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[Challenge] Make a short h-game in 72 hours!


barreytor

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To make this clearer I'm putting the previous OP in a spoiler and just put the rules and how to participate here.

This is basically an h-game time limit challenge of sorts, to make an H-game within a time limit.

Rules:
- It has to have h-content (obviously)

Suggestions:
- No h-content can be given on failure/losing/playing badly. (Not a rule anymore, because everyone who already was participating when removing it was suggested seems to not mind removing it)

How to participate:
Just put a post where you state a (probably temporary) name for your game and what engine/program you're going to use.
From that moment, you have 72 hours to make your game (or enough part of it to call a game) and post it here (or a demo, if you intend to sell it/work more on it afterwards)

That's it!
Whether you choose to participate or not, I hope you have fun with this.

Original post:
First of all, if this gets enough people interested it would be nice to hear it, maybe we could even put on a vote to see what game does everyone like the most.
Anyway then, to the introduction:

I thought of challenging Azure like he challenged me to make a defense game (which I'm still working on), to make a short game. I didn't have the rules thought out, so I went on doing stuff while I thought clearly about what would be the rules of the challenge. Then I told myself that it could be a nice idea to try and make a game within this ruleset too.
Sharing the challenge with the community so everyone can have a shot at it was just the next step, so here we are.

There's no prizes, no rewards, just a fun change of pace for h-developers around. Inspired by the incredible amount of games with Game Over Rape and sex that happens when you play badly, I wanted to maybe change that up a bit.
And if you just want to check around to see what gets made (or watch in case this becomes a trainwreck), then feel free to do so.

As seen in Rule #4, an entry has to be mentioned before you start working on it. Entries will be accepted for a few days so everyone has a chance to play/try, but no more will be able to enter after I post saying such in a few days. Probably three or so. I'll put it up in big red bold letters here on top of the OP so nobody misses it either.

Rules:
  1. If any rule is confusing, ask, don't assume and do (More like a suggestion tbh)
  2. It has to have some amount of H-Content, be it CGs, scenes, anything. Just something so it is an H-game.
  3. Sex scenes are to be given only on success or as a side thing; failure should give nothing, a plain game over, or restarting the part/stage.
  4. Before you start working on the game, you have to reply to this thread with a (temporary) title of your game and what engine are you using to make it.
    From the moment you reply, you have a time limit of 72 hours to complete your game and reply again with, at least, a screenshot of your completed game and a link to a demo.
    If you don't get your game completed within the time limit, it won't be up to be voted for best (if we end up doing that)
  5. There's no limit to the number/amount of entries per developer/team, but the developer/team can only have one open entry at a given time. This rule because I'm sure someone will try and make 2+ games.
Details:
  • By participating in the challenge you are not waiving any rights to your game or anything like that, you can still sell it/give it for free or even expand on it afterwards.
  • With the time limits we're going to run on the classic honor system. We're going to trust you started the game after you said you did. Pretty please don't lie about that?
  • If you make a demo/full game that you intend to just put up for sale, make sure that the demo you give around portrays enough of the game to be able to fairly vote on it.

TL;DR: Post a game name and an engine and get 72 hours to make a game. It has to have h-content, and said content can't be given when losing/failing/playing badly.

I was led to believe this section was the best one to put this in. Please correct me if I'm wrong.
 
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Sithri

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Re: [Challenge] Make a short h-game in 36 hours!

is this basically hentai ludum dare?
 

MetalDemon

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Re: [Challenge] Make a short h-game in 36 hours!

2. A maximum of 4 CG images/scenes (details below)
3. Sex scenes are to be given only on success; failure should give nothing, a plain game over, or restarting the part/stage.
4. The total gameplay time should not be artificially padded too much, whether with grinding or filler. (A bit is nice, but don't overdo the filling)
These rules seem really arbitrary and less intended to make for a good contest and more to make games that you would like come out of it.
 

azurezero

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Re: [Challenge] Make a short h-game in 36 hours!

These rules seem really arbitrary and less intended to make for a good contest and more to make games that you would like come out of it.
nah he did it to stop me doing gor :3 not the petty reason you thought


my original challenge to him when he started omega defender karen was "make a simple game in only 3 rooms, with one being for the gameplay"

i'm starting when i wake up this isnt my post
 
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barreytor

barreytor

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Re: [Challenge] Make a short h-game in 36 hours!

These rules seem really arbitrary and less intended to make for a good contest and more to make games that you would like come out of it.
You could say that, but then again, it was conceived as a challenge towards a single person, so I can't really say the rules were initially created impartially.
Aside from that, I'd say they aren't that specific.

I thought having a 4 CG limit would make the games be short and quick, and also give a nice chance to think about where to put them and what to put in them.

Also, the "No pointless filler/grinding" and "No sex on losing" are there because while a bit of grinding can be fun in a game, there's a point where it goes from "acceptable" to "why bother?". Plus, having the sex on the game overs seems to be the norm, that's why not doing that is one of the rules.

I just tried to have something fun that also pushed a bit the developer's creativity, but I totally get what you meant with the rules being arbitrary and specific towards "games I'd like to see" even if that's not the point.

and @Sithri: Yeah, something kind of like that. Probably someone has done it before though.

EDIT: Thought about it and removed the CG Limit. Replaced it with a "Put H-content in the H-game" rule. Also removed the "Don't put filler" because it's too a pointless rule
 
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mayaktheunholy

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Re: [Challenge] Make a short h-game in 72 hours!

This does give me an idea for a short game, I won't be able to work on it today though, will be busy with RL things. Hopefully brainstorming phase doesn't count lol.

Just wanted to let you know people are interested.
 
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barreytor

barreytor

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Re: [Challenge] Make a short h-game in 72 hours!

Don't worry, brainstorming doesn't really count as "making the game"; even though you could just say you start before you even have an idea.
Just start whenever you have time to do so.

And nice to hear this thing gets some interest!
 

azurezero

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Re: [Challenge] Make a short h-game in 72 hours!

Succubus kiss attacker edition
rpgmaker

DQ cause no porn but
 
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Kyrieru

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Re: [Challenge] Make a short h-game in 72 hours!

I don't really see the point of having such limiting rules in a challenge that doesn't have very many possible participants to begin with. And given that there's no prize, I don't see why anybody would follow the rules you set up if they have a game they wanted to make that goes against them.

Unless all the games were put into a collaborative product, or something, I just don't really see the point of having so many rules and details. You only need rules if there's a need for fairness >_>.
 

Mamono Assault Force

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Re: [Challenge] Make a short h-game in 72 hours!

Non-profit h-developers work when they have free time, which is to say they work slowly, and h-developers who work for profit have absolutely no incentive to regard this 'challenge' as anything other than a waste of time because there's nothing to gain.

As well, the idea of making a game in a very short amount of time is often given to small developer groups at the very least, and even then, they're given a week normally. H-game devs that browse these forums are often solo flyers for the most part that might occasionally pair up with others. It's absurd to expect them to make something in 72 hours.
 
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barreytor

barreytor

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Re: [Challenge] Make a short h-game in 72 hours!

I just don't really see the point of having so many rules and details. You only need rules if there's a need for fairness >_>.
I see what you mean, and I already revised the rules to make them pretty... Well, the only actual rules right now are the time limit and the condition that the h-content is not accessed by failing.

Non-profit h-developers work when they have free time, which is to say they work slowly, and h-developers who work for profit have absolutely no incentive to regard this 'challenge' as anything other than a waste of time because there's nothing to gain.

As well, the idea of making a game in a very short amount of time is often given to small developer groups at the very least, and even then, they're given a week normally. H-game devs that browse these forums are often solo flyers for the most part that might occasionally pair up with others. It's absurd to expect them to make something in 72 hours.
It's absurd to think that in 72 hours a fully complete game with all the bells and whistles will be made? Absolutely, no matter if it's a lone developer or a team of a dozen; there's just not enough time to make a really complete game.
But having the possibility of just making something for fun and with some limitation that makes the developer think in a new way on how to do things could be incentive enough.
Maybe too, the ones who find making games fun.

Anyway, I hope that even if you don't find this challenge thing to your liking, nor feel like participating, at least you take a look at whatever pops up when it's finished.
I'd say something cheesy like "The whole making a game is a reward by itself" or something like that, but it's just that I couldn't know if it'd get enough participation to put up any prizes or rewards.

I mean, nobody is forcing anyone to do anything, right? Right?
 

azurezero

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Re: [Challenge] Make a short h-game in 72 hours!

isnt it fun though? working to restrictions breeds creativity
 

Ayu Break

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Re: [Challenge] Make a short h-game in 72 hours!

I'd agree, with azure on this. I'd even join in if I had any idea how to program RPG maker. :D

Ah well one day, I did buy in on sale with the intent of learning. ;)

I'm looking forward to what people come up with (if anything)
 

azurezero

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Re: [Challenge] Make a short h-game in 72 hours!

tbh no gor is making my game tricky, it will be less fun because failure isnt padded with hentai
 

Kyrieru

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Re: [Challenge] Make a short h-game in 72 hours!

isnt it fun though? working to restrictions breeds creativity
"Can't be GOR" isn't really a difficult or interesting concept to work around, though.

It's the equivalent of saying "make a shooter, but it can't be 1st person", all you're doing is removing a few possibilities, rather than narrowing it down to an interesting or unusual set of conditions that might cause the developer to think outside the box, and come up with something they would never have considered before.

Again though, interesting conditions don't really work that well unless there's a reason to participate in the first place, because then they just run the risk of limiting the number of entries. For the average dev, making a game in a short amount of time is enough of a challenge, and making a game that's not just simple, but also fun, is even more-so.
 

azurezero

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Re: [Challenge] Make a short h-game in 72 hours!

"Can't be GOR" isn't really a difficult or interesting concept to work around, though.

It's the equivalent of saying "make a shooter, but it can't be 1st person", all you're doing is removing a few possibilities, rather than narrowing it down to an interesting or unusual set of conditions that might cause the developer to think outside the box, and come up with something they would never have considered before.

Again though, interesting conditions don't really work that well unless there's a reason to participate in the first place, because then they just run the risk of limiting the number of entries. For the average dev, making a game in a short amount of time is enough of a challenge, and making a game that's not just simple, but also fun, is even more-so.
i only have the one victory condition in mine, so instead of having 3 different game overs to keep it interesting, most of my stuff is getting used at the end
 

TheThingNotThinkingAtAll

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Re: [Challenge] Make a short h-game in 72 hours!

This looks interesting. Are you guys going to post the completed demos here or are you going to make a challenge thread?

Do you guys have a finish date so that no more games will be accepted (if it was posted then I was too tired to notice it). I'd love to see what you guys can come up with in a short time.
 

mayaktheunholy

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Re: [Challenge] Make a short h-game in 72 hours!

"Can't be GOR" isn't really a difficult or interesting concept to work around, though.

It's the equivalent of saying "make a shooter, but it can't be 1st person", all you're doing is removing a few possibilities, rather than narrowing it down to an interesting or unusual set of conditions that might cause the developer to think outside the box, and come up with something they would never have considered before.

Again though, interesting conditions don't really work that well unless there's a reason to participate in the first place, because then they just run the risk of limiting the number of entries. For the average dev, making a game in a short amount of time is enough of a challenge, and making a game that's not just simple, but also fun, is even more-so.
"Just to see if I can" is enough motivation for some people.

And there's nothing to stop one from fleshing out their game more later on and selling it or whatever. You would already have a framework in place and the basic mechanics for both gameplay and H content. Just add some bells and whistles, polish and you have a game to sell.

And even if I fail to get it done in 72 hours, I'll at least have a kernel of something to expand on, it would hardly be a total loss.
 
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barreytor

barreytor

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Re: [Challenge] Make a short h-game in 72 hours!

This looks interesting. Are you guys going to post the completed demos here or are you going to make a challenge thread?

Do you guys have a finish date so that no more games will be accepted (if it was posted then I was too tired to notice it). I'd love to see what you guys can come up with in a short time.
Probably they will be posted here, to keep things simple, but either way would be fine, really.
As for the limit, in a few days I'll post when it ends the timeframe to start the games, so actually it's probably slightly more than a week.

I'd agree, with azure on this. I'd even join in if I had any idea how to program RPG maker. :D

Ah well one day, I did buy in on sale with the intent of learning. ;)

I'm looking forward to what people come up with (if anything)
I, too, look forward to what people come up with. And if you feel like it you could try and use a challenge entry as an excuse to learn a bit about RPG Maker, even if whatever thing you make you just keep stored away and untouched after this is over.
(That's just an idea, you're free to not participate)

"Can't be GOR" isn't really a difficult or interesting concept to work around, though.
Well, there's so much I can suggest/do without pushing away lots of the community, and something really easy to work with felt like a nice way to test the waters.
 

Kyrieru

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Re: [Challenge] Make a short h-game in 72 hours!

"Just to see if I can" is enough motivation for some people.
Fair enough. The first game I ever finished was actually made in under 24 hours because someone challenged me to do it, so I can see how some people might see such a challenge as a reason to try and push themselves.

Of course, H-games are going to be inherently more difficult to make in a short amount of time. You can make a spaceship sprite in under a minute and make a fun game, but you can't really do an effective sex animation in under a minute. I feel like if you were going to make an H game in 24 hours you would either have to be good at traditional animation, or good at doing small, fast CGs.

Well, there's so much I can suggest/do without pushing away lots of the community, and something really easy to work with felt like a nice way to test the waters.
Yes, but of all the conditions to choose, I just don't think it makes sense to choose one that puts off like 50% of H-game devs >_>. I think you'd be better off without it.
 
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