Re: Dark Gate OOC Thread
If side-skill is bumped up to 2 skills, then mages and spirit wielders really have no reason at all to spend the 16 (12 if succubus) XP necessary to pick skilled after the game starts. Beyond that, the most likely candidates for spirit wielders or mages are the EV halving ones and, if they're melee-focused, one of the big damage skills (i.e. flurry of blows, slay, flurry, and lightning strikes). I figure it serves as a character creation talent as is, allowing battle mages and the like to pick up a lynchpin skill to their build at character creation without using up their Natural Warrior.
Although, maybe it might be worth allowing characters to use two talent points in order to buy additional talents from other class lists after they've used their Natural up. Seems like it could be more of a pain to check in character creation, though.