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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


lmaonade200

Jungle Girl
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Re: Fairy Fighting

He most certainly deserves it, but he was talking about that holiday Obon, and I think it said it was similar to a family reunion, wouldn't it be awkward if his family finds out about his project?
 

CPTKeith

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Re: Fairy Fighting

He most certainly deserves it, but he was talking about that holiday Obon, and I think it said it was similar to a family reunion, wouldn't it be awkward if his family finds out about his project?
I really laugh out loud about what you said, but still you shouldn't accuse him that much.
 

PuyoPuyoPuyo

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Re: Fairy Fighting

"Ok, dad, I'm working on it. The question is... how YOU know this?"
 

Untamed

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Re: Fairy Fighting

Either he is releasing it later in the day or I'm just in the wrong timezone :/
 

Mistix

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Re: Fairy Fighting

HOLY CRAP! This update was so damn epic!

Seriously guys, I really recommend that you download this latest update asap, not gonna spoil it :p
 

Sath

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Re: Fairy Fighting

Oh they look like they're having fun, so much fun infact. Its like some sort of female amusement park ride/playboy pad.
 

FruitSmoothie

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Re: Fairy Fighting

Hmm, why do the two upload site versions have different names/titles? The Ichigo one doesn't even have Fairy Fighting in the title. Seems all the versions are like that eh? Downloading atm, I assume the little goblin type creatures can actually fight now.

Slow download is slow from Ichigo version, like 10-15kb sec. Finally finishing in like 5 minutes.
 
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Sath

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Re: Fairy Fighting

Oh they can. Judging from the fact that the SP bar barely fills up, tiki isn't having much 'fun' though.
Opposed to how fast it fills up when fallen fairy sticks her blueberry pole in one of tiki's orifices.

For what it matters with the SP bar fill anyway- by that point its too late for struggling.
 

jkundre

Jungle Girl
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Re: Fairy Fighting

Ok, I gotta ask.


How the heck do you guys pull off any of the moves in the movelist? The Sliding kick is a simple forward, forward +kick input, but I can only get it to come out randomly...

Also, which move is the one where Tiki grabs you and throws you to the floor? The computer did that to me just awhile ago O.O.

I must be missing something.

Also, is there a quick reset option? Rather then having to back out and quit all the time?

Also, I like how this game has a "joystick option", but doesn't register directions on a D-PAD. Instead, it goes straight for the analog nub ... Even going as far as to lock out the d-pad from even counting as an input by greying it out.
 
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HadokenMotion

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Re: Fairy Fighting

e has a "joystick option", but doesn't register directions on a D-PAD. Instead, it goes straight for the analog nub ... Even going as far as to lock out the d-pad from even counting as an input by greying it out.
If it's THAT big of deal, look up JoytoKey. However, it does say "Joystick" option, it doesn't mention anything about a directional pad.
 

Desora

Jungle Girl
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Re: Fairy Fighting

So.. long time lurker here, and as my first post I've got to say I love you guys for all the links.

I have to ask, though: Is anyone else having a rapidshare issue? Specifically, it's saying this:

Download parameters invalid - please try again later.

Which can't be the case, since he only just uploaded it.. I think. Anyone has any idea why it isn't working?
 

CPTKeith

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Re: Fairy Fighting

I have a question about 2D fighting games from Capcom, SNK and Arc System Works such as Guilty Gear and Blaze Blue. I wanted to know what is the exact program did they use to make these games. It is C, C++ or much higher program?

What compiler should I choose besides 2DMaker?

Sorry if this is off the Topic, its because I just wanted to improve this game more. "I meant the Fairy Fighting"
 

brachna

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Re: Fairy Fighting

Nice update, this game grows with more and more fetishes.

jkundre said:
Also, is there a quick reset option? Rather then having to back out and quit all the time?
If you mean returning to main menu, then pause the game by pressing ESC and after that press A+S+D simultaneously. If you mean to start current fight over again, then I don't know.

CPTKeith, I'm not an expert on the matter, but pretty sure big companies such as Capcom and SNK use their own, proprietary and closed-source, fighting engines coded in C/C++.
FairyFighting is done with use of "2D Fighter Maker 2nd". I don't think you can use anything else in this case.
 

Vinceras

Formerly Havokor
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Re: Fairy Fighting

Ugh....these download options he's using now is awful. The first link was going at a fantastic speed of 14 kb/s. Rapidshare is claiming it is going at 200-300 kb/s and only going to take 3 minutes but it's ACTUALLY going at about 50 kb/s and going to take about 12-15. >.> Frustrating. I miss the old MF...
 

Desora

Jungle Girl
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Re: Fairy Fighting

I have a question about 2D fighting games from Capcom, SNK and Arc System Works such as Guilty Gear and Blaze Blue. I wanted to know what is the exact program did they use to make these games. It is C, C++ or much higher program?

What compiler should I choose besides 2DMaker?

Sorry if this is off the Topic, its because I just wanted to improve this game more. "I meant the Fairy Fighting"
From the wiki all I can find is that they're using Taito Type X2, at least, for BlazBlue. It seems that the Taito Type X series is a common game engine used by the KoF series, Blazblue and, interestingly enough, what appears to be a variant of the Half Life series. I'm not sure what language the engine uses, though.
 

csasblol

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Nov 28, 2010
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Re: Fairy Fighting

Does anyone else have problems downloading from the Ichigo site? When I click on the download button I get an error. Google translate says it's this: "Number of sessions of the download limit has been reached. Please try again later."
I've already waited 2 hours but I still can't download it. And since the Rapidshare link is down there is not much I can do. And every time I reload the page the download count goes up.
 

censuur

Tentacle God
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Re: Fairy Fighting

Simply refreshing the page worked for me (and the whole confirm resubmission prompt)
 
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