Green Thoughts
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Someone on MTool discord said about 50MB worth of text.According to F95, content's rather packed for a demo. Contains both parts 1 and 2 plus the lead up to the Big Decision. Unfortunately, TTR did it again with stressing VX Ace beyond its breaking point, as it seems according to other places, ytinasni's RPGmakerVXAce Translator (0.10c being the latest version to my knowledge) no longer works. Made translation and editing a breeze considering how cumbersome the VX Ace interface is. We may be in for a hell of a wait. Still, what's important is that we have a bit of part 3. Godspeed to TTR (and a translation).
All the more reason for there to be some way to extract and repack all of that text. And that's just the demo.Someone on MTool discord said about 50MB worth of text.
Sigma grindset right 'ereIronically, since I've been learning Japanese for a couple of years specifically to play this, the translation is one thing I'm not worried about. If only I had a trustworthy source for the demo...
This is really something more for the Devs of the actual game than random fans. I wouldn't be caught really trying this on your average Indie-dev VX Ace game, let alone one of, if not the biggest, RPG Maker VX Ace game I've ever seen, with actual Post-game Randomly-generated (via script ofc) content and the likes.you can already convert rpg maker vx ace to mv there a video on how to do that using a script on ace playtest the game which will activate the script that will turn the data into mv ones and make a new folder then you make a new game with mv put the data there copy over the audio and the worst part would be to scale the character tiles sets faces and what ever else to mv sizes oh and find all the scrips paradox uses in ace and find the mv ver of them if they exist i wouldn't know how to make them for mv, after that you have monster girl quest paradox in mv
My current, rather-old laptop has trouble running Paradox Part 2 or (at times) games made in MV or MZ. If Torotoro can't tidy up Part 3 eventually, I may have to buy a new computer just to play it.The most annoying part about all of this is that MV was released when Paradox was in development.
Most of their issues are also resolved in MV.
The biggest issue Torotoro faces with developing Paradox in VX Ace is Memory concerns.
VX Ace is a 32bit program. It has a hard limit of 2GB of RAM when it comes to borrowing memory.
64bit programs have no limit. Well they technically do, it's just so high that it's ludicrous to think about.
But they decided to use VX Ace instead of the new at the time MV, and now we're here years later.
From what I heard and read, many in Japan still have 32bit computers and OS, so switching to the 64bit version of MV/MZ could hurt sales.The most annoying part about all of this is that MV was released when Paradox was in development.
Most of their issues are also resolved in MV.
The biggest issue Torotoro faces with developing Paradox in VX Ace is Memory concerns.
VX Ace is a 32bit program. It has a hard limit of 2GB of RAM when it comes to borrowing memory.
64bit programs have no limit. Well they technically do, it's just so high that it's ludicrous to think about.
But they decided to use VX Ace instead of the new at the time MV, and now we're here years later.
The program you use to develop doesn't have a direct bearing on the final application.From what I heard and read, many in Japan still have 32bit computers and OS, so switching to the 64bit version of MV/MZ could hurt sales.
I'm aware of that, but my point is that a good deal of the Japanese player-base might not be able to play a 64bit version, and if they can not play it, they probably won't buy it.The program you use to develop doesn't have a direct bearing on the final application.
MV uses a node version release that's 32bit.
You can upgrade it to 64bit tho.
What the developer uses to build their game and what the players see are different is what I'm saying tho...I'm aware of that, but my point is that a good deal of the Japanese player-base might not be able to play a 64bit version, and if they can not play it, they probably won't buy it.
and even 64bit MV/MZ need to go through certain hoops for text heavy games.
32bit stuff can be played on 64bit machines and OS, but 64bit things can not be played on 32bit machines and OS. dev could use 64bit software to develop then downgrade, but it would lose the point of using said 64bit software in the first place, but they could include both 32bit and 64bit launchers.What the developer uses to build their game and what the players see are different is what I'm saying tho...
Devs should be using the 64bit version because of the higher memory allocation and faster look up times.
Honestly at that point it's not even a computer issue, it's a software issue, especially with VX Ace having a hard-cap as a 32-bit application. Not even NASA computers can make that game run better, unless you find a way to break that limit through 3rd party software (and for how stable that could be).AMy current, rather-old laptop has trouble running Paradox Part 2 or (at times) games made in MV or MZ. If Torotoro can't tidy up Part 3 eventually, I may have to buy a new computer just to play it.
This could be a point, however most of the games on DLsite nowadays have switched to at least MV, plenty to MZ, and Torotoro themselves at least have a know-how of newer tech, after all they do also have that Tower Defense mobile-gatcha game too now.32bit stuff can be played on 64bit machines and OS, but 64bit things can not be played on 32bit machines and OS. dev could use 64bit software to develop then downgrade, but it would lose the point of using said 64bit software in the first place, but they could include both 32bit and 64bit launchers.
My point there was that RPG Maker engines are natively bad with text heavy games, even 64bit MV/MZ need some plugins to help with that.
The tower defense game is made by someone else, Torotoro just collaborated with them by letting them use MGQ characters.This could be a point, however most of the games on DLsite nowadays have switched to at least MV, plenty to MZ, and Torotoro themselves at least have a know-how of newer tech, after all they do also have that Tower Defense mobile-gatcha game too now.
tower defense game? wich game are you talking about?The tower defense game is made by someone else, Torotoro just collaborated with them by letting them use MGQ characters.
Monster Girl Island TD.tower defense game? wich game are you talking about?