Re: Flash Modding Thread
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based on feedback. The more stable previous version is still available.
* Shapes can now be imported and exported from raster formats (PNG, GIF, JPEG). Export has the same rendering issues that you see from within the program, but import works great. You can usually fix exports without too much trouble by using an image editor's floodfill tool.
* UI was tweaked in an attempt to have a consistent appearance on different systems. The author was unaware that it displayed rectangles of color all over like
this for some people. This version may or may not look better for you. My netbook inexplicably displays it in kind of a purplish-blue color even though it should be grey.
* A feature was added to the tools menu ("Foreign Text") to automatically detect all of the non-ASCII text in a swf and export it to a file. You'll need a
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to edit it. It should make translating text a lot easier since it filters out English text, is less fragile than messing around with DoABC strings, and can be fed directly to a translation program without breaking it. Import is unfinished (plus it only scans DoABC tags), so it's more of a preview right now. Also, it's prone to random corruption. You'll occasionally get a file with nothing but garbage in it.
Edit: demonstrated using battle.swf from Alchemy of Monster Gem,
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and
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. Google did mess with the metainfo, but import will tolerate these changes.
Freunde said:
I cheated. Her eyes use a gradient fill, the color selection tool only shows solid fills and the first color of gradients. So, I used Flashbulb's hex editor to find it.