Character Sheet:
Name: Halora Eurith
Class: Spirit user
Race: High Elf
The pale skinned, pointy-eared, magically adept race of beings that were once of the fey, but became mortal. Small groups of loosely connected democracies that live in grand halls hidden in the mountains or enclaves secluded in the woods. Their children are always taught to hold their word as their bond, so elves are always regarded as trustworthy to a fault. Being once of the fey, they are powerful of both the Mind and Spirit, but this makes them tempting targets for beings that feed off of spirit energy.
* +4 Mind, +4 Spirit, Gain Flaw: Open Soul.
Body: 14
Mind: 20
Spirit: 24
Hit Points: 36
Pleasure to Orgasm: 54
Spirit Energy: 76
Speed: 7
Dodge: 29
Armor: 0
Resistance: 27
Experience: 0
Corruption: 6 levels / 0
Talents:
*Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit" or "Superior Spirit."
Greater Energy Pool: Grants an additional 15 max energy.
Resistant: Get +10 to Resistance.
Just a Little Longer: Grants an additional 15 max pleasure.
*Priestess: Blessing, Binding
Additional Power: Holy Fire, Holy Wall
*Demonologist: Gorgon's Gaze, Fell Might
Soul-Sense: Increases Spirit to-hit by 10.
Flaws:
Open Soul: Whenever anything feeds on the characters spirit energy, it rushes out like a river. +4 to Energy damage.
*Fertile: Your character always automatically gets pregnant when something cums inside of her, unless that something is sterile.
Mutated x2: Your character starts the game with 3 mutations of your choice.
[SPIRIT USERS ONLY]
Powers:
PRIESTESS
Blessing: Grants strength to the user and her allies, costing 3 + X to activate and X upkeep. Increases to-hit, Dodge, and Perception by 3X for the user and any allies within 30 feet.
Binding: Holds a creature in invisible, unbreakable chains. Costs 3 + X to activate and X - 2 to maintain. A creature held must win a (6X + Your Spirit) vs (Enemies Body + Resistance) check to break free.
Holy Fire: Spiritual fire burns your foes. Costs X to activate, and does (2 + 2d8) x X damage to one foe within 50 feet, or 2d8 x X damage to all creatures within a 10 foot radius of any spot within 50 feet of the user.
Holy Wall: Creates a wall that no being may pass without your permission or by winning a (Your Spirit x (1 + X)) vs (Enemies Spirit) check. Costs 3 + X energy to activate and X energy to maintain. In addition, demons touching it take 2d6 x X damage.
DEMONOLOGIST
Gorgons Gaze: An incredibly powerful ability. Costs 5 + X to use. Causes a single creature that the user looks upon to instantly turn to stone and remain that way forevermore unless the user releases them, unless they win at a Resistance vs 4X check. Note: PCs affected by this will be Paralyzed instead of insta-killed.
Fell Might: The user is filled with the power of Chaos! Costs 3 + X EP to activate and X EP to maintain. Increases melee damage, to-hit, Dodge, and Grapple by 3X, but causes the character to lose X HP per round as well.
MUTATIONS
Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. (BurningGold)
*Sadist: character takes d4+1 pleasure damage each time she inflicts health damage to something (xivvix)
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2.
Fetish (Impregnation) : The character gains a particular favorite thing that sets them off when they're in bed. That fetish has to be simple and within my ability to facilitate in game without horrifying people (so, no guro, golden shower, scat, ect.) Whenever the character comes on the receiving end of their fetish, they start taking +10 to all pleasure rolls. Examples include anal, creampies, tentacles, nipple play, being impregnated, double penetration, triple penetration, gang bangs, oral (receiving or giving,) and bondage. All fetishes require approval.
*Fertile Mouth: If a character swallows a creatures cum, they get a pregnancy roll (even if that monster normally wouldn't need one.)
*Connection: Same as "Fertile Mouth" except for the characters ass.
Warped: The character has become partially demonic, so much so that they can corrupt others. Half of any pleasure dealt by the character to non-demons is also forced on them as corruption.
Inventory:
The weapons and armor you have, along with any other minor items you gain in your travels.
Please list them as either:
Melee weapon (to-hit including bonuses from all Talents) [damage on hit including all dice and full bonuses from stats and Talents] {special attributes}
Ranged weapon (to-hit) [damage] {range; maximum shots before reload; reload time}
Armor [AV = Armor Value; EV = Encumbrance Value; TP = Tearing Points; DU = Durability]
Shield [Bash Damage = dX + Y; EV = Encumbrance Value; Dodge Bonus = Z]
Minor item [quantity in digits]
50 Denarii
Long Bows - Bows commonly used by the High Elves ands the Crolians, with long range and high power but slow rate of fire. Base damage is 2d8 + Body/3. Range is 120 feet. Rate of fire is 1 shot per round. Reload time is 0 rounds. Magazine size is 1 shot.
A bow taken from a dead warrior at her razed mountainhome.
Unarmed - Base damage is d4 + Body/4 damage. Increases with the Unarmed Fighter Talent. All characters have this, and it always deals Blunt damage.
One Handed Swords - Swords meant to be used in one hand, leaving the other hand free. Base damage is 1 + 2d12 + Body/3. Can deal either Slashing or Piercing damage. Examples: Longsword, Ninjato, gladius, dagger, rapier, knife, tanto.
A sword taken from a dead warrior from her razed mountainhome.
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
(The remnants of) Priestly robes.
Note: List any game play-relevant value here as what that value is for YOUR character. In other words, you have to do all the math, because I don't want to do it whenever you try to pop someone in the mouth with your morningstar. So, when it says damage, you take whatever values you get from stats, Talents, and whatnot, and mash it all together.
For example: You choose a weapon that does d8 + Body/3 damage. Your Body stat is 30, and you have the Hard Hitter, Skill with Weapon, and Lucky Talents. Your slot should read: Melee Weapon A (+45) [d8 + 18] {None}
Bio/Description:
Elf priestess from a mountain High Elf mountainhome far to the north. Somehow the demon army razed the place, but sensing great spiritual potential in Halora, they decided to turn her into a demony broodqueen/magic font/whateverthefuck. The heavy corruption and partial transformation into a high-circle demon-ubermensch-factory, they haven't yet taken her mind. She has already formed a sturdy mental barrier against their temptations, and in a moment of laxity with her demon captors (aka demon-derp), she summoned up her powers, slew them, and made it out of the mountainhome, taking with her a few weapons off the rotting dead lying in the halls - it's not like the demons would clean them up, right. She's run downat the entrance to the surrounding forests, now, but she's exhausted, and pursuers are closing in quick.
...The demonologist levels are from the corruption, if that is not self-evident.
(playing the escape scene would be rad)