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ACT [ mizu elf ] 水の妖精 Tentacle Counterattack Princess Miserable 触手逆襲 乙姬無惨 RE163164 RJ163164


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Mephisto

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Re: Tentacle Counterattack Princess Miserable

I am very curious about the relationship between this game and [. The Sword Hime looks nothing like the games the dev had previously produced. I wonder if the two devs are friends.
Yeah, my impression was that this game was somehow related to sword hime when I first played it. (one of the scenes is a copy of one the succubus queen scenes from sword hime). I actually liked sword hime better, as this game felt kind of like a more optimized version of sword hime leaving elements of that game out. That isn't necessarily a bad thing, as there was a lot of stuff in sword hime that wasn't optimized, but I liked the camera control and moving with arrow keys in sword hime.

The setting of sword hime was also a lot better.
 

Larcx

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Re: Tentacle Counterattack Princess Miserable

This author is ridiculous.

Ok first off he's done this, the railgun, and "sakura sword hime"
HuH??

It's different circle
Atleast it have different page in DL Site

Though It is VERY simillar
One can only guess...........
 

noman

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Re: Tentacle Counterattack Princess Miserable

This is weird. I can't figure out how to control the game at all. It would only respond to mouse input and not any keyboard input. I can move the character by clicking on the ground, but I can't find the key for attack. Please help.
 

redx

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Re: Tentacle Counterattack Princess Miserable

click on the enemy.
 

noman

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Re: Tentacle Counterattack Princess Miserable

click on the enemy.
Thanks. i didn't realise that it doesn't just look like Diablo, but also controls like diablo.
 

E7N

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Re: Tentacle Counterattack Princess Miserable

HuH??

It's different circle
Atleast it have different page in DL Site

Though It is VERY simillar
One can only guess...........
Same engine
Same gameplay
Same character models with the same clothing.(this game even has the outfits from that one).

Eyup.......
 

candyfloss

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Re: Tentacle Counterattack Princess Miserable

Same engine
Same gameplay
Same character models with the same clothing.(this game even has the outfits from that one).

Eyup.......
Anybody can purchase license to use Unity engine though.

Same goes for clothings, those are most likely outsourced or brought by the game designers from online stores to use them as models ingame.

The two circles have their own separate and distinct features in their games so I wouldn't count on them being from the same author just because the action rpgs are similar.
 

Val'Jean

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Re: Tentacle Counterattack Princess Miserable

Anyone got a full gallery save?
 

E7N

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Re: Tentacle Counterattack Princess Miserable

Anybody can purchase license to use Unity engine though.

Same goes for clothings, those are most likely outsourced or brought by the game designers from online stores to use them as models ingame.

The two circles have their own separate and distinct features in their games so I wouldn't count on them being from the same author just because the action rpgs are similar.
Not unity, the actual mechanics programmed into the game.

Literally sakura sword hime and this are identical.

Don't believe me?
>Same outfits
>Same combat
>Same move set
>Same endgame boss and progression
>Same use of items


The author for the last game hasn't published anything since it came out. Then this author published these two games, after sakura sword.

Just because they changed names does not mean they are not the same person.

I'd be hard pressed to find out an alternative explanation given the fact that the games are this similar in concept/implementation.
 

candyfloss

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Re: Tentacle Counterattack Princess Miserable

Not unity, the actual mechanics programmed into the game.

Literally sakura sword hime and this are identical.

Don't believe me?
>Same outfits
>Same combat
>Same move set
>Same endgame boss and progression
>Same use of items


The author for the last game hasn't published anything since it came out. Then this author published these two games, after sakura sword.

Just because they changed names does not mean they are not the same person.

I'd be hard pressed to find out an alternative explanation given the fact that the games are this similar in concept/implementation.
Nah.. even mechanics wise there's are quite a number of big differences between the two circles.

Like you said, the two ARPGs by Water Fairy came after Sword Hime. The first game by Water fairy is miles apart from Sword Hime when it comes to features. Generally game designers only gets better with every game they make. Why would the same game designer omit so many well-programmed features in Sword Hime in their next ARPG? In fact, in the first game, besides a few similar clothings and the h-scenes, everything else is different. The first game was extremely lacking even in the assets and models used, in which I can't imagine why the same game designer wouldn't choose to reuse most of the assets in Sword Hime since he's already paid for them.

In sword hime, the npcs actually gives quests and there are potions to be used, there's a radar mechanic for quests, you can put yourself in vulnerable state with the 'h' button, the models of mobs present, how the mobs dies, slow motion boss deaths, you can make the girl mc dance, the clothing destruction mechanic is different, the list of the difference in the ARPGs between the two circles goes on and on.

The second game from Water Fairy is a big improvement from their first, and is definitely much closer to Sword Hime, but still with numerous major differences. You can see the game designer for Water Fairy actually reusing every asset from their first game, yet, only a few assets that was found in Sword Hime was used.
 

Locutus

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Re: Tentacle Counterattack Princess Miserable

About that .rar misunderstanding, it's strange how all versions use the same file extension. I use 7zip normally and it never had problems with rar before, so at first I just assumed it's another troll upload. But it works, so thanks for that.

I also reproduced the uncensor from the previous game, courtesy of this guy.

Here it is:
Just replace that one file.
Thank you for effort, but this doesn't seem to work with the new version of the game. I tried to do it myself, using the guide you linked to, but I don't seem capable :(
 

E7N

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Re: Tentacle Counterattack Princess Miserable

Nah.. even mechanics wise there's are quite a number of big differences between the two circles.
There really isn't. Perhaps the camera angle and scale, but the gameplay itself is near identical.

Like you said, the two ARPGs by Water Fairy came after Sword Hime. The first game by Water fairy is miles apart from Sword Hime when it comes to features. Generally game designers only gets better with every game they make. .
Not necessarily. The difference is that you sword hime has a lot of potential problems as far as gliches go and miserable does not. If I were a game dev, making sword-hime 2 seems a lot harder than making a diablo-esque version of it.

A good example of this is Wolf's Dungeon.



In fact, in the first game, besides a few similar clothings and the h-scenes, everything else is different. The first game was extremely lacking even in the assets and models used, in which I can't imagine why the same game designer wouldn't choose to reuse most of the assets in Sword Hime since he's already paid for them.
You can argue that, but at the same time it was clearly a Mk.I of the game. You don't go from having that game to this one, which is again, almost identical to sword hime.

Also, "Railgun" sells more on name recognition and unity is possibly another reason.


In sword hime, the npcs actually gives quests and there are potions to be used, there's a radar mechanic for quests, you can put yourself in vulnerable state with the 'h' button, the models of mobs present, how the mobs dies, slow motion boss deaths, you can make the girl mc dance, the clothing destruction mechanic is different, the list of the difference in the ARPGs between the two circles goes on and on.
This is a different game, sure. But the core mechanics are relatively the same to a degree that isn't really likely that someone else made a game this similar.

If I took Grim Dawn, replaced everything with Diablo's skills, loot, system, and gameplay, you wouldn't suspect it was made by the same people?


The second game from Water Fairy is a big improvement from their first, and is definitely much closer to Sword Hime, but still with numerous major differences. You can see the game designer for Water Fairy actually reusing every asset from their first game, yet, only a few assets that was found in Sword Hime was used.
"Only a few".

You mean the animations, the characters, the items, and the actual mechanics of the combat?
(stun to rape)


Like dude. That's like saying Bayonetta wasn't made by the same people who made Devil May Cry.
-------------------------------------

Clearly the games are different. But the actual core game is so ridiculously similar I feel it's utterly silly to say it wasn't done by the same person/group.


I feel like just because this one is made on unity for a different type of game that you are dismissing the similarities.
 
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candyfloss

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Re: Tentacle Counterattack Princess Miserable

Despite the differences I have listed you are still convinced the gameplay is "nearly identical"? Even the smallest features requires the programmer to dig deep into his coding to change it properly.

For your information, the things u have stated to be the same between the games - skills, loot, system and gameplay all have minor to major differences.

There's alot of coding that have been changed for it to be a sequel. For example, even though Sword Hime also had a stun-rape kind of system, in that game u uses the mouse to get out before you got raped. In the game being discussed in this thread, u use the spacebar to get out. In sword hime you automatically does damage to mobs just by touching your swords against them. In this game you do not. Those may seems like tiny details, but you can't dismiss them and said oh meh, they are about the same. Programming isn't that simple and programmers don't simply changing their coding drastically just for some tiny changes


And using Railgun doesn't 'sells more'. Water fairy's first game sales number is 1/10 of Sword Hime. For a sequel, that's extremely bad performance.


If the mechanics are exactly or almost the same then yeah, I could say it's from the same person/group of people. But the differences is huge and there more than enough examples to show why the two are different.


At the bottom line, besides using the exact same clothing, having roughly the same idea of how h-scenes should take place, the two ARPGs are just feature after feature different.

I'm not dismissing the similarities, but I feel like u are dismissing even the minor differences that can mean worlds apart.
 

tentakuru

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Re: Tentacle Counterattack Princess Miserable

Stupid question, but how do I get to level 2?

I've reached what I think is the end of level 1 (a swirling portal-like thing), but I don't seem to be able to interact with it.
 

Larcx

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Re: Tentacle Counterattack Princess Miserable

Stupid question, but how do I get to level 2?

I've reached what I think is the end of level 1 (a swirling portal-like thing), but I don't seem to be able to interact with it.
That swirling thing is the portal to stage 2
Weird , it works just fine with Me
 

Evil987

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Re: Tentacle Counterattack Princess Miserable

Stupid question, but how do I get to level 2?

I've reached what I think is the end of level 1 (a swirling portal-like thing), but I don't seem to be able to interact with it.
just click on it
 

E7N

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Re: Tentacle Counterattack Princess Miserable

Despite the differences I have listed you are still convinced the gameplay is "nearly identical"? Even the smallest features requires the programmer to dig deep into his coding to change it properly.

For your information, the things u have stated to be the same between the games - skills, loot, system and gameplay all have minor to major differences..
Yes, again, it's a different game. I mean 99% of all the "sequels" or "next game" have these difference.

Again, Wolf's Dungeon and potentially Amazon Brawl make the exact same difference in game here and they are clearly made by the same people outside of their name on it.

There's alot of coding that have been changed for it to be a sequel. For example, even though Sword Hime also had a stun-rape kind of system, in that game u uses the mouse to get out before you got raped. In the game being discussed in this thread, u use the spacebar to get out. In sword hime you automatically does damage to mobs just by touching your swords against them. In this game you do not. Those may seems like tiny details, but you can't dismiss them and said oh meh, they are about the same.


So again, it's a different game. It's more diablo-esque.

Different controls/mechanics on the minor scale. Again, you are simply appealing to "well it's a different game" more than the clearly similar game and art.


If the mechanics are exactly or almost the same then yeah, I could say it's from the same person/group of people. But the differences is huge and there more than enough examples to show why the two are different.
"The difference is huge".

>you've listed NOTHING but minor tweaks.

Forget it. You clearly don't understand that artist can make another game that isn't an exact clone.

Pointless to argue when you're examples haven't even touched the core of the gameplay and focus on controls or minor features.
 

candyfloss

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Re: Tentacle Counterattack Princess Miserable

Yes, again, it's a different game. I mean 99% of all the "sequels" or "next game" have these difference.
Sigh.. yeah whatever. I given up on you at this point after reading the first sentence.

By your logic the countless of action rpgs games like Path of Exile, MU Classic, Royal Quest, Marvel Heros, KingsRoad are made by the same godly group of game designers that made the Diablo series.

There's nothing I can do if you call every single feature change besides the brought-from-online-stores animation and clothing "minor tweaks" and "NOTHING".
 

E7N

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Re: Tentacle Counterattack Princess Miserable

Sigh.. yeah whatever. I given up on you at this point after reading the first sentence.

By your logic the countless of action rpgs games like Path of Exile, MU Classic, Royal Quest, Marvel Heros, KingsRoad are made by the same godly group of game designers that made the Diablo series.
Strawman much?

I've already explained how it would look:
If I took Grim Dawn, replaced everything with Diablo's skills, loot, system, and gameplay, you wouldn't suspect it was made by the same people?
Bleh, that's just in disgustingly poor taste there.

There's nothing I can do if you call every single feature change besides the brought-from-online-stores animation and clothing "minor tweaks" and "NOTHING".
>Claims the animations and clothing was from an online store.
>has no evidence of this.

Wow. I mean the strawman above was bad, but now you're basically lying through your teeth here.


Again, if you can't recognize the artist, that's fine. But your entire argument can be applied to other author's works and be clearly wrong.

I could say that Wolf's Dungeon is not by Eluku because unless his name is on it, it's not the same author.


Clearly they are different games, but wow, sooo much petty tactics just to argue this.
 

Sue Nami

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Re: Tentacle Counterattack Princess Miserable

After defeating the final boss the first time, I can never find him again: The npc you talk to to trigger the boss is absent. How do I make him appear?

Btw, a tip: Holding down the mouse button is great for travel, but sucks for stand-up fights, as the enemy's relative position and thus the correct mouse position keeps changing.

However, using ground-click to move then shift-click to attack lets you choose where to make your stand and have a much easier time keeping the pointer on the enemies.
 
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