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Paths of Adventure: Advanced


plmnko

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Re: Paths of Adventure: Advanced

3
 

Quartz

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Re: Paths of Adventure: Advanced

3

Let's do this.
 

slpowerhouse

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Re: Paths of Adventure: Advanced

I'm going to vote 4, basically 3 but use stealth instead of blindly charging into the frey
 

OAMP

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Re: Paths of Adventure: Advanced

4 - Hide and observe
 
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lurker

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Re: Paths of Adventure: Advanced

(Tearing myself from a achievement server with the mindset to write. I really need to manage my time better >,>; )

Vote taken: 3- Moderately cautious.

----------

Grabbing her pistols, Sarah moved to the door and glanced down the hall, seeing it clear-for now- and moving on into it. Her nerves were thumping and her fingers were itchy on the triggers. Time to kick some ass....

Though it seems the ass was running away?

Skidding to a halt, Sarah blinked a bit at seeing the only visable zombies- what seemed to be the group from earlier- running away from the building through a nearby window. Scratching her head, Sarah's attention was soon drawn to something new.

As she stood there, a long, ghostly limb slid from the wall almost a foot from her, semi-transparent and ending with several savage claws. Soon afterwards came another... and another... before five of those clawed limbs pressed at the wall, as a disembodied, earthal voice came from the area the limbs were pulling from.

Where are you little girl...... I can sence your confusion, your hatred, your fear..... come out.... come out and plaaaay....

Sarah slowly started to back away as the creature pressed the upper body from the wall, a feminine torso with a easily noticable missing lower torso, instead it's exposed spine stretching out obsenely, still partly stuck in the wall, as the figure's head swiveled around until it focused on Sarah, a large eye in the middle of the mouthless face with twins underneath it staring directly at her.

There you are... time to have som fun...

"...Fuck."

The central eye grew wider, and a deep sence of fear enveloped her, rooting her still as the ghostlike creature pulled free from the wall, the 'spine' soon sliding behind the earthal beast as it floated free, flexing it's claws as it floated closer, and closer....

----------

-This current user is currently in too much of a panic to make smart-assery of such a terrifying visage, especially as it stares almost entirely into her very SOUL!-

1. Attempt combat measures against it.
2. As King Arthur elequently put it, RUN AWAY! RUN AWAY!
3. Continue standing still. Maybe it meant another little girl? ^^;
4. Call Ghostbusters? (Other)

Status: Wounded, Scared Shitless, Clothing Compromised (Upper) HP: 36
Inventory: Diary, NecroTech Binder, Pistol (11 Ammo), Pistol (11 Ammo), Magnum (7 Ammo), Switchblade, First Aid Kit x1, Pistol Clips x5, High-Caliber Ammo x4, DNA Extractor, Revive Syringe x5, Horror Serum x2
Skills: Basic Firearms Training, Pistol Training, Hand To Hand Combat, Free Running, NecroTech Employment, Lab Experience, NecroNet Access, First Aid, Construction, Tagging, Headshot
Scans: Zombie, Horror, Harpy, Sakura Horror
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OAMP

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Re: Paths of Adventure: Advanced

2, that's just too freaky.
 

Quartz

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Re: Paths of Adventure: Advanced

D:

2!
 

Keylo

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Re: Paths of Adventure: Advanced

Onward to glory!...The other way that is.

2! 2!, for the love of Moses, 2!
 

TentanariX

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Re: Paths of Adventure: Advanced

Im conflicted between 2 and 4. If this monster is more life threatening and not kinky I'll go with 2 but if it has sex in mind then definitely 4.
 

slpowerhouse

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Re: Paths of Adventure: Advanced

2 run away to call the ghostbusters.
 

DeMatt

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Re: Paths of Adventure: Advanced

I vote 2. More specifically, run back to the lab, grab the filled syringe and any others that might've accumulated, then head for the hills. Or the nearest safe-house, whatever works.
 
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lurker

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Re: Paths of Adventure: Advanced

CLEAR! *ka-ZAP!* It still alive?

Well, hopefully it is now. I need to stop these uncreative backdrafts, they're no fnu at all...

Votes: Unanomous 2- more running!

-----

Panicing, Sarah rushed towards the way she came, the ghostly figure slowly following with a dimented cackle. "Buggerbuggerbuggerbuggerbuggerfuck!" she hissed, rushing back to the lab and haphazardly grabbing at the filling syringes that had been dispensed. She had to get outta here, fast!

The creature followed, cackling madly. Stop running little girl! I just wanna plaaaay! the monster called out, following with a hiss, but seeming to grow nervious at noticing a loose sparking power cable. Sarah, who was busy grabbing the serums and stuffing them in her bag (Sakura Serumx2 get!) but still managed to notice that. Wait, if it was avoiding electricity, could it be a weakness.... one she'd gladly exploit later, she added as she ran for her life back to the streets.

---

Well, that was both informative and frightening at once. Seems the grafiti had been right, in a sence. Still, three eyes.... I see a trend here if ya get what I'm saying.... Only thing to question now is to go back and try to formulate a plan or just give up on there for now...

1. Travel somewhere else. There's no guarentee I can take on the ghost beastie... (Travel vote)
2. Take the ghost on. No one else we gonna call!
3. Find a place to lie low nearby. Perhaps we can wait a bit then return...
4. There is no four- wait... (other)

Status: Wounded, Scared Shitless, Clothing Compromised (Upper) HP: 36
Inventory: Diary, NecroTech Binder, Pistol (11 Ammo), Pistol (11 Ammo), Magnum (7 Ammo), Switchblade, First Aid Kit x1, Pistol Clips x5, High-Caliber Ammo x4, DNA Extractor, Revive Syringe x5, Horror Serum x2, Sakura Serum x2
Skills: Basic Firearms Training, Pistol Training, Hand To Hand Combat, Free Running, NecroTech Employment, Lab Experience, NecroNet Access, First Aid, Construction, Tagging, Headshot
Scans: Zombie, Horror, Harpy, Sakura Horror
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This_Is_My_Curse

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Re: Paths of Adventure: Advanced

I'm gonna go with 3 *nods* Definitely 3....I mean 4....right, 3
 

Diagasvesle

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Re: Paths of Adventure: Advanced

Edit: 2. And this is a surprise.
 
Last edited:

Tassadar

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Re: Paths of Adventure: Advanced

2!
 

DeMatt

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Re: Paths of Adventure: Advanced

Mmmm... I like 3 better. The electricity thing is interesting, though I don't have any idea how to apply it, and I would like to learn what the NecroNet computers have to say about the Harpy.

Though heading back to a safehouse and giving her Sakura Serum a trial run is tempting...
 

TentanariX

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Re: Paths of Adventure: Advanced

heading back to a safehouse and giving her Sakura Serum a trial run is tempting...
This. Number 3.
 

GargantuaBlarg

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Re: Paths of Adventure: Advanced

Uh, I've sorta forgotten, that serum'll do what again? Turn us into that awesome snakechick from before, right?

If that's the case, then let's fuck that ghost up. ...I'm entirely sure this is a bad idea, however.
 
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