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Games Discussion Thread


Unknown Squid

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Re: Games Discussion Thread

Returns on video games are a strange thing. The typical time limited return policies of a week or two for most types of physical products just doesn't work. Imagine if people could get full refunds at a cinema after watching the whole movie, just walking out afterwards and expecting their money back purely because they didn't think it was a very good movie.

Frankly I kind of feel like the people demanding returns should just learn to research and evaluate their purchases better. In general at least. There's a comment in there from a guy who is villainising Valve on the basis that he bought Goat Simulator, and thought the price didn't match his expectations after playing it.

As someone who has almost never needed to return a purchase, how does this actually work with other products again? Movies or physical copy games for example. Can you actually just take a game/movie out of it's original wrapping, play or watch through the whole thing, and then just get a full refund for no real reason other than, "I've played/seen better"? Pay per view channels don't do refunds either I'm pretty sure.

If Valve is forced into allowing "returns" they'll probably start get legal threats coming from The Pirate Bay instead for muscling in on their turf.
 

Copper

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Re: Games Discussion Thread

Typical retail return policy is that if you purchase new media (game/movie/cd) and have opened it, you are only allowed to exchange it for the exact same item. New, unopened merchandise may be returned and given refund/credit, pending on store policy on such things. I say "typically" because there have been plenty of times my managers have caved on that.

Different stores have different ways of enforcing this, the most common I've seen (and the most effective at getting around "renters") is if I buy, say, Skyrim, and a week later I wish to return the game because I claim it isn't working, I am given a new copy of Skyrim and the cashier then opens the *new* copy before giving it to me to leave with. This then prevents me from taking the still sealed copy and returning *that* a week later for a full refund.

Buying used media is a little trickier. Most places I deal with have a 7 to 30 day return policy and even then, the stores will typically only give you either (again) the exact same thing you are returning or, if they cannot get it, store credit.

Digital media and things that have DLC is where we start getting into grey areas. I'm sure we've all heard the whole thing about Gamestop, used games, and product keys, so I'm not going to get into that. Any form of digital media I've come across, however, generally has a "No Refunds or Returns" policy. I buy an MP3 off of Amazon, I don't like it, I'm shit out of luck and out the $1.29 it cost me. During the recent Steam sale, I bought the Witcher. I don't even know if my beast can handle it and I still bought it. Even back in the day when I was selling boxed computer games to people, the general rule was you made *damn* sure it worked on your machine or you were keeping this game until you upgraded your hardware because it fell under the same blanket return policy as everything else (to discourage people taking games home, opening them up, copying them, and then returning them with claims they didn't work). If you bought the game and didn't like it for reasons based on personal preference, you were, again, just shit out of luck and, like Squid said, maybe should have researched it better. (For more on that, I'm pretty sure I have an old rant about Demon Stone floating around somewhere, but I digress.)

Media purchases, overall, exemplify caveat emptor. No store will take back open media without someone exploiting loopholes or being made to jump through hoops. How can Steam be expected to police returns when there is no physical evidence that the item is actually being returned? How could they know said returnee didn't copy the game to another computer or something? Lock it from the account somehow? Now we're getting into a bigger can of worms. I can see if a game is glitchy and defective in some way, but in that case, I'd say it's a matter of needing a patch and/or better hardware. Granted, yes, Steam is taking away the *option* of returning a game you think is shit, but even if you had the physical copy in-hand and were trying to get Gamestop to take it back, you'd still be stuck with the same game if they, too, stick to the core tenets of their return policy.

/retail soapbox
 

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Re: Games Discussion Thread

Typical retail return policy is that if you purchase new media (game/movie/cd) and have opened it, you are only allowed to exchange it for the exact same item. New, unopened merchandise may be returned and given refund/credit, pending on store policy on such things. I say "typically" because there have been plenty of times my managers have caved on that.

Thank you, foreign devil.


Now, let's hear about Australian Retail Laws from the CEO of the consumer watchdog association on the relevant continent, which is also the organisation that is actually raising the lawsuit:


The ACCC alleges that Valve made false or misleading representations to Australian customers of Steam that:

- consumers were not entitled to a refund for any games sold by Valve via Steam in any circumstances;
- Valve had excluded, restricted or modified statutory guarantees and/or warranties that goods would be of acceptable quality;
- Valve was not under any obligation to repair, replace or provide a refund for a game where the consumer had not contacted and attempted to resolve the problem with the computer game developer; and the statutory consumer guarantees did not apply to games sold by Valve.


“The Australian Consumer Law applies to any business providing goods or services within Australia,” explained ACCC Chairman Rod Sims. “Valve may be an American based company with no physical presence in Australia, but it is carrying on business in Australia by selling to Australian consumers, who are protected by the Australian Consumer Law.

“It is a breach of the Australian Consumer Law for businesses to state that they do not give refunds under any circumstances, including for gifts and during sales. Under the Australian Consumer Law, consumers can insist on a refund or replacement at their option if a product has a major fault.

“The consumer guarantees provided under the Australian Consumer Law cannot be excluded, restricted or modified.”

This is not a Grey-Area issue. These are the rules for Australia. They fall on the side of the consumer, rather than the business. Steam is breaking them while selling here; therefore Steam is being sued, and will be prevented from selling in the future if they don't change their policy. Or, I suppose, the consumer laws change, but that would be considerably unlikely given their general popularity among the people actually living on the continent they apply to.
 

Nunu

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Re: Games Discussion Thread

That whole feminism in games thing becomes interesting for people like me, because the IGDA branch is one massive circle jerk of support. What this means is that unless I fully one hundred percent support Zoe Quinn, who as far as I'm concerned has no integrity, I cannot risk having an opinion there. It could literally put my company out of business. In my opinion this whole situation actually sets the perception of feminism and hence women's rights back and that isn't a good thing.

As for the rape thing, its fairly unequivocal that even if she didn't actually cheat, she lied about who she slept with. This by her own rules makes her a rapist, as you are getting consent by misinformation. Rape is a pretty strong word, I would call it had non-consensual sex with, it's a thin line but i feel that these minor issues may cheapen rape by force and such. Then of course there was that whole fine young capitalists thing, no excuse there, she is a woman who of never want to hear of again, basically the paris hilton of womens rights.
 
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Unknown Squid

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Re: Games Discussion Thread

I'm aware of that Host. Doesn't change my actual point that those are unrealistic and foolish laws to try and enforce on a new form of media. It's outdated thinking based around the exchange of physical products, same as the copyright debacle that's plaguing the internet. And the people expecting that it should be able to opperate under the same traditions without any changes, are not thinking things through.

Copper was merely giving some insight on typical retail practices regarding hard copy returns. I'm assuming that stores in most 1st world countries have relatively similar policies. If you'd like to give a more specific example of retail policy in Australia feel free. I only asked to have something to compare to the kinds of extended rights many people seem to expect with digital purchases, that they wouldn't actually have even with a physical purchase.

It is a breach of the Australian Consumer Law for businesses to state that they do not give refunds under any circumstances, including for gifts and during sales. Under the Australian Consumer Law, consumers can insist on a refund or replacement at their option if a product has a major fault.
Things like this is where it very obviously just doesn't work the same for digital games or movies as it can for hard copies or other physical products. A hard copy game disc can have a fault. A damaged disc that would be understandably well within rights to get a replacement or refund for. Digital copies however cannot be scratched, and if the data is somehow corrupted, there is an incredibly easy method to obtain a "replacement" in the form of the "verify files" or re-download functions.

What defines a "major fault" in a product that is digitally identical to all other copies and 100% verifiable? Does not liking the game much make it faulty? Or mistakenly buying it for unsuitable hardware? How is a consumer supposed to actually prove that it was faulty in whatever manner? If you give them the power to automatically pursue a refund for products in the manner that services like Steam provide them, you are essentially handing over the entirety of your store catalogue for free to an entire continent.

It's likely there are still actually some viable methods to offer a degree of refunds for digital purchases, with a bit of new thinking, and cases when it's reasonable. But expecting them to cave in to try and accommodate outdated laws that aren't actually based upon the particular service they offer, just isn't a realistic way of doing things.
 

XSI

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Re: Games Discussion Thread

Copper was merely giving some insight on typical retail practices regarding hard copy returns. I'm assuming that stores in most 1st world countries have relatively similar policies. If you'd like to give a more specific example of retail policy in Australia feel free. I only asked to have something to compare to the kinds of extended rights many people seem to expect with digital purchases, that they wouldn't actually have even with a physical purchase.
Just for clarity here, Dutch law on this stuff is that any online purchase may be returned for full value if it is done within 2 weeks. No reason has to be given.
The same goes for door-to-door salesmen pushing their wares, and I think the law for online sales is based off the latter. Obviously, this is outdated and politicians don't understand enough of the internet to see this as a problem. This meant that Dutch people could always return steam games by quoting said law at steam support. EU law has a similar thing going I think, but I'm not sure.(Maybe they ask for a reason? Not a clue, I never had to use it)

Because of this, and other countries with similar laws, Steam has at some point attempted to reword their 'sales' to not be selling the games themselves, but of a license to permanently rent a game. This pisses off gamers who just want to buy games, and not vaguely worded licences that they feel might give Steam too much power, and of course this is then in conflict with other laws in other countries. It's a real big mess that won't be resolved any time soon.
Personally I believe we should just use the same rules as physical stores for things like Steam and GoG. They're generally a bit more fair to these services.
Or, failing that, just research the games before buying them and check out reviews too
 

Unknown Squid

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Re: Games Discussion Thread

Personally I believe we should just use the same rules as physical stores for things like Steam and GoG. They're generally a bit more fair to these services.
Well that's what governments are trying to do already anyway, but as discussed, it doesn't really work or translate well in various ways. Also results in strange side effects such as you mentioned with Steam attempting to bypass the problem via semantics and re-wording the fine print. Which is the worse solution by far. Always better for laws to accurately match the needs of the issue, than for issues to try and work around awkward laws.

Or, failing that, just research the games before buying them and check out reviews too
This is the view I very much follow, but would kinda rely on all individual customers having the same mindset. I'd advocate consumers using common sense and a bit of forethought over impulse buying and subsequent tantrums any day, but it won't actually fix the incompatibility between the sales policy and existing laws. Some kind of legal changes will be required eventually regardless. It's probably just one of those cases of existing law makers and corporate execs (very) gradually learning how the world is changing. Or failing that, retiring and being replaced by younger people that understand the problem better.

This is also why an Elven society with people living hundreds of years would never get anywhere. With each and every new development they'd be stuck wondering where you attach the horse to the car for 500 more years.
 
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OAMP

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Re: Games Discussion Thread

This was a lot to read, so sorry if I missed it, but Valve actually *has* given a few refunds in very extreme circumstances, so the factual basis of the lawsuit is incorrect and therefore might have grounds for dismissal. Example is the case of whatever the hell The War Z is now called now, after it got booted from greenlight. Or maybe it was a similar game, I've only been paying half attention to the situation.
 

Unknown Squid

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Re: Games Discussion Thread

I think the lawsuit is mainly to do with Steams written policy and typical day to day conduct. A few extreme cases being settled due to special circumstances don't prevent it clashing, and doesn't provide consumers any accessible way to pursue the refund the law expects them to be entitled to. So I don't imagine it will get dismissed.

Honestly don't know how this will go. It's kind of on Valve shoulders to justify and convince on why their policy is as it is. Even if they manage that, it would still be illegal in technicality, and so I don't know what kind of process goes on there. It's probably naive of me to hope the court case won't devolve into Valve mainly searching for loopholes and the government simply laying out the stone with the law engraved into it, rather than discussing the actual problem and alternative solutions.
 

Nunu

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Re: Games Discussion Thread

The new civ was out in aus for $40, then someone at steam went, oh wait... australia... now its $80.

Thats bullshit.
 

OAMP

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Re: Games Discussion Thread

I think the lawsuit is mainly to do with Steams written policy and typical day to day conduct. A few extreme cases being settled due to special circumstances don't prevent it clashing, and doesn't provide consumers any accessible way to pursue the refund the law expects them to be entitled to. So I don't imagine it will get dismissed.

Honestly don't know how this will go. It's kind of on Valve shoulders to justify and convince on why their policy is as it is. Even if they manage that, it would still be illegal in technicality, and so I don't know what kind of process goes on there. It's probably naive of me to hope the court case won't devolve into Valve mainly searching for loopholes and the government simply laying out the stone with the law engraved into it, rather than discussing the actual problem and alternative solutions.
Indeed, I'm just saying this is far from an open shut case. As someone with legal experience, if I was being Valve's lawyers, it's definitely a point I'd seize upon. If they want to fight it, that is. I mean, I'm fairly confident Valve *could* win, if they really wanted to, but it'd involve using a lot of the scummy tricks people hate lawyers for. Valve may be "in the big times" now, so to speak, but I'm not so sure they'd actually pull out all the stops like that.
 

Cappy

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Re: Games Discussion Thread

Edit: Here's a free game
Hey, this is almost exactly like a non-game I played on steam once, except the realism is far superior, and it excludes the use of non-functional statistics, thereby insulting the intelligence of the user less. How charming!
 

Lucas

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Re: Games Discussion Thread

Hey, this is almost exactly like a non-game I played on steam once, except the realism is far superior, and it excludes the use of non-functional statistics, thereby insulting the intelligence of the user less. How charming!
Holy fucking shit. A game that calls out modern internet feminists on their bullshit. 11/10, GOTY all years from now until the end of time.
 

Nunu

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Re: Games Discussion Thread

Its nice to say that lucas but what about all the normal feminists who get caught up in this drama. Please phrase things more accurately even if it becomes less punchy.
 

Host

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Re: Games Discussion Thread

Indeed, I'm just saying this is far from an open shut case. As someone with legal experience, if I was being Valve's lawyers, it's definitely a point I'd seize upon. If they want to fight it, that is. I mean, I'm fairly confident Valve *could* win, if they really wanted to, but it'd involve using a lot of the scummy tricks people hate lawyers for. Valve may be "in the big times" now, so to speak, but I'm not so sure they'd actually pull out all the stops like that.
ALL CHARGES INCURRED ON STEAM, AND ALL PURCHASES MADE WITH THE STEAM WALLET, ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART
The above is the Steam Subscriber Agreement's position on refunds - which is to say, Steam's official statement of it's policy, which all it's customers are presented with and which they must accept to use Steam. There's a bit below the part I quoted about EU users being able to get refunds, because the EU did something similar to what Australia is currently doing; unfortunately for Steam, Australia isn't an EU region.

The primary issue for the case isn't whether or not refunds have been provided; it is whether or not Steam's policy is illegally misleading. Given that Australian Consumer Law has a clause that explicitly makes it illegal to present a blanket, 'no refunds' policy to an Australian consumer, and that the above Steam Subscriber Agreement has to be accepted by all those who use Steam, Australians included, there really isn't much question around whether or not Steam is doing the right thing.

I'm sure with sufficient lawyering, anyone could win any position, of course - they could probably play the "'service' rather than 'product'" card and it might get them somewhere - but as OAMP points out, they would need to use the vilest of the vile legal loopholes to pull it off, because the facts simply aren't on their side.



I shudder to think what retail laws America must have, if the initial conclusion Squid jumps to is that 'any consumer will be allowed to receive a refund for a product on the basis of 'I didn't like it''. Australia's Consumer Protection Laws aren't some pithy, 'return-in-thirty-days-and-you'll-get-your-money-back' policy. They explicitly exclude any legal right to a refund/repair/replacement in situations where the person simply didn't like what the product did, didn't read the information that was presented to them, knew about the fault beforehand, etc. If Steam wanted to give refunds in such situations, that would be their choice, but Australian Laws does not give them a legal obligation to do so.

The ACL (Australian Consumer Laws) cover rights of actual importance to consumers - in essence, the right to receive a product that truly does what it is advertised as saying it does. You're talking like a digital copy of a game cannot have distinct and provable faults, but anyone who googles the title "Aliens: Colonial Marines" will quickly find that to be entirely inaccurate. (The short: a gameplay trailer marked as 'actual gameplay footage' showed textures that were of higher quality than those that could be achieved in the game itself.) The ACL covers situations like that one - factually inaccurate representations of a product give the consumer the legal right to receive a refund from the retailer. There are thousands of other situations that mirror this:
What if a game legitimately doesn't work on it's minimum given system specs?
What if a game specifies it has Co-Op multiplayer, then proves to only have PvP multiplayer?
What if a game promises 200 hours of gameplay, then only takes 100 hours to see all the content?
What if a game fails to announce anywhere that it can only be played online, given that the consumer may have bought it with the intention of playing it in situations where they do not have an internet connection?

There are certainly ways in which people can try to abuse this, but this system is the one already followed by (among others), Amazon, Itunes, and GoG (which suffers issues of 'just having it's library copied' much worse than DRM-happy Steam ever would). They still sell to Australian markets, so I would have to assume that they still find doing so to be profitable, despite being required to be morally decent if they sell digital content that is legitimately inaccurate.


The ACL are probably the most effective laws that still are clear to understand that I could name. I won't lie and say there aren't ways people could try to abuse it, or that retailers are happy about being legally required to be decent human beings, but in my book this is exactly where consumer versus retail rights should lie. While arguably they aren't specifically geared toward digital products, the only issue I see is the current need for the damaged product to be returned to receive a full refund. There *is* a part of the laws which allows for a person to receive a partial refund and keep their original copy while doing so, but the amount that should be refunded in such circumstances is completely based on a judgment call between the consumer and the retailer.

Personally, the only change I can see being warranted is to remove the notion that something should be returned at all, both for physical and digital products; as has already been said, these are not 'I didn't like it, give me a refund' laws. They require something to be clearly wrong with the product that was provided. If I buy a shirt and it falls apart in it's first wash, the store isn't going to want it back; if a product has a Major fault (defined in the law as 'you would not have made the purchase had you known about it'), I don't see why I can't then both receive a full refund for the shirt, and use the faulty product as my cat's new bedding material. With minor faults, sure, the company may want their product back so it can be re-sold - but with digital content this is meaningless... half because they did not lose a copy by giving one to me, and half because Minor faults are the things that Steam is allowed to say 'wait for the dev to make a patch for it' about. (As long as said dev doesn't take too long to produce said patch, in which case the issue then would escalate to a Major one.)


This isn't even remotely similar to any of the issues around Copyright laws. The idea that Steam, somehow, does not have responsibilities toward consumers to whom it has sold games that do not meet their own propaganda is just... ridiculous. And, under Australian Law, legally false.



In an essentially unrelated point, while double checking my information, I found a video that managed to get a smile out of me, even if it proved essentially unrelated to the issue at hand. I can't say it worked all that well, and a lot of what it referenced is fairly Australia specific, but you do have to give the dears points for trying. The Ay-triple-Cee is, after all, essentially the Australian equivalent of the ACLU; you won't find any organization closer to unambiguously being 'The Good Guys'*. Video below:



*With the exception of the Australian retail outlet chain which is actually named 'The Good Guys'.

...Come in and see the good good good guys~
Pay cash and we'll slash the prices~
Come in and see the good, GOOD, good guys...
 

Shrike7

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Re: Games Discussion Thread

And now for something completely different:

[shameless plug]Friend of mine got me into Loot Crate. Basically, it's a repeatable order system that delivers nerdy stuff to your door once a month.

Reason I'm going on about this is, I found out that I can get credit off my own orders for getting other people in. So! here's the link Go and poke around, check out what some of the older deliveries were like, and if you decide you like it, go ahead and give it a shot. I hear they teased on some Firefly swag for this month, which is what got me into it. XD [/shameless plug]
 
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OAMP

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Re: Games Discussion Thread

Eh, for some reason this didn't show up as a new post for me, or I'd have responded sooner. Anywho, I can think of several more loopholes, generally involving definitions of what is and isn't a contract. In short, I wouldn't actually give much credence to the actual wording in this case, for a change (and believe me, I'm a regular grammar Nazi when it comes to legal work normally). A lot of businesses, even *small* businesses, can get away with having official policies that are technical illegal as long as they by and large act in a reasonable manner and don't rock the boat. It doesn't hold up legally, of course, but it can make it very easy to dodge the issue, admit there's a problem, then work in that all they have to do is make one small change that doesn't change how they de facto operate. It's really a matter of how far each side wants to push it. If you want to hear a real good example of it, ask me to rant about how Walmart made my protection policy on my last set of headphones null and void :p

That being said, I wasn't aware they made changes for the EU. If that's the case than I'd say at least in spirit Valve has already given in.
 

XSI

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Re: Games Discussion Thread



The countdown has ended



It is the definition of a niche game, some won't ever enjoy it, but then it seems others will absolutely love it. Now, it will be redone to be more like what the creators intended.
70+ hours of unique content
Funding for kickstarter is at 40k in about 4 hours

Plus, they're making a boardgame of it too, which could be loads of fun
 

Nunu

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Re: Games Discussion Thread

to be honest with you... that game makes me excited. I havent said that since PA... not the best example, lets say sup com before it.
 

Cappy

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Re: Games Discussion Thread

That looks amazing, I've always enjoyed the tense survival atmosphere, and I haven't seen this approach very much if at all. And the horror elements are also quite original as far as games go, I can imagine the interpersonal stuff getting pretty intense if you ever make any allies or enemies.
 
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