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ACT [azurezero] Fairy Forest - demo version 0.12


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azurezero

azurezero

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Re: Fairy Forest - top down action game

mage_entity_000_cast.jpg mage_entity_000_hp0.jpg

got the animations for another enemy done...having problems with the ai though
they currently stop walking after they cast heal




 
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erobotan

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Re: Fairy Forest - demo version 0.12

I love the new witch, so cute! beautiful effect animation when she teleport too

for suggestion, maybe the bomb stun enemies for 2-3 seconds?
 
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azurezero

azurezero

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Re: Fairy Forest - demo version 0.12

I love the new witch, so cute! beautiful effect animation when she teleport too

for suggestion, maybe the bomb stun enemies for 2-3 seconds?
*notes down possible bomb upgrade*



ALSO forgot to ask, are you all satisfied with the loss screens instead of grapples? i didnt want the grapples slowing down the gameplay... but are they good enough for you?
 
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erobotan

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Re: Fairy Forest - demo version 0.12

I actually prefer grapple stuff but if you can't really do it then maybe at least add clothing damage? since you don't really get to see anything unless it's a gameover ..
 
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azurezero

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Re: Fairy Forest - demo version 0.12

I actually prefer grapple stuff but if you can't really do it then maybe at least add clothing damage? since you don't really get to see anything unless it's a gameover ..
that's already planned i just havent re-coded all the spriting involved with duplicate objects yet...the animations were already done though...
oh but its only a single level of clothing damage... I might have some in game sex but whether it's probably gonna be a rare thing... it would get annoying in rooms with lots of enemies that do it

 
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azurezero

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Re: Fairy Forest - demo version 0.12

I got my first alternative build made the other day while staying with a friend...

each of the equips will have a set of moves, instead of choosing which spell to apply to which mouse button, each of them will have a set which can be upgraded with currency dropped by enemies




each new one will have a small dungeon with puzzles dedicated to teaching you the functions, teleporting back home will have to be disabled probably...

less technical ones will have more combat based challenges in their dungeons instead


designing this one was simple enough, make switches that all need to be activated at the same time and seperate them so they cant be shot at the same time

hope you have fun checking this one, after the small puzzle the other two rooms from the earlier test are available so enjoy blowing enemies up
 
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saga55555

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Re: Fairy Forest - demo version 0.12

I got my first alternative build made the other day while staying with a friend...

each of the equips will have a set of moves, instead of choosing which spell to apply to which mouse button, each of them will have a set which can be upgraded with currency dropped by enemies




each new one will have a small dungeon with puzzles dedicated to teaching you the functions, teleporting back home will have to be disabled probably...

less technical ones will have more combat based challenges in their dungeons instead


designing this one was simple enough, make switches that all need to be activated at the same time and seperate them so they cant be shot at the same time

hope you have fun checking this one, after the small puzzle the other two rooms from the earlier test are available so enjoy blowing enemies up
Good idea to add some puzzle in game :D

But it's weird for a fairy to create bomd barrel :p
Maybe you should change to energy orb/sphere or bomb flower. It's a lot more suitable.
 
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azurezero

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Re: Fairy Forest - demo version 0.12

Good idea to add some puzzle in game :D


But it's weird for a fairy to create bomb barrel :p
Maybe you should change to energy orb/sphere or bomb flower. It's a lot more suitable.
aha, a valid point.
I just wanted something universally explodable, cause i had no idea how one would differentiate between explosive energy orbs and non-explosive energy orbs

what would a bomb flower look like?
 
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saga55555

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Re: Fairy Forest - demo version 0.12

aha, a valid point.
I just wanted something universally explodable, cause i had no idea how one would differentiate between explosive energy orbs and non-explosive energy orbs

what would a bomb flower look like?
HA HA, just make normal energy orb or energy ball I think.

some think like this :


I don't know what bomb flower look like too. It's just an idea pop up in my head :p
MC is a fairy so I think it's normally for her to create a plant.
Maybe a plant with large red bud that seem like nearly bloom. If MC shoot to the bud. It's will explode.
Add petals flow from center of the explosion to all direction in circle, for more beautiful effect :rolleyes:
 
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azurezero

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Re: Fairy Forest - demo version 0.12

HA HA, just make normal energy orb or energy ball I think.

some think like this :


I don't know what bomb flower look like too. It's just an idea pop up in my head :p
MC is a fairy so I think it's normally for her to create a plant.
Maybe a plant with large red bud that seem like nearly bloom. If MC shoot to the bud. It's will explode.
Add petals flow from center of the explosion to all direction in circle, for more beautiful effect :rolleyes:
hmmm if i think of a good way of doing it... i will
today i've been focusing more on princess ren returns
I resolved to get the stuff i know is going in out of the way so ive been working on the last boss images and cg...

kinda outdid myself with this loss cg, is pretty hot
 
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