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What do you guys want?


Ironstrom

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Re: What do you guys want?

Avoid long bland 1x1 maze like corridors it feels lazy and I see it done in quite a few English rpgmaker games. My reaction upon seeing them is like "oh no not another game "
When you spend more time creating locations and the environment you end up being able to spend more time thinking about the lore of the world or add more to the exploration element. For some people that makes the experience more enjoyable or for yourself allows you to add more flesh to experience.

Sometimes the way things look get left behind in place of just the quickest way to deliver content a certain way. Though I dislike it to say I played xx game for 5 hours where 3 hours was monster grinding and another 90 minutes was wondering around corridors.

You might be delivering the best h content but if people get bored before reaching it they might never see it.
You can make a game work even if you leave the combat system until last or a later date. Aylia's story is a good example of this where the game still felt good without a combat system in it.
Even if you don't use the two most basic combat systems that are defulted there are great resources out their for scripts of other combat systems that you can use. Check out this video for example


Since you've asked the question what would people like to see maybe you need to ask yourself how you plan to present this game world. Is it going to be a linear esque story experience like some or is it going to have a world map with a home hub or return locations. The types with more variety of experiences tend to be more of a free roam nature. Though you can still make a linear esque experience with return location persistence and game changes. Its harder to make all of these different fetishes make sense along a linear road, but its easier to make it part of a greater world with optional components and is easier on the player experience. I say optional because unless you make it very clear that the game is going to be about certain fetishes you can alienate some people, by trying to tack to many onto the experience as compulsory parts of the game. Depending on how you implement it you'l have to implement different versions of what happens especially if you plan to add textual mentions to what happens.
 

bigtotoro

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Re: What do you guys want?

Aren't blonde elves who want to overthrow an evil overlord the MC of every second game? Aylia is already an awesome English game in making with such a protagonist for crying out loud, we don't need a clone. What about a headstrong heroine who is in it just for the sense of adventure and maybe some greed, so she goes to explore some cursed ruins. Then, once the things get gradually ugly, she already has to keep on exploring the ruins because of the curse, which can manifest in many ways as i wrote in my first post. Nobody said anything about my "Indiana Jones style" idea, but I still think it is a tad more original than the three default choinces (fantasy/mundane modern world/scifi). Not writing this to talk down on anything or anyone, just my opinion. I think that in the end, how good the game is is more about how well you pull it off, than the base premise. But what would I give for a good finished game with a hotblooded dark-skinned heroine like Nanako :D
 
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azurezero

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Re: What do you guys want?

Aren't blonde elves who want to overthrow an evil overlord the MC of every second game? Aylia is already an awesome English game in making with such a protagonist for crying out loud, we don't need a clone. What about a headstrong heroine who is in it just for the sense of adventure and maybe some greed, so she goes to explore some cursed ruins. Then, once the things get gradually ugly, she already has to keep on exploring the ruins because of the curse, which can manifest in many ways as i wrote in my first post. Nobody said anything about my "Indiana Jones style" idea, but I still think it is a tad more original than the three default choinces (fantasy/mundane modern world/scifi). Not writing this to talk down on anything or anyone, just my opinion. I think that in the end, how good the game is is more about how well you pull it off, than the base premise. But what would I give for a good finished game with a hotblooded dark-skinned heroine like Nanako :D

i consider the ruins and treasure thing a bit cliche, but it's always fun to see what kind of traps await
 

bigtotoro

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Re: What do you guys want?

i consider the ruins and treasure thing a bit cliche, but it's always fun to see what kind of traps await
Yup, I know, but I actually didn't see that many H games that focus on it enough. I'd be really glad if you directed me to some game that does it well.

Virgin Island, which is my favorite fully translated game has some ruins but they were not exactly the main part of the H in the game. Also the heroine is initially motivated by some greed, by soon she gets into the whole "serve the goddess" business. What I would imagine is more in similar vein to picking up a golden idol from an altar, activating a button that triggers a trap door to open and the heroine to falls into a pit of tentacles or something. Or more heroines, and if you lose, you have to go rescuing them. The heroines could defeat some demon or an eldritch abomination at the end, but not to save the world, but to break their own curse which tormented them in many ways during the game.

Somehow I'm very much into the idea that the heroine has to keep on fighting to stop perverted things from supernaturally happening to her, but to do it she has to explore some ruins which are possibly even worse. :D Bonus if the curse even prevents her from leaving the island.
 
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guywithahat

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Re: What do you guys want?

I don't suppose having a hot blonde female elf as one of the main characters would be too much?
If you haven't tried Aylia's Story, I highly recommend it! As bigtotoro says, it is an awesome game in the making with exactly this kind of character!

A Mc with small breasts that isn't considered a loli... :(

oh and sprite sex too.
I hope to have a few different characters (none of which will be loli, sorry I just do not agree with this idea) with varying sizes of everything ;)

Also, I see quite a few people asking for sprite sex... so I will see about throwing in a few things here and there if I can!
 

wolfang

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Re: What do you guys want?

The premise sounds nice, although I hope you're quite good with that 3d. Not doubting you, but I have hardly ever seen a 3d H game that didn't strike me with uncanny valley. Are you going for more manga style character designs, or are you attempting realistic style with that 3d? (I prefer stylized designs since they don't age as much)
3D wise is going to be somewhat like HO_Works game ( )

maybe slightly more detailed prehaps.

about her being blonde not for the wood elf but since i dont want npc's to know the succubus is actually the elf having different hair colour would work.
 

TNT90

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Re: What do you guys want?

Another idea I've had tossing around my skull for a while:

A rogue-like dungeon crawler where the heroine (maybe two heroines) gets flung into an infinite dungeon by a trapped chest. Kinda like an intense pervy Maze spell in D&D. And they have to try to survive (Hunger/Thirst/Needs) while trying to find components of some ritual to get out. The existence of said ritual would need to be found first of course. Maybe have some sort of side tale they discover along the way where a band of adventures was in the same situation and were slowly killed off one by one (my mental image was there was like 5 or so of them with one female who was the lover of the group leader). The leader is then forced to see his lover eventually get captured. Perhaps in this dungeon even if you're captured you will eventually escape. The leader and his lover eventually reunite only to have her stolen away as they open the portal out leaving him to decide whether to leave or to save her. ... I got distracted by my subplot within the game idea...

Anyway, I would figure on having a basic needs system where you characters cannot die (magic of the labyrinth) but can accumulate nasty debuffs making them virtually unable to resist. In this labyrinth no female will die, just perhaps wish it, then enjoy it, then become truly lost.

Perhaps the labyrinth works by the way of each 'map/level' is separated by doors, when someone goes through a door they entire a new map/level. But if a group separates and one character goes through the door but the other doesn't go through and the door shuts then the next opening will be somewhere else completely. So for functionality if you have a duo of heroines and one gets captured to some unholy den of mischief. Then the player can continue one with the other through a random number of doors and eventually will come across the other one. At which point the player can play through that character's experience in escaping. Time flows wibbly-wobbly like in the labyrinth such that one character could spend a year wondering trying to find the other while the other character could only experience a couple days before finding the other. Pretty much allowing random times for the player to play each character's experience up until re-uniting.

This is one of the most coherent game ideas I have and probably butchered trying to explain it. Makes me sad I have neither the time, the energy, nor the skill to make it.
 

bigtotoro

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Re: What do you guys want?

Also, I see quite a few people asking for sprite sex... so I will see about throwing in a few things here and there if I can!
I also loooooove sprite sex, but if that is not your forte, don't force it.

Also I hope you people who ask for it are talking about large sprites like in VH for example, and not tiny sprites like the ones you actually move on the world map. Those are good for atmosphere and before you show the real stuff (if you want to paint and orgy scene for example, i'd be stupid to just have NPCs standing around) but are not that great aside from that.

If you really decide to do sprite sex, I recommend not underestimating facial expressions, which I think are probably the most important part. Just look Kyrieru's Weekly Animations and you see what I mean :D
 

bigtotoro

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Re: What do you guys want?

I like what TNT90 wrote. Also another idea I just had. Seen the movie PotC: Curse of the Black Pearl? Probably yes.

How about a crew of sexy female pirates who were cursed like in the movie, only they don't turn into moonlight zombies but the curse has sexy effects like what I already named in my first post on this thread, they cannot refuse sex at night and so on. And so they have to travel between islands to re-collect the parts of the treasure. And of course, the curse prevents them from using violence to obtain the treasure back from a person while they're holding it, which is what pirates would probably do. :D
 

LeonKendel

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Re: What do you guys want?

pregnancy birth and npc spamming this is a thing that every porn game need, imagine a open world and many girls and quest's and somewhat a survival sistem, imagine a minecraft with sexy chicks and pregnancy, populate the world, hahahahahah XD, i almost made a similar game in 2012 i used rpg make but :\
 

YuriTenshi

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Re: What do you guys want?

In RPG maker? Well...

Don't make it look or feel like it was made in RPG maker. No default assests or mechanics, and change the look of battle up. RPG maker is a huge turn off for some of us who value gameplay and originality, so while making in RPG maker isn't necessarily a bad thing, making it obvious is.

Sex needs to be the point, not the penalty. Good game design rewards the player with the point of the game. Most Eroge, however, decide that the whole point of the game is the failure state, which actually infurites me. I'd rather be rewarded for doing good than for doing poorly.

Yuri. You have no idea how hard it is to find a good yuri game. It'd be nice if some games were made to appeal to us yuri fans.
 

Hagya

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Re: What do you guys want?

Sex needs to be the point, not the penalty. Good game design rewards the player with the point of the game. Most Eroge, however, decide that the whole point of the game is the failure state, which actually infurites me. I'd rather be rewarded for doing good than for doing poorly.
I never understood why they did that too.

What I want in a eroge is an added value for the CG that doesn't come from the text (since I hate reading). However I know it's very hard to make the H-content mix well with a game.
 

Vicissitudo

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Re: What do you guys want?

As a personal preferences I might sound a bit complicated, since I am not the kind of person who get aroused just by nudity or explicit sex rather than more mentally build process. However I'll try to explain my ideal game listing some points.

1 - Must be a RPG or HRPGame. I never been much into games which give you rewards when you clear a stage but more for those where you have characters to work on in order to get rewards.

2 - I like both the ideas of having a male protagonist as well a female one or a mixed team.

3A - If is a male protagonist based game I love the idea of monster girls. Personally I'd be crazy for a game where you fight a monster/monstergirl and you get a chance, based on some strategy, to make the monster transform into a monstergirl and have H Scene(s) with it. My favorite game of all times is this:
I've sadly only played the Demo and almost 15 years ago. I sadly never been able to get a copy... Even though the CG aren't the greatest around the mechanics just "triggered" my mind and really got me in. Sometimes you even had the chance to fight specific monters once so you had to play it wisely in order to get the H Scene.
I've even opened a thread here a while ago but with no results: http://www.ulmf.org/bbs/showthread.php?t=27015
Another GREAT game with a male protagonist is Erotical Nights.

3B - If is a female protagonist based game I love the idea of being completely able to role play her. During the game there must be several choices you have to make in order to progress. Let me give you an example:

The protagonist has to go through an outpost in order to proceed on the map and there she gets stopped by soldiers which don't allow her to pass. Now she has some solutions:

- Corrupt the soldiers with money (risking to get arrested and end to the jail)
- Corrupt the soldiers sexually.
- Go back to the King's town and get a regular permission (which will involve more steps and choices).
- Try to sneak through or get an alternative route.

In few words there must be the possibility to finish the whole game without seeing a single H Scene. This would make much more interesting the way you play it...perhaps trying to avoid them and then get caught and forced...or just playing it naughtily.
Also there should be some H Scenes which trigger on simply way to behave. For example walking in the Male side of thermal baths "by accident" or forgetting to wear underwear when working in a pub.
Some games I really enjoyed playing were: Lighting Warrior Raidy (until it gets to scat scenes, which killed my mood and made me delete the game), EroEater (even though this is more Action than RPG), CerryPoi Circle, Magica from Eclipse Works.
Also this one was kinda fun to play even though I can't find an english name for it:

4 - H Scenes might have stages and most of them should be hard to achieve. Don't misunderstand me, I mean hard, not frustrating as some games do.

5 - And interesting plot. I'm not asking for a winning award story but not even a "I slash monsters because of reason".

6 - A good assortment of H Scenes, which have not necessarily be high resolution pieces of art, just decent ones. Sprites can be a nice alternative...I love sprites...

7 - No weird stuff. That's my personal taste and, with the respect of everybody's else preferences, I really dislike scat, eccessive BDSM, gore, and similar.


That's it, more or less! :p
 
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