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I'm planning to make a run or rape game. (now with images!)


Cactuses

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Yes you heard me, I'm planning on making one right now, during this spring and summer. Having seeing more and more of this type of games popping in, I've decided to finally crawl out of my hole and see if I may cut in.

Having a nice chunk of experience in spriting, art, designing and a little game making, I'm pretty confident on what I can get done, apart from coding that is, which I'll probably try learn up once I get the basic things up and the graphics.

So my current plans;

The game itself will be a more of platforming type of run or rape. Bit of like Sonic and Megaman type of one. For each level, you will have time limits (though not too short ones) and at the end of level, there will always be a boss. The scale of the game will be somewhat big so how I'm gona pull it out to make a good stage jumper is still in plans, but I think I have some good solutions for it. Though I might try make it somewhat of a Sonic themed as I'm a sonifag like that.

For the varity and personal tastes, I'm planning to make multible characters to use in the game, some furries, some regular ol girls and other unlockable goodies.

Each girl will have some different strenghts, weaknesses and abilities that can make different areas of the game easier or harder, all of thise are not yet planned however.

Some factors are pretty much the same for all however;
Each girls has 3 "healthbars";
-Lust/Defence. This bar fills fast (depending on the girl and the enemy also) but also empties in a certain rate down. When this bar is 40% filled, struggling out of rape is 2 times harder, at 80% you're unable to struggle out.
-Orgasm/energy. This bar is is pretty much the "oooh I can't take it anymoooore~" bar. Fills in a medium rate (depending on the girl and the enemy also) and empties slowly. When filled to the max, it doesnt empty anymore and the girl is slowed down, also stimulates enemies for vaginal sex.
-Cum. This bar only fills in vaginal sex from things that can cum and this bar doesn't go down. Once this bar is filled the game is over if the orgasm/energy is also filled, which is very likely. However if this bar is filled without orgams/energy beeing filled then the girl will be in a "filled up" state and will take double 'gasm.

Clothing.
-Very girl dependad, if a girl is wearing a miniskirt however, you can expect some enemies to try just go up it.

I'm also planning that there will be items for thise factors that can lower up the bars and give clothing back.

The girls will most likely have a simple ranged/and or meelee again against the enemies and ofcourse struggling.

The enemies will vary from different humanoids like lesbians that give high gasm/lust to rough men to classic tentacles.


The plot;
Someone, somewhere, somehow, decided to go out to try some forbidden summoning magics. Thise magics however didn't excatly go like plans and they accidently the whole thing .
Now thise girls have been send to investigate what the fuck is going on, and woops! The girl you have selected has been dumped out of a truck in a plunt matter, you're now in desert zone, the first level, get going!



And with that out of the way, I'm now intrested to know, what exactly do you guys want to see in a game like this? What elements and things should I add to make this hopefully good? Any general ideas?

I will probably post up some mock ups of what the game could look like when I get some more graphics done, but this is still in very very early stages and mostly still in just planning.
 
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SilentSilth

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Re: I'm thinking of making a run or rape game.

Well, one thing I don't like to see in a game... Don't over promise/over idealize your game. It's something I did with Jumpers (Which is just a PBP game, mind you), and it got to the point where it was so big, I could barely handle all the stuff I made for it.

Don't make bosses that have 1-hit moves, or moves you can't avoid unless you're an experienced player at the game - like Meatwad on Fairy Fighting. Sure, I'm looking to fap with h-games, but when I'm just bored and want to play, make it so I can play the game without getting frustrated. All those times I tried to beat Aika's high score on the Demon Girl gauntlet, I know I wasn't playing to fap.

Make it varied enough that players don't see the same animation over and over again. You don't need to go overboard with all the animations an enemy can do, but you don't want to have just one motion for an enemy (I'm looking at all Swiss Made Games, here.)

I think everything I said sounds kind of negative... so here's a good part! I like what you described; the different 'bars', girls, and even how clothing may not matter in some cases. It'd be a game I'd definitely play.
 

Nunu

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Re: I'm thinking of making a run or rape game.

dont over estimate the amount that you will get done.

imagine your most conservative estimate of what you will achieve

you are capable of doing one tenth of this

you will do one third of that
 

Wonderboy

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Re: I'm thinking of making a run or rape game.

dont over estimate the amount that you will get done.

imagine your most conservative estimate of what you will achieve

you are capable of doing one tenth of this

you will do one third of that
THIS.

I've seen MANY games that were supposed to be epic DIE on these forums. To get a little bit of a headstart, I guess you can use a flash decompiler on some of the common ROR games so you can skip a bit of the code, but still, making something worthwhile will take more time than you can possibly imagine.
 
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Cactuses

Cactuses

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Re: I'm thinking of making a run or rape game.

Well, one thing I don't like to see in a game... Don't over promise/over idealize your game. It's something I did with Jumpers (Which is just a PBP game, mind you), and it got to the point where it was so big, I could barely handle all the stuff I made for it.

Don't make bosses that have 1-hit moves, or moves you can't avoid unless you're an experienced player at the game - like Meatwad on Fairy Fighting. Sure, I'm looking to fap with h-games, but when I'm just bored and want to play, make it so I can play the game without getting frustrated. All those times I tried to beat Aika's high score on the Demon Girl gauntlet, I know I wasn't playing to fap.

Make it varied enough that players don't see the same animation over and over again. You don't need to go overboard with all the animations an enemy can do, but you don't want to have just one motion for an enemy (I'm looking at all Swiss Made Games, here.)

I think everything I said sounds kind of negative... so here's a good part! I like what you described; the different 'bars', girls, and even how clothing may not matter in some cases. It'd be a game I'd definitely play.
Negative doesn't always mean bad to me! Its good you say things honestly and constructavily.

What it comes to your bosses is something I really need to watch out for, considering I'm a fan of hard and diffucult games, its a really good thing to bring up!

Varitation shouldn't be a problem in the end but..


dont over estimate the amount that you will get done.

imagine your most conservative estimate of what you will achieve

you are capable of doing one tenth of this

you will do one third of that
THIS.

I've seen MANY games that were supposed to be epic DIE on these forums. To get a little bit of a headstart, I guess you can use a flash decompiler on some of the common ROR games so you can skip a bit of the code, but still, making something worthwhile will take more time than you can possibly imagine.
Yes! This is very good advice right there!
Thus why I'm planning to start off slowly and take my time, I have the whole summer of time after all, my original plans have way larger if I get thise things done in pieces it should finally build up a big overall.

The game itself is probably gona be made in game maker though when I get that far. In the mean time I'll just get my arse on the graphics more.

I'll probably post some very early mock ups, graphical plannings and random related crap during this weekend or next week when I should have basic things for the first alpha main heroeine drawn and some background stuff.
 

Alias

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Re: I'm thinking of making a run or rape game.

If you're not so good on the coding part, I could lend a hand. I'm terrible at art. I'm actually in the midst of making a bit of an H-game right now; it's about halfway done but I have nothing but filler graphics. That's the only thing that's really a stumbling block for me.
 

Wonderboy

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Re: I'm thinking of making a run or rape game.

God, I'd love to see at least ONE of the games by people of this forum completed. I mean, what is this? The fifth time just on ULMF, and there were attempts on TH and the Temporaries aswell^^

All I'm saying is, if it's giving you a hard time, We'll support you as best we can.
 

Alias

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Re: I'm thinking of making a run or rape game.

Well, if I can get some people to do some animations for me, you should see my own finished product within a couple of months or so (unless I go on one of my hiatuses which is entirely possible). I've already made the core battle system (albeit a bit roughly) and just started to make a deck builder. Once I finish that, I'll need to splice them together, add the code that handles animations, and then the code will be more or less done and all I'll need will be graphics. I'll be making a Blank Page post when I have something more to show than what I have now. Overall though I'm very happy with the progress I've made; I feel like I've gotten past the 'just started' stage and really feel like this could be a completed product.

Anyway back to MoT...
Like the idea. But go really, REALLY small at first. Meaning one level, one enemy, one girl. Bare bones stuff. Once you get that working, you can go bigger - maybe add a couple enemies. You will probably start from scratch more than a couple times, as you learn to do things better, or just figure out a more streamlined way of doing things. Honestly, I think it's a good idea, but that you've bitten off more than you can chew, especially if you're teaching yourself how to code. And the biggest obstacle in hobbyist game design is when you start and you've been working for days, and you feel like you've accomplished nothing because you've only gotten a fraction of a percent of what you WANT to do. Then you put it aside for a couple days, and that couple-day break turns into a couple years and suddenly you're like man wtf ever happened to that?

Other than that I have no real advice to offer. Once I see something of yours I'll be able to be much more helpful in terms of critique. And like I said if you ever need a hand on the coding bit, my door's open.
 
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Cactuses

Cactuses

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Re: I'm thinking of making a run or rape game.

God, I'd love to see at least ONE of the games by people of this forum completed. I mean, what is this? The fifth time just on ULMF, and there were attempts on TH and the Temporaries aswell^^

All I'm saying is, if it's giving you a hard time, We'll support you as best we can.
Heh, I've noticed the attempts before, and thanks for the support. =D

If you're not so good on the coding part, I could lend a hand. I'm terrible at art. I'm actually in the midst of making a bit of an H-game right now; it's about halfway done but I have nothing but filler graphics. That's the only thing that's really a stumbling block for me.
Well, if I can get some people to do some animations for me, you should see my own finished product within a couple of months or so (unless I go on one of my hiatuses which is entirely possible). I've already made the core battle system (albeit a bit roughly) and just started to make a deck builder. Once I finish that, I'll need to splice them together, add the code that handles animations, and then the code will be more or less done and all I'll need will be graphics. I'll be making a Blank Page post when I have something more to show than what I have now. Overall though I'm very happy with the progress I've made; I feel like I've gotten past the 'just started' stage and really feel like this could be a completed product.

Anyway back to MoT...
Like the idea. But go really, REALLY small at first. Meaning one level, one enemy, one girl. Bare bones stuff. Once you get that working, you can go bigger - maybe add a couple enemies. You will probably start from scratch more than a couple times, as you learn to do things better, or just figure out a more streamlined way of doing things. Honestly, I think it's a good idea, but that you've bitten off more than you can chew, especially if you're teaching yourself how to code. And the biggest obstacle in hobbyist game design is when you start and you've been working for days, and you feel like you've accomplished nothing because you've only gotten a fraction of a percent of what you WANT to do. Then you put it aside for a couple days, and that couple-day break turns into a couple years and suddenly you're like man wtf ever happened to that?

Other than that I have no real advice to offer. Once I see something of yours I'll be able to be much more helpful in terms of critique. And like I said if you ever need a hand on the coding bit, my door's open.
Well as I said before, I gona try small and in pieces.
For first I'll just do graphics for now.

Well I do know some basic scriptings from before, but I'm not too sure how much different Game maker is considering I never used it before.

From my earlier attempts what I'm planning scripting wise is to attempt to use different counters & values for the girl, objects and the enemies.
The counters & values beeing the 3 bars, clothing the contact directions. When the enemy and the girl make contact, it would check the values; What are the clothing values? Are the top, skirt (pants?) panties intact? What direction was the impact from? What are the other bar values? Then start animation 1 when they are checked, play it through, depending on the enemy other values, start different animations that have thier own values if the girl is getting fucked in a way, play that animation for the X amount of times till the struggle value has been pressed enough then load finished animation.
Etc etc etc.

Will have to see what I'm gona do, I'm gona consider your offer very dearly, as I'm probably gona have to ask help sooner or later, but there is no real hurry yet. If anything, maybe we can help each other out?

Eitherway, I was planning to get some basic mock ups done but unfortunantly I was pretty sick for the last few days so drawing didn't really work out so well.

But I guess I could show off the first alpha girl atleast;

Abbe.
(oh no a furry/scaley/sonifag/whatthehell!)
Strengths; Ability to take shortcuts other character will not be able to take (This will probably go in to the FAAAAAAAARRRRRR FAAARRRR future, so in other words; Strenghts; None!)
Weaknesses; Almost everything.

Generally speaking, she's very normal, weak girl with no real special powers or anything at all. she will throw small rocks at her enemies and possibly try scratch or kick or use the tail for fighting wise.
Normal jump height and run speed.

Why I chose her for the alpha? Just cause a furry character is easier to work with and if anyone remembers ABYSSAL SCIZZORS then hi! This girl was based on that fake ID I used to go by.

This graphics are still quite the work in progress. The animation is simple for now but there will be more movement and jiggle to be added for the idle later and other fixes.
 

Alias

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Re: I'm thinking of making a run or rape game.

This graphics is yum. Want more. But... did it have to be furry? =P I'd be more than happy to help you out with the coding for some sexy sprites like that.
 
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Cactuses

Cactuses

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Re: I'm thinking of making a run or rape game. (now with first alpha sprite!)

This graphics is yum. Want more. But... did it have to be furry? =P I'd be more than happy to help you out with the coding for some sexy sprites like that.
Glad to know that, and yes it had to be furry =P though this is the secondary human character I had planned;



When I get that far to actually work on adding character she will be the number 2, though this will, suprise suprise be on the far future.

Eitherway I'll also post few crappy sketches/plans for enemies and stuff now that I'm at it;


Tentacle enemies with different types.
1. Classical is classical, nothing special. <--- Probably first enemy you'll encounter
2. Level variable ones have different strengths and stuff <---- will probably be implented very late
3. Demonic ones are always strong <---- same as variables
4. Mechanical ones are very strong and don't tire out so easily. <---- Will depend

Second enemy planned, Succubi. Summons tentacles and has many different tricks and is generally strong foe. Will probably be implented very very late.

I'll be thinking some new other enemies aswell, my current ideas are the following;

Demonic humanoids, Lizard people, many different sex robots, different weird floating tentacle monsters, probably slime monsters aswell?
Pretty classical stuff, if you have any ideas or wishes, please tell me.
Ofcourse I will not make thise asap, I'm just thinking them fairly ahead in time so I don't need to waste time thinking them up when I actually get as far as game making itself.

Name wise I'm still thinking, what I've so far come up with is;
Questionable Mishap

Not sure how good it is but eh.

An actual mock up and some more sprite progress later on.
 

Lucas

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Re: I'm planning to make a run or rape game. (now with images!)

Jesus Christ on a fucking pogo stick, DO WANT.
 

Cappy

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Re: I'm planning to make a run or rape game. (now with images!)

Jesus Christ on a fucking pogo stick, DO WANT.
Second, I'm now stalking this thread, I shall be watching from the shadows....
 

Zoto

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Re: I'm planning to make a run or rape game. (now with images!)

So, if I'm picturing something like blank blood, but more H-related...am I close? Anyways, if you actually go through with it, that would be good. Just focus on getting the basics done first, then we can beta-test it/debug, and then we can make sugestions on what to be more/less of and you can expand the animations and such.

And give a ring if you need help wih anything. I probably won't be much help but I can nag to the others about it, and debug...or fap, depends on how you look at it... :D
 

Incubus

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Re: I'm planning to make a run or rape game. (now with images!)

Can I be the final boss?
 

XSI

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Re: I'm planning to make a run or rape game. (now with images!)

Jesus Christ on a fucking pogo stick, DO WANT.

I'll be watching this thread, good luck with the project.
 

Wonderboy

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Re: I'm planning to make a run or rape game. (now with images!)

Someone get RaptorJesus in here quick, we need a blessing!

In all seriousness though, we're not picky about the details, doesn't matter how advanced the game is as long as you finish.

That is all.
 

Incubus

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Re: I'm planning to make a run or rape game. (now with images!)

Seriously though, can I be the final boss?

Other than that, when you're a little closer to a finished product, I'm willing to loan my skills to give your game a soundtrack that doesn't infringe copyright; as long as you're willing to let me have some creative control over my music (a.k.a I'm willing to listen to imput in what is wanted for the music, but you don't get to knock back everything I create because it isn't exactly what you had in mind. I'm doing this for free for fun, if you take the fun out of it for me, I ain't gonna want to do it. Alternately, you're welcome to contract my services as a composer, at which point I will endeavour to cater to your every whim, for a price. ;) )

Naturally, when we're getting to this point, I'd be happy to provide you with some samples before we actually do any sort of deal. As far as what to expect, I tend towards a retro game sound, mainly because it's what I've got the software for. I don't have an expensive MIDI card so my instruments aren't going to sound real. This is just an open offer, so consider it and if you like hit me up when you're closer to completion.
 
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Cactuses

Cactuses

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Re: I'm planning to make a run or rape game. (now with images!)

Seriously though, can I be the final boss?

Other than that, when you're a little closer to a finished product, I'm willing to loan my skills to give your game a soundtrack that doesn't infringe copyright; as long as you're willing to let me have some creative control over my music (a.k.a I'm willing to listen to imput in what is wanted for the music, but you don't get to knock back everything I create because it isn't exactly what you had in mind. I'm doing this for free for fun, if you take the fun out of it for me, I ain't gonna want to do it. Alternately, you're welcome to contract my services as a composer, at which point I will endeavour to cater to your every whim, for a price. )

Naturally, when we're getting to this point, I'd be happy to provide you with some samples before we actually do any sort of deal. As far as what to expect, I tend towards a retro game sound, mainly because it's what I've got the software for. I don't have an expensive MIDI card so my instruments aren't going to sound real. This is just an open offer, so consider it and if you like hit me up when you're closer to completion.

Thats a great offer actually, when we get that far, having some unique music wouldn't be too shabby!

But no, you can't be the final boss I'm saving that spot for a PLOT IMPORTANCE, but if you really have a character of a type for this I might place you for a boss otherwise.

Also thanks for the support guys.
No updates yet, I have some little study issues to take care of right now so I haven't had the time to get anything done yet.
 

Alias

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Re: I'm planning to make a run or rape game. (now with images!)

The way you said "if you have a character" makes me think you don't know what an Incubus in. If you don't, that's what he means. If other, disregard.
 
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