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Making a hentai platformer - Moving to a blog pg.12


Rain

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Re: Making a hentai platformer - Moving to a blog pg.12

No, you don't get the bow until the second temple.
Well.. I'm still not running around with a wooden sword...
I'm not Link.. I'm not that good.
 

UrineOnU

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Re: Making a hentai platformer - Moving to a blog pg.12

Hmm, haven't decided when you get that yet..
As long as we don't have to preorder the game from BestBuy to get it as dlc it's fine.
 
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Kyrieru

Kyrieru

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Re: Making a hentai platformer - Moving to a blog pg.12

Well, I'm making this game with the guideline "what would it be like on a snes game"

So no, no dlc..
 

Rain

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Re: Making a hentai platformer - Moving to a blog pg.12

Well, I'm making this game with the guideline "what would it be like on a snes game"

So no, no dlc..
So, no "Raidy as a Secret Character DLC.." Now I'm all sad and stuff.. Hehe.
 
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Kyrieru

Kyrieru

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Re: Making a hentai platformer - Moving to a blog pg.12

Who says it would need to be DLC to happen?

I could easily make a mini game where you play as Raidy.
 

Rain

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Re: Making a hentai platformer - Moving to a blog pg.12

That.. Would be... Soooo Epic!!!
 
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Kyrieru

Kyrieru

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Re: Making a hentai platformer - Moving to a blog pg.12

You can do that kind of thing when it only takes like an hour to animate everything for a character -__-
 

UrineOnU

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Re: Making a hentai platformer - Moving to a blog pg.12

Who says it would need to be DLC to happen?

I could easily make a mini game where you play as Raidy.
Yea make it an awesome mini game with awesome rapes and stuff.
But it needs to be for reals not little chibi sprites(OK maybe chibi sprites or smaller to save time:D).

Now this makes 3 red headed ladies on this page............ sooo bored.....
 
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Kyrieru

Kyrieru

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Re: Making a hentai platformer - Moving to a blog pg.12

I'll be doing a live stream in about an hour.


I'll be doing pixel art for some npcs, and possibly the animation and implementation of an attack the player can do. I might work on a song later, as well.

Check it out if you're interested.
 
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Kyrieru

Kyrieru

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Re: Making a hentai platformer - Moving to a blog pg.12

Posted a demo.

Check the latest post on my blog
 

???

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Crimson Brave

Could have swore that there was a thread for this game, but couldn't find it with forum search.

Anyway, Kyrieru has just come out with a demo for his latest game and it can be found here:


Played it and well...I know its a demo, but...it needs work...

-First off, for just being a demo it's hard as hell. There's no kind of ending sequence, available exit in the testing area (even at the end), a save function, or even continuing after death for that matter, so I'm just warning you right now that there's absolutely no need to play through the whole thing.

-Only one hentai animation, and it happens when? At game over....only.
Somebody should remind this guy that the "zero health = rape" format has already been covered by Unholy Sanctuary. Where's the in-game/in-play rape that we were so looking forward to?

-The animation is fair, and the mechanic is good save for a few glitches here and there....and the heroines attack speed.
For example: Most times the heroines attacks are pretty easily overcome by monsters attacks, or just plain bumping into them. Not to mention, I killed a plant in the vicinity of the time that it grabbed me, got stuck and had to reset the game...not that it mattered, I guess...
Also died near the ceiling and heroine got stuck in it somehow.

It has a lot of potential, but I'm a bit disappointed.
Well whatever....it's just a demo after all....
 
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Vossryn

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Re: Crimson Brave

Glad you posted this, didn't know if he was still making a game after he had to shelve his other idea.

With that said I'm already looking forward to the final product. (Which will probably take awhile but good things are worth waiting for.) I really don't mind if there's only Game over Hentai animations. Really who cares if unholy Sanctuary covered it? There's many others that covered rape in game and it's not that big of a deal.

What I do have against the demo (aside bugs) is the touch of death enemies. I know it has that 2-d side scroll feel but dang it I feel like i'm getting hit unfairly by those little jumping monsters and other surprises in the game...hopefully that'll be fixed with the Heroine getting a faster attack animation or longer reach.
 

Vinceras

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Re: Crimson Brave

Tried it out...figured out there is a secret area just to the south east from the town you start in. Just roam into the woods area until some question marks show up and hit enter. Kill the plant and get a heart. You can keep going back and getting new hearts until you have two or three sets of hearts to help you through the first parts of the test stage.

The only "finishers" I've seen so far are the troll/orc/ogre whatever it is...the first enemy you encounter in the test stage and the plant in the secret room with the heart. The plant just looks like it squeezes you though...so nothing big there.

Decent enough...just the graphics are a little too "chibi" for me.
 

SethK

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Re: Crimson Brave

Man. Your coming off awfully harsh considering this is a very early beta. He even says in his blog that the test level isn't balanced for difficulty yet.

Anyway, not bad. Animation is well done, controls are responsive, and the graphics are also pretty good. As was mentioned, it is difficult, but considering it's the very first version, and he admitted to rushing it, its a "meh" thing.

Oh yeah. Only H animation in it is getting touched by those shield bearing goblin things after getting KO'd. Beware that pressing ANY button after getting downed sends you to the continue screen, so if you plan on.. watching.. don't touch your keyboard. :p

Edit: Dammit. Why did people have to post before me! D: Oh well.
 

ToxicShock

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Re: Crimson Brave

Yes, death touch has always pissed me off, especially when your swing is so limited. Also hate when your charge move pushes you INTO enemies, instead of killing them, thus resorting in your own damage. Not bad art, I actually very much enjoy the smoothness of "downed" rapes, but the attack is poor at this point.
 

Oberon

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Re: Crimson Brave

His thread is over in the under construction forum ( Here ). He actually just announced the demo a bit ago.
 

osafune

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Re: Crimson Brave

i cant seem to play it. get a lil pop-up box that says Sound device not detected, sounds may not play. So I click ok then it just keeps popping up.
 

Bowser

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Re: Crimson Brave

The charge attacks at the end of the charge, don't use it up close. If it's in range for your normal slash, it's too close to dash up to.

The game has a very oldschool feel to it, i like the feeling of snes that I get from it.

I just wish he continued on with the work he had before instead. The animations for that character he had in his first test demo were beautiful.

This does have potential tho, and the whole nostalgia value thing is nice. I don't think the regular attacks are underpowered or badly balanced, but she needs a set to deal with the other basic situations that will happen. She needs an attack that hits above her, usable while jumping, and one that hits below, especially while jumping.

Game over screen getting fixed needs to be first priority though
 

Durecch

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Re: Making a hentai platformer - Moving to a blog pg.12

To be honest I'm actually kinda liking the more chibi'ish style of it all. Really reminds me of old retro anime series like Dragon Half, or old H-flicks like Trouble Evocation and such, which has its own nice, unique charm even with the H-scenery.
 

MajorKagami

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Re: Making a hentai platformer - Moving to a blog pg.12

I like the way the game looks but yes the demo is hard at lest for me never been good at these style games and the speed doesn't help me. It looks like its going to be a very nice game. I do hope its not just going to be GOR to though it still will be good ether way.
 
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