Cursed Atelier
Demon Girl Pro
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- Nov 16, 2012
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Uncensored trailer:
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Overview:
The Earth is sucked into a war between alien species, and the heroine has to venture to worlds never before seen by mankind to find a way to stop it. The game is a sci-fi ero RPG with a focus on variety in combat mechanics. The character’s abilities will be determined by a wide variety of equipable weapons, psi amps, and support gear, and each combat area will have its own unique spin on battles.
Controls: Standard RPG V Maker controls. Can use mouse or keyboard to navigate. Arrows keys to move, Z to select, X to cancel. Ctrl to skip text.
Thread Updated: 2020-11-25
Release Date: 2020-11-25
Developer: Cursed-Atelier -
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Censored: No
Version: Beta Expansion Release v0.4f
OS: Windows
Language: English
Genre:
2DCG, Animated, Female protagonist, Sci-fi, Adventure, Combat, Puzzle, RPG, Strategy, Visual Novel, Turn based Combat, Anal sex, Ahegao, BDSM, Creampie, Groping, Multiple penetration, Oral sex, Rape, Sex toys, Spanking, Tentacles, Vaginal sex
Installation:
1. Simply extract and run.
2. Old saves are NOT compatible with this version due to addition of new content and plugins. Please start anew to avoid crashes or bugs.
2. Old saves are NOT compatible with this version due to addition of new content and plugins. Please start anew to avoid crashes or bugs.
Changelog: Beta [Current Version]
v0.4f Beta:
Known Issues:
- You may experience longer loading times at certain sections
- Light sources might cause slight visual glitches at times
v0.4 Beta :
Known Issues:
The Escape command can be used while under restraint, but doing so will cause issues
You may experience longer loading times at certain sections
Light sources might cause slight visual glitches at times
A detailed changelog will be posted in a few days
v0.3 Performance Improvement Update:
1) Finished custom Henosis maps:
Henosis:
7) Finished sprites:
- Removed snap for background and replaced it with an empty bitmap to resolve the "resolution" crash.
- Change particle setting options to off, min, max. Min will reduce the maximum amount of particles of each emitter to half, and doubled the wait duration of particle spawning in order to improve performance.
- Added Map Animation setting. Setting it to "Off" will set all animated parallax to be static images instead, while "Min" will have them skip every second frame and double the wait duration between frames.
- Updated the CacheManager to have it keep assets from a minimum of 3 maps to avoid unnecessary loading time. (There will still be lags when transitioning between maps/scenes, which is due to textures uploading to the GPU. We're currently still working on a solution for this).
- Forced the game to always launch in WebGL mode through the Community_Basic plugin.
- All animated parallaxes have been split.
Known Issues:
- You may experience longer loading times at certain sections
- Light sources might cause slight visual glitches at times
v0.4 Beta :
Known Issues:
The Escape command can be used while under restraint, but doing so will cause issues
You may experience longer loading times at certain sections
Light sources might cause slight visual glitches at times
A detailed changelog will be posted in a few days
v0.3 Performance Improvement Update:
- Improvement in stability
- Improvement in framerate
- Reduction of crashes
- Smaller Bug Fixes
- New outfit with 7 expressions and 3 clothing condition states.
- Three new locations on Henosis. (all locations in the pleasure and commercial district unlocked)
- Four new NPCs with standing art and expressions.
- Eight new NPCs sprite graphics, 6 with custom animations.
- One new musical track to accompany the new event.
- New graphics and animations for choice boxes.
- Brand new Outfit Manager with new standing art/outfit cards and animations.
- Five new parallax graphics and light textures for the new event.
- Over 250 new graphic images.
- Two new H scenes. (Part of the new event)
- Ten mini lewd events. (Part of the new event)
- Ground work for the next planet laid out.
- Work on the combat system has been done, will be seen in the next planet update. (New ATB system, AI improvements, new functions to allow for more dynamic enemy skills and destructable tiles/objects.)
- New Status Menu graphics and animations in progress. (For a higher quality and polish)
- Work has been done on performance and fighting memory leaks.
- Fixed Tutorial Bug.
- Various attempts on fixing the random freeze bug during dialogues
- Various attempts on fixing the resolution crash for some unique cases.
- Added drop rate of materials to the soldiers.
- Added new lootable containers to the embassy.
- New dialogue variation in the embassy.
- New dialogue variation to Jem.
- Various Balancing changes.
- Fixed lamps that were passable in the robot dungeon.
- Fixed Panel behavior.
- Fixed FPS limiter not working as intended.
- Combat Balancing
- Better Enemy Behavior
- Changed the draw method from manually drawing in canvas to using WebGL renderer on the lighting system (Boost in performance)
- New Laser Sprite and Animation
- Fixed Light textures to lag behind
- Fixed struggle skill not returning the item selection in combat
- Fixed Enemies applying the restraints when actor was already restraint
- Fixed stationary guards facing the wrong way when they detect you.
- Various fixes on the Light Engine.
- Various Bug fixes.
- Robot Patrols fixed.
- New rendering/shading on combat cut-ins.
- New combat status picture variations.
- Folder clean up.
- Framework bugs fixed.
- Fixed crash on loading a save at the side view map.
- Fixed a missing image call during battle.
- Fixed a crash when a choice pops up during a dialogue.
- Adjusted Guard behavior.
- Fixed false error call on start up.
- Adjusted precache loading.
- Adjusted combat balancing.
- Replaced Enter/Cancel/Loading SFX.
- Using newer NWJS version which increase the game performance.
- Game no longer paused when loading.
- New character sprite system, which can have more than 3 frames.
- Battle system tweaked.
- Complete controller and keyboard mapping support.
- Brandnew lighting (With raycasting) and stealth system.
1) Finished custom Henosis maps:
- Henosis overview map (elite, slum, hangar, commercial, residential, pleasure)
- Pleasure district map
- Commercial district map
Henosis:
- Tripteen abandoned shrine
- Henosis spaceview
- Henosis overview map
- Hyperspace travel
- Brothel lobby
- Brothel room
- Cava's office
- Nightclub
- Hangar
- Dungeon exterior
- Pinup poster
- Caly crawling (3)
- Computer Screen 1
- Computer Screen 2
- Caly seducing (3)
- Mob defeat scene (10 x 2)
- Boss sex scene ((8 x 2) + 1)
- NPC1 sex scene (11)
- NPC2 sex scene (11)
- NPC3 sex scene (10)
- Vas pulling the sheet from Caly
- Caly tried to seduce Haar
- Option UI overhaul
- Boss 1 (3)
- Boss 2 (3)
- NPC 1 (3)
- Ovden (3)
- Cava (5)
- NPC 2 (3)
- NPC 3 (3)
- Haar (holographic) (4)
- Jens (holographic) (1)
- NPC4 (3)
- Overhaul of the shading on Caly's Standing art
- Caly combat status w/ new enemies (3)
- Cut-ins ((10 x 2) + 4)
- Battleback (2)
- Enemies (8):
- Urtu Shield
- Urtu Sword
- Urtu Rifle
- Boss 1
- Boss 2 (Buffing)
- Boss 2 (Weakened)
- Boss 2 (Defensive)
- Boss 2 (Offensive)
- New Rifle
7) Finished sprites:
- Caly nude
- Caly suit
- H_voluntary
- H_involuntary
- Commercial Area Theme
- Pleasure Area Theme
- Sneaking Theme
- Added the option that players can knock out enemies from behind for a period of time
- New dungeon and various new areas.
- New dungeon enemies and bosses.
- 2 Boss fights.
- A new obtainable weapon. (Not useable yet.)
- Complete overhaul of all the existing lighting system. (Old dungeons feature new lighting.)
- New skill "Dash" for Caly in combat, for better and faster mobility.
- Added functionality for enemies to leap forward or backwards.
- Added Sideview maps with custom sprites and animations.
Archived Changelog: [Older Version]
Developer Log: vB 0.1
In-Game Changes:
In-Game Changes:
- Spaceship "Setek" introduced. Player can now explore the ship and interact with the crew.
- Planet "Tripteen" introduced. Player can now explore and interact with the friendly denizens of the planet.
- New NPCs added to populate the new areas, some more friendly and useful than others.
- Six new BGM tracks added to complement the new locations.
- Three new SFX sounds added.
- New animations added in some areas for the sake of fluidity.
- Changes deployed on some artwork, complementing new developmental changes.
- New standing art variations.
- New battle objects added in the form of deployable Turret, Shield and Mine. [Found in player inventory]
- New Balance changes to the combat systems. Integrating the new battle objects without overpowering either Caly or the enemies, was priority one.
- The story gap between Caly's rescue and her first dungeon dive now filled. The newly implemented content answers a lot of questions thereby giving the player a clearer sense of the VoidBound world and the lore behind it.
- Based on player feedback, game intro has been revisited, resized and reduced to counter player fatigue due to "Wall of Text" syndrome. Players will now feel closer to playing a RPG/VN with "to the point" conversations, rather than reading a Light Novel with large text dumps.
- Cinematic completely revamped with High Def video elements. Player can also choose to skip them if they so desire by pressing "Shift" key.
- New custom elements and plugins added to the engine effectively expanding new capabilities, some of which will be discussed in later patches.
- Heavy polishing and optimization rendered to make the new plugins mesh properly with the old ones for the sake of smoother game experience.
- Experimentation with partial Voice Acting. Caly's character will now audibly exclaim her emotions in certain scenarios. Very limited implementation however and player can disable it if they so desire, though we'd be grateful for your feedback on VA's performance.
- Memory leaks patched after some players reported crashes under certain system specs.
- Enemy AI re-scripted. Bots will now move unpredictably and players will have to adjust strategy on turn by turn basis.
- This effectively finishes the demo and officially upgrades the game from Alpha to Beta.
- "Remember" command in menu options is non-functional.
- "Mods" on weapons are currently disabled. You can still install them but they will provide no stat benefits.
- Dialogue log system is still in the works. Same for temporarily hiding the dialogue box.
- Some sections of walls and roof appear warped.
- Lava bot sprite goes missing. The issue is being investigated but isn't game breaking.
- Random crashes might happen now and then. They are rare and we're investigating these instances.
- FIXED Caly climbing up/walking through walls and over some roofs.
- FIXED the wooden door near light puzzle entrance that allowed players to jump around different maps.
- FIXED msgimg_2 file missing error when multiple orgasms are reached during combat.
- FIXED lightning flicker when Caly enters or exits maps.
- FIXED some overflowing dialogues.
- Altar room was revamped and new game-play additions were made to make the goal clearer.
- Reduced the amount of enemies in certain sections of the dungeon to mitigate repetition fatigue.
- Buffed Caly slightly so she can finish combat faster.
- ADDED "Combat Tutorial Book" under Key Items that will allow player to trigger Combat or Sexual Tutorials at will.
- Caly's sprite does not update after she exits the server farm. Issue has been fixed but since it isn't game breaking and resolves automatically, no fix has been floated yet.
- FIXED some grammatical errors.
- FIXED Caly unable to orgasm during combat.
- FIXED Caly's sprite update issue when she exits the server farm.
- Slightly nerfed enemies.
- Added 2 new H scenes.
- New additional story content.
- New standing art variations.
- New characters introduced.
- New maps with additional "secrets" for players to explore.
- New sexual attack variations during combat.
- New tilesets. Furthermore, sprites updated to HD standard all across the board. Players will now feel more in sync with a futuristic sci-fi setting.
- New UI implemented. Saving or loading of content no longer limited during game play sections only. Players can now freely do so during dialogues as well.
- New soundtrack added to various sections of the game.
- Combat speed enhanced. Players can get through enemies quicker now.
- Combat balancing tuned further. New craft able mods should make the experience more interesting.
- Dialogue log initiated. Players can now access missed/old dialogues by a simple click. Presently limited to 20 messages only.
- Intro lore extended. Caly's story no longer changes gear abruptly after her rescue.
- Cinematic changed to a movie file. It's now possible to pause the game with "Enter" or "Space" and skip entirely by using "Shift".
- Gallery Mode added for players who would like to revisit sexual events.
Developer Notes:
Be advised, if you DON'T have a GPU that is WebGL compatible, you'll face crashes trying to play this game. If you do however have a compatible GPU but still experiencing crashes when scenes make transitions or choices get displayed, please go ahead and update your drivers and troubleshoot Window conflicts. To clarify whether or not your system is running WebGL functions, simply head to this
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here and test if you can see the spinning cube. If you can, your system is just fine.Download:
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Sample Images: CAUTION! Mix of SFW and NSFW content!
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