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This is where the character sheets go. Smoke get the fuck in here.
Characterbuilding:
-25 point-buy
-starting level 6
-No casting or manifesting classes with spells above 4th level: Pseudo-casting like alchemy and other stuff is allowed
-Paizo material is preferred. Material from Radiance House and Dreamscarred Press is also allowed. Other 3rd party material can be considered on a case by case basis.
-Starting wealth 20 000 gp
-Hit points are full HP from the first die, average(rounded up) from other dice, with constitution and other bonuses added normally.
House rules:
-It's a jungle. Accordingly, steel doesn't keep well. Bronze equipment is available at the cost of standard equipment
-Mithril-bronze is immune to corrosion from mundane sources but otherwise has the properties of steel and is more expensive for 1 GP extra per pound.
-Mithril costs half as much as normally.
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-All classes get a minimum of 4+int skill points.
-Shields Shall be Splintered: A character who is proficient with shields and wielding a shield can once per round when he is not flat-footed or grappled choose to block an attack he is aware of that would otherwise hit him. The character takes no damage. A non-magical shield made of common materials is destroyed. A shield that is enchanted or made of special material of exceptional durability such as adamantine isn't automatically destroyed, but instead takes double damage from the attack(minimum 1 point after hardness is taken into account). If a magical shield is used to block a spell, it takes either full effects of the spell(no save) or, if the spell wouldn't normally affect the shield, 1 point of damage per spell level ignoring hardness.
-Crossbows: Heavy crossbows, like composite bows, have strength rating that's added to their damage. If the wielder has strength bonus at least equal to the rating, they treat the crossbow as a light crossbow for the purpose determining how long it takes to reload it. For every 4 points the crossbow's strength rating exceeds the wielder's strength rating, the reloading time for the crossbow doubles(this makes free actions into swift actions, swift actions into move actions, move actions into standard action and standard actions into full-round actions when applicable). Having strength rating higher than 0 costs 75 gp per +1 for heavy crossbows and 150 gp per +1 for repeating heavy crossbows.
-Monks: Monks get extra ki-powers as per qinggong monk archetype at 4th level and every four levels thereafter in addition to getting twice as much ki.
-Feats: Words of Healing heals for full lay on hands instead of half.
Characterbuilding:
-25 point-buy
-starting level 6
-No casting or manifesting classes with spells above 4th level: Pseudo-casting like alchemy and other stuff is allowed
-Paizo material is preferred. Material from Radiance House and Dreamscarred Press is also allowed. Other 3rd party material can be considered on a case by case basis.
-Starting wealth 20 000 gp
-Hit points are full HP from the first die, average(rounded up) from other dice, with constitution and other bonuses added normally.
House rules:
-It's a jungle. Accordingly, steel doesn't keep well. Bronze equipment is available at the cost of standard equipment
-Mithril-bronze is immune to corrosion from mundane sources but otherwise has the properties of steel and is more expensive for 1 GP extra per pound.
-Mithril costs half as much as normally.
-
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: The defense bonus is according to your armor proficiencies. To keep up with PF changes, defense bonus for medium and heavy armor is increased by 1.-
You must be registered to see the links
: As written. Note that medium and heavy armors are to have their values adjusted according to their higher AC in Pathfinder.-All classes get a minimum of 4+int skill points.
-Shields Shall be Splintered: A character who is proficient with shields and wielding a shield can once per round when he is not flat-footed or grappled choose to block an attack he is aware of that would otherwise hit him. The character takes no damage. A non-magical shield made of common materials is destroyed. A shield that is enchanted or made of special material of exceptional durability such as adamantine isn't automatically destroyed, but instead takes double damage from the attack(minimum 1 point after hardness is taken into account). If a magical shield is used to block a spell, it takes either full effects of the spell(no save) or, if the spell wouldn't normally affect the shield, 1 point of damage per spell level ignoring hardness.
-Crossbows: Heavy crossbows, like composite bows, have strength rating that's added to their damage. If the wielder has strength bonus at least equal to the rating, they treat the crossbow as a light crossbow for the purpose determining how long it takes to reload it. For every 4 points the crossbow's strength rating exceeds the wielder's strength rating, the reloading time for the crossbow doubles(this makes free actions into swift actions, swift actions into move actions, move actions into standard action and standard actions into full-round actions when applicable). Having strength rating higher than 0 costs 75 gp per +1 for heavy crossbows and 150 gp per +1 for repeating heavy crossbows.
-Monks: Monks get extra ki-powers as per qinggong monk archetype at 4th level and every four levels thereafter in addition to getting twice as much ki.
-Feats: Words of Healing heals for full lay on hands instead of half.
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