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ASlave Creator - The Slave/Sim Creator| Current Version: 1.1(Grab it, now! \(^o^)/)


cyrandl

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ASlave Creator: 1.1

Well hello!

Now let me explain first:
I liked playing Princessmaker and while playing SlaveMaker I jizzed all over myself.
Therefore I tried myself at my own program for creating your slave.

Some neat features are:
  • Gender does not matter
    It's easy to make yourself a trap or male slave besides having female slaves.
    I think thats rare, I only saw female or futa slaves.
  • Create the Events yourself
    If you are into more extreme or weird stuff you can add it yourself.
    So no more standart stuff if you don't like it.
  • Animation is supported
    You can use gif for the slave, also something I didn't see as of now.
  • And most iportant: No programming Skills
    You don't have to code here.
    Just have a bit time to find the pictures and think about events and texts. (Something I'm failing at)
  • Styling
    You can change the Style of the game interface yourself.
  • Choices
    The player can get Choices you create.
    These choices are completely dynamic and can also lead from one choice, to another.
  • Worldmap
    You can add your own Maps in which the player can select the places he wanna go.
  • Random Events
    You can add Random Events.
    With this lots of stuff is possible, in the Hinata Testslave, you can head to a casino for ex.

I belive in the power of sharing, therefore I'm not adding any protection for the slaves.
Anyone can come and edit/add stuff to it.


Download
  • Setup:
    The Setup contains the Following Slaves (25.September):
    Hinata, Lisa, Sara, Shampoo,SlutMcSlut,Tessa,Yuna
    Version: 1.1
    The Setup contains everything you need, install, and you are good to go!
    Hotfile:
    Megaupload:
    ZShare:
  • Standalone:
    The Standalone contains no Slaves.
    The Files are provided with a .rar archive.
    Just extract intro your previous directory.
    Version: 1.1
    Hotfile:
    Megaupload:
  • .NET Framework
    If you still experience problems at Start, try to isntall the .net Framework manually from this link:

Slaves
Shampoo from Flowersteel | AStandart 0.11

This Slave can be used as a Template, if you want to create your own slaves!
Just open her in the editor and you can start editing!

Hinata
Hotfile:
Megaupload:
Hinata is my testslave and gets a newer version with every update of the creator.
She shows the functions of the creator and how to get them.

Yuna 0.2 from ker

More talking, less non-working uploads, more sex, less empty events (but not none!), and more events.
Download it, play around with it, and let me know what you think.

Tessa from arlj11
New Version3
added features of 0.97 and more.


The Multiupload Link:
Or if Multiupload isnt working for you the direct links:







Yadomaru Lisa from Takimaru

Here's a slave I made of a Bleach character some people might be familiar with--Yadomaru Lisa (the porn reader girl). Credit goes to arlj11 for the general layout and to the artists of their respective images. Text was done by me.

Sara from airwis
I love the new aslave creator. I've thrown this together in a few hours hope you like it. Will update soon.


Slut McSlut from knight666

Working events: Training, Blowjob and Anal. Bonus points if you can get her to orgasm.

---Changelog---
1.1:
Added:
  • Save for work Mode is Added
    This is also remembered in the creator.cr File!
    In Save for Work Mode no Image is shown! (The expection is the add/edit Image dialog)
    You can also switch between Modes during creating!
    [*]An Attribute can now have multiple tooltips.
    For example you have the stat "Looks". While it's 0-15, the text says "Ugly", 16-30 "Normal", 31-60 "Beauty" and 61-100 "Stunning".
    If none of the tooltips is met, the Standard tooltip is shown.
    Info: The first „Tooltiprequirement“ that is met, is shown.

Upgraded:
  • When you scale the game window, the textbox is also getting bigger now,
  • The Creator is now resizeable like the Game window.
  • Events list does not auto expand anymore.
    Now everything gets closed.
    Still not ideal, but not as annonying!
  • When your selecting pictures for an event, it'd be nice if there was a way to deselect all the photos, so it'd be quicker to just select one. I write the event to the picture, so I rarely use all of them for a random drop.
    [*]Better selection of attributes/events
    In the Creator you now have a better selection for Attributes and Events.
    You will get a popup where ou can select the category first, and afterwards the Event/Attribute.
  • Redid the Followup Event calculation. Thanks ker!

Bugfixes:
  • Textblock Copy/Paste didn't work anymore.
    [*]For some culture settings the Game crashed when Eventa had TimeRequirements.
    This should be fixed, but because I can not test it, please report back, thank you!
    [*]Time Requirement Bug
    For some people time requirements could not be met.
  • In Choices the Game crashes if no event was selected. It should be checked in the creator.
  • If a Imagecategory had no Images and the Event was called InGame, the Game crashed.
  • Load didn't work correctly
    Attributes didn't get set anymore + if choices where present, they stayed after loading.

Previous Changes:
1.00:
Added:

  • [*]Setup for the Program
    Different release types.
    Standalone/complete with .net
  • „Fail Events“
    If an Event Fails, this Event is called.
    It should be able to go on endlessly. (FailEvent fails as well, FailEvent of FailEvent is being called)
    [*]Conditional Texts
    Conditional Texts are avaiable for both Events and Textblocks.
    For more Information visit:
  • Creator can now select the Difficulty at Start.
    This shows only once.
    [*]New Error System
    Errors are now logged better.
    When an error occurs you get a window with more information.
    This makes it easier for me to locate some of the bugs.
    I didn't choose a log file so you can choose what information you want to make public.
    However, please always try to include the whole message, even if some is displayed in your language (not english).
  • Help Menu
  • Version Number in Creator + Game
  • Choices/Random Events for Daystart/DayEnd
  • Mass Image Import
    Images can now be Mass imported from a directory.
    All Files that are no image are being ignored.
  • If @ Slavename etc works - it would be nice if at the bottom of the creator window, there is a set of buttons, where you can choose the most common to be directly insert into the text. Would also make it easier for new people to make events that could span several slaves.

Upgraded:
  • If one slave can't be loaded, the game skips ahead and doesn't crash.
    [*]Attributes have now multiple Tabs
    Attributes are now shown in Multiple Tabs

    You have the Tab „All“ which displays all of the Events.
    But also for each category a specific tab.
  • Background Image can be deleted
  • Attributes are sortable

Bugfixes:
  • If a Event was renamed, the slave got destroyed.
  • If a Event was deleted with subevents, this could cause problems if the subevents where used in requirements etc.
  • Attributes were not colored correctly when using /.
  • Multiple Followups for Events didn't work.
  • Program crashed because of less than 4 numbers in time requirements.
  • Timerequirements in Events/Textboxes were checked to soon.
    Please check your slave for changes if you experienced problems/used Timerequirements.
  • Attributes did not get white again
  • Creator crashed when in Maps, no MapButton was clicked, but the Event choosen.
  • If no Event was created, the Game crashed.
  • @Attribute didn't work
  • You got a runtime error when trying to create any events without having created any attributes/attribute categories.
  • Attribute Requirements could force a Runtime error
  • Changing attribute names crashes the program when using attributerequirements.
  • Ending Textboxes could not be added.

v.097
Added:
  • Worldmaps
    Worldmaps have been added.
    For a detailed explanation please Visit
  • Loading Screen in the Gamestart
    Thanks to Flowersteel for the Graphic!

Upgraded:
  • Attributes in a Subwindow
    Attributes are now shown in a Subwindow.
  • Attribute Categories are shown in the Grid
    The Buttons for the Attribute Categories are gone, you now see the Category directly in the Grid
  • Jump Back to the EventCategory from where you fired.
    Now you don't need to click the Category again, after executing an event in the Game.
  • Continue changed to „Pass Time“.
    Also added a Warning Message „There ist still time left, are you sure you want to continue?“.
  • After and Before Textblock, can have Decimal Values.
    This is also true for Attributes/Variables in general
  • Add @SlaveFirstName / @SlaveName / @SlaveFullName / Age for Textblocks.
  • Attributes are replaced in the Text. For example @Lust etc.
  • Category of Events is shown in the Dropdown, Events are now easier to sort through.
    Problem: Now you also see in the Events what Category a Event has, is this a problem?
  • Attributes are sorted
    Attributes are sorted by name now in all requirements.
    Showing the Category is a bit more complicated, therefore I left it out, if it is really nesessary please tell me!
  • Category of an attribute can now be changed.
    You can now change the attribute category while editing the attribute.

Bugfix:
  • Error when using a 0.90 creator.cr File
  • When Time was set > 23:59, the Game crashed
    You can now also use times like 25:12 etc.
    However please note:
    For ex. 2:00 in the Morning is not > than 13:00 Afternoon. (It's smaller, because Midnight is over)
  • If no Tooltip in Attributes is added, the Game crashes on MouseHover.
  • Attributes sometimes get 0 Values
    Only in the Nightly Build
  • Min/Max could be „overstepped“
    This happened with / and *.
  • When you copy an event, and change the "before/after" tab for the new event, it changes for all the copies of that event including the original. But only the things in the "before/after" tab.
  • If you have many Images in a category, the creator slows down.
    This happend both while in a Imagecategory or Event with many textboxes.
    It should be alot faster now.
  • Attribute Requirements didn't work.
    It's working now, just to be clear:
    If you don't check the visibility checkbox, the attribute will never show, no matter the requirements!
  • When an Event was fired there was no color in the Attributesgrid.

v0.95
Added:

  • [*]Requirements for Attributes.
    Attributes can now also have Requirements, simmilar to Events and Textblocks.
    The will only show if the requirements are met.
    But beware: In the Background, even if the player doesn't see them, you can set them!

    [*]Random Events:
    You can now call a Event.
    This Event has a fixed change of calling subevents.
    For more details visit:

    [*]Followup Events:
    Events can now have random follow up events.
    For more details visit:

    [*]Attributes have Categories
    Attributes can now be placed in Categories which are also shown in the Game!
  • The Game can now be maximized/resized.
    If you want you can set the Size yourself without destroying the Pictures.
    The Game Window also starts a bit smaller.
  • Unequal Sign is added to all BeforeTextblocks.
  • Added Infotext for both Events and Choices.
    [*]Added Options Easy/Advanced to Creator and hide too complicated stuff.
    Now you can change between Easy/Advanced from the new Menu in the Creator.
    With easy you now get the basics.
    This is now also saved in the creator.cr File!
    But it's still possible to edit stuff in advanced → change back to easy etc.
  • Added Menu Bar for the Creator
  • Add „ days left“ to requirements.
  • Add Time to requirements
    Please Note that you have to use 24h format.
    For ex.: Current Time >= 16:48
Upgraded:
  • The Events in the DropDowns in both Textblock/Event are now sorted by Name
    [*]Events are now always refreshed after one is fired.
    Now after each Event is fired, it's possible that afterwards you get New Events/others dissapear.
    Before 0.95 you had to wait until the next Day/Night
  • Changed Creator Name from Aslave Creator to A Creator
    If only 1 Category is avaiable in the Events, it is not shown in the Game.
Bugfixes:
  • If no Eventcategory was made, you got an error while trying to add a new Even.
    Now the Category „General“ is automatically added.
    [*]When older Slaves are loaded with no Categories the Game crashed.
  • If you change the name of an attribute and already had set this attribute as a BeforeTextbox condition for an event, the name stays the same.
  • On Day Start/End @PlayerName didnt work.
  • Creating Global Events on Evening didn't work.
  • Bug in the Creator.cr File
    If you create a New slave and the creator.cr File doesn't exist you got an „File in use error“.
  • If you copy a textblock, you could not change anything till the list was refreshed.
  • If you copy a textblock, paste it elsewhere and then change something about the new block, the old origin block also changes stats.
  • If Attribute/Sign was not selected in Reuirements the Creator crashed.
  • If you edit an Public Event, the Tree Closes. This is now fixed.
  • Treesystem: Items diapeared if you merged 2 global events in a specific order.

v0.90
  • Added: You can now use the * and / Sign for Attributes.
  • Added: Requirements for Choices are now activated
    When a Event has no Textblocks that are relevant, it is not shown in the Choiceselection for the Player.
  • Added: In the Creator, now the Path for Loading Slaves and Images is stored in a sperate creator.cr File.
    With this even after closing the creator, if you work again the program remembers you last used paths.
    This makes file selecting easier.
    Note: In this File only the 2 Paths for Image/Slaves are stored, nothing else!! If you don't want other to see this info you don't have to include the file in any of your releases
  • Added: Copy/Paste was added for both Textboxes and Images
  • Added: Events can now have Requirements.
    For example a Event now only shows up when Love 10.
    Hint: Because Choices are also no more than Events, this is true for choices as well.
    I demonstrate this in Hinata with the Shop Event.
    After you Slap Hinata 1x and go to the Shop again you get "Slap her again".
  • Added: I added Categories for Events.
    This means you can Group Events together, which is shown in the Game.
    I think it looks much better now.
    Also added Styles for Eventcategories.
    But beware! This has nothing todo how you group together Events in your tree!
  • Upgrade: Attributes are better shown in the Creator.
  • Upgrade: Events are redone. You can now view them in a Tree.
  • Upgrade: Textblocks are now sorted by their priority. This makes it easier to see which event has priority.
  • Upgrade: The full path of an image is shown in the Image window.
    The Full Path was already shown, but the Textbox was not very wide. If the path is still longer, you can select the text and scroll to the left.
  • Upgrade: After your Day/Nighttime is up. You don't automatically jump through time anymore but get the message that you don't have enough time of the event left.
  • Upgrade: Attributes can be changed with other Attributes for ex. Money += SkillOnsen * 2
  • Bugfix: If OR was selected in a Textblock. You got AND again after another edit.
  • Bugfix: When you go from one event to the next (in the game), the scrollbar doesn't go to the top. It stays at the same place, which ruins the story!
  • Bugfix: If the "=" Sign was used in Textblocks After Event, the Value was always set to Max.
  • Bugfix: When you open a sub window, for instance when you add an event, the Creator no longer shows up in the alt+tab window (Vista/Win7).
  • Bugfix: When you deleted an Image and it was used in a Textblock it was not correctly deleted.
  • Bugfix: After Reloading a Slave/Loading another Slave, the "Night Start" Section was not cleared.
  • Bugfix: @PlayerName did not work in the Game. (Now it is replaced with the actual name of the player)
  • Bugfix: If no Attribute Tooltip is entered, the game crashes on MouseHover.
  • Bugfix: Game was very slow.
    For example when Events are reloaded during Timechange the Buttons loaded very slowly. This was also true for Windows resize.
    This was due to the "TabControl" in which Events where viewed, this is fixed because Events are displayed differently.

v0.80
  • Fixed Bug that you could not add Attributes which only have the Name set.
  • Fixed Bug if you try to edit an event without selecting one
  • Fixed that no Scrollbars appear in Day Start/ Night Start
  • Fixed that you could add Textblocks even if no Event was selected -> Textblock never gets visible.
  • Fixed that Events in the Game did not scroll.
  • Added Functionality for "Global Events".
    You can mark Events to be avaiable for Day and Night.
  • Added Choices:
    At each Textblock you can have now Choices.
    For a detailed explanation visit:
  • Upgraded Multiple Image Selecting Functionality
    You can select/deselect the Images you want to Use from the categories.
    Before this upgrade always a random picture from all images was taken.
v0.70:
  • Added Author Note
  • Added Styles Setting
    Background Image
    Color of Eventbuttons
    Color of Systembuttons
    Fontcolor
  • Added Time
    You can now use Time.
    You can set how many Minutes a Textblock is using.
    Day goes from 8:00am till 05:00pm, Evening from 06:00pm till 2:00am
    So Day and Night now actually changes! YAY!
  • Fixed that Attributes could multiply.
  • Fixed that Attributes could not be deleted.
0.60:
  • Added Save/Load Function
  • Added Endings
  • Fixed Bug in Attributes Grid -> Attributes could be changed
  • Fixed bug in Events, Add Textblock, if you selected an "Before Event", the GenderDropDown was not set.

Pictures of the Creator



A short basic FAQ can be found here:

But you can also check out the Wiki which has more in depth FAQs:


Last but not least.
I made this as a community project.
I can code but I'm no good with nasty texts, so I'm relying on YOU to provide content. :(

If you encounter Bugs, please share them so it can be fixed, thank you! :cool:
 
Last edited:
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Sponge

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

Ok I'm interested. Are you saying this is kinda like an rpg where I just need to copy and post a picture a hot girl, then I kinda go through a text adventure thing? Sorry it's my first time playing this.. slave game thingy.

Edit: Oh wait, this is like.. make your own slave game right?
 
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Pakars

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

Ok I'm interested. Are you saying this is kinda like an rpg where I just need to copy and post a picture a hot girl, then I kinda go through a text adventure thing? Sorry it's my first time playing this.. slave game thingy.

Edit: Oh wait, this is like.. make your own slave game right?
Yeah, and people can share slaves they've made with other people. At the moment there's not a lot going on for it, but I believe that several people from other forums are playing around with it.
 
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cyrandl

cyrandl

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

Ok I'm interested. Are you saying this is kinda like an rpg where I just need to copy and post a picture a hot girl, then I kinda go through a text adventure thing? Sorry it's my first time playing this.. slave game thingy.

Edit: Oh wait, this is like.. make your own slave game right?
Well to be honest you could make something completely else too. :D
But I'm making the creator with a Sim/Slave purpose in mind.

You provide the Texts/Pictures and everything else too.
The Slaves in the first post can be opened with the creator so you can look at what people did.

At the moment there's not a lot going on for it, but I believe that several people from other forums are playing around with it.
I posted it in 4 Forums, so I hope some content from people will turn up. :eek:
I'm kinda depending on it because I'm not good at writing.^^" I can only code.
 

Azndragon

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

Cool, I gotta try this!
 

Akumanoko

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

I'm totally going to try this out. It looks pretty cool.
 

crouler

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

seems super awesome! Keep on and don't stop da game xD I really hope for an evolved version, though for the moment, I'm dead and going to be dead in my bed untill tomorrow, so not gonna try my luck with it untill then xD
 

GargantuaBlarg

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

You need to put in the girl's stats, actions, and all the text for the actions, too, right? So it's like a slavemaker-style do-it-yourself game engine.
 
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cyrandl

cyrandl

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

You need to put in the girl's stats, actions, and all the text for the actions, too, right? So it's like a slavemaker-style do-it-yourself game engine.
Nicely put, that's exactly what the creator does.:D

I'm glad you people like it.:eek:
 

Robotron

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

A question: I'm extremely new to this sort of stuff, and when trying to start up the application I get a .NET Framework initialization error which says that it is unable to locate a runtime. I downloaded version 4 of the .NET Framework instead of version 3.5 which cyrandl linked to. Could this pertain to the error, or is it something else?

EDIT: I uninstalled version 4 and tried version 3.5 and it's working fine now.
 
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Akumanoko

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

Say, is there any plans to add a sound function to this thing?
 
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cyrandl

cyrandl

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

EDIT: I uninstalled version 4 and tried version 3.5 and it's working fine now.
I believe it's possible to have both!
So if you need it for Hentaiscohol for ex. you can run both. (Works for me at least).

Say, is there any plans to add a sound function to this thing?
Yes I played around with sounds but I would need DirectX and I'm not sure yet how to implement this, so that's probably coming a bit later.
If many people will want it though, I'll look to make it sooner.
There are many plans at the moment.

People suggested that there are different "Phases" of the Game.
For ex. after the Training you start something like a brothel management where all the slaves can be used.
But that's a bit far in the future.

Currently the following is in my list:

Later:
  • More complicated conditions that use AND and OR operators (like "Lust > 50 AND (Slut > 50 OR Obedience > 50)") would be cool too, but the copypaste system already covers this to an extent.
  • Import Function
  • StartDay/EndDay Event can be editet
  • Gender none changes to Gender All
  • Multilanguage
    This I will make near the End though, it doesn't make sense sooner.
1.1:
  • Planning Mode for the Events, like in SM3
  • Items
    The player can define Wearspaces and Items.
1.00:
  • Setup for the Program
    Different release types.
    Standalone/complete with .net
  • Mass Image Import
  • Before and After Events are editable.
  • Sandbox Mode
  • If @ Slavename etc works - it would be nice if at the bottom of the creator window, there is a set of buttons, where you can choose the most common to be directly insert into the text. Would also make it easier for new people to make events that could span several slaves.
  • „Fail Events“
    If an Event or Category Fails, this Event is called
  • Conditional Texts
    You can add as many conditional texts as you want to a textbox.
    This would look like this:

    "Hinata is cooking.

    She is very good at it. (If cooking > 10)
    She does so naked. (Clothes = 0)"
 

Incubus

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

I've just started work on a project, my first bit of criticism is that the program requires images before you can do anything. I wanted to see if I can work out how to do this and make progress before I started to worry about artwork.

As a result, I'm using a filler image, but I don't understand why having images is required.

Also, when entering attributes/variables, there appears to be no way to adjust the order of the actual variables, just the categories.

And is there a way to cause the game to end before the time limit, if certain requirements are met?

I also can't see how you make it so that the bar doesn't show up until you've worked at the Onsen a few times. How does one do this?
 
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Azndragon

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

Arrgg!!
It's so complicated to me!
No triggers or scripts so I don't really know how things link up with eachother :confused:
 
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cyrandl

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

I've just started work on a project, my first bit of criticism is that the program requires images before you can do anything. I wanted to see if I can work out how to do this and make progress before I started to worry about artwork.
You can get around this simple:
Create a Image Category with only 1 Image.
When creating the Events set your Imagecategory.
Then when creating the textblock a random image will be selected from this category. (Your filler picture).
It doesn't make sense to not show pictures for this.^^" I don't want this to be text only.

Also, when entering attributes/variables, there appears to be no way to adjust the order of the actual variables, just the categories.
True! I'll add it to my list!

And is there a way to cause the game to end before the time limit, if certain requirements are met?
No, but it makes sense, I'll add it to my list!

I also can't see how you make it so that the bar doesn't show up until you've worked at the Onsen a few times. How does one do this?
Did you go to settings and set the difficulty to advanced?
Otherwise you don't see everything.
In Events you have "Before Event".
Here you can set "Requirements": what is needed so the Event shows.

For ex. go to Attributes create a WorkedAtOnsen with Min :0, Max = 1, StartValue=0.
In the Textblock of the Onsen, you can set "After Textblock".
Basically you can set the Attributes there, set WorkedAtOnsen = 1.
Now the last thing todo is to set in the BarEvent the "Before Event" WorkedAtOnsen > 0.
Hopefully I didn't explain it to complicated!


Arrgg!!
It's so complicated to me!
No triggers or scripts so I don't really know how things link up with eachother :confused:
What do you mean with linking up? :/
What exactly do you have in mind?^^
Maybe these Tutorials can help you? :


 
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Incubus

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

You can get around this simple:
Create a Image Category with only 1 Image.
When creating the Events set your Imagecategory.
Then when creating the textblock a random image will be selected from this category. (Your filler picture).
It doesn't make sense to not show pictures for this.^^" I don't want this to be text only.
Well, yeah, that's what I've done. But it'd be nice to have the option to not need a filler pic.

Did you go to settings and set the difficulty to advanced?
That'd explain it, cheers. For some reason, despite knowing about the basic and advanced thing, I didn't think to check.

Although I'm still confused. I get that I can set requirements, which I've done, but I want the event in question to not be selectable unless the requirements are met, it still shows up when I run the game but it comes up with an error message if one selects it without meeting requirements.

To explain what I'm doing, as I cannot end the game when one runs out of health, I'm incorporating a "continue" function, which means when Health = 0, I want all other options to disappear, and an option called "Restore Life" to be the only thing visible. Likewise, I don't want "Restore Life" to be visible except when Health = 0, however I can't work out how to hide options when requirements aren't met.

EDIT: Oh wait, I found it. I was looking in the wrong place.

Another thing I've noticed is that even when you arrange the order of the categories of the attributes/variables, they show up in-game in alphabetical order.

Oh, and another question, you can set events to only be available at a certain time. But how do you input the time? 24 hour clock?

It seems to respond to times such as 8:00. But not like simply 8.

Edit2: Alright, I need some help.

As we can see, I've set it up to have different classes at different times. However, for some reason the classes @ 10, 11 and 12 all cause errors. I don't understand why, because they're all programmed exactly the same. Furthermore, they used to work. When I first wrote them in, they worked. Then I did something else and they don't work anymore. Why? >.<

I delete and re-imput the class @ 10, and the class @ 11 starts working. I delete and imput 10 again, and 11 stops working but 12 starts working. >.<
 
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cyrandl

cyrandl

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

New Version!
0.97 hat a few Bugs, I apologize :(
Thanks to Typ12 for reporting!

I made a 1.00 Nightly Build 1 and added it as a attachment which contains the following:
  • Attributes are sortable
  • @Attribute didn't work
  • Choices/Random Events for Daystart/DayEnd
  • You got a runtime error when trying to create any events without having created any attributes/attribute categories.
  • Mass Image Import
    Images can now be Mass imported from a directory.
    All Files that are no image are being ignored.
  • If @ Slavename etc works - it would be nice if at the bottom of the creator window, there is a set of buttons, where you can choose the most common to be directly insert into the text. Would also make it easier for new people to make events that could span several slaves.
  • Many Attribute Requirements could force a Runtime error while playing.
  • Changing attribute names crashes the program when using AttributeRequirements.
  • Ending Textboxes could not be added.


@Incubus
Sorry, I didn't see your edits. :(
The problem is the following:
You entered for ex. 8:00, which does not work.
Enter 08:00 or 23:56 etc.
So it needs 4 numbers and the 24 hours format!
Of course the program should not crash because of this, I will fix with the next update!

//edit
Also you don't need to include the image.^^
It is already stored in the .as file!

//edit2
also I'm glad you are using the creator T_T
I always fear nobody is using it.
 

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aika

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

Wow, I've only just seen this thread. This sounds like a brilliant idea and I'm going to try playing an example slave tomorrow and then start working on one of my own.
 

Incubus

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

@Incubus
Sorry, I didn't see your edits. :(
The problem is the following:
You entered for ex. 8:00, which does not work.
Enter 08:00 or 23:56 etc.
So it needs 4 numbers and the 24 hours format!
Of course the program should not crash because of this, I will fix with the next update!
But the game doesn't acknowledge 09:00 as a valid time, and thus when you go to use the event it doesn't find an event it can use and brings up the relevant error. Or are you saying you're going to change it to need 08:00 because the problem is in the times @ 10, 11 and 12 having an extra digit?
 
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cyrandl

cyrandl

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Re: ASlave Creator - The Slave/Sim Creator| Current Version: 0.97

But the game doesn't acknowledge 09:00 as a valid time, and thus when you go to use the event it doesn't find an event it can use and brings up the relevant error. Or are you saying you're going to change it to need 08:00 because the problem is in the times @ 10, 11 and 12 having an extra digit?
09:00 should work fine!
But 9:00 doesn't!
I got an error with your slave because you didn't use a 0 before the first hour.
But maybe I'm missunderstanding something? :/

@aika
Thanks.^^
 
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