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Tentacle-tan and the Wisp's Cure


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AngelKara

AngelKara

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Re: Tentacle-tan and the Wisp's Cure

Run
unsure of dash yet but probably
insta rape most of the time a few struggle rapes as noted for the specific enemy.
Crawling and kneeling will be in. And necessary at some points.

Damage should be recoil if you mean enemies. For T-tan herself there's pretty much no enemy that causes "damage" except a few and in those cases it would be blinking.

Clean deaths.

Game over just go to retry screen from the rape animation that resulted in the damage.

No I don't Neko was the guy doing that as well...
 

rydin32

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Re: Tentacle-tan and the Wisp's Cure

Also, do you have someone to actually make the game yet?
Ill pick up where Neko left off. Besides, it's actually less time consuming to just do everything myself than teaching him everything.

Let me know what you want and ill make it happen.
 
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Re: Tentacle-tan and the Wisp's Cure

Ill pick up where Neko left off. Besides, it's actually less time consuming to just do everything myself than teaching him everything.

Let me know what you want and ill make it happen.
Lol, not me. Kara is the Head of this project. I'm the 'artist!' in a manner of speaking. :D
 

rydin32

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Re: Tentacle-tan and the Wisp's Cure

Lol, not me. Kara is the Head of this project. I'm the 'artist!' in a manner of speaking. :D
Haha trust me I know... I've been here since page 1. That's over a year of helping with this project.
 
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AngelKara

AngelKara

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Re: Tentacle-tan and the Wisp's Cure

Did Neko send you any of his game files?

Also if you're making the game definitely should look over all the info specifically on Enemies and Levels.
 

rydin32

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Re: Tentacle-tan and the Wisp's Cure

Naw I just started over. Its much easier that way. Anywho I'm only doing the programming because most of my time is spent on my main project. That means you guys have to do everything else including level design. It doesnt have to be complicated. Just send me a scratched out picture of where you want the enemies to spawn and so forth and ill throw it together with the sprites you make and ill get it all running well for ya.

and yes I reviewed everything.
 
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AngelKara

AngelKara

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Re: Tentacle-tan and the Wisp's Cure

Ah ok then.

Hmm... Ok I'll try to get a general level layout with enemy spawns for every level. This may take a while though.
 
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Re: Tentacle-tan and the Wisp's Cure

Ah ok then.

Hmm... Ok I'll try to get a general level layout with enemy spawns for every level. This may take a while though.
If you do some rough level outlines I can make the levels to detail if you like.

Of course I am still working on the enemy sprites as well, I'll try and get some more finished soon.
 
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Re: Tentacle-tan and the Wisp's Cure

Just did a sample version of the Trapdoor Tentacle attack sequence.

Good or bad?

Added: Tentacle Spider walk animation alpha (Just to give an idea, this is NOT finished)

 

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AngelKara

AngelKara

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Re: Tentacle-tan and the Wisp's Cure

Hmm I like them.
 
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AngelKara

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Re: Tentacle-tan and the Wisp's Cure

Would a low detail level layout done in paint be good or is there a better way to do it?
 

rydin32

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Re: Tentacle-tan and the Wisp's Cure

Would a low detail level layout done in paint be good or is there a better way to do it?
That works fine. I just need an idea so I don't have to plan out the level myself and I can just throw it together quickly.
 
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AngelKara

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Re: Tentacle-tan and the Wisp's Cure

Ok I finished the layout and it sucks... Like badly. Like Oh my god I'm sorry about how bad this is.

Legend: The circle things are crates

the zig zag things are stairs or ladders.

Two of the crates should be mimics any two.

Space the basic tentacles wherever you want I'd say there should be at least 3 but no more than 7 and of course um scale the level up from the drawing to whatever seems right. It's hard to draw actual size in paint.
 

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rydin32

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Re: Tentacle-tan and the Wisp's Cure

That's fine. I just need to basic idea. That seems like an ungodly short level though, or am i just not seeing the scaling right in my head?
 
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AngelKara

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Re: Tentacle-tan and the Wisp's Cure

It is actually a pretty short level. It is intended that scale wise T-tan would be rather small compared to it though but yeah the first level is incredibly short.

It is basically just her house.
 

rydin32

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Re: Tentacle-tan and the Wisp's Cure

Good then I scaled it correctly.

How are the level sprites coming along?
 
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AngelKara

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Re: Tentacle-tan and the Wisp's Cure

Dunno
 
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Re: Tentacle-tan and the Wisp's Cure

Ah sorry on that, I haven't had time to work on anything lately (Work's gone crazy D:) but I'll try and get back on top of this soon.

If work doesn't calm down soon you might want to find a new spriter for this (Feel free to use anything I've done so far, it's all yours anyway).

Anyway, I'll see what I can churn up in my spare time for now. Sorry for not telling you sooner.
 
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Re: Tentacle-tan and the Wisp's Cure

Ok I finished the layout and it sucks... Like badly. Like Oh my god I'm sorry about how bad this is.

Legend: The circle things are crates

the zig zag things are stairs or ladders.

Two of the crates should be mimics any two.

Space the basic tentacles wherever you want I'd say there should be at least 3 but no more than 7 and of course um scale the level up from the drawing to whatever seems right. It's hard to draw actual size in paint.
Could you possibly give me a rough scale of the rooms as well as what you want each room to contain and what they are (I assume the "Start" is her bedroom).
It'll just help me design each room, I ask this because the general static art side of things doesn't take me very long while animating takes much longer for me so I'll have to try and get that done between work and sleep. Also, what sort of items do you want in the house aside from the mimic's (crates), by the way you can find the Mimic/crate's in my profile album, they are in the "T-Tan and Enemies" folder.

But yes, items, like health pick-ups or anything like that? Any items you can interact with? Doors, cupboard's, etc...
 
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AngelKara

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Re: Tentacle-tan and the Wisp's Cure

That's all good. As for items in the house. Other than background stuff to make it look like a house. The stairs from floor to floor should be there but other than that no important items. Health pickups would be one of the possible things that could come out of a non mimic box other possibilities would be temporary stat boosters.

As for the rooms. First room is bedroom Didn't think about the rooms too much otherwise... The small out of the way room could be a bathroom I guess other than that basically just living room type areas or hallways.
 
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