What's new

Dark Gate OOC Thread


ranger

Tentacle God
RP Moderator
Joined
Dec 30, 2010
Messages
9,490
Reputation score
55
Re: Dark Gate OOC Thread

Enemy suggestion

Template: Monk (Tier 3)

Body: 50
Mind: 10
Spirit: 30


Hit Points (HP): 70
Pleasure to Orgasm (PP): 50
Spirit Energy (EP): 90
Speed: 22
Dodge: 45
Armor: 6
Resistance: 25
Perception: 30
Stealth: 22
Grapple: 50

Pain Resistant
Perceptive
Massive Energy Pool
-------------------

Monster Name: Human Monk
Monster Type: Human
Monster Class: Warrior
Differences from Base Creature: +22 dodge (67) +2 AV (6)


Talents:
Spirit Warrior
Unarmed Fighter
Hard to Hit
Skill with Unarmed attacks


Flaws:
Honorable
Open Soul


Mutations:


Skills:
Defensive Grappler (Activated) – When the character is in a grapple, they can forsake any other actions in order to make an unarmed attack against any creatures that are grappling them. This attack is treated as though the character was not grappled, but takes a -4 penalty to attack rolls and damage for each hostile creature participating in the grapple beyond the first. Requires Unarmed Fighter.

Stunning Blow (Activated) – The character can take a -8 penalty to their attack rolls and damage, but if they hit their target must win a Resistance check against them or be Stunned. Requires Unarmed Fighter.

Trip (Activated) – The character can choose not do damage on a successful attack, and instead force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they are knocked prone. Against opponents who are Stunned, an attack made with this skill automatically hits, deals damage as normal, and the target automatically loses the Resistance check. Requires Unarmed Fighter.

Shattering Blow (Activated) – The character can choose to take a -10 penalty to their attack rolls and damage, and in exchange, any attacks that hit deal double damage. The damage is multiplied after the penalty is subtracted. Requires Unarmed Fighter.

Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

Flurry of Blows (Activated) – The character can strike repeatedly against the same target. They may take up to 4 additional attacks, but for each attack beyond the first the character takes a -8 penalty to attack rolls and a -5 penalty to damage for all attacks that round. The same penalties apply to each attack. Requires Unarmed Fighter.

Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.


Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.

Base Casting:
Favored Elements:


Spirit Ceiling: 18
Powers: 3

Instant Transmission
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.

Battle Aura
The character begins to glow as power surges through their body, granting them heightened strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.

Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal ((2d4 + 1) * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack. The weapon conjured by this power counts as a sword (any of the three kinds depending on how the player describes it,) and gets the attack bonus if the character has the Skill with X Talent.


Succubus Powers:


Inventory:
Unarmed Attacks. +64 D8+29


Description:
 
Last edited:

SirOni

Demon Girls #1 Fan
Joined
Nov 11, 2008
Messages
7,206
Reputation score
493
Re: Dark Gate OOC Thread

To me that seems more like a class template than an actual monster. Like something you'd use to base a lot of similar NPCs on than a specific creature. Which I'm guessing is something GMs do already.
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Dark Gate OOC Thread

Things were added/changed today!

Talents:
*Erotic Champion: The character gains a number of Skills equal to Body/10 rounded down and a +6 bonus to attack rolls. Requires Erotic Fighter.

*Erotic Magus: The character gains a number of Magic Feats equal to Mind/20 rounded down and no longer takes penalties due to taking PP damage, orgasms, or being Penetrated. Requires Erotic Wizard

*Erotic Burster: The character gains a number of Powers selected from trees of their choice equal to Spirit/20 rounded down and gets a +10 bonus to their max EP. Requires Erotic Wielder.

*Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets. Defensive Fight penalties do not apply to shield bash attacks, though they still apply to any regular attacks.

Skills:
Changed
Shield Specialization (Passive) – Any shield used by the character gets a +4 bonus to its DB. Shield bash attacks get a +10 bonus to attack rolls and a +2 bonus to damage rolls. Requires Shield Fighter.

Hurl (Activated) - The character can throw a shortened polearm at any enemy. This attack has a range of 10 feet. Requires Skill with Shortened Polearms.

Battlemage: Your character uses their Body stat to determine their attack rolls when attacking with spells. Requires: Any Focus in {Element} Talent.

Bladesinger: Your character uses their Body stat to determine their attack rolls when attacking with powers. Requires: Any Spirit Talent that gives powers.

Challenge (Activated) - The character chooses a single enemy with 30 feet that they have line of sight to. That enemy becomes unable to attack any creatures other than the character so long as they are within range. The character gets a +4 bonus to attack and damage rolls against creatures they've challenged, but a -8 penalty to Dodge against attacks from all other creatures until their Challenge target is dead. This Skill can only be used when there are at least 3 actors in the combat.

Quick Draw (Passive) - The character can draw their weapons without spending an action.

Untemptable (Passive) - The character gains a +10 bonus to Dodge and Resistance against all succubus powers and pleasure damage.


Added
Crossbowman (Passive) - Reduce the reload times of all crossbows by 1 round, and crossbows ignore the first 8 points of a target's AV.

Heavy Metal (Activated) - The character delays their attack until the end of the round. Targets hit by the character's attack must win a Resistance check against the user or they become Stunned. In addition, every attack made against the character until the end of the round, whether the attacks hit or miss, grants the user a cumulative +2 resistance bonus to the stun check, along with a cumulative +6 attack and +4 damage bonus until the character's next action. Requires Heavy Weapons Specialist. (As suggested by Hafnium)

Escape Artist (Passive) - The character gets a +20 to Grapple for the purpose of getting out of escaping grapples, submission holds, and bindings only. Requires Poor Grappler.

Deadly Reach: (Passive) - A character with this skill can make an extra (free and automatic) attack vs a target who charges them or attempts to grapple them. This attack takes a -10 penalty to attack and damage rolls, and resolves before the enemy's action. Requires Skill with Polearms.

Removed
Sweep (Activated) - The character can use a polearm to trip multiple foes at once. The character makes a single attack against every creature within range, all creatures hit by this attack take no damage but must win a Resistance check against the character or be knocked Prone. For every creature affected by this attack greater than 1, the character takes a -2 penalty to their check.

Mutations:
Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls if they're the one cumming or being creampied.

Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.

Rituals:
Craft Rune of Knowledge
Ritual Cost: 50 denarii (for the rune)
Ritual Time: 30 minutes.
Ritual Requirements: The ability to cast spells or powers (through focus, experienced caster, or otherwise). The character has the skill, power, feat, or succubus power they want to impart on the rune -or- 2 darkbrains -or- 1 angel's feather -or- 2 greybrains -or- 2 dragon's scales -or- 1 fiery mantle -or- one blood sacrifice.
Description: The character creates a Rune of Knowledge as per the item. They may impart any skill, power, feat, or succubus power that they already know for only the base ritual cost. If using one of the listed items along with the base ritual cost, they may impart any one skill, power, feat, or succubus power on the item. If they use a blood sacrifice, they may impart one skill, feat, power, or succubus power on the rune that the sacrifice is capable of.


Items
Rune of Knowledge (Skill/Feat/Power/Succubus Power): On use, the character permanently gains one skill -or- one feat -or- one power -or- one succubus power that they meet all the other requirements for which is chosen at purchase, which consumes this rune in the process. May alternatively be set into a weapon to grant access to that skill/feat/power/succubus power while directly wielding that weapon without needing to meet the requirements.
Costs 250 denarii.
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Dark Gate OOC Thread

Finally got around to adding the bonuses/penalties for crouching or going prone when using a ranged weapon.
This was added to the combat section of the rules post:

Ranged Weapons and Positioning

Characters using a ranged weapon can choose to orient themselves such that they gain a bonus to hit, but find it more difficult to move. Kneeling or crouching gives a character a +8 bonus to attack rolls with any ranged weapon except for thrown weapons, but the character must use a move equivalent action in order to take a knee and another one when they want to stand up. Characters using guns or crossbows may also voluntarily make themselves prone, giving them a +16 bonus to attack rolls but providing all of the penalties of the Prone status save for the character being able to attack using their ranged weapon. Bows and thrown weapons cannot be easily used while Prone, and thus gain no bonus.
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Dark Gate OOC Thread

To whom it may concern (mostly my fellow GMs) : The monster archive has been updated with new things that I've made, some changes, etc.
 

leetmonkey33

Jungle Girl
Joined
Jul 15, 2012
Messages
36
Reputation score
4
Re: Dark Gate OOC Thread

Attention all current GMs (couldn't find a list of active GMs sooo...yay OOC!): Looking for a GM willing to pick up a game for my new Mage character. Any of you fine fellows up for it?
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Dark Gate OOC Thread

If I was a DG GM, I would send you on many misadventures.

Everyone who knows me, knows what happens to timid males when I'm the GM.
 

BlueSlime

Tentacle God
RP Moderator
Joined
Aug 12, 2010
Messages
7,070
Reputation score
192
Re: Dark Gate OOC Thread

That happens to non-timid males in his game as well. ;)
 

leetmonkey33

Jungle Girl
Joined
Jul 15, 2012
Messages
36
Reputation score
4
Re: Dark Gate OOC Thread

Hooray for spells like Lightning Armor and Invisibility? XD
To be fair, problems like over aggressive female types are indeed a calculated risk in the poor wizard's future!
 

Mamono Assault Force

Coon Tamer
RP Moderator
Joined
Jan 1, 2009
Messages
19,403
Reputation score
442
Re: Dark Gate OOC Thread

DEAR GOD, MGI PLAYERS ARE POSTING SLOW AND I WANT TO MAKE A VICTIM OF THIS UBERMONKEY
 

leetmonkey33

Jungle Girl
Joined
Jul 15, 2012
Messages
36
Reputation score
4
Re: Dark Gate OOC Thread

....I feel a disturbance in the force....I feel that I should fear for my new mage's very sanity. o_o
 
OP
Tassadar

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Dark Gate OOC Thread

I'd let MAF GM for your second character if you're both willing. Most of my other GMs are pretty busy of late.
 

Aust_Nailo

Tentacle God
Joined
Sep 7, 2010
Messages
970
Reputation score
21
Re: Dark Gate OOC Thread

Oh dear. He seems a little too excited about this. Should I be nervous?
 
Top