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Open letter from the SWISSMADE Artist


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Swissmade

Swissmade

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Re: Open letter from the SWISSMADE Artist

Ok, there is a nice input.

The most of the criticism are the need for more and different game- and sex-scenes.
Better game control and more savepoints. (thats a problem with my
coding, i hope it will be better with the time).
And more face expression.

I will try, that i can include this on the next bigger game. :eek:)

What for a manga/anime girl should i use for new and better Run or Rape Game?

---
Not to mention the zone duplicate ... that was abit lame to do if you ask me.
Don't get me wrong, it wasn't bad, but taking something from someone else isn't a very nice thing to do.
The only thing that i "take" from zone flash are the art to draw the girl and
the tentacle. Never use some from the zoneflash-file, all are drawed bye
myself. But yes, wasn't so a good idee that she look nearly identically.
It was my first projekt and i have never think about this so mutch at this time.
-----
 
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slimeSupreme

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Re: Open letter from the SWISSMADE Artist

Dude this is awesome. A bit of a fan of your work here. You're no Picasso but where H-games are concerned you're one of the only people who keep producing decent games on a regular basis.

As for criticism, I'd have to say that the Sailormoon RoR was disappointing, as others have said. Too hard and not easy enough to focus on the hentai, if you get my meaning. As a demo of sorts to try things out, I suppose it was ok. But it didn't really compre to your usual games. Out of your games so far, the three best would easily be Sexonomicon, Planet of Terror, and Mission to Zebes. Zebes is easily the best H-game you've made in my opinion. :)

Zebes had some issues with the targeting not always working, ie. I'd click on the enemy several times and it just wouldn't hit. But other than that, Zebes was awesome. Loads of unique creatures there, slimes, insects, etc. As my name suggests, I'm a huge fan of slime.

Anyway, great to see you typing here. Especially with such an open and positive attitude.
 

Duncleos

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Re: Open letter from the SWISSMADE Artist

Now, I don't have enough experience in making programs to really say anything about the effort it takes, but here are some thoughts I have.

One of the most enjoyable games I played and bought was the swiss made tentacles. It's simple, but allows for some exploring, finding all the hidden things to do with the girl. This is something that decreased in later games to my disappointment, the later material is more semi-interactive movies then something you can explore.

The one to disappoint me so far was the tennis girl which really was just that, click and move on.

Now what I'd love to see in for example a new part of the laboratory series is in stead of having 8 different scenes. Just one, or two, but with you having to search rooms for toys to use on the subject. Some things that work, some things that have absolutely no use or just do silly things.
 

big002fr

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Re: Open letter from the SWISSMADE Artist

Your games are quite good for occidental porn games. But like most of those games it lacks a story. Most of the game I see are: click here and you see an animation and click there and you got an other one wich makes the goal of the game just unlocking/finding all the animations.
If you could make a game with a story that can evolve depending on your choice with more charismatic characters (not the design but the personality), i'm sure it would improve a lot the gameplay. This way players would want to go further not only to unlock animation but to know what would happen to the poor/slutty heroine next.

EDIT:One other suggestion. Most of us guys who are playing your game are sadist (We don't play Run sailor moon Run to save her from an horrible rape but to acctually see it happen). SO it would be interesting to play a game where the reward would be when you are skilled (not when you miss on purpose to see how will this monster rape her but then it's game over and you'll have to begin all over again). So why not a game were when you move correctly the heroine gets raped and when you miss the heroine escapes?
 
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Sponge

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Re: Open letter from the SWISSMADE Artist

Ok, there is a nice input.

The most of the criticism are the need for more and different game- and sex-scenes.
Better game control and more savepoints. (thats a problem with my
coding, i hope it will be better with the time).
And more face expression.

I will try, that i can include this on the next bigger game. :eek:)

What for a manga/anime girl should i use for new and better Run or Rape Game?

---


The only thing that i "take" from zone flash are the art to draw the girl and
the tentacle. Never use some from the zoneflash-file, all are drawed bye
myself. But yes, wasn't so a good idee that she look nearly identically.
It was my first projekt and i have never think about this so mutch at this time.
-----
Oh! One thing I can comment on positively without a doubt is the voices you get for when the lady gets... pleasured. Sometimes I notice the same loops on different animations, but your's are much more varied then other H-Game makers. One thing though, I've noticed they never orgasm, they continue to moan (which is hot) but they never reach climax.
 

evercrow

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Re: Open letter from the SWISSMADE Artist

nah, I don't think adding story or unavoidable rape would help things much, but it could make things worse(like taking too long for a new game, or worse quality in gameplay as the cost for story).Unlocking full gallery on completion is fine by me, thanks.Though unavoidable sex scenes good be done like in sexnomicon, but there is issue with variety.You should judge what is easier to you - drawing different heroines to be raped(not just in face, but in costume and maybe changes in body,like breast size), or drawing different monsters.

So far, good advices are:
1)Trying some other hosts than DLsite. Maybe even make simple site yourself, like a blogspot with donation box using paypal.
2)Couple of friend beta-testers who could point out that small problems in gameplay before release. Like having a retry level button, or fixing running button response time.
3)To make game interesting, add couple of hidden animations.They could be just variations of original scene, like "monkey rape"/"monkey with banana rape".
4)*edit* what Sponge said :)

Usually your stories where about escaping, but you could implement simple plot, like heroine want to find artifact on a planet,defeats boss, but then artifact teleports her in bad situation or far from the ship. Or she just needs to return to the ship through angered aborigens .
With crash situation, she could go around the planet collecting parts for her ship.

I personally liked the ship sequence of Mission on Zebes, where enemies could be taken down only by shooting specific points or in right order.More enemies like that is definitily good.
For more ordinary enemies you could add alternate attack(like stunning area zap), or add couple of different weapons and immunities or resistance to specific weapon to enemies.

If next game won't be shooter, but more scroller-platformer type, adding a simple attack(like used by girl in Sexnomicon) or a platforms that could be jumped on is the way to go.

Also, you could show the state of health(or remaining lives) with accompanied ripped clothing, like three stages - slightly ripped, strongly ripped and almost naked.

My respect for positive attitude and continuos delivery of games despite your hard life .
 

manty5

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Re: Open letter from the SWISSMADE Artist

I'd like to thank you sincerely for telling us about yourself. It's fascinating to know what kind of jobs, lives and other considerations go with hobbyists like you.

You've shown us a great deal of respect simply by writing to us... instead of writing ABOUT us, and I hope we've returned that respect to your satisfaction.
 

Tenticleman

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Re: Open letter from the SWISSMADE Artist

at least you ask directly for money about completed work instead of trashing a community that donates money for nothing done.
 

Mercsenary

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Re: Open letter from the SWISSMADE Artist

at least you ask directly for money about completed work instead of trashing a community that donates money for nothing done.
More like he's trying to be more business like about it.


And there's nothing wrong with that. Like he said in the First post, food isnt free, neither is housing, water, electricity...

:D

Still never had a problem with your work swiss. cheers.
 
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Swissmade

Swissmade

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Re: Open letter from the SWISSMADE Artist

Oh, thats a lot of input.

@duncleos
More hidden stuff, ok, thats no problem.

@sponge
Ok, more voice from my girlfriend lucy. I hope
she have time and lust for it. It's not so easy,
to make good porno sounds, really. ;)

@evercrow
1) I will think about it, but i know no other good download site.

2) I have some betatesters, but not until mission to zebes.

3)Yes, thats is no problem

@...

Mhmm story is diffcult, the most of the downloads are from
japan, and i can't write in japanese. I will look what i can do.
 
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Re: Open letter from the SWISSMADE Artist

This isn't constructive criticism, this isn't useful for the poor guy at all and what's more, it makes you look like an asshole. What were you do thinking?
the guy asked for our opinions and i gave him the thing that he came here for, the Truth. what i'm saying is that if he wants to ask people to pay for his games, he'll have to make something better than the Free stuff. it's like the Non-H Flash Games online, the best you need to pay money for. but there is no way i'd pay money for a bad one.
 

ronin

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Re: Open letter from the SWISSMADE Artist

@sponge
Ok, more voice from my girlfriend lucy. I hope
she have time and lust for it. It's not so easy,
to make good porno sounds, really. ;)
.
Put tape recorder under pillow
???
Profit !

Or put it under the seat of your car, whatever place gets the best results out of her ;)
 

Sponge

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Re: Open letter from the SWISSMADE Artist

@sponge
Ok, more voice from my girlfriend lucy. I hope
she have time and lust for it. It's not so easy,
to make good porno sounds, really. ;)
Woah! HAH! That's sweet! A true source! See this guy does have dedication to his work. Real artists don't use crayons, they use paint. ((Meaning they don't use sounds found on the internet, but make them from their girlfriend!)) Screaming orgasm would be the best X3
 
OP
Swissmade

Swissmade

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Re: Open letter from the SWISSMADE Artist

ok, i have make a new engine for the next run or rape, is this
fast and the controls good enough?



you must click on the flashscreen to enable the controls:
up/down/left/right and space to fire.


It's not so easy to make a good porno sound, live action sounds have
to much disturbing noises. ;o) So, it's hard work in front of the pc's to
make the correct soundeffects. Including some strange toys like a
deodorant can to replace a oral tentacle. ^^
 

Luppikun

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Re: Open letter from the SWISSMADE Artist

Man, she backs up slow. But I suppose anyone would. It seems pretty good... Except for the LOUD ASS NOISE when she moves and the fact that the gravity seems... off.
 

JohnDoe

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Re: Open letter from the SWISSMADE Artist

ok, i have make a new engine for the next run or rape, is this
fast and the controls good enough?



you must click on the flashscreen to enable the controls:
up/down/left/right and space to fire.


It's not so easy to make a good porno sound, live action sounds have
to much disturbing noises. ;o) So, it's hard work in front of the pc's to
make the correct soundeffects. Including some strange toys like a
deodorant can to replace a oral tentacle. ^^
The jump is very unnatural, jumps don't work like that in the real world, they form a parabolic line where the distance from the start to the top height and the distance from the top height and the landing zone is equal, if the starting zone and the landing one are at the same height.
Your jump forms something really close to a right-angled triangle, it's like she finds some misterious force midway that drains all her inertia, like she's trying to jump underwater.
The controls are fine, but if you gave her the ability to turn instead of walking backward it would feel a little less awkward(koonsoft games and demon girl all the same), i always thought this walking backward thing was stupid, if i had something following me i sure wouldn't move toward it giving my back, it's "run or rape", not "don't look back or you're screwed"...
 

Sponge

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Re: Open letter from the SWISSMADE Artist

The jump is very unnatural, jumps don't work like that in the real world, they form a parabolic line where the distance from the start to the top height and the distance from the top height and the landing zone is equal, if the starting zone and the landing one are at the same height.
Your jump forms something really close to a right-angled triangle, it's like she finds some misterious force midway that drains all her inertia, like she's trying to jump underwater.
The controls are fine, but if you gave her the ability to turn instead of walking backward it would feel a little less awkward(koonsoft games and demon girl all the same), i always thought this walking backward thing was stupid, if i had something following me i sure wouldn't move toward it giving my back, it's "run or rape", not "don't look back or you're screwed"...
for once I got to agree with him. Seriously I tried jumping and I was LAUNCHED. Again, Contra.

Everything about control in that game is perfect. Play Contra, Nes, SuperNintendo, it all flows perfect. It's not too high a jump, but platforms aren't missed if timed right and there isn't needing to run to the edge of a platform just to land on another one barely making it 50 percent of the time.
 

Architect

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Re: Open letter from the SWISSMADE Artist

It's actually not that uncommon for us game makers to use the voices of women close enough with us for certain scenes. My brothel, for example...
 
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