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RPG [Architect] Monstergirls Unlimited RPG RPGMaker


Crossbow1701

Evard's Tentacles of Forced Intrusion
Joined
Jun 18, 2010
Messages
651
Reputation score
9
Re: Monstergirls Unlimited RPG

Check this page for bugs fixed so you don't report those already fixed.



If you cannot be bothered making an account, tell someone who already has an account to fetch the bug fix list for you.
I tried getting an account to that site like a month ago, I still can't get in it.
 

darkrave

Jungle Girl
Joined
Feb 22, 2011
Messages
23
Reputation score
2
Re: Monstergirls Unlimited RPG

You have to make a new one its not hard and doesnt take long XP.
 

Crossbow1701

Evard's Tentacles of Forced Intrusion
Joined
Jun 18, 2010
Messages
651
Reputation score
9
Re: Monstergirls Unlimited RPG

You have to make a new one its not hard and doesnt take long XP.
even if they haven't sent you an email yet saying your in? that's all im waiting for just the conformation.
 

Risax

Lurker
Joined
Oct 16, 2009
Messages
21
Reputation score
0
Re: Monstergirls Unlimited RPG

So yeah dumb question...I just started playing and now I need to go to Albarn to meet Reaper. But when I get to Albarn there is a soldier patrolling just in front of the entrance which makes it impossible to enter, did I do something wrong? Or is there another entrance?

Or did I need to go to the mines first...
 

Risax

Lurker
Joined
Oct 16, 2009
Messages
21
Reputation score
0
Re: Monstergirls Unlimited RPG

So yeah dumb question...I just started playing and now I need to go to Albarn to meet Reaper. But when I get to Albarn there is a soldier patrolling just in front of the entrance which makes it impossible to enter, did I do something wrong? Or is there another entrance?

Or did I need to go to the mines first...
Nevermind, apearantly you have to enter at a specific time of day.
 

Pentavus7

Jungle Girl
Joined
Sep 28, 2010
Messages
21
Reputation score
1
Re: Monstergirls Unlimited RPG

Check this page for bugs fixed so you don't report those already fixed.



If you cannot be bothered making an account, tell someone who already has an account to fetch the bug fix list for you.
Prepare yourself:

GAME UPDATES:

- VER 0.1
- Game release.

- VER 0.2 CHANGES
- Fixed the door on the HQ in Faewood.
- Fixed the bug where an alraune's face show up when you talk to a holstaurus.
- Fixed the gold calculation error for the egg-laying farm task.
- Fixed it so the farm attendants say something to you along the lines of "come back later" after you do one of the farm tasks instead of just ignoring you.
- Fixed the bug that caused you to crash when you tried to talk to the eggwoman in the right hand side supervising the cockatrices.
- Changed the exploit where you could use the same bottle of booze to do all the centaurs without it ever being used up.
- Fixed the bug where JD appears in a different farmstead.
- Fixed the bug where JD's text keeps getting cut off.
- Fixed "Topless Tree" on the "House on the Hill" map.
- Gave Miri the "Critical Hit" trait.
- Gave Nya the "Double Weapons" trait.
- Fixed Nya's dagger-type weapons so they're not so IMBA anymore.
- Fixed the bug where you didn't get the gifts for siding with either Varangian or Gabriel
- Fixed the bug where you couldn't equip Serpent's Kiss, Warrior's Ring, or Ring of Order.
- Fixed the bug that occurred when you walked along the road in the outskirts, causing the slime "death montage" to pop up and never disappear.

- VER 0.3 CHANGES
- Fixed the bug where you had to use the action button to warp from the Trebidan Highway to the Outskirts instead of it being automatic.
- Fixed the bug where you couldn't "talk" to the skeleton in the Outskirts.
- Got rid of the constant "drip-drip" sound that carries over from the dungeon onto the other maps.
- Fixed the infinite gold exploit where you could just recycle the stuff you were meant to "give" Perentie but would never leave your inventory.
- Adjusted the enemies so that they're more balanced in terms of EXP gain and difficulty.
- Fixed "Topless Trees" glitch in the Pale Forest area.
- Fixed the Ignis faces in Merryfield.
- Fixed the RTP error, so people with Windows XP can play the game now.

- VERSION 0.4 CHANGES
- Gave Richard the "Super Guard" trait, so he gains high defensive abilities.
- Altered the monster appearance rate due to complaints. They should appear less frequently now.
- Fixed the bug in the "Lord Garon's Military HQ" map, where entering the HQ door before speaking to Lord Garon teleports you to a fence where you get stuck.
- The badly cropped images of the Slime and Alraune used for the battle sequences have been fixed. Kudos to Coyo18!
- Fixed the bug where the chest in the second part of the outskirts changed shape after you opened it.
- Extended the Pale Forest maps.
- Managed to fix all the Salyri bugs before she was even released, thanks to our local cheater, DemonBaphomet.
- Extended the beta. You can now play up to the "boss level" conclusion of chapter one.

- VERSION 0.5 CHANGES
- Fixed the bug in the stables where getting one centaur drunk caused them all to be drunk.
- Made Salyri more difficult.
- Added several new items and edited the prices.
- Defined the different item types - "light armor", "heavy armor", and "magic armor".
- Defined the different weapon types - "daggers", "swords", "heavy swords", "polearms", "staffs", "lights", "bows", "axes", and "exotics".
- Added "food" items, available for purchase in inns and restaurants.
- Changed Miri's starter weapon from a claymore to a greatsword.
- Changed Nya's starter gear to dual knives and plain clothes.
- Edited the "poison" state to reduce ATK, DEF, and AGI.
- Fixed the glitch that caused the game to freeze when you rested at the inn before going up to the second floor.
- Edited the inns so that resting at the inns is free.
- Edited Merryfield's layout so it looks slightly better.
- Added JD's house to Merryfield.
- Edited JD's dialog so he generously gives you some gold as part of the "starter pack."
- Edited Doc's house.
- Edited Doc's "starter pack" so he throws in some free antidotes as well, for them pesky alraunes.
- Edited Doc's dialog so he tells you clearly that he sells potions and antidotes.
- Made two of the houses in Merryfield null.
- Fixed the glitch where you could get all the party members at once right at the beginning.
- Edited Salyri's dialog so that she actually tells you her name instead of you just magically knowing what it is.
- Edited Thene's dialog so that there is a different dialog option if you talk to her AFTER you defeat Salyri.
- Adjusted the money you earn from doing farm tasks.
- Adjusted it so that you can't just repeatedly "massage" the centaur in the stables by walking back and forth, and have to now re-enter the area to repeat it.
- Added "return" dialog for the holstaurus and cockatrice farm tasks.
- Added the "teleportation" ability via the various "teleporters" in different areas.
- Adjusted random monster encounters item/gold/EXP rate.
- Added more variety to the random monster encounters.
- Added huge amounts of new items.
- Added honeybee monstergirl.
- Added goblin monstergirl.
- Added werewolf monstergirl.
- Added harpy monstergirl.
- Added zombie monstergirl.
- Added ghost monstergirl.
- Added giant ant monstergirl.
- Removed "Holstaurus Milk" as an ingredient Perentie wants.
- Changed the battle music.
- Changed the intro music.
- Changed the title screen.
- Added battlebacks.
- Edited "Holstaurus Milk" with better healing properties.
- Edited the amount of gold Perentie pays for the ingredients.
- Added "Goblin Horn" and "Werewolf Fur" as ingredients Perentie wants.
- Gave the Alraune a basic attack to use along with her pollen-based attack.
- Removed the Slime's generic attack and gave her an AoE heavy paralysis attack with minor physical damage as well.
- Added skills for the "Fighter" class (Richard & Miri) and the "Rogue" class (Nya) up to level 10.
- Added stats for the various party members. Richard now has high HP and DEF. Nya has high AGI. Miri has high ATK.
- Fixed the glitch in "Lord Garon's Military HQ", which replayed the scene with the mysterious hooded guy again and again if you re-entered the area.
- Decreased the duration of the "Poisoned" state.
- Added "Burned", "Frozen", "Intoxicated", "Drugged", and "Blighted" states.
- Edited all states.
- Rena appears as a cameo.
- Hain appears as a cameo.
- Ligbi appears as a cameo.
- Coyo18 appears as a cameo.
- Reaper appears as a cameo.
- Shadowknux appears as a cameo.
- SpectralTime appears as a cameo.
- Loki removed, will be re-added later in different location.
- Changed Miri's "Face".
- Changed Nya's "Face".
- Changed Perentie's "Face".
- Changed the Paladins' "Faces" and sprites.
- Changed JD's "Face" and sprite.
- Changed House on the Hill map.
- Added the Highport maps, including outskirts, central city and docks district.
- Added Albarn maps, including outskirts and village.
- Added the Frosty River map.
- Added Derrien Falls map.
- Added Plains of Terres map.
- Added Cadily Glade map.
- Added Grey Hills map, including Dragul Mines.
- Added Corpsewood map.
- Added Memorian Fields map.
- Added brothel in Highport - only Celene is available at the moment. The other two whores aren't complete.
- Introduced the "Unity" organization and certain members.
- Finalized Miri's character (personality, appearance, etc.)
- Introduced the "monster cards".
- Changed the item you get from Salyri into an Alraune Card.
- Changed the prologue.
- Added an anti-lag script.
- Added a limit breaker script for the game's stats.
- Added a script that lets the game acquire the WIN21 API interface.
- Added a script that fixed several music bugs.
- Added lots of new custom music, including two that will be very familiar to most people.
- Added an animated cursor.
- Added an enemy guide - the "bestiary" - with information on various mamono. Accessible via menu.
- Added a "journal". Accessible via menu.
- Added a battle difficulty option.
- Customized the menu.
- Added day/night system.
- Added advanced party controls.
- Added eightway-directional movement, replacing the old fourway-directional movement.
- Added the minimap.
- Added in-depth equipment system.
- Fixed several typos, courtesy of Rena.
- Added the "Overdrive" combat abilities.
- Changed Holstaurus sprite, courtesy of Pickled_Cow.
- Edited the "Guard" ability; now, "Guarding" allows you to recover a bit of HP and MP, making it albeit more useful.
- Added an on-screen status bars during battle.
- Changed windowskin to a classic gold dialog box.
- Added the "crafting" system, which goes hand-in-hand with the "gathering" system.
- Added mission boards.
- Added "floating words" script on said mission boards.
- Fixed broken link to Kenkou Cross's website.
- Defined prologue, chapter one, and chapter two.
- Completed prologue.
- Completed chapter one.
- Completed chapter two.

- VERSION 0.6 CHANGES
- Fixed the cheesy grape bug. Those who found the bug will get what I mean.
- Fixed Barthomelew's face glitch in the graduation hall.
- Fixed the doors in the HQ.
- Fixed the wall glitch in the paladins' hangout area in the camp.
- Edited the glitched signboard in Merryfield, which you could walk over.
- Fixed cockatrice egg-laying image size.
- Fixed the bug where helping the cockatrice gave you booze as a reward instead of eggs.
- Fixed the exploit where going to JD's house right after you met him first the farmstead lets you skip the Pale Forest level.
- Fixed the Trebidan Highway crash.
- Fixed the bug that prevents you from progressing any further after you talk to JD.
- Added prologue/chapter 1 skipping options.
- Changed the title screen.

- VERSION 0.7 CHANGES
- Fixed the skipping options.
- Fixed the wrong starting point.
- Fixed the highway bug where you could run off it.
- Fixed the glitch where the messenger failed to give you the key to Sarah's restaurant, thus stopping the game there.

- VERSION 0.8 CHANGES
- Changed enemy encounter BGS.
- Toned down enemy numbers.
- Fixed Vasha's bubble glitch in the literary arts class.
- FIxed the chapel teleportation glitch that leaves you stuck in the door.
- Removed the editorial chests in Merryfield that let you skip far ahead of the current questline and enter the ruins.
- Fixed the glitch where the after-Salyri dialogue popped up before you defeated her.
- Fixed the glitch where popping in and out of the Pale Forest would trigger the soldiers guarding the highway to be suddenly removed.
- Fixed several incidents where Nya's portrait was incorrect.
- Fixed graphical error in Frosty River
- Fixed errors with the game assuming you had spoken to Miri before the Salyri boss battle.
- Tried to fix the bug where Miri would talk to you in the outskirts before you even get her in your party.
- Fixed bug where leaving the Pale Forest before rescuing Miri would unblock the Highway.
- Fixed speech problems in the Prologue

- VERSION 0.9 CHANGES
- Changed the pokemon title/battle songs because people kept complaining they suddenly felt like throwing pokeballs at the monstergirls...
- Fixed the bug in the cave located in Derrien Crossing where you could walk on walls.
- Fixed the glitched chests that gave you the wrong item in Derrien Falls.
- Fixed the gamestopper bug in the keep that stopped you proceeding into the keep itself.
- Changed title screen image.

- VERSION 1.0 CHANGES (IN PROGRESS)
- Wrote up the scenario for chapter 3 - but it's not implemented yet.
- FIxed DEP error that crashed the RGSS player.
- Removed some guards in Albarn Outskirts because multiple people failed to figure out you had to enter at specific time-of-day conditions.
- Adjusted harpy strength due to frequent complaints about the overpowerered birdies.
- Fixed the Dragul Mines glitch where the giant ant tunnels had no way out.
- Fixed the glitch with Reaper where he didn't leave the party as he was supposed to.
- Fixed the infinite guards glitch during the 2nd keep mission. Hopefully.
- Removed certain special effects in the "Mirror World" due to them carrying over to other maps unexpectedly.
- Attempted to fix the teleport glitch in Highport Docks District. Hope it worked.
- Added a revival item as requested - "Mermaid's Blood". Available in the apothecary in Highport Central.
- Attempted to fix the "Aroused" status bug where the image of the monstergirl would reappear after defeated. Again, I hope it worked.
- Fixed the bug where Richard kept a longsword and chainmail armor as his initial starting equipment. By "fix", I mean "removed".
- Fixed Perentie's glitch where he confused Goblin Horn with Werewolf Fur and vice versa.
- Fixed several more incidents where Nya's portrait was incorrect.
- Casper Audrel the Third offers more closure on the Salyri quest now. Also, a little something appears beside the grave if you banged Salyri.
- Fixed the "Baldric" item's classification error.
- Fixed a plot continuation error where you could skip talking to Ghost in the cemetery and just skip to the sleeping in the inn then talking to Reaper.
- Fixed the glitch where Sarah disappeared after you talked to Ghost in the basement for the first time.
- Removed some instances of glitched chests (gave you the wrong item) and blocked ore deposits.
- Fixed Stormbringer, allowing warriors like Richard and Miri to equip it.
- Added a madstone payment option for Coyo. I personally advise you don't sell it, but hey, some people are desperate. >.>~
- Fixed the glitch where if there were x4 slimes in an encounter the capture countdown wouldn't activate.
- Fixed Ant Spade/Impish Brooch/Harpy Feather items, which were classed into erroneous sections.
- Fixed the infinite potions exploit where you could exchange Sterwin's Deck with the officer that gives the side quest infinite times.
- Fixed some glitches in the back area of the HQ where you exited from the rooms one square off.
- Fixed some grammatical errors. They're probably still out there though. Help look.
- FIxed some pathing errors in the ruins, where there were two areas in the building you could walk on.
- Fixed glitch in the keep which had Shadow repeating the dialogue from the previous mission even if you were on the second mission in the keep.
- Edited the Corpsewood map.
- Edited the Memorian Fields map.
- Making a major change to the way enemies are encountered. Like the roaming soldiers found in certain quest missions, monstergirls will now be encountered on the map as roaming sprites instead of random battle encounters. Much kudos to Tsar for this. He's doing the most work on it.
- I've adjusted the monstergirls according to their profile personalities. Their movement speed is directly inherent to the type they are. For example, slimes on the map will move very, very, veryyyyy slowly, so it's easy to avoid them ... But I've designed their pathfinding so that they have the tendency to surround you on all sides and wall you off. Alraunes, with no legs, don't move about at all. However, they WILL sneakily burst out of fucking nowhere while you're minding your own business fleeing from bumblebe- sorry, honeybees. And then there's stuff like werewolves, who will just run at you full pelt faster than even you can move. Hurhur.
- Removed the mixed reception Capture Countdown due to frequent complaints of gameplay limitations. Monstergirls do still retain some of their passive turn-based abilities that activate the longer the fight is drawn out, but for the most part you have no time limit. Also, the "rape-game-over" scenes will play when you are defeated in battle instead of when the Capture Countdown reaches the required count.
- Working on new secret party member.
- Quite a lot of the errors reported cannot be fixed in this version - the overhaul means I have to ignore many things for fear they disrupt a precarious balance in the damn thing. Please save those errors in your head. If the errors you reported are not on this version's fix list, re-post them when the next version comes out. Or PM me, if that's not too much effort. That would be easier. In fact, PM me and post here.
- Added a huge number of sidequests across all areas to make gameplay experience more engaging. I heavily advise starting a new game to play 1.1, and SAVING OFTEN. The more save files you have, the less likely you'll have to start over come future versions. ^^;
- Removed mission boards.
- Added 'floating names' not only to plot characters, but also side-quest characters.
 

Crossbow1701

Evard's Tentacles of Forced Intrusion
Joined
Jun 18, 2010
Messages
651
Reputation score
9
Re: Monstergirls Unlimited RPG

Prepare yourself:

GAME UPDATES:

- VER 0.1
- Game release.

- VER 0.2 CHANGES
- Fixed the door on the HQ in Faewood.
- Fixed the bug where an alraune's face show up when you talk to a holstaurus.
- Fixed the gold calculation error for the egg-laying farm task.
- Fixed it so the farm attendants say something to you along the lines of "come back later" after you do one of the farm tasks instead of just ignoring you.
- Fixed the bug that caused you to crash when you tried to talk to the eggwoman in the right hand side supervising the cockatrices.
- Changed the exploit where you could use the same bottle of booze to do all the centaurs without it ever being used up.
- Fixed the bug where JD appears in a different farmstead.
- Fixed the bug where JD's text keeps getting cut off.
- Fixed "Topless Tree" on the "House on the Hill" map.
- Gave Miri the "Critical Hit" trait.
- Gave Nya the "Double Weapons" trait.
- Fixed Nya's dagger-type weapons so they're not so IMBA anymore.
- Fixed the bug where you didn't get the gifts for siding with either Varangian or Gabriel
- Fixed the bug where you couldn't equip Serpent's Kiss, Warrior's Ring, or Ring of Order.
- Fixed the bug that occurred when you walked along the road in the outskirts, causing the slime "death montage" to pop up and never disappear.

- VER 0.3 CHANGES
- Fixed the bug where you had to use the action button to warp from the Trebidan Highway to the Outskirts instead of it being automatic.
- Fixed the bug where you couldn't "talk" to the skeleton in the Outskirts.
- Got rid of the constant "drip-drip" sound that carries over from the dungeon onto the other maps.
- Fixed the infinite gold exploit where you could just recycle the stuff you were meant to "give" Perentie but would never leave your inventory.
- Adjusted the enemies so that they're more balanced in terms of EXP gain and difficulty.
- Fixed "Topless Trees" glitch in the Pale Forest area.
- Fixed the Ignis faces in Merryfield.
- Fixed the RTP error, so people with Windows XP can play the game now.

- VERSION 0.4 CHANGES
- Gave Richard the "Super Guard" trait, so he gains high defensive abilities.
- Altered the monster appearance rate due to complaints. They should appear less frequently now.
- Fixed the bug in the "Lord Garon's Military HQ" map, where entering the HQ door before speaking to Lord Garon teleports you to a fence where you get stuck.
- The badly cropped images of the Slime and Alraune used for the battle sequences have been fixed. Kudos to Coyo18!
- Fixed the bug where the chest in the second part of the outskirts changed shape after you opened it.
- Extended the Pale Forest maps.
- Managed to fix all the Salyri bugs before she was even released, thanks to our local cheater, DemonBaphomet.
- Extended the beta. You can now play up to the "boss level" conclusion of chapter one.

- VERSION 0.5 CHANGES
- Fixed the bug in the stables where getting one centaur drunk caused them all to be drunk.
- Made Salyri more difficult.
- Added several new items and edited the prices.
- Defined the different item types - "light armor", "heavy armor", and "magic armor".
- Defined the different weapon types - "daggers", "swords", "heavy swords", "polearms", "staffs", "lights", "bows", "axes", and "exotics".
- Added "food" items, available for purchase in inns and restaurants.
- Changed Miri's starter weapon from a claymore to a greatsword.
- Changed Nya's starter gear to dual knives and plain clothes.
- Edited the "poison" state to reduce ATK, DEF, and AGI.
- Fixed the glitch that caused the game to freeze when you rested at the inn before going up to the second floor.
- Edited the inns so that resting at the inns is free.
- Edited Merryfield's layout so it looks slightly better.
- Added JD's house to Merryfield.
- Edited JD's dialog so he generously gives you some gold as part of the "starter pack."
- Edited Doc's house.
- Edited Doc's "starter pack" so he throws in some free antidotes as well, for them pesky alraunes.
- Edited Doc's dialog so he tells you clearly that he sells potions and antidotes.
- Made two of the houses in Merryfield null.
- Fixed the glitch where you could get all the party members at once right at the beginning.
- Edited Salyri's dialog so that she actually tells you her name instead of you just magically knowing what it is.
- Edited Thene's dialog so that there is a different dialog option if you talk to her AFTER you defeat Salyri.
- Adjusted the money you earn from doing farm tasks.
- Adjusted it so that you can't just repeatedly "massage" the centaur in the stables by walking back and forth, and have to now re-enter the area to repeat it.
- Added "return" dialog for the holstaurus and cockatrice farm tasks.
- Added the "teleportation" ability via the various "teleporters" in different areas.
- Adjusted random monster encounters item/gold/EXP rate.
- Added more variety to the random monster encounters.
- Added huge amounts of new items.
- Added honeybee monstergirl.
- Added goblin monstergirl.
- Added werewolf monstergirl.
- Added harpy monstergirl.
- Added zombie monstergirl.
- Added ghost monstergirl.
- Added giant ant monstergirl.
- Removed "Holstaurus Milk" as an ingredient Perentie wants.
- Changed the battle music.
- Changed the intro music.
- Changed the title screen.
- Added battlebacks.
- Edited "Holstaurus Milk" with better healing properties.
- Edited the amount of gold Perentie pays for the ingredients.
- Added "Goblin Horn" and "Werewolf Fur" as ingredients Perentie wants.
- Gave the Alraune a basic attack to use along with her pollen-based attack.
- Removed the Slime's generic attack and gave her an AoE heavy paralysis attack with minor physical damage as well.
- Added skills for the "Fighter" class (Richard & Miri) and the "Rogue" class (Nya) up to level 10.
- Added stats for the various party members. Richard now has high HP and DEF. Nya has high AGI. Miri has high ATK.
- Fixed the glitch in "Lord Garon's Military HQ", which replayed the scene with the mysterious hooded guy again and again if you re-entered the area.
- Decreased the duration of the "Poisoned" state.
- Added "Burned", "Frozen", "Intoxicated", "Drugged", and "Blighted" states.
- Edited all states.
- Rena appears as a cameo.
- Hain appears as a cameo.
- Ligbi appears as a cameo.
- Coyo18 appears as a cameo.
- Reaper appears as a cameo.
- Shadowknux appears as a cameo.
- SpectralTime appears as a cameo.
- Loki removed, will be re-added later in different location.
- Changed Miri's "Face".
- Changed Nya's "Face".
- Changed Perentie's "Face".
- Changed the Paladins' "Faces" and sprites.
- Changed JD's "Face" and sprite.
- Changed House on the Hill map.
- Added the Highport maps, including outskirts, central city and docks district.
- Added Albarn maps, including outskirts and village.
- Added the Frosty River map.
- Added Derrien Falls map.
- Added Plains of Terres map.
- Added Cadily Glade map.
- Added Grey Hills map, including Dragul Mines.
- Added Corpsewood map.
- Added Memorian Fields map.
- Added brothel in Highport - only Celene is available at the moment. The other two whores aren't complete.
- Introduced the "Unity" organization and certain members.
- Finalized Miri's character (personality, appearance, etc.)
- Introduced the "monster cards".
- Changed the item you get from Salyri into an Alraune Card.
- Changed the prologue.
- Added an anti-lag script.
- Added a limit breaker script for the game's stats.
- Added a script that lets the game acquire the WIN21 API interface.
- Added a script that fixed several music bugs.
- Added lots of new custom music, including two that will be very familiar to most people.
- Added an animated cursor.
- Added an enemy guide - the "bestiary" - with information on various mamono. Accessible via menu.
- Added a "journal". Accessible via menu.
- Added a battle difficulty option.
- Customized the menu.
- Added day/night system.
- Added advanced party controls.
- Added eightway-directional movement, replacing the old fourway-directional movement.
- Added the minimap.
- Added in-depth equipment system.
- Fixed several typos, courtesy of Rena.
- Added the "Overdrive" combat abilities.
- Changed Holstaurus sprite, courtesy of Pickled_Cow.
- Edited the "Guard" ability; now, "Guarding" allows you to recover a bit of HP and MP, making it albeit more useful.
- Added an on-screen status bars during battle.
- Changed windowskin to a classic gold dialog box.
- Added the "crafting" system, which goes hand-in-hand with the "gathering" system.
- Added mission boards.
- Added "floating words" script on said mission boards.
- Fixed broken link to Kenkou Cross's website.
- Defined prologue, chapter one, and chapter two.
- Completed prologue.
- Completed chapter one.
- Completed chapter two.

- VERSION 0.6 CHANGES
- Fixed the cheesy grape bug. Those who found the bug will get what I mean.
- Fixed Barthomelew's face glitch in the graduation hall.
- Fixed the doors in the HQ.
- Fixed the wall glitch in the paladins' hangout area in the camp.
- Edited the glitched signboard in Merryfield, which you could walk over.
- Fixed cockatrice egg-laying image size.
- Fixed the bug where helping the cockatrice gave you booze as a reward instead of eggs.
- Fixed the exploit where going to JD's house right after you met him first the farmstead lets you skip the Pale Forest level.
- Fixed the Trebidan Highway crash.
- Fixed the bug that prevents you from progressing any further after you talk to JD.
- Added prologue/chapter 1 skipping options.
- Changed the title screen.

- VERSION 0.7 CHANGES
- Fixed the skipping options.
- Fixed the wrong starting point.
- Fixed the highway bug where you could run off it.
- Fixed the glitch where the messenger failed to give you the key to Sarah's restaurant, thus stopping the game there.

- VERSION 0.8 CHANGES
- Changed enemy encounter BGS.
- Toned down enemy numbers.
- Fixed Vasha's bubble glitch in the literary arts class.
- FIxed the chapel teleportation glitch that leaves you stuck in the door.
- Removed the editorial chests in Merryfield that let you skip far ahead of the current questline and enter the ruins.
- Fixed the glitch where the after-Salyri dialogue popped up before you defeated her.
- Fixed the glitch where popping in and out of the Pale Forest would trigger the soldiers guarding the highway to be suddenly removed.
- Fixed several incidents where Nya's portrait was incorrect.
- Fixed graphical error in Frosty River
- Fixed errors with the game assuming you had spoken to Miri before the Salyri boss battle.
- Tried to fix the bug where Miri would talk to you in the outskirts before you even get her in your party.
- Fixed bug where leaving the Pale Forest before rescuing Miri would unblock the Highway.
- Fixed speech problems in the Prologue

- VERSION 0.9 CHANGES
- Changed the pokemon title/battle songs because people kept complaining they suddenly felt like throwing pokeballs at the monstergirls...
- Fixed the bug in the cave located in Derrien Crossing where you could walk on walls.
- Fixed the glitched chests that gave you the wrong item in Derrien Falls.
- Fixed the gamestopper bug in the keep that stopped you proceeding into the keep itself.
- Changed title screen image.

- VERSION 1.0 CHANGES (IN PROGRESS)
- Wrote up the scenario for chapter 3 - but it's not implemented yet.
- FIxed DEP error that crashed the RGSS player.
- Removed some guards in Albarn Outskirts because multiple people failed to figure out you had to enter at specific time-of-day conditions.
- Adjusted harpy strength due to frequent complaints about the overpowerered birdies.
- Fixed the Dragul Mines glitch where the giant ant tunnels had no way out.
- Fixed the glitch with Reaper where he didn't leave the party as he was supposed to.
- Fixed the infinite guards glitch during the 2nd keep mission. Hopefully.
- Removed certain special effects in the "Mirror World" due to them carrying over to other maps unexpectedly.
- Attempted to fix the teleport glitch in Highport Docks District. Hope it worked.
- Added a revival item as requested - "Mermaid's Blood". Available in the apothecary in Highport Central.
- Attempted to fix the "Aroused" status bug where the image of the monstergirl would reappear after defeated. Again, I hope it worked.
- Fixed the bug where Richard kept a longsword and chainmail armor as his initial starting equipment. By "fix", I mean "removed".
- Fixed Perentie's glitch where he confused Goblin Horn with Werewolf Fur and vice versa.
- Fixed several more incidents where Nya's portrait was incorrect.
- Casper Audrel the Third offers more closure on the Salyri quest now. Also, a little something appears beside the grave if you banged Salyri.
- Fixed the "Baldric" item's classification error.
- Fixed a plot continuation error where you could skip talking to Ghost in the cemetery and just skip to the sleeping in the inn then talking to Reaper.
- Fixed the glitch where Sarah disappeared after you talked to Ghost in the basement for the first time.
- Removed some instances of glitched chests (gave you the wrong item) and blocked ore deposits.
- Fixed Stormbringer, allowing warriors like Richard and Miri to equip it.
- Added a madstone payment option for Coyo. I personally advise you don't sell it, but hey, some people are desperate. >.>~
- Fixed the glitch where if there were x4 slimes in an encounter the capture countdown wouldn't activate.
- Fixed Ant Spade/Impish Brooch/Harpy Feather items, which were classed into erroneous sections.
- Fixed the infinite potions exploit where you could exchange Sterwin's Deck with the officer that gives the side quest infinite times.
- Fixed some glitches in the back area of the HQ where you exited from the rooms one square off.
- Fixed some grammatical errors. They're probably still out there though. Help look.
- FIxed some pathing errors in the ruins, where there were two areas in the building you could walk on.
- Fixed glitch in the keep which had Shadow repeating the dialogue from the previous mission even if you were on the second mission in the keep.
- Edited the Corpsewood map.
- Edited the Memorian Fields map.
- Making a major change to the way enemies are encountered. Like the roaming soldiers found in certain quest missions, monstergirls will now be encountered on the map as roaming sprites instead of random battle encounters. Much kudos to Tsar for this. He's doing the most work on it.
- I've adjusted the monstergirls according to their profile personalities. Their movement speed is directly inherent to the type they are. For example, slimes on the map will move very, very, veryyyyy slowly, so it's easy to avoid them ... But I've designed their pathfinding so that they have the tendency to surround you on all sides and wall you off. Alraunes, with no legs, don't move about at all. However, they WILL sneakily burst out of fucking nowhere while you're minding your own business fleeing from bumblebe- sorry, honeybees. And then there's stuff like werewolves, who will just run at you full pelt faster than even you can move. Hurhur.
- Removed the mixed reception Capture Countdown due to frequent complaints of gameplay limitations. Monstergirls do still retain some of their passive turn-based abilities that activate the longer the fight is drawn out, but for the most part you have no time limit. Also, the "rape-game-over" scenes will play when you are defeated in battle instead of when the Capture Countdown reaches the required count.
- Working on new secret party member.
- Quite a lot of the errors reported cannot be fixed in this version - the overhaul means I have to ignore many things for fear they disrupt a precarious balance in the damn thing. Please save those errors in your head. If the errors you reported are not on this version's fix list, re-post them when the next version comes out. Or PM me, if that's not too much effort. That would be easier. In fact, PM me and post here.
- Added a huge number of sidequests across all areas to make gameplay experience more engaging. I heavily advise starting a new game to play 1.1, and SAVING OFTEN. The more save files you have, the less likely you'll have to start over come future versions. ^^;
- Removed mission boards.
- Added 'floating names' not only to plot characters, but also side-quest characters.
Ok so were exactly is the version the game is on right now that we have downloaded in this LONG line of updates.
 

Crossbow1701

Evard's Tentacles of Forced Intrusion
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Re: Monstergirls Unlimited RPG

And also do you think once the new version does come out that all the updates will be on our old saves. Like I've been over farming the Find the guy in the cave glitch to get 99 of both potions and mana then selling them.
 

IceLancer

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Re: Monstergirls Unlimited RPG

if i had to guess i would say on the forum list above this post
 

IceLancer

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Re: Monstergirls Unlimited RPG

v: 0.9


click quoted link, read what current version is. dl is changed
 
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A

AkiraTepes

Guest
Re: Monstergirls Unlimited RPG

Not sure if this has been reported yet. But when you enter the mayor's house after speaking with everyone in town but before getting Miri you get her scene. I also got another of her scenes before getting her on my way through the woods to get her.
 

Anatolj

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Re: Monstergirls Unlimited RPG

Every bug hase been reported.....3 times atleast already! So yes i think everyone is aware of them.:D
 

IceLancer

Demon Girl Master
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Re: Monstergirls Unlimited RPG

then there is only one thing left to do

MAKE UP BUGS!!!!! >=3
 

slpowerhouse

Demon Girl Master
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Apr 5, 2010
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Re: Monstergirls Unlimited RPG

do you want to make it have more time before the next version is released? any bug report needs to be looked into and fixed if it is a true bug. any fake bug must go through the same process as a true bug and thus gives us more time in which we have to wait before the next version with the bug fixes is released.
 

Anatolj

Demon Girl
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Re: Monstergirls Unlimited RPG

Hey, i got lot of things to do, so i can wait for a semi-bug free version.:D
 

IceLancer

Demon Girl Master
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Re: Monstergirls Unlimited RPG

im sorry that you are too serious to joke around online, ill be sure to keep your lack of humor in mind with further posts so there is no misunderstanding between us.
 

Crossbow1701

Evard's Tentacles of Forced Intrusion
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Re: Monstergirls Unlimited RPG

Been a couple of days any news on the next version?
 

liount

Demon Girl
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Re: Monstergirls Unlimited RPG

No updates yet to the game
 
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