Re: Multiplayer Gaming
So, who wants to help me figure out whether or not the Iron Grip: Warlord demo is any good or not? As far as I can tell, it's supposed to be a co-op, player vs. AI FPS/RTS. You can find it on Steam, under Demos.
The FPS part is fairly simple, though from what I've played, it could use some work: I don't like having to give each individual weapon it's own hotkey if I don't want to rely on the luck of the mouse-wheel or tap 'Q' 5 million times (and it sometimes doesn't work). They need to say 'Okay, you can carry your knife, 2 guns, your wrench, and an explosive.' None of this 'I can carry every weapon ever made!' bs. Hell, make the Wrench the melee weapon - primary fire whacks, alt-fire repairs. It doesn't have an alt-fire as-is as far as I can tell, so that would work.
On to the RTS part: you can press 'G' and get an overhead view (though you can't just move the camera - you have to physically move, a bit of a minus, but it also makes sense at the same time) to place down strategic structures. You have AI and AV nests (click and hold to change the way they face as you're setting them), you have a support tent that resupplies/heals, a couple of 'traps', and you can build a 'stronghold'. I'll get to what the stronghold is in a minute.
Now, the 'currency' in this game is 'power'; you use this to buy your character's weapons, as well as buy the structures you can build. I believe the pool is shared, but if you're playing with fairly competent people, the shared-ness should not be a problem. You get power by either letting the enemies kill the civilians cowering in buildings and then picking up the power they drop, by killing enemies, by finding it randomly, or by just letting the pool regenerate very slowly over time (I think it does, least-ways). I think repairs cost power, which would make sense, but I didn't pay close enough attention.
Now for the Stronghold. This is your main base. If it gets destroyed, it's game over... or at least that's what the tips lead me to believe. I've seen a game go on for a while with the Stronghold dead, so I dunno. I think you just can't respawn without a Stronghold, but again, I think I respawned when there was no Stronghold before, so I dunno. Next game I'll probably pay more attention to what the importance of the Stronghold is. I know you need it to win, but I really didn't pay that much attention, because it was constantly being blown up and rebuilt.
The bad guys are pretty typical. You have the automatic rifle people, the flamethrowers, the rocket guys, and tanks. You even have shield guys, though I attribute them more to the FPS side. You've also got an enemy commander you can kill to lower enemy morale. Then there's the walkers. Oh how I hate these guys. They're tougher than tanks, and they spit out meteor-like projectiles that can bounce 2-4 times, and when they explode, the explosion covers a large area. And they have a machine gun on their backs. And if you try to run under them, thinking you're slick, you get auto-squashed. God I hate those things.
The enemies also come in waves, 8 in all I believe.
All-in-all, it's a nice idea for a game, and I'd like to try it out some more, but I am only finding games that have 200+ ping, or games that are on the hardest difficulty with only 2 people in the game, and as soon as I join I get rocketed/cannoned into oblivion because the enemy is right on our doorsteps at only wave 1, maybe 2.