recently discover that from translating the dialogue) and you literally cannot do anything but stare as your john swings loose and you find yourself immersed in the story but repelled from playing it for any of its H-content anymore.

But maybe that's just me :D
 

azurezero

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Re: YOU design a platformer RoR game: need opinions!

I actually lose the ability to get a hard on if the story is TOO good. Like if a story is about rape mostly then if the text is in all gibberish and japanese then I can fap away no problem because it's still hot and I don't really feel anything for the characters.

For stories I DO understand though, it's usually a bit harder because I generally know what's going on, so stuff like NTR and rape starts to get to me more often.

It's even worse when the story is really really good and you feel emotionally invested in those characters. Like when a main character gets her life ruined (and you recently discover that from translating the dialogue) and you literally cannot do anything but stare as your john swings loose and you find yourself immersed in the story but repelled from playing it for any of its H-content anymore.

But maybe that's just me :D
tldr version; if the story takes it too seriously rape isnt sexy...

edit: thoughbeing able to retry and avoid it does take some of the heat off it...
 
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Re: YOU design a platformer RoR game: need opinions!

tldr version; if the story takes it too seriously rape isnt sexy...
This. You want a certain amount of "lightheartedness" to it, which of course asks for some willing suspension of disbelief from us. To point out the LineMarvel RoRs again, sure the girls get fucked if they get caught, but it's clear that they grudgingly accept it as a sacrifice necessary for the goal, and in all honesty it does feel rather good, it's just embarrassing/humiliating.

Don't bring the hardcore mental issues into it. The best way to write this off and not have to explain the mental state of characters post-fuck is, quite simply, to not even mention it. In other words, you don't have to have the characters analyze their own experiences in text in a deep way. As I said earlier, there can be various comments referencing the fucking along the way, but that can be done without directly mentioning whether or not it's all having some kind of traumatizing effect on the characters. One of the best things about RoR and hentai games in general is that the characters are, by definition, shallower than the average film or novel character. Use that to your advantage.
 
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Re: YOU design a platformer RoR game: need opinions!

As a side note (we are hard at work at this, having hired a programmer to take over my duties, relegating me to writer/PR/etc.):

Can anyone here translate English to Japanese fluently, for the Japanese DLSite?
 
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